Chronicles of the Silver Rose Company

Game Master Patrick Curtin

This campaign is my attempt to play a canonical Planescape campaign using the updated Pathfinder ruleset. The game actually predates the release of Pathfinder, but we have managed to update as we have needed.


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Human Wiz 12 (Evocation)

"Right". Justin nods in agreement.

"I'll take one side, opposite of Merle. We can catch them in a crossfire." He adds with a grin.


Male Human (Athasian) Cleric 10

Ekuur stands back a bit from the doorway, and gets ready to cast spiritual weapon. He makes the suggestion to the others, quietly, "I can also cast a silence spell, if you think it will help. I have the feeling it is known we are here, though. I can also augment us all with a prayer to the Sacred Flame. Unfortunately, with Isaac gone, he would not be included."


female elan Psion (Kineticist) 10

Nari stands near Merle, her bow at the ready, clearing her mind so as not to outright panic. The moments before a battle were always the hardest. Once the crisis was upon her she could act, but waiting for it was torture. Her hands shook slightly as she fought to master her terror.


Female Avian Harpy Avian Harpy 4 Bard (Arcane Duelist) 2

*sigh* "Oh well, so much for a little alone time," Bethany mutters under her breath, redrawing her Sabre and moving over to stand near the others.


Female catfolk sorceror 11

Merle stands next to Nari with a scroll of fireball at the ready looking mildly annoyed at being kept up

Seph seeing Nari is nervous climbs on her shoulder and Mews trying to build her confidence.


Bribes always welcome

Sorry folks, RL kicking me ATM. Will try and pick up threads soon..


Human Wiz 12 (Evocation)

No worries DM! RL (work) can be a pain, but it pays the bills so we can get our quality PbP time! ;)

"Hold off on the Silence spell my friend, we don't want to handicap our own casting ability. And I think you can hold off on your blessing as well. At least until Isaac returns. If he comes running, it's probably a safe bet that we'll need it!" Justin whispers with a grin.


female Tiefling 12th level Duskblade

"If we get time," Karrin whispers across to the others, "I'll go fun sized. That'll let me control the hallway."

Karrin taps her belt in case the others don't know what she's talking about.


Human Wiz 12 (Evocation)

Justin smirks and shakes his head slightly.

"'Fun size'? Is that what they call it these days?" He murmurs, still grinning.


female Tiefling 12th level Duskblade

"Well it's fun for me," Karrin says, face perfectly straight.


Human Wiz 12 (Evocation)

Justin's teeth flash in the dark, his grin says it all. He's seen what passes for 'fun' to the honorable tiefling. He digs a couple of pieces of mystic flotsam from his pockets, and organizes his spells in his mind, waiting for Isaac to return,...


Bribes always welcome
Isaac wrote:

Perception: 1d20+14

Isaac holds up a closed fist in a 'halt' gesture.
"Listen, close.", he whispers,"More rust monsters down there. And I heard someone rattlin' their bonebox. I'll scout ahead, get the others ready."

The ranger creeps further down the minshaft.
Stealth: 1d20+11

Issac:

Spoiler:
Issac sidles down the narrow mineshaft. The walls hem him in, but at least the ceiling is well above his head. He travels down about 300 meters or so at a relatively steep 30 degree angle. He sees what looks to be a wooden portcullus gate across the tunnel about 10 feet ahead. There are sounds of rustmonsters and someone arguing in Sylvan.

::We sent up three of our biggest Twiddleshink, that should scare the clueless off::

::Aye, but I gots a feeling these'uns'll be nosy. Should we take a look topside?::

::Give us a few moments to shut the other gate, Rollasisk, an' we can go scout up the tunnel::

DM DICE (nothing to see here...move along)

Spoiler:
1d20 + 7 ⇒ (3) + 7 = 101d20 + 7 ⇒ (10) + 7 = 171d20 + 12 ⇒ (18) + 12 = 301d20 + 12 ⇒ (4) + 12 = 161d20 + 12 ⇒ (15) + 12 = 27

Issac:

Spoiler:
As Issac crouches to listen in a shadow falls on the gate. Two long antennae lick out into the tunnel through the wooden gate as a rust monster hisses at Issac. Actions??


Male Half-elf (Planar) Ranger 5/Rogue 2/Plane Walker 1

Dungeon Monkey:

Spoiler:
Isaac slides a handful of coins (1 gold, 2 silver and 5 copper) under the portcullis to distract the rust monster. He then slips off back toward the party.

Stealth, if needed: 1d20 + 11 ⇒ (13) + 11 = 24
Sleight of Hand, if needed: 1d20 + 9 ⇒ (11) + 9 = 20


Bribes always welcome

Issac:

Spoiler:
The coins distract the two rust monsters. As he skulks back he hears more talking in Sylvan.

::What's got the rock lobsters in a fuss?::

::Well, yer wearing the leather and yeh gots the club, go shut them in and take a look Twiddleshink!::

The party sees Issac emerge from the narrow tunnel.


Male Half-elf (Planar) Ranger 5/Rogue 2/Plane Walker 1

Isaac, seeing the party ready for some bloody murder, motions them to lower their weapons.
"Here's the Dark of it, cutters. Reckon we got at least three or so more Rust Monsters down there behind a wooden gate. Two fey, I reckon Spriggans from their graffiti, are keepin' the beasts down there. We stumbled on somethin' here and I tumble to getting lanned to the Dark of it."
He looks to Tiandra.
"You've foot the bill for the jaunt, Tiandra; what say you?"


Bribes always welcome

Tiandra frowns in thought.

"Well, we have not stopped to search things out yet, perhaps we would be hasty in heading down some narrow tunnel. What did you hear from the spriggans?"


Male Half-elf (Planar) Ranger 5/Rogue 2/Plane Walker 1

"They sent up those three we dealt with. I reckon they got the notion to sniff us out personal-like soon. Mayhap we just wait for them. They didn't rattle their boneboxes enough for me to get the Dark o' why they're here in the first place."


Bribes always welcome

Tiandra ponders

"Perhaps they inhabit this place. The rust monsters as pets seems a little involved for just casual wanderers no?"

She frowns

"Of course, since there seems to be travel around here, mayhap they are theives attempting to steal from us. Perhaps we should wait here as you suggest, but I would advise having some post watch outside in case they attempt to flank us."


female Tiefling 12th level Duskblade

Karrin chops at a small imaginary enemy.

"Do we go back to camping or do we deal with this problem now?" Karrin asks everyone, "personally I'd say take care of the problem while it's small, otherwise there could be all sorts of things living down here that could be brought into it."


Male Human Rogue 6

"Don't want them crawling out in the night and eating our kit. Let's deal with them now."


Male Human (Athasian) Cleric 10

"We must destroy them. We cannot allow such evil to continue existing. By the Sacred Flame, which lights the smelters and forges of iron, I will do so."


Human Wiz 12 (Evocation)

Justin rolls his eyes at Ekuur's pontification, but nods in agreement.

"Right. As I said, I don't know that most civilizations would think of rust monsters as evil, although I can see why your world would. But they are a D@mn nuisance. And what, exactly, would spriggans be doing in an abandoned mine anyway?!? THAT causes me more personal concern than the rusters. I say we see exactly what a wood sprite is doing in a bleak abandoned mine, herding rust-monsters. The question is whether we advance, or wait and draw them out?"


Female Avian Harpy Avian Harpy 4 Bard (Arcane Duelist) 2

"I don't want anything creeping up in the middle of the night to eat me, so I say we deal with them now."


female elan Psion (Kineticist) 10

Nari smiles a little at Seph as the others debate what to do. His encouragement seems to have stopped the shaking, and she waits for the rest to make a decision about what they do next.


Female catfolk sorceror 11

"Couldent we just collapse the tunnel?" Merle suggests


Human Wiz 12 (Evocation)

"We could. But then your natural curiosity would go unassuaged. Not to mention my OWN 'burning' desire for things to make sense!" Justin smirks.


M Human Witchblade 6{Hexblade 1/Warlock 5(favored)

"Heh, I think I feel a fireball comin'" Drazek grins at Justin as he stand beside Bethany.


Bribes always welcome

OK, so dealing with the issue seems to be the way to go??

As the group ponders what to do, they hear a throat being cleared from the front entrance of the cave. An voice seemingly from nowhere calls out:

"Yeh cutters wouldn't be interested in a parley, would yeh?"


female Tiefling 12th level Duskblade

"We're always willing to parley," Karrin says, "even though we're way better at melee. We like the peaceful solution where ever possible."


Male Half-elf (Planar) Ranger 5/Rogue 2/Plane Walker 1

" 'course we would tumble to it finer if yeh wanted teh parley before settin' yer sodding rust monsters on us."


Bribes always welcome
Isaac wrote:
" 'course we would tumble to it finer if yeh wanted teh parley before settin' yer sodding rust monsters on us."

A faint note of anger colors the invisible speaker

"Well, I don't know how yeh deal with trespassers in yer kip, cutter, but we find rock lobsters work well in scaring off unwanted guests. If yeh want, I'll apologize, an' give yeh leave to park in our cave for the rest of the evening. We don't wants no trouble."


Male Half-elf (Planar) Ranger 5/Rogue 2/Plane Walker 1

Isaac looks ready to argue the point further, but he bites his tongue and takes a deep breath.

"Fine, cutter. You promise three times that yeh won't set yer guard crustaceans at us and we'll promise three times that we won't go further into yer kip and we'll sod off in the morning. Deal?"


Female Avian Harpy Avian Harpy 4 Bard (Arcane Duelist) 2

"Why three times?" Bethany whispers up to Drazek.


Male Human (Athasian) Cleric 10

"How can you deal with such loathsome creatures?" remarks Ekuur. Unfortunately, it isn't clear whether he's speaking to the invisible speaker, or to Isaac ...


Human Wiz 12 (Evocation)
Lady Bethany Archaise wrote:
"Why three times?" Bethany whispers up to Drazek.

"Sort of a law of magical nature." Justin whispers in reply, oblivious to the fact that the question wasn't directed at him.

"Doesn't affect humanoids,... so much, BUT Spriggans and their ilk are inherently magical. Saying something three times is an almost unbreakable bond. But there are loopholes, you have to be very careful HOW they promise something. Promising that they won't set the Rusters on us doesn't prevent them from attacking us themselves, for instance,... Oh Isaac?" Justin holds up a finger and steps up next to the ranger.

Justin whispers into the ranger's pointy ears, and then steps back.

Just pointing out that perhaps he should promise not to attack us in any way, not just with the monsters. ;)


M Human Witchblade 6{Hexblade 1/Warlock 5(favored)

"The number three binds 'em like he said. Fey're weird like that."


Female catfolk sorceror 11

Whilst the others talk Merle spends the time tryin to get a better idea where the invisable man is in case things go wrong.

Perception (listening)

1d20 + 6 ⇒ (4) + 6 = 10


Male Cat

Seph at Merle's request listens as well

Perception (listening)

1d20 + 6 ⇒ (14) + 6 = 20


Bribes always welcome
Isaac wrote:
"Fine, cutter. You promise three times that yeh won't set yer guard crustaceans at us and we'll promise three times that we won't go further into yer kip and we'll sod off in the morning. Deal?"

The disembodied voice sounds out

"Deal. I, Twiddleshink of the Deep Delver tribe swear thrice and thrice times thrice no one of my tribe will attack, harm, or molest anyone sleeping in our entry cave, as long as they also swear not go snooping down our tunnels."

Seph:

Spoiler:
Seph gets a feeling the invisible creature is standing in the outside entrance


Male Half-elf (Planar) Ranger 5/Rogue 2/Plane Walker 1

"And I, Isaac Crowley of the Silver Rose Company swear thrice and thrice times thrice no one of my company shall trespass in the tunnels of the Deep Delver tribe for so long as you abide by your promise."

"It looks like we have an agreement, Ser Twiddleshink."


Male Cat

Seph relays the information to Merle


Bribes always welcome
Isaac wrote:
"It looks like we have an agreement, Ser Twiddleshink."

The invisible voice sounds a bit friendlier.

"That we do! Enjoy the hospitality of our foyer. I will leave you to your rest and give you advice for free. Ware the god-brain's zombies if you are coming to this land to go spelunking. For that matter, ware the god-brain if you go spelunking in these parts."


female elan Psion (Kineticist) 10

Nari shuddered as she remembered the mental presence they had thankfully fled from.


Human Wiz 12 (Evocation)

Justin nods his head with a smile.

"Thank you Master Twiddleshink. Your generosity and advice are greatly appreciated." Justin places his material components back into his pocket and steps away from the tunnel entrance. He glances at Karrin and Isaac, and adds,

"As long as your here, would you care to join us?" He asks, gesturing towards the fire. "I'm afraid I only have travel rations, but I will gladly share them with you. I would be most grateful if you could share your knowledge of the local landscape with us. Perhaps you can even help us find who we're looking for?"


Male Human (Athasian) Cleric 10

don't forget that Ekuur is creating food each day, and some is able to be saved with his purify food and drink cantrip. So unless I'm out of commission, we don't need to resort to trail rations.

Ekuur begrudgingly lowers his weapon, and ends his spell preparations. For the rest of the evening, he's in an obviously foul mood and speaks to no one.


Bribes always welcome
Justin Case wrote:
"As long as your here, would you care to join us?" He asks, gesturing towards the fire. "I'm afraid I only have travel rations, but I will gladly share them with you. I would be most grateful if you could share your knowledge of the local landscape with us. Perhaps you can even help us find who we're looking for?"

The voice speaks

"I'll break bread with you, since that will seal the bargain."

A small grey figure materializes at the cave mouth. About the size of a hobbit, the spriggan Twiddleshink approaches their fire.

"Well met, travellers. At least now."


female elan Psion (Kineticist) 10

Nari put away her bow and shrank back into the corner hoping to go unnoticed by the strange new creature.


Human Wiz 12 (Evocation)

Seeing the Spriggan, Justin relaxes and smiles. Let's face it, it's hard to be scared of something the size of a hobbit! ;) He goes back over to his pack and pulls out his share of the leftovers from Ekuur's magical meal, then makes his way to the ire and sits down cross-legged next to it. He offers the spriggan the chance to pick his portion first, then takes a bite and chews thoughtfully.

"SO master Twiddleshink, other than the 'god-brain-zombies', what else is there to be wary of in the area?" He asks to start the conversation off.

He hopes to get around to asking if they know where the lizards we are looking for are hiding out.


female Tiefling 12th level Duskblade

Karrin's eyes go big at the sight of the ultra cute little fey. Karrin does her best to avoid picking the little guy up and hugging him and squeezing him and naming him George.


Human Wiz 12 (Evocation)
Karrin Kind wrote:
Karrin's eyes go big at the sight of the ultra cute little fey. Karrin does her best to avoid picking the little guy up and hugging him and squeezing him and naming him George.

LoL! Thx Karrin, I needed that! :)

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