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Shaken and not sure what to do, Nuk wanders over after Elska.
Double move.

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Climb: 1d20 + 3 ⇒ (15) + 3 = 18
Miyako double moves up the rope, but finds no place to stand. Hanging one foot from Bo's hands, Miyako gives Mido a somewhat annoyed look.
"Those who fill all space at the edge of a pit will rarely create an opportunity for an ally to climb out of it..."

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@ Everyone: please don't step over by me. I need that space to fire my bow from. ;)

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"That pit will cause us all sorts of trouble. Does anyone have a way to make it solid ground?"

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Just a move Giltman?
Nuk and Giltman move up, and Miyako climbs the rope, reaching the top, but unable to climb out of the pit just yet.
Kelson begins a song on Andorran pride. Inspire courage
The rat things rushes forward, making strange growling sounds, as it reaches the edge of the pit it stops suddenly emit a spray of nasty saliva that hits Miyako, Beauregard, and Master Mido.
Miyako, Beauregard, and Master Mido give me a fort save.
Round 2 Effects: Inspire courage +2
Miyako 15 dmg
Giant Rat Thing
Elska
Master Mido
Beauregard
Wayang Koaned
Giltman
Kelson
Nuk
Elska, Mido, and Bo are up.

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Bo begins swinging Miyako around the bit in a circle, "Hang on Miya, I'll be over in a second!" Once he has built up some speed he'll attempt to launch her onto the other side!
Strength?: 1d20 + 4 ⇒ (20) + 4 = 24
I hope you don't mind that!
Bo'll then attempt to jump the pit, as a standing jump. This might be impossible for him.
Acrobatic's to jump: 1d20 + 9 ⇒ (17) + 9 = 26
I've moved us to where I think we might be? I imagine the rat would get a free bite at me as I jump across the pit. If we weren't able to move, I put X's in the squares we were in.
Edit* Just saw you needed fort saves
Fort Save: 1d20 + 6 ⇒ (12) + 6 = 18

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Miyako doesn't weigh very much and who am I to deny a nat 20!
Beauregard swings Miyako to the other side and then jumps across himself. The DC is already adjusted so you make it.
As Beauregard lands the big rat takes a bite at him.
Bite: 1d20 + 7 ⇒ (8) + 7 = 15
Damage: 1d8 + 6 ⇒ (8) + 6 = 14
The big teeth miss the big man.
Elska and Mido are up.

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Mido continues to babble on in order to put off the Wayang and steps out of Elska's way.
Koan1d20 + 14 ⇒ (7) + 14 = 21
Fort 1d20 + 5 ⇒ (14) + 5 = 19

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Sense Motive: 1d20 - 1 ⇒ (1) - 1 = 0
Drool runs down the chin of the wayang as his confusion mounts over Master Mido's phraseology.
Round 2 Effects: Inspire courage +2
Miyako 15 dmg
Giant Rat Thing
Elska
Master Mido
Beauregard
Wayang Koaned
Giltman
Kelson
Nuk
Round 3
Miyako
Elska, Giltman, Kelson, Nuk, and Miyako can go
Nuk and partially Elska get a look down the hallway as well. This hollow holds a bed and makeshift dresser. It appears to be unoccupied.

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@Bo: Surely don't mind! I actually like it very much!
Fort: 1d20 + 3 ⇒ (12) + 3 = 15
Acting on the assumption that the result of my Fort save allows me to function just fine:
"Weee! I'm flying!" Miyako exclaims as Bo throws her to the edge of the pit.
Acrobatics, avoid AoO while moving through threatened area: 1d20 + 13 ⇒ (10) + 13 = 23
Miyako tumbles past the large rat and tries to stab it with her rapier. "Poking time!"
+1 Adamantine Rapier, Flanking: 1d20 + 9 + 2 ⇒ (3) + 9 + 2 = 14 Damage: 1d6 + 5 ⇒ (3) + 5 = 8

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Knowledge (nature): 1d20 + 5 ⇒ (17) + 5 = 22
"Erastil guide my arrows true!" Elska uses her prayer to calm her mind as she focuses on thoughts of the saber-toothed tigers of her homeland, before unleashing two shots from her bow at the large rat.
attack 1, animal focus (tiger): 1d20 + 6 ⇒ (14) + 6 = 20
damage 1, gravity bow: 2d6 + 4 ⇒ (5, 2) + 4 = 11
attack 2, animal focus (tiger): 1d20 + 6 ⇒ (2) + 6 = 8
damage 2, gravity bow: 2d6 + 4 ⇒ (2, 3) + 4 = 9

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Nuk will delay indefinitely. That pit has done a good job of removing him from the fight. :)

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"Giltman, there is probably another way into the room. You can take Nuk with you if you want to look for one."
Elska then clicks her tongue at Nuk. "Verja Giltman."
Handle Animal: 1d20 + 10 ⇒ (4) + 10 = 14

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Nuk trumpets and is ready to follow Giltman, should he try to find another way into the room.

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Elska studies the large rat and it doesn't look like any natural occurring rat she's ever seen.
Perhaps a know arcana
She fires off two shots at it. The first punctures the beast's side; but the second is off the mark.
Giltman and Nuk are unable to add to the fight and are encouraged to explore by Elska.
Kelson casts Glitterdust, as his song lingers.
Will DC 15: 1d20 + 2 ⇒ (19) + 2 = 21
The glitter lights up the rat, but it does not blind it.
Miyako's flanks the rat, her rapier pierces the rat's flank. It growls with pain.
It turns to bite Miyako who just pierced it.
Bite: 1d20 + 7 ⇒ (18) + 7 = 25
damage: 1d8 + 6 ⇒ (3) + 6 = 9
The teeth sink deep into the oracle.
Going to need another Fort Save from Miyako.
Round 3 Effects: Inspire courage +2
Miyako 24 dmg
Giant Rat Thing 19 dmg
Elska
Master Mido
Beauregard
Wayang Koaned
Giltman
Kelson
Nuk
Elska, Mido, and Bo

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Bo will focus his energies, learning how to strike with his fists harder. Move action to gain Weapon Specialization Fisticuffs
Then he'll give the rat a solid one-two combo.
Brawler's Flurry + Inspire + Flank: 1d20 + 7 + 2 + 2 ⇒ (8) + 7 + 2 + 2 = 19
Damage: 1d8 + 5 ⇒ (3) + 5 = 8
Brawler's Flurry + Inspire + Flank: 1d20 + 7 + 2 + 2 ⇒ (5) + 7 + 2 + 2 = 16
Damage: 1d8 + 5 ⇒ (8) + 5 = 13
"Come and get me, rat!"

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Move action jump and then attack (flanking). Movement should provoke AoO. Swift action Koan the wayang
Mido dares to jump across and easily makes it over the pit despite his short stature. He then punches the giant rat and it appears he was able to use the force of his leap to his advantage.
Acrobatics1d20 + 10 ⇒ (18) + 10 = 28
Attack 1d20 + 7 + 2 ⇒ (20) + 7 + 2 = 29 Damage 1d6 + 3 ⇒ (6) + 3 = 9 SA 2d6 ⇒ (1, 4) = 5
Flying Gnome's and dying rats what to do in this predicament?
Bluff1d20 + 14 ⇒ (15) + 14 = 29
Crit Confirm 1d20 + 7 + 2 ⇒ (13) + 7 + 2 = 22 Damage 1d6 + 3 ⇒ (1) + 3 = 4

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Giltman heads past the party with Nuk and ends up in some sort of bedroom.
Percep: 1d20 + 3 ⇒ (1) + 3 = 4
Nuk Percep: 1d20 + 8 ⇒ (20) + 8 = 28

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Fort: 1d20 + 3 ⇒ (20) + 3 = 23
Just read in discussion that Bo and Mido will drop the rat, so...
After Bo and Mido drop the large rat, Miyako steps over to the wayang and attempts to stab it.
+1 Adamantine Rapier: 1d20 + 9 ⇒ (14) + 9 = 23 Damage: 1d6 + 5 ⇒ (1) + 5 = 6

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Giltman and Nuk head to the room with the bed. Giltman notices that a journal rests atop the dresser, a serpent etched over a picture of an open compass on its face.
Meanwhile, Nuk points his trunk at the wall, Giltman looks up to see a door has been cleverly disguised in the wall.
Master Mido keeps the wayang befuddled as he leaps into the action.
The rat creature bites at him as he goes by.
AOO: 1d20 + 7 ⇒ (10) + 7 = 17
damage: 1d8 + 6 ⇒ (6) + 6 = 12
The attack misses and Mido then delivers a vicious blow that fells the rat.
Actually Mido's attack brought it down, missed some of the damage when I first looked - Bo can retcon his turn.
Miyako stabs the wayang and surprise to confusion.
Round 3 Effects: Inspire courage +2
Snake Warrens
Miyako 24 dmg
Giant Rat Thing 37 dmg - dead
Elska
Master Mido
Beauregard
Wayang Koaned- 6 damage
Giltman
Kelson
Nuk
Round 4
Miyako
Elska, Bo. Giltman, and Nuk

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"Impressive, little one." Elska nods her approval at Master Mido's leap across the pit and deft punch.
Elska steps out and fires two arrows at the wayang.
attack 1, animal focus (tiger), inspired: 1d20 + 6 + 2 ⇒ (15) + 6 + 2 = 23
damage 1, gravity bow, inspired: 2d6 + 4 + 2 ⇒ (4, 4) + 4 + 2 = 14
attack 2, animal focus (tiger), inspired: 1d20 + 6 + 2 ⇒ (2) + 6 + 2 = 10
damage 2, gravity bow, inspired: 2d6 + 4 + 2 ⇒ (2, 1) + 4 + 2 = 9

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Bo will walk over to the wayang and grapple him, or try to.
Grapple + Inspire: 1d20 + 11 + 2 ⇒ (2) + 11 + 2 = 15
splendid

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Hey, that might be enough. He is wee.

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Maybe I'll get lucky and he is a low strength wizard!

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Giltman hurriedly heads over to the hidden door and pushes it open.

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Kelson waives his hand then points it towards the wayang.
"That giant rat thing was lucky. I hope my magic has better luck against the smaller creature!"
daze monster vs the wayang DC 16 Will save

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Elska's first arrow hits, while the second misses.
Beauregard is unable to grab the little wayang.
Giltman pushes open the secret door and sees a short passage that dead ends into what is surely another secret door.
Kelson attempts to daze the wayang.
Will v DC16: 1d20 + 1 ⇒ (19) + 1 = 20
Already confused from the koaning, the spell doesn't register.
Round 4 Effects: Inspire courage +2
Miyako 24 dmg
Giant Rat Thing 37 dmg - dead
Elska
Master Mido
Beauregard
Wayang Koaned- 20 damage
Giltman
Kelson
Nuk
Elska, Mido, and Bo are up

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"You can get him, Bo! He's no match for you."
Stupid! You are coming on too strong. Play coy.
"I...uh...I mean, do I need to come give you a hand? Not that you need help...uh...never mind."
Focus, silly girl. Focus. Elska chides herself before taking careful aim and firing two more shots at the wayang.
attack 1, animal focus (tiger), inspired: 1d20 + 6 + 2 ⇒ (1) + 6 + 2 = 9
damage 1, gravity bow, inspired: 2d6 + 4 + 2 ⇒ (4, 3) + 4 + 2 = 13
attack 2, animal focus (tiger), inspired: 1d20 + 6 + 2 ⇒ (10) + 6 + 2 = 18
damage 2, gravity bow, inspired: 2d6 + 4 + 2 ⇒ (5, 2) + 4 + 2 = 13

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wait do I go again?

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Mido moves to beat down on the wayang.
Attack1d20 + 7 ⇒ (6) + 7 = 13 Damage 1d4 + 5 ⇒ (4) + 5 = 9

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Giltman goes through the secret door, Nuk following along. "Hey guys, look, Nuk found a secret entrance!"

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The rat doesn't have anything, but the wayang has:
Padded armor, a spear, a cloak of resistance +1, alchemist’s kit, alchemist's formula book, mwk thieves’ tools, and a bronze Aspis Consortium badge.
Also, 4 alchemists’ fire, 5 antiplague, 2 antitoxin, rhinarium paste, and smelling salts. And

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Spellcraft, flask: 1d20 + 5 ⇒ (17) + 5 = 22
"Guys, this is a flask of reconcoction." I have no idea what that is.
Perception, potion: 1d20 + 14 ⇒ (3) + 14 = 17
Elska tastes the potion, and shrugs, before tasting the second potion.
Perception, another potion: 1d20 + 14 ⇒ (14) + 14 = 28
"Ah, this one is a potion of remove disease"
Who else needs a cloak of protection +1? I don't have one, but I have pretty good saves already. Giltman? Bo? Miyako?
I will grab an alchemist fire. There are five antiplagues, and six of us. Does anyone already have one? If no one does, then I will let everyone else have one, and I will go without. (I have the highest Fort save.) But, in that case, I might feel better about taking the cloak of protection.
Oops, I forgot. People are hurt.
Elska draws her wand of cure light wounds and tends to Miyako's injuries.
CLW: 1d8 + 1 ⇒ (7) + 1 = 8
CLW: 1d8 + 1 ⇒ (5) + 1 = 6
CLW: 1d8 + 1 ⇒ (5) + 1 = 6
CLW: 1d8 + 1 ⇒ (2) + 1 = 3 Close enough. :)

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This flask can hold a single ounce of liquid. If a potion of a 1stlevel spell is poured into the flask, the flask’s interior analyzes the potion. If the wielder drinks a potion directly from the flask, the flask bubbles, as strange reagents mix within it. After 1 week, the flask produces a new potion of the same 1st-level spell at minimum caster level. If anyone empties the flask before the week is over, they gain no benefit and the flask stops recreating the potion.The flask can reconcoct a potion of a 2nd level spell in a week if the owner is at least 8th level or in a day if the owner is at least 10th level. The flask can reconcoct a 3rd level potion in a week if its owner is at least 12th level, or in a day if its owner is at least 14th level.

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"Thanks for the healing, Elska!"
Miyako doesn't have an antiplague, but gives one to Elska. "Six of us, but five of these. You take it, for healing me."
She turns to look at Giltman. "Great! Saves us a jump over that pit on our way out of here."
When everyone's ready to move on, Miyako heads into the passage to the east.

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Bo will heave the rat and the wayang into the pit and then look for a way to close the trap door, "Just in case someone comes lookin' for 'em,"
He'll then walk over and join the group, "Thanks Elska for healing Miya, good shootin' back there, you too Mido, those fists of fury put mine to shame! Hah!" Tasting the potion, Perception: 1d20 + 10 ⇒ (2) + 10 = 12 "Pretty sure there is nothing to this one, tastes like rat piss,"
Following Miyako to the door, whispering "Nice job handlin' yourself back there,"

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As you prepare to leave the room, you can't help but notice that pieces of paper protrude from drawers under the work table, implying the drawers are likely jammed full.

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"Thank you, Miyako. I'm not sure how deep these tunnels go, but might as well drink these now." Elska swallows the antiplague with a grimmace. "I hate this stuff. It's the worst." She then takes a waterskin off of Nuk's pack, swishes some water in her mouth and spits it out into the pit trap. After a few more gulps of water, she returns the waterskin to the saddlebag.

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As Elska explains the flask's properties, Giltman remarks "That is a very interesting device. Could be useful to one of us in the long-term, though it sounds like it does its magic too slowly to be useful today." Wish I was running an alchemist through this!
Giltman also tries searching the paperwork with Kelson.
Percep: 1d20 + 3 ⇒ (14) + 3 = 17

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Lots of info
The reams of paper crammed in the drawers seem to exhaustively detail experimental processes. These notes include procedures for creating kirrixes, six legged rat creatures and and ideas for refining the flask of reconcoction. Many of the pages are stained with blood or alchemical ingredients.
While most of the papers filling the space under the table are in the same hand, the eastern row of drawers is packed with notes in a different hand. The stacks seem to be trade documents detailing the purchase of magical reagents. Some of these reagents are circled.
The trade documents seem to belong to Tseka and among them are some that detail arrangements between Tseka and a local thieves’ guild called the Dragon Fangs. They reveal that she regularly hired them to beat up her enemies and to replace local merchant’s trade documents with forgeries. Tseka’s documents also disclose that she was gathering magical reagents by a variety of means, including stealing them in transit and purchasing them legally. There is also a compiled extensive lists of ingredients and lists of prices.
The drawers also contains evidence that links Tseka to the Korholm Agenda, a faction within the Aspis Consortium that has defied standard practice of avoiding direct conflict with the Society. These notes include schematics depicting various rooms in the Grand Lodge, and speak of plans to have someone named Marnarius lead an army out of the Hao Jin Tapestry.
Additionally, you find a small wooden coffer in the back of the bottom drawer contains narrow bars of a dull, dark gray metal.

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Knowledge (nature), bars of metal: 1d20 + 5 ⇒ (3) + 5 = 8

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We will search the bedroom thoroughly before we go also.
Perception, take 20: 20 + 14 = 34

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Mido packs the evidence and nods approvingly.
I think are superiors will very much appreciate this information... the Gnome muses.