Carrion Crown Blues: Broken Moon

Game Master Kartari


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Female Human Oracle of Pharasma 8; 59/59 HP; AC:13 [19] Touch 13 FF 10 [16]; F +8 R +6 W +12 (+16 fear); Init +2; Perception +8 (+12 undead/ can perceive ethereal undead)

As the vile bloated creature reaches out, trying to grab hold of anyone it can get its misshapen claws on, Rhia once again invokes her Ancestors' aid.

"Spirits protect me!" she says calmly as ghostly images in ancient armor flicker in and out around her, sometimes overlapping her space, at other times forming a tight circle around her, shields or weapons raised to defend her.

Supernatual Ability: Spirit Shield (Hour 1/7) +6 armor bonus to AC

Unless otherwise noted, activating the power of a revelation is a standard action. Using a supernatural ability is usually a standard action (unless defined otherwise by the ability's description). Its use cannot be disrupted, does not require concentration, and does not provoke attacks of opportunity.

Grand Lodge

Female Human Rogue 8
Stats:
Trap sense=17| HtPt 52/52 ! NG | AC=21*, T=16, FF+16*| CMB=9, CMD = 25| F=+4, R=+11*, W=+2 | Init +9| Perc= 11|Rapier +13, +7 1d6+4 /15-20X2 | Sword +12,1d6+2/19-20X2 | Short Bow +11,+4/ 1d6/20X3

Init: 1d208 ⇒ 170
Zelda stares at yhe creature in shoch. As it reached to grab her friend she suddenly cimes out of her shock and attackes
rapier: 1d20 - 2 + 11 ⇒ (4) - 2 + 11 = 13
short sword: 1d20 - 2 + 10 ⇒ (18) - 2 + 10 = 26

Grand Lodge

Female Human Rogue 8
Stats:
Trap sense=17| HtPt 52/52 ! NG | AC=21*, T=16, FF+16*| CMB=9, CMD = 25| F=+4, R=+11*, W=+2 | Init +9| Perc= 11|Rapier +13, +7 1d6+4 /15-20X2 | Sword +12,1d6+2/19-20X2 | Short Bow +11,+4/ 1d6/20X3

Init: 1d208 ⇒ 39
Zelda stares at yhe creature in shoch. As it reached to grab her friend she suddenly cimes out of her shock and attackes
rapier: 1d20 - 2 + 10 ⇒ (8) - 2 + 10 = 16
damage short sword: 2d6 + 3 + 3 ⇒ (2, 4) + 3 + 3 = 12


Male Varisian Inquisitor 8 (AC 23/15Tch/19FF, 23 CMD/19FF, HP 62/62, Fort +9, Ref +7, Will +10, Init +7, Per +14)
Skills:
Climb +5, Heal +10, Intimidate +11, K(Arcana) +8*, K(Dungeon) +7*, K(Nature) +8*, K(Planes) +5*, K(Religion) + 12*, Perception +14, Ride +7, Sense Motive +18, Spellcraft +9, Stealth + 14, Survival +10*, Swim +5

Taking deep breaths to control the rising dread threatening to throw off his concentration, Christoph has time for one last blessing before the beast is upon them. Drawing his bow with preternatural speed, he dodges back a step from the rush of the creature's wings even as Sookie is snatched up in its grasp. With a scowl, he mutters, "Can't be having that now."

As the creature rushes past, he sees, that the creature seems to be less 'alive' in some places then others. With a suspicion in mind, he looses his arrow at the spot which is quickly followed by another two. The arrows flash through the night with blazes of fiery light, one after another towards the creature. Best hope that brings it down. Don't like the idea of the only other sure sane one taking a dive into the water.

Swift action to activate bane. Full round action after waiting to avoid triggering AoOs to full attack with haste. Taking -2 attack to try and turn any hits into critical threats.

longbow attack 1 with bane/Judgement/haste/special attack: 1d20 + 10 + 2 + 2 + 1 - 2 ⇒ (9) + 10 + 2 + 2 + 1 - 2 = 22 +1 hit if target w/in 30'; hits are critical threats
longbow damage 1 with bane: 1d8 + 3 + 2 + 2d6 ⇒ (7) + 3 + 2 + (4, 1) = 17 +1 damage if target w/in 30'

longbow attack 2 with bane/Judgement/haste/special attack: 1d20 + 10 + 2 + 2 + 1 - 2 ⇒ (6) + 10 + 2 + 2 + 1 - 2 = 19 +1 hit if target w/in 30'; hits are critical threats
longbow damage 2 with bane: 1d8 + 3 + 2 + 2d6 ⇒ (3) + 3 + 2 + (5, 1) = 14 +1 damage if target w/in 30'

longbow attack 3 with bane/Judgement/haste/special attack: 1d20 + 10 + 2 + 2 + 1 - 2 ⇒ (12) + 10 + 2 + 2 + 1 - 2 = 25 +1 hit if target w/in 30'; hits are critical threats
longbow damage 3 with bane: 1d8 + 3 + 2 + 2d6 ⇒ (1) + 3 + 2 + (6, 1) = 13 +1 damage if target w/in 30'


Spells Per Day Remaining:
1--4/4
Spells Active:
AC 23 T 12 FF 21 | Current HP 63/63| F +12 R +8 W +8 (+4 sacred vs confuse/fascinate, wisdom damage/drain) Immune: Fear, Disease | Init +3| Perc +2

Sookie stabs once more at the creature, though she suspects that the Speaker's volley may have done the deed well enough on its own.

Attack with +1 Silversheen Longspear (power attack): 1d20 + 10 - 2 ⇒ (5) + 10 - 2 = 13
Damage (power attack): 1d8 + 5 + 6 ⇒ (5) + 5 + 6 = 16


HP: 60/64 Rage: 17/17 | AC/T/FF/CMD 17/12/15/22 | Fort/Ref/Will 6/4/6| Init: +2
Skills:
Perception +12

”Hey! Let her go! Safely!” Naught growls as her hands ignite in witchfire and lash out at the rotting bird.

Burning a 2nd level spell slot.

Claws (1): 1d20 + 11 + 1 ⇒ (8) + 11 + 1 = 20
Slashing/Bashing/Magical+Fire: 1d6 + 6 + 1d6 ⇒ (5) + 6 + (4) = 15
Claws (2): 1d20 + 11 + 1 ⇒ (10) + 11 + 1 = 22
Slashing/Bashing/Magical+Fire: 1d6 + 6 + 1d6 ⇒ (2) + 6 + (5) = 13


Changeling Psychic Searcher (Oracle) 7 / Spirit Channeler (Psychic) 1 -- HP 50/50 | AC 19 | T 13 | FF 17 | CMD 18 | FCMD 16 | Fort +3 | Ref +4 | Will +9* | Init +2 | Perc +10D
Daily Abilities:
FaithHeal 1/1 | Harrow 0/1 | Hypnotism 1/1 | Inspire 8/8 | Phrenology 1/1 | Prognosticate 1/1 | Prophet 1/1 | Psychometry 1/1 | ReadAura 1/1* | Undead 8/8 | Voice 7/7 | Spells 1[1+9/9] - 2[2+8/8] - 2[1+6/6]

Round 2

Her hazy, confused expression now focuses once again. Yet, she is not the same...

An eerie blood red glow emanates from both of the troubled dancer's eyes as the creature flies overhead. Her features are strangely haggard, her skin a deathly grayish tone, as if she'd aged 40 years in a moment.

Looking up at the imposing creature, she strikes at it with her own clawed hand... a bony, aged hand with long sharp nails that were not that long a moment ago. A dark effervescence seems to manifest in her palm as she does so. Her strike goes wide, however.

Most troubling of all, she speaks a most vile-sounding rhyme in a most soul-chilling and alien tongue to most of you. Her haunting syllables seem to possess a dark power that... should... not... be...

Her face exudes wicked pleasure as she watches her new minions and old alike inflict grievous wounds on her enemy.

Speak Aklo:
"Corrupt the flesh! Break the bones! Rip the entrails from a mortal soul! Watch it beg, watch it bleed! Watch its soul grow cold and leave!"

Actions: Cast inflict light wounds on the creature [std act].
Touch Attack: 1d20 + 6 ⇒ (1) + 6 = 7
ILW Damage: 1d8 + 5 ⇒ (5) + 5 = 10


Game Master -- Carrion Crown (Current Map)

Round 2

As the winged creature flies overhead and its prey evades its grip, the agile blonde thrusts her blades first among the precariously positioned party. One of them sinks into its flesh.

The holy warrior takes one more stab next. A talon blocks it aside this time.

The hatted storyteller ravages the abomination in melee last as it's horrifying form passes overhead. With claw-like hands ablaze from her fierce witchcraft, both make purchase. Bits of grotesque grayish flesh drip from her hands. Significant slash marks are left in the creature's underside, which continue to flicker with Naught's burning flames.

The burning flames on its flesh, more than any other assault, catch the attention of the winged horror. It wails in terror now, fumbling a bit in the air, taking greater and more rapid swipes of its wings, and clawing at its own body to put out the flames: all in all, a futile attempt to put them out.

The disturbed dancer then attempts to grasp the creature with her dark touch, but misses.

As it begins its maladroit efforts to remain aloft while panicking over the burning, the Speaker then lets loose his volley of hurtin'. He aims for a spotted weakness, and the first arrow pierces its flesh just beside a rotting patch near its upper spine. His second shot just misses as the creature suddenly drops several feet, fumbling again in the air in its panic over the fire.

Tracking its more jagged movements now, Christoph lands his third shot soundly in another rotting patch of flesh in the creature's neck. This manages to cause a minor sputter of... is that blood, or oil? Judging by their earlier encounter with the battered spidery machination on the Count's manse's hall floor, probably an admixture of both.

The winged horror, in spite of being slashed and pierced by spear, blade, claw, and arrow several times, and trailing a dribble of bloodied oil, continues in its graceless flight. It turns slowly to come back around for a second assault.

Everyone may now post their round 3 actions.

Knowledge (arcana) DC 22 or Perception DC 25:
You notice that the fire does not actually burn the creature's flesh. However, the creature seems to have a strong aversion to fire, and has been effectively staggered by it.

If you succeeded on the Knowledge (arcana) check, you additionally realize that fire seems to have had an effect similar to the slow spell.

GM Rolls:
Creature is staggered for this many rounds:Staggered rounds: 2d6 ⇒ (6, 5) = 11

Christoph's crit confirmation checks:
Confirm Attack #1: 1d20 + 21 ⇒ (4) + 21 = 25
Crit #1 Extra Damage: 2d8 ⇒ (1, 2) = 3
Confirm Attack #3: 1d20 + 21 ⇒ (12) + 21 = 33
Crit #3 Extra Damage: 2d8 ⇒ (2, 3) = 5

Flying less than half speed:
Fly vs DC 10: 1d20 + 5 ⇒ (10) + 5 = 15

Total damage to creature: 72 (6+6+3+16+14+27)

Actions: Move 30 ft. [move act].


HP: 60/64 Rage: 17/17 | AC/T/FF/CMD 17/12/15/22 | Fort/Ref/Will 6/4/6| Init: +2
Skills:
Perception +12

Perception: 1d20 + 14 ⇒ (7) + 14 = 21

"C'mon, little chickadee," Naught calls out to the beast as she waits for its return.

Ready Action to attack when it gets into range.
Claws: 1d20 + 11 + 1 ⇒ (4) + 11 + 1 = 16
Slashing/Bashing/Magical+Fire: 1d6 + 6 + 1d6 ⇒ (5) + 6 + (4) = 15


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Changeling Psychic Searcher (Oracle) 7 / Spirit Channeler (Psychic) 1 -- HP 50/50 | AC 19 | T 13 | FF 17 | CMD 18 | FCMD 16 | Fort +3 | Ref +4 | Will +9* | Init +2 | Perc +10D
Daily Abilities:
FaithHeal 1/1 | Harrow 0/1 | Hypnotism 1/1 | Inspire 8/8 | Phrenology 1/1 | Prognosticate 1/1 | Prophet 1/1 | Psychometry 1/1 | ReadAura 1/1* | Undead 8/8 | Voice 7/7 | Spells 1[1+9/9] - 2[2+8/8] - 2[1+6/6]

Round 3

The witchy crone touches one of Naught's gory claws. With a wicked smile, she puts a dripping bit of golem flesh to her lips and tastes it, giving her pet a glowing red-eyed wink.

Her other bony claw continues to emanate a dark effervescence as she anticipates another fly-by.

Actions: Hold action. Touch the creature again with inflict light wounds, if and when it comes into melee range again.
Touch Attack: 1d20 + 6 ⇒ (16) + 6 = 22
ILW Damage: 1d8 + 5 ⇒ (3) + 5 = 8


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HP: 60/64 Rage: 17/17 | AC/T/FF/CMD 17/12/15/22 | Fort/Ref/Will 6/4/6| Init: +2
Skills:
Perception +12

Naught gulps. What was that an innuendo for? I'm scared. More than of the giant bird thingy. It's still scary, but still...


Female Human Oracle of Pharasma 8; 59/59 HP; AC:13 [19] Touch 13 FF 10 [16]; F +8 R +6 W +12 (+16 fear); Init +2; Perception +8 (+12 undead/ can perceive ethereal undead)

Knowledge Arcana: 1d20 + 7 ⇒ (15) + 7 = 22
Perception: 1d20 + 7 ⇒ (8) + 7 = 15

The change in Aliseya's tone, appearance, and demeanor draws quite a bit of Rhia's attention, though the immediate threat takes precedence. As the foul creature swoops in again, greeted by the attacks of her new companions, she calls to those who have traveled with her most of her life. "Now, strike true!" she calls out, directing the vague ghostly image that manifests in the air above her.

Though the ghostly warrior is vague, the beautiful ethereal spear it wields is anything but, glowing with cold light, the weapon is thrust forth to catch the winged monster in its aerial pass.

Spiritual weapon: 1d20 + 9 ⇒ (7) + 9 = 16
Force: 1d8 + 2 ⇒ (1) + 2 = 3

In the back of her mind, something in Aliseya's voice causes her skin to pebble as gooseflesh rises, a familiar yet ominous sensation.


Male Varisian Inquisitor 8 (AC 23/15Tch/19FF, 23 CMD/19FF, HP 62/62, Fort +9, Ref +7, Will +10, Init +7, Per +14)
Skills:
Climb +5, Heal +10, Intimidate +11, K(Arcana) +8*, K(Dungeon) +7*, K(Nature) +8*, K(Planes) +5*, K(Religion) + 12*, Perception +14, Ride +7, Sense Motive +18, Spellcraft +9, Stealth + 14, Survival +10*, Swim +5

Nodding in grim satisfaction as its grip on Sookie doesn't seem to take. Wasting no time, he draws from his quiver with practiced ease as he draws his bow to his -feel the arrow's flight, echoing in his ear- as he looses, draws, looses, draws and looses with smooth economical precision. Three hissing blurs of glittering metal launched in a few seconds.

Hasted, rapid shot full attack without any other frills.

longbow attack 1 with judgement/haste/special attack/rapid shot: 1d20 + 10 + 2 + 1 - 2 - 2 ⇒ (12) + 10 + 2 + 1 - 2 - 2 = 21
longbow damage 1: 1d8 + 3 ⇒ (2) + 3 = 5

longbow attack 2 with judgement/haste/special attack/rapid shot: 1d20 + 10 + 2 + 1 - 2 - 2 ⇒ (17) + 10 + 2 + 1 - 2 - 2 = 26
longbow damage 2: 1d8 + 3 ⇒ (8) + 3 = 11

longbow attack 3 with judgement/haste/special attack/rapid shot: 1d20 + 10 + 2 + 1 - 2 - 2 ⇒ (16) + 10 + 2 + 1 - 2 - 2 = 25
longbow damage 3: 1d8 + 3 ⇒ (1) + 3 = 4


Game Master -- Carrion Crown (Current Map)

Round 3

As the winged horror arcs back around to assault the companions once again, it continues to panic and struggle with its burning wounds.

Another of the Speaker's swift arrows hits, yet deflects, off of one of the creature's odd, cold metallic eyes with a "clank" noise. It releases another horrifying cry as it casts a rage-filled glare at the Pharasmin warrior.

The ghost whisperer's phantasmagorial warrior then fully manifests before the creature in mid-air. It attempts to skewer it through. Alas, the tormented monstrosity evades its silvery thrust.

Another pain-wracked cry. A second arrow sinks deeply into the creature's neck, dead on center, immediately cutting its cry short. Oily blood jets forth from its neck in greater force now. The creature's entire body contracts, it fumbles mid-flight. Losing height, a third arrow grazes its hide. Its tensed body moves only from momentum now. Its jowl drops open as oily blood gushers from mouth and neck alike. The sound of fizzing can be heard as a steamy mist erupts from where flesh meets its acidic oily blood.

Suddenly, as its trajectory reaches 30 feet from the companions, its body erupts into a blazing fireball... and it's headed straight for YOU!

Combat is over. Everyone must now make a Reflex save vs DC 15 to evade a firey/acidic death. You may describe yourself as trying to: rapidly open the doors and close them behind you, run back across the rope bridge, jump/fly/levitate away from the fireball, etc., as you wish.

Should anyone fail, anyone else who succeeds may make a special and immediate Aid Another check to grant them a +2 bonus on their Reflex save. Make a second Reflex save vs DC 10 to aid them. Up to four successful PCs may make an aid another check. If more than one PC fails, the up to four aid checks can be divvied up between those who failed as each aiding PC desires.


HP: 60/64 Rage: 17/17 | AC/T/FF/CMD 17/12/15/22 | Fort/Ref/Will 6/4/6| Init: +2
Skills:
Perception +12

Reflex: 1d20 + 4 ⇒ (19) + 4 = 23

Naughty smiles as the monstrosity bursts into flames. Which promptly vanished as she watches the inferno soar towards her and the others. ”IHATETHISPLACE!” she screeches as she dashes for the door, Roland digging his talons into her coat and happily screaming at the turn of events.


Male Varisian Inquisitor 8 (AC 23/15Tch/19FF, 23 CMD/19FF, HP 62/62, Fort +9, Ref +7, Will +10, Init +7, Per +14)
Skills:
Climb +5, Heal +10, Intimidate +11, K(Arcana) +8*, K(Dungeon) +7*, K(Nature) +8*, K(Planes) +5*, K(Religion) + 12*, Perception +14, Ride +7, Sense Motive +18, Spellcraft +9, Stealth + 14, Survival +10*, Swim +5

Reflex: 1d20 + 7 ⇒ (14) + 7 = 21

A slight smile -Kjell would be proud of those shots- is swiftly cut off in alarm and panic as the now biologic firebomb plunges towards him. "GET INSIDE!"


Spells Per Day Remaining:
1--4/4
Spells Active:
AC 23 T 12 FF 21 | Current HP 63/63| F +12 R +8 W +8 (+4 sacred vs confuse/fascinate, wisdom damage/drain) Immune: Fear, Disease | Init +3| Perc +2

Reflex Save: 1d20 + 8 ⇒ (2) + 8 = 10

As I suspected, the paladin will require assistance to make her reflex save


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HP: 60/64 Rage: 17/17 | AC/T/FF/CMD 17/12/15/22 | Fort/Ref/Will 6/4/6| Init: +2
Skills:
Perception +12

Aid: 1d20 + 4 ⇒ (20) + 4 = 24

”Sookie! Hurry!” Naught calls out as she all but tosses the Paladin over her should as they run.


Female Human Oracle of Pharasma 8; 59/59 HP; AC:13 [19] Touch 13 FF 10 [16]; F +8 R +6 W +12 (+16 fear); Init +2; Perception +8 (+12 undead/ can perceive ethereal undead)

Reflex: 1d20 + 6 ⇒ (3) + 6 = 9 CRAP!

One of the greatest detriments of Rhia's connection to the spirit world was the tendency to sometimes lose track of the physical realm. So in tune is she with her spiritual allies amid the battle, that the physical world becomes a faint dull background buzz.

To her new companions, she stands still, staring up blankly, her eyes completely blank, an ethereal glow emanating from them, unblinking even in the face of the fiery explosion


HP: 60/64 Rage: 17/17 | AC/T/FF/CMD 17/12/15/22 | Fort/Ref/Will 6/4/6| Init: +2
Skills:
Perception +12

Save the nice spirit lady, Christoph!


Changeling Psychic Searcher (Oracle) 7 / Spirit Channeler (Psychic) 1 -- HP 50/50 | AC 19 | T 13 | FF 17 | CMD 18 | FCMD 16 | Fort +3 | Ref +4 | Will +9* | Init +2 | Perc +10D
Daily Abilities:
FaithHeal 1/1 | Harrow 0/1 | Hypnotism 1/1 | Inspire 8/8 | Phrenology 1/1 | Prognosticate 1/1 | Prophet 1/1 | Psychometry 1/1 | ReadAura 1/1* | Undead 8/8 | Voice 7/7 | Spells 1[1+9/9] - 2[2+8/8] - 2[1+6/6]

As the winged horror goes limp, the wicked witch heinously cackles. Her wretched smile features the jagged, yellowed teeth of an old carnivorous animal.

With a gravelly deep gasp, her red glowing eyes blink twice at the sight of the fireball fast approaching. She immediately rushes in, passing the Speaker and the storyteller.

Inside, eerie red eyes glower back at her more inept minions.

Too easy to murder. They will not do. Not at all...

While the others are busy helping each other get inside, the haggish crone's red eyes glaze over. She drops to the side of one thigh. Legs sprawled on the floor, claw-like hands hold her upper body up. The reddish glow dampens as she stares off, blankly. Her one pupil returns to its hazel hue, ragged gray hair revitalizes back to black lushness, and wrinkled skin smoothes back to its youthful appearance...

Reflex vs DC 15: 1d20 + 4 ⇒ (14) + 4 = 18


Male Varisian Inquisitor 8 (AC 23/15Tch/19FF, 23 CMD/19FF, HP 62/62, Fort +9, Ref +7, Will +10, Init +7, Per +14)
Skills:
Climb +5, Heal +10, Intimidate +11, K(Arcana) +8*, K(Dungeon) +7*, K(Nature) +8*, K(Planes) +5*, K(Religion) + 12*, Perception +14, Ride +7, Sense Motive +18, Spellcraft +9, Stealth + 14, Survival +10*, Swim +5

While well served by his own lightning fast reflexes, Christoph finds himself in the unenviable position of realizing halfway to safety that he is no longer on his own and that he is now responsible for helping others. All my instincts are going to be off... He dashes back, pulling frantically at his companion to get them to the safe cover of the door. "Faster now!"

Reflex aid another: 1d20 + 7 ⇒ (2) + 7 = 9

Grand Lodge

Female Human Rogue 8
Stats:
Trap sense=17| HtPt 52/52 ! NG | AC=21*, T=16, FF+16*| CMB=9, CMD = 25| F=+4, R=+11*, W=+2 | Init +9| Perc= 11|Rapier +13, +7 1d6+4 /15-20X2 | Sword +12,1d6+2/19-20X2 | Short Bow +11,+4/ 1d6/20X3

Zelda brgins to run into the building then realized that Rhia is standing staring at her death. She attempts to grab Rhia as she dashed to safety.

reflex: 1d20 + 9 ⇒ (17) + 9 = 26


Game Master -- Carrion Crown (Current Map)

The winged horror's flaming carcass fast approaches the companions on the stone platform. Zelda, Christoph, and Naught are swiftest to act. The door is immediately swung open to a lobby inside. Those who linger behind outside are either carried or dragged in behind them. Meanwhile, Aliseya's alter ego rushes past them all, collapsing on the floor as her form transforms.

Alas, the carcass impacts the platform just as the paladin and the ghost whisperer are being carried or dragged in. Everyone is thrown to the floor from the force of impact, as flames jet into the room from the body's explosion. A foul acidic spray follows immediately after, along with several jettisoned body parts.

Naught, carrying Sookie across her back, falls forward from the blast while running back inside. The paladin's body absorbs the bulk of the projectiles, providing effective cover for the storyteller underneath her and her deceptively heavy armor. Flame and acid scorch her armor and flesh. A large gasket, stuck with bits of oily charring flesh, smacks her right in the back, knocking the wind out of her.

Zelda's swiftness bests Christoph as the artful blonde suddenly grabs the dreamy-eyed oracle's arm and drags her inside. She ducks behind a large cabinet, urging Rhia to do likewise. Yet Rhia's attention is unfortunately and rapidly brought back to the present situation only as flame and acid singe her flesh and her ethereal attire alike. A metallic part, coated in oily oozing blood, flings into her thigh with such a force, she's literally swept from her feet, landing on her back and bumping her head.

The Speaker manages to find cover behind the large cabinet with Zelda. The witchy woman, seated further across the room, evades the range of the array of hazards.

The bulk of the burning remains then slides from the broken platform, falling to the dark falls below. Oily and bloody patches and chunks of flesh and metal remain alight on the platform, with the flames beginning to burn the rope bridge

Once the companions recover themselves and their bearings, they see they're in a lobby crammed with large glass-doored cabinets full of weird, alchemically preserved creatures and creature parts. Some of the glass doors are shattered from the blast, though the bulky cabinets remain upright. Most notable are a pair of ice mephit wings, several large spiders, parts of a dissected giant slug, and the digestive tracts and proboscises of three stirges.

Three doors lead further into the building, one on each wall of the square room (north, west, and south; east leads back outside to the burning platform and rope bridge).

Rhia takes 17 damage (5 acid, 4 bludgeoning, 8 fire) and Sookie takes 20 damage (6 acid, 8 bludgeoning, and 6 fire). The Schloss Caromarc map has been updated: you are in room J2 now.

Oh noes!:

Rhia:
Acid Damage: 1d6 + 3 ⇒ (2) + 3 = 5
Bludgeoning Damage: 1d6 + 3 ⇒ (1) + 3 = 4
Fire Damage: 1d6 + 3 ⇒ (5) + 3 = 8

Sookie:
Acid Damage: 1d6 + 3 ⇒ (3) + 3 = 6
Bludgeoning Damage: 1d6 + 3 ⇒ (5) + 3 = 8
Fire Damage: 1d6 + 3 ⇒ (3) + 3 = 6


HP: 60/64 Rage: 17/17 | AC/T/FF/CMD 17/12/15/22 | Fort/Ref/Will 6/4/6| Init: +2
Skills:
Perception +12

"Ali!Sookie! Rhia!" Naught promptly calls out as she collects herself and crawls over to the paladin.

Roland meanwhile glides over the Dancer.


Female Human Oracle of Pharasma 8; 59/59 HP; AC:13 [19] Touch 13 FF 10 [16]; F +8 R +6 W +12 (+16 fear); Init +2; Perception +8 (+12 undead/ can perceive ethereal undead)

With a soft groan, Rhia forces herself to sit up. The ghost whisperer's eyes gradually sharpen, taking in the carnage around her as unseen hands tamp out the smoldering edges of her clothing. "Th..thank you. That was...unpleasant to say the least....and painful."


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HP: 60/64 Rage: 17/17 | AC/T/FF/CMD 17/12/15/22 | Fort/Ref/Will 6/4/6| Init: +2
Skills:
Perception +12

"No one died this time though!" Naught happily announces.


Changeling Psychic Searcher (Oracle) 7 / Spirit Channeler (Psychic) 1 -- HP 50/50 | AC 19 | T 13 | FF 17 | CMD 18 | FCMD 16 | Fort +3 | Ref +4 | Will +9* | Init +2 | Perc +10D
Daily Abilities:
FaithHeal 1/1 | Harrow 0/1 | Hypnotism 1/1 | Inspire 8/8 | Phrenology 1/1 | Prognosticate 1/1 | Prophet 1/1 | Psychometry 1/1 | ReadAura 1/1* | Undead 8/8 | Voice 7/7 | Spells 1[1+9/9] - 2[2+8/8] - 2[1+6/6]

A peacock stares back at Aliseya as sight returns to her better self. Roland tilts his head while examining the young woman, chipping and chirping softly as if to speak words of consolation.

Having experienced the last couple of minutes as if in a dream, the troubled dancer's vague memories slowly begin to clarify for her. She glances around, still somewhat hazily.

She suddenly gags, as if about to retch.

"Did I... did I lick..." she says uneasily. She points at Naught's claws, with bits of oily and bloodied flesh still clinging to them.

Turning her head away, she fully retches. It takes her half a minute to recover.

"Like. So. Gross."

After rinsing her mouth, she rubs Roland's head. Looking around at her companions in the lobby, she sees Naught, Zelda, and Christoph unharmed.

"Oh my gods! Are you, like, okay Sookie? Rhia?"

But her eyes widen at the sight of her worse for wear friends.

Slow to get back to her feet, she collects herself and approaches the two women who look like they've taken a serious beating. She offers to help each back to their feet.

She also retrieves a pair of white wands, offering to heal whoever needs it.

If anyone wants her healing, Ali has a wand of cure moderate wounds and a wand of cure light wounds. Feel free to roll 2d8+3 (moderate) or 1d8+1 (light) for yourself.


HP: 60/64 Rage: 17/17 | AC/T/FF/CMD 17/12/15/22 | Fort/Ref/Will 6/4/6| Init: +2
Skills:
Perception +12

Roland affectionally nuzzles his head against the dancer's palm as she pets him before extending a wing to help escort the shaky dancer around.

Including rubbing her back when she goes into a retching fit.

Naught meanwhile quickly tries to rub the gore from her claws onto her pants.


Female Human Oracle of Pharasma 8; 59/59 HP; AC:13 [19] Touch 13 FF 10 [16]; F +8 R +6 W +12 (+16 fear); Init +2; Perception +8 (+12 undead/ can perceive ethereal undead)

"Oh..thank you. That definitely helps." Rhia says, accepting the help up, and sighing in relief as the healing energy fixes most of the scorching and acid burns, leaving only some bruising and a few scapes and cuts.

"I very much look forward to meeting this fiend of a count again." she says with irritation in her voice, and angry whispers fill the area for a moment.

CMW: 2d8 + 3 ⇒ (4, 3) + 3 = 10


HP: 60/64 Rage: 17/17 | AC/T/FF/CMD 17/12/15/22 | Fort/Ref/Will 6/4/6| Init: +2
Skills:
Perception +12

"He's an absolute horrid host," Naught thinks aloud.


Spells Per Day Remaining:
1--4/4
Spells Active:
AC 23 T 12 FF 21 | Current HP 63/63| F +12 R +8 W +8 (+4 sacred vs confuse/fascinate, wisdom damage/drain) Immune: Fear, Disease | Init +3| Perc +2

Sookie channels and borrows Aliseya's wand for a couple touches of healing. "That was nothing."

Channel: 3d6 + 1 ⇒ (3, 1, 2) + 1 = 7

CLW: 1d8 + 1 ⇒ (8) + 1 = 9
CLW: 1d8 + 1 ⇒ (8) + 1 = 9


HP: 60/64 Rage: 17/17 | AC/T/FF/CMD 17/12/15/22 | Fort/Ref/Will 6/4/6| Init: +2
Skills:
Perception +12

”Yay!” Naught let’s out with a jump as the unbothered Sookie heals herself and the others.


Changeling Psychic Searcher (Oracle) 7 / Spirit Channeler (Psychic) 1 -- HP 50/50 | AC 19 | T 13 | FF 17 | CMD 18 | FCMD 16 | Fort +3 | Ref +4 | Will +9* | Init +2 | Perc +10D
Daily Abilities:
FaithHeal 1/1 | Harrow 0/1 | Hypnotism 1/1 | Inspire 8/8 | Phrenology 1/1 | Prognosticate 1/1 | Prophet 1/1 | Psychometry 1/1 | ReadAura 1/1* | Undead 8/8 | Voice 7/7 | Spells 1[1+9/9] - 2[2+8/8] - 2[1+6/6]

Seeing her new friends healed up, Aliseya's eyes look down to the floor.

"So, um... I hope I didn't scare anyone too much, back there. With my, uh... witchy side, I mean..."


HP: 60/64 Rage: 17/17 | AC/T/FF/CMD 17/12/15/22 | Fort/Ref/Will 6/4/6| Init: +2
Skills:
Perception +12

"Scare? No, no.... grossed out." Naught lightly says.


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Spells Per Day Remaining:
1--4/4
Spells Active:
AC 23 T 12 FF 21 | Current HP 63/63| F +12 R +8 W +8 (+4 sacred vs confuse/fascinate, wisdom damage/drain) Immune: Fear, Disease | Init +3| Perc +2

Sookie flips her hair back. ”Darling, I have lived in Ustalav all my life. If I was scared by such trifles, I would have died of fright before I left my mother’s belly. If something is not trying to kill you or frighten you, it is only because something far worse is preparing to.”


Female Human Oracle of Pharasma 8; 59/59 HP; AC:13 [19] Touch 13 FF 10 [16]; F +8 R +6 W +12 (+16 fear); Init +2; Perception +8 (+12 undead/ can perceive ethereal undead)

"Does she usually manifest when you're injured or harmed? Frightened perhaps?" Rhia asks with a genuine mixture of professional interest and concern.


HP: 60/64 Rage: 17/17 | AC/T/FF/CMD 17/12/15/22 | Fort/Ref/Will 6/4/6| Init: +2
Skills:
Perception +12

Thas a good question actually.


Changeling Psychic Searcher (Oracle) 7 / Spirit Channeler (Psychic) 1 -- HP 50/50 | AC 19 | T 13 | FF 17 | CMD 18 | FCMD 16 | Fort +3 | Ref +4 | Will +9* | Init +2 | Perc +10D
Daily Abilities:
FaithHeal 1/1 | Harrow 0/1 | Hypnotism 1/1 | Inspire 8/8 | Phrenology 1/1 | Prognosticate 1/1 | Prophet 1/1 | Psychometry 1/1 | ReadAura 1/1* | Undead 8/8 | Voice 7/7 | Spells 1[1+9/9] - 2[2+8/8] - 2[1+6/6]

Ali almost breathes a sigh of relief at Naught's and Sookie's responses. 'Grossed out?' "Well... yeah..." She looks embarrassed.

"It does usually happen whenever I get frightened," she replies to Rhia. "I don't have to actually be injured or anything."

"I can hear her in my head, too. At random times, not just when I'm scared."

"Sometimes, other weird things happen when I'm scared. Like, I'll be me, but I won't understand what everyone's saying. And noone else can understand me. Like I'm speaking in tongues or something, though I think I'm speaking normally while it's happening."

She now looks hesitant to continue. "To be honest, recently I've started to feel like she's a part of me, somehow. There was this ugly green creature of a woman. No fashion sense whatsoever. It came to us, before we got to Lepidstadt, and called me 'child.' I was totally repulsed, and I know my mother died soon after I was born, but... but part of me felt like... like..."

She lets her last sentence hang. Her face is stricken with horror at the thought of what she cannot manage to verbalize.


Female Human Oracle of Pharasma 8; 59/59 HP; AC:13 [19] Touch 13 FF 10 [16]; F +8 R +6 W +12 (+16 fear); Init +2; Perception +8 (+12 undead/ can perceive ethereal undead)

Listening to Ali's account, she studies her, noting the mismatched eyes and remembering the wicked, raspy voice dripping with bitterness and spite.

Knowledge Nature (Changelings/Hags): 1d20 + 7 ⇒ (12) + 7 = 19


HP: 60/64 Rage: 17/17 | AC/T/FF/CMD 17/12/15/22 | Fort/Ref/Will 6/4/6| Init: +2
Skills:
Perception +12

Naught saunters over and hugs the scared dancer as Roland does the same with his wings.


Game Master -- Carrion Crown (Current Map)

Feel free to roll both of the following skill checks, if trained. Success on only one is required to read the spoiler. But there's something extra you'd additionally know for each specific check.

Knowledge (local) vs DC 20 or Knowledge (nature) vs DC 15:
From Aliseya's account, and based on what you've glimpsed of her, as well as of her alter ego a moment ago, you begin to suspect that she might be a changeling. Changelings are the offspring of hags and their lovers taken through magic or madness. Dropped off on doorsteps of prospective foster parents, changelings are usually raised by strangers. Typically tall, slender, dark haired, and attractive, changelings otherwise resemble their fathers’ race. They are always female, and their mismatched colored eyes and abnormally pale skin hint at their true heritage. At puberty, changelings receive “the call,” a hypnotic spiritual voice that beckons them to travel and discover their true origins. Changelings who ignore this call choose their own destiny; those who heed it discover their “mother” and may come into great power by transforming into hags themselves.

As Aliseya described the woman she met as an "ugly green creature," you suspect her mother may have been a green hag more specifically. Terrifying crones known to haunt foul swamps and tangled forests, green hags harbor an intense hatred for all beauty and purity. Making use of their varied deceptive abilities, these crones delight in murdering innocents, unhinging noble minds, and debasing the pure of heart. They are particularly fond of using disguise self to assume the forms of alluring young maidens and then seducing young men away from their lovers or families. In this form, they can infect such noble and upstanding citizens with all manner of debauchery and scandal. Some green hags prefer to reveal their true natures to their lovers at a moment precisely engineered to drive the man mad with horror and shame. Others drag out their dalliances and do what they can to utterly ruin the lives of the men they seduce before showing the broken shell that remains the truth. In the end, the luckiest of these unfortunate lovers end up being eaten by their green hag companions—for the unlucky, their final doom can be much worse, for the cruel imagination of the green hag is vast.

If you succeed on the DC for knowledge (local), you know that changelings possess humanoid traits. If you beat the DC by 5, you know some of the abilities of changelings; if you beat the DC by 10, you know more or less all of their abilities.

If you succeed on the DC for knowledge (nature), you know that all hags possess monstrous humanoid traits. If you beat the DC by 5, you know some of the abilities of green hags; if you beat the DC by 10, you know more or less all of their abilities.


Female Human Oracle of Pharasma 8; 59/59 HP; AC:13 [19] Touch 13 FF 10 [16]; F +8 R +6 W +12 (+16 fear); Init +2; Perception +8 (+12 undead/ can perceive ethereal undead)

Knowledge Local: 1d20 + 5 ⇒ (4) + 5 = 9 Nope! Made the Nature roll though

Grand Lodge

Female Human Rogue 8
Stats:
Trap sense=17| HtPt 52/52 ! NG | AC=21*, T=16, FF+16*| CMB=9, CMD = 25| F=+4, R=+11*, W=+2 | Init +9| Perc= 11|Rapier +13, +7 1d6+4 /15-20X2 | Sword +12,1d6+2/19-20X2 | Short Bow +11,+4/ 1d6/20X3

Local: 1d20 + 12 ⇒ (2) + 12 = 14
Zelda looks at her friend with pitty, wondering what is happwning to her friend.


Male Varisian Inquisitor 8 (AC 23/15Tch/19FF, 23 CMD/19FF, HP 62/62, Fort +9, Ref +7, Will +10, Init +7, Per +14)
Skills:
Climb +5, Heal +10, Intimidate +11, K(Arcana) +8*, K(Dungeon) +7*, K(Nature) +8*, K(Planes) +5*, K(Religion) + 12*, Perception +14, Ride +7, Sense Motive +18, Spellcraft +9, Stealth + 14, Survival +10*, Swim +5

Grunting as he hurries to stand after the crashing seems to stop, he draws and nocks an arrow as he scrutinizes this new room of horrors for more threats.

Perception take 10 for 23

Momentarily satisfied that they are not about to be immediately attacked, he turns his attention to his companions. "Glad you're all alright." He eyes Aliseya for a moment, unsure how to react to everything he's seen, "Can't say it sacred me, precisely. Alarmed maybe."

His eyes flicker to Rhia -She? She's right there? What are you on about?- then back to the dancer as she answers. Still perplexed by the unusual situation, there is little that is said assuages the growing tickle of alarm in the back of his mind. Old tidbits of fireside lectures with Kjell and in drafty Pharasmin monasteries begins to form a better picture. Remember that this is the path you've been tasked to walk, Speaker. The Lady will Guide.

K(Nature): 1d20 + 7 ⇒ (8) + 7 = 15

A slight intake of breath and his eyes narrow as he watches the woman, "I don't suppose the name changeling means much to you, Aliseya? What you're describing, and what I've seen, seems to fit the bill. I don't want to offend, but I share what I know if you like." He pauses, his face grows more serious (if that were possible). "It might not be pleasant to hear."


Changeling Psychic Searcher (Oracle) 7 / Spirit Channeler (Psychic) 1 -- HP 50/50 | AC 19 | T 13 | FF 17 | CMD 18 | FCMD 16 | Fort +3 | Ref +4 | Will +9* | Init +2 | Perc +10D
Daily Abilities:
FaithHeal 1/1 | Harrow 0/1 | Hypnotism 1/1 | Inspire 8/8 | Phrenology 1/1 | Prognosticate 1/1 | Prophet 1/1 | Psychometry 1/1 | ReadAura 1/1* | Undead 8/8 | Voice 7/7 | Spells 1[1+9/9] - 2[2+8/8] - 2[1+6/6]

The dancer hugs Naught and Roland back with a comforted smile.

"Changeling?"

Ali blankly shrugs at Christoph's question.

"Uhmmm..."

As she listens to him further, the young woman's facial expression and body language vividly capture her inner conflict. Part of her feels a deep aversion to knowing too much about her condition. Yet she simultaneously seems eager to know everything and more about her inner demon.

At last, a look of resolve.

"Ignorance is bliss. But not to everyone around you... or to yourself, when it eventually leads to your own peril. So, like... yeah. Tell me what you know."


Female Human Oracle of Pharasma 8; 59/59 HP; AC:13 [19] Touch 13 FF 10 [16]; F +8 R +6 W +12 (+16 fear); Init +2; Perception +8 (+12 undead/ can perceive ethereal undead)

"Well...what do you know of your mother, Aliseya?" Rhia asks. She knew this part all too well, the tenuousness that came before revealing something that the subject might rather not know. In her experience that usually involved speaking with a family member, of someone who'd for one reason or another I crossed the line between death and undeath. But in this case the harm is likely to be much the same.


Changeling Psychic Searcher (Oracle) 7 / Spirit Channeler (Psychic) 1 -- HP 50/50 | AC 19 | T 13 | FF 17 | CMD 18 | FCMD 16 | Fort +3 | Ref +4 | Will +9* | Init +2 | Perc +10D
Daily Abilities:
FaithHeal 1/1 | Harrow 0/1 | Hypnotism 1/1 | Inspire 8/8 | Phrenology 1/1 | Prognosticate 1/1 | Prophet 1/1 | Psychometry 1/1 | ReadAura 1/1* | Undead 8/8 | Voice 7/7 | Spells 1[1+9/9] - 2[2+8/8] - 2[1+6/6]

Aliseya looks distantly off to the side of Rhia, as if looking into the past.

"She was very caring. Very loving, and warm hearted. And very beautiful. But she died, soon after I was born. Tată told me all about her. He told me many stories..."

She crinkles a smile thinking about her father.

"He enjoyed telling stories. He had a gift for it. He was also a fantastic violinist..."

A tear comes to her eye.

"He died, too. Recently, though; he raised me. I couldn't ask for a better tată growing up..."

Realization dawns on her.

"Oh, but you asked about my mother. I could tell you a story or two..."

Speak Varisian:
"tată" = "dad"


HP: 60/64 Rage: 17/17 | AC/T/FF/CMD 17/12/15/22 | Fort/Ref/Will 6/4/6| Init: +2
Skills:
Perception +12

”If you’re up for it,” the Storyteller quietly says.


Female Human Oracle of Pharasma 8; 59/59 HP; AC:13 [19] Touch 13 FF 10 [16]; F +8 R +6 W +12 (+16 fear); Init +2; Perception +8 (+12 undead/ can perceive ethereal undead)

"Sure." Rhia encourages, wheels turning in her head.

Could an enchantment last that long after the enchanter's death?

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