Carrion Crown Blues: Broken Moon

Game Master Kartari


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Herald of the Netherworld

Dice:

N skeleton stealth: 1d20 ⇒ 14
S skeleton stealth: 1d20 ⇒ 1
E skeleton stealth: 1d20 ⇒ 3
W skeleton stealth: 1d20 ⇒ 6

Skeleton init: 1d20 + 6 ⇒ (12) + 6 = 18
Gibs init: 1d20 + 1 ⇒ (3) + 1 = 4

Ysmerelda Perception: 1d20 + 1 ⇒ (7) + 1 = 8

Init Cellawyn: 1d20 + 4 ⇒ (5) + 4 = 9
Init Naught: 1d20 + 2 ⇒ (11) + 2 = 13
Init Ysmerelda: 1d20 + 1 ⇒ (14) + 1 = 15
Init Aliseya: 1d20 + 2 ⇒ (6) + 2 = 8
Init Zelda: 1d20 + 4 ⇒ (17) + 4 = 21

Aliseya:

Aliseya, you deduce that Gib's high pitched voice is incongruent with his stocky body. Clearly, he is not in control of his own faculties.

Gibs breaks into a dead run towards the group, swinging his straight blade. From the shadows, four skeletons creep from concealment to attack.

initiative order: Zelda, Skeletons, Ysmerelda, Naught, Cellawyn, Aliseya, Gibs

Surprise Round

The northern most skeleton surprises Aliseya and Ysmerelda. Everyone else is aware of all of the skeletons. Everyone can act on the surprise round (Aliseya and Ysmerelda may not act against the northern skeleton).

Tactical Map up on Roll20. At Zelda for her surprise round action.


Changeling Psychic Searcher (Oracle) 7 / Spirit Channeler (Psychic) 1 -- HP 50/50 | AC 19 | T 13 | FF 17 | CMD 18 | FCMD 16 | Fort +3 | Ref +4 | Will +9* | Init +2 | Perc +10D
Daily Abilities:
FaithHeal 1/1 | Harrow 0/1 | Hypnotism 1/1 | Inspire 8/8 | Phrenology 1/1 | Prognosticate 1/1 | Prophet 1/1 | Psychometry 1/1 | ReadAura 1/1* | Undead 8/8 | Voice 7/7 | Spells 1[1+9/9] - 2[2+8/8] - 2[1+6/6]

The gypsy's peering eyes suddenly open in recognition. She points out just before he charges, "Gibbs, you are not yourself this night. Who are we speaking with... OH! Are those... EW!" she suddenly shrieks as skeletal beings appear from the woods!


Ulrik's pseudo-bot female Elf Blade Bound Magus 2; HP 12/17, AC 17, Fort +4, Ref +4, Will +3, Init+4, Rapier +5 (1d6+0/18-20x2)
Skills:
Perception +3
Tracked Resources:
5/5 Arcane Pool

Surprise round

Cellawyn sets her rapier straight, pointing to one of the carbonized corpses, and punches the base of the blade with her other hand. You see a strong but very brief flash.

Disrupt undead on skeleton (7,3) (S skeleton)

Attack (ranged touch) -- S Skeleton: 1d20 + 5 ⇒ (9) + 5 = 14
Damage (positive energy) -- S Skeleton: 1d6 ⇒ 2

Grand Lodge

Female Human Rogue 8
Stats:
Trap sense=17| HtPt 52/52 ! NG | AC=21*, T=16, FF+16*| CMB=9, CMD = 25| F=+4, R=+11*, W=+2 | Init +9| Perc= 11|Rapier +13, +7 1d6+4 /15-20X2 | Sword +12,1d6+2/19-20X2 | Short Bow +11,+4/ 1d6/20X3

Realizing she can do little damage to the skeletons Zelda attacks Gibbs.

Rapier: 1d20 + 5 ⇒ (2) + 5 = 7
Damage: 1d6 + 2 ⇒ (2) + 2 = 4

But in her excitement, her swing misses badly.


HP: 60/64 Rage: 17/17 | AC/T/FF/CMD 17/12/15/22 | Fort/Ref/Will 6/4/6| Init: +2
Skills:
Perception +12

Popping a few knuckles Naught charges a Skeleton before it can get to Aliseya.

Rage

Claw: 1d20 + 2 + 4 ⇒ (2) + 2 + 4 = 8
Damage (Slashing and Bashing): 1d12 + 4 + 1 ⇒ (10) + 4 + 1 = 15


Herald of the Netherworld

The Surprise Round

Zelda moves to Gibbs and attacks, but is unable to connect with her rapier.

The four skeletons converge on the party, attacking with their claws.

Dice:

N skeleton attack: 1d20 + 2 ⇒ (15) + 2 = 17
N skeleton damage: 1d4 + 2 ⇒ (3) + 2 = 5
N skeleton attack: 1d20 + 2 ⇒ (16) + 2 = 18
N skeleton damage: 1d4 + 2 ⇒ (4) + 2 = 6
S skeleton attack: 1d20 + 2 ⇒ (5) + 2 = 7
S skeleton damage: 1d4 + 2 ⇒ (1) + 2 = 3
S skeleton attack: 1d20 + 2 ⇒ (7) + 2 = 9
S skeleton damage: 1d4 + 2 ⇒ (1) + 2 = 3
E skeleton attack: 1d20 + 2 ⇒ (4) + 2 = 6
E skeleton damage: 1d4 + 2 ⇒ (4) + 2 = 6
E skeleton attack: 1d20 + 2 ⇒ (8) + 2 = 10
E skeleton damage: 1d4 + 2 ⇒ (2) + 2 = 4
W skeleton attack: 1d20 + 2 ⇒ (20) + 2 = 22
W skeleton damage: 1d4 + 2 ⇒ (3) + 2 = 5
W skeleton attack: 1d20 + 2 ⇒ (20) + 2 = 22
W skeleton damage: 1d4 + 2 ⇒ (3) + 2 = 5
W skeleton attack: 1d20 + 2 ⇒ (18) + 2 = 20; crit check
W skeleton damage: 1d4 + 2 ⇒ (1) + 2 = 3
W skeleton attack: 1d20 + 2 ⇒ (8) + 2 = 10; crit check
W skeleton damage: 1d4 + 2 ⇒ (4) + 2 = 6

Two skeletons attack Ysmerelda and one skeleton attacks Cellawyn and naught, each. The skeleton attacking Nuaght gouges her deeply with both of it's claws (13 HP damage). The other skeletons claw wildly but are unable to do any damage.

Ysmerelda attacks one of the skeletons with her bastard sword and smashes it to pieces.
Attack: 1d20 + 4 ⇒ (20) + 4 = 24
Damage: 1d10 + 2 ⇒ (10) + 2 = 12

Naught, in shock from the bloody attack, is unable to hit the skeleton attacking her.

Cellawyn uses her rapier to focus the energy of her cantrip, damaging the remaining skeleton on Ysmerelda.

Aliseya shrieks in terror at the horror of seeing the possessed Gibs and the undead.

Gibs, babbling in tongues, lunges at Zelda with his straight razor, but misses the nimble rogue.

Dice:

Gibs Attack: 1d20 + 5 ⇒ (2) + 5 = 7
Gibs Damage: 1d4 + 5 ⇒ (1) + 5 = 6

Round 1 actions?


HP: 60/64 Rage: 17/17 | AC/T/FF/CMD 17/12/15/22 | Fort/Ref/Will 6/4/6| Init: +2
Skills:
Perception +12

Snarling Naught begins to swipe in a frenzy at the skeleton that attacked her.

Claw (1): 1d20 + 2 + 4 ⇒ (16) + 2 + 4 = 22
Damage (Slashing and Bashing): 1d4 + 4 + 1 ⇒ (2) + 4 + 1 = 7

Claw (2): 1d20 + 2 + 4 ⇒ (8) + 2 + 4 = 14
Damage (Slashing and Bashing): 1d4 + 4 + 1 ⇒ (3) + 4 + 1 = 8


Ulrik's pseudo-bot female Elf Blade Bound Magus 2; HP 12/17, AC 17, Fort +4, Ref +4, Will +3, Init+4, Rapier +5 (1d6+0/18-20x2)
Skills:
Perception +3
Tracked Resources:
5/5 Arcane Pool

Not having forgotten the inefficacy of her rapier against this enemy, Cellawyn regrets not anticipating the situation and nonetheless attempts pierce the skeleton, but this time unleashing a surge of positive energy through the blade.

Swift action to add +1 to the blade, from the Arcane Pool, then standard action to do a spellstrike with the rapier, casting Disrupt Undead.

Rapier, spell strike (touch?): 1d20 + 5 + 1 ⇒ (3) + 5 + 1 = 9
Damage (piercing, magic +1): 1d6 + 0 + 1 ⇒ (5) + 0 + 1 = 6
Damage (positive energy): 1d6 ⇒ 4

If the N skeleton falls, use a move action and go to (6,7)


Changeling Psychic Searcher (Oracle) 7 / Spirit Channeler (Psychic) 1 -- HP 50/50 | AC 19 | T 13 | FF 17 | CMD 18 | FCMD 16 | Fort +3 | Ref +4 | Will +9* | Init +2 | Perc +10D
Daily Abilities:
FaithHeal 1/1 | Harrow 0/1 | Hypnotism 1/1 | Inspire 8/8 | Phrenology 1/1 | Prognosticate 1/1 | Prophet 1/1 | Psychometry 1/1 | ReadAura 1/1* | Undead 8/8 | Voice 7/7 | Spells 1[1+9/9] - 2[2+8/8] - 2[1+6/6]

Round 1

In her stunned silence, Aliseya's expression of fear swiftly dissolves into a hazy-eyed countenance. Having had enough stress for one day, at last the gypsy loses herself once more as, quite suddenly, her head cocks most unnaturally to one side, accompanied by the unnervingly loud cracking of her neck vertebrae. Her visage comes back into focus... but it now reveals a rather disconcerting expression of mad pleasure. Her arms and fingers twist and twitch in a disconcerting manner, and oddly seem to appear bonier than usual...

More disconcerting of all is the dry, raspy voice which now utters forth from the gypsy's mouth. Her words are of the dark speech she shares with Naught. But now, it wrenches the stomachs of her friends with unhallowed fear all the more, for it sounds absolutely nothing like Aliseya's voice. Instead, one might imagine it belongs to a wicked creature of nightmares. Thusly, she addresses the possessed Gibbs, speaking fell sentences in the disturbing syllables of the dark speech...

What do I know about these unnatural things?
Knowledge (Religion): 1d20 + 6 ⇒ (2) + 6 = 8

Ali 5 ft. steps closer to Gibbs, then casts sotto voce on him.

Speak Aklo:
Thusly, she addresses the possessed Gibbs, "Woe unto thee, fell creature of shadow. For darker still am I who now dominates thee! Cower and flee! Or face my dread wrath!"

GM:
Special Save vs DC 16: 1d20 + 5 ⇒ (1) + 5 = 6 :O

Sotto Voce is in Paizo's Faction Guide, but not in the popular online references, so here's the text of the spell in case you don;t have access to it:

School necromancy [fear, mind-affecting, sonic]; Level bard 1,
cleric 0, sorcerer/wizard 0
Casting Time 1 standard action
Components V
Range close (25 ft. + 5 ft./level)
Target one humanoid creature of 4 HD or less
Duration 1 round
Saving Throw Will negates; Spell Resistance yes

Your dry, rasping whisper fills a living creature of 4 or fewer
Hit Dice with unnatural dread. The affected creature must
make a Will save or be shaken for 1 round.

This spell originated among the followers of the Whispering
Way, but necromancers and other intimidating folk outside
that group are known to use it.


Herald of the Netherworld

Round 1

Zelda again stabs at Gibs with her rapier, but again fails to damage the rampaging farmer.

Attack, Rapier: 1d20 ⇒ 9
Damage: 1d8 + 2 ⇒ (8) + 2 = 10

The three remain sckeletons lash out at their respective targets with their soiled claws. One skeleton slashes Ysmerelda (-5HP). Another is able to wound Cellawyn (-3HP).

Dice:

W Skeleton Attack: 1d20 + 2 ⇒ (9) + 2 = 11
Damage: 1d4 + 2 ⇒ (4) + 2 = 6
W Skeleton Attack: 1d20 + 2 ⇒ (15) + 2 = 17
Damage: 1d4 + 2 ⇒ (3) + 2 = 5
N Skeleton Attack: 1d20 + 2 ⇒ (17) + 2 = 19
Damage: 1d4 + 2 ⇒ (1) + 2 = 3
N Skeleton Attack: 1d20 + 2 ⇒ (4) + 2 = 6
Damage: 1d4 + 2 ⇒ (1) + 2 = 3
E Skeleton Attack: 1d20 + 2 ⇒ (6) + 2 = 8
Damage: 1d4 + 2 ⇒ (1) + 2 = 3
E Skeleton Attack: 1d20 + 2 ⇒ (2) + 2 = 4
Damage: 1d4 + 2 ⇒ (4) + 2 = 6

Ysmerelda attacks her remaining skeleton, but is unable to hit it.

Attack: 1d20 + 4 ⇒ (11) + 4 = 15
Damage: 1d10 + 2 ⇒ (1) + 2 = 3

Cellawyn attempts a spell strike through her rapier, but is unable to hit the undead. Naught howls in fury and blasts apart the skeleton in front of her with her claws.

Aliseya speaks a command to Gibs in a dark, unearthly tongue. Gibs appears to be shaken.

Dice:

Will: 1d20 + 2 ⇒ (4) + 2 = 6

Gibs slashes at Zelda with his straight razor, but is unable to hit her.

Dice:

Attack: 1d20 + 5 - 2 ⇒ (8) + 5 - 2 = 11
Damage: 1d4 + 1 ⇒ (3) + 1 = 4

Round 2 Actions?


HP: 60/64 Rage: 17/17 | AC/T/FF/CMD 17/12/15/22 | Fort/Ref/Will 6/4/6| Init: +2
Skills:
Perception +12

Naught keeps up her assault on the next set of unruly bones.

Claw (1): 1d20 + 2 + 4 ⇒ (1) + 2 + 4 = 7
Damage (Slashing and Bashing): 1d4 + 4 + 1 ⇒ (2) + 4 + 1 = 7

Claw (2): 1d20 + 2 + 4 ⇒ (17) + 2 + 4 = 23
Damage (Slashing and Bashing): 1d4 + 4 + 1 ⇒ (3) + 4 + 1 = 8

Grand Lodge

Female Human Rogue 8
Stats:
Trap sense=17| HtPt 52/52 ! NG | AC=21*, T=16, FF+16*| CMB=9, CMD = 25| F=+4, R=+11*, W=+2 | Init +9| Perc= 11|Rapier +13, +7 1d6+4 /15-20X2 | Sword +12,1d6+2/19-20X2 | Short Bow +11,+4/ 1d6/20X3

"I am sorry Gibs but.."
Rapier: 1d20 + 6 - 2 ⇒ (2) + 6 - 2 = 6
Damage: 1d6 + 2 ⇒ (4) + 2 = 6

Short Sword: 1d20 + 5 - 2 ⇒ (3) + 5 - 2 = 6
Damage: 1d6 + 1 ⇒ (3) + 1 = 4

The remorse of killing this man causes Zelda to miss her target.


Ulrik's pseudo-bot female Elf Blade Bound Magus 2; HP 12/17, AC 17, Fort +4, Ref +4, Will +3, Init+4, Rapier +5 (1d6+0/18-20x2)
Skills:
Perception +3
Tracked Resources:
5/5 Arcane Pool

"Try to keep him alive for interrogation!" Cellawyn requests, even though she knows Gibs will be hard to defeat without use of lethal force. As she says this, the elf carries on with her arcane strike against the skeleton.

Standard action to do a spellstrike with the rapier, casting Disrupt Undead.

Rapier, spell strike (touch?): 1d20 + 5 + 1 ⇒ (10) + 5 + 1 = 16
Damage (piercing, magic +1): 1d6 + 0 + 1 ⇒ (2) + 0 + 1 = 3
Damage (positive energy): 1d6 ⇒ 1

If the N skeleton falls, use a move action and go to (11,10) and engage Gibs.


Herald of the Netherworld

Round 2

Zelda continues to engage Gibbs with her rapier and short sword but is unable to hit him

The two remaining skeletons claw at Ysmerelda and Cellawyn. One skeleton rakes Ysmerelda and is able to draw blood (-4 HP).

Dice:

W Skeleton Attack: 1d20 + 2 ⇒ (5) + 2 = 7
W Skeleton Damage: 1d4 + 2 ⇒ (4) + 2 = 6
W Skeleton Attack: 1d20 + 2 ⇒ (13) + 2 = 15
W Skeleton Damage: 1d4 + 2 ⇒ (2) + 2 = 4

N Skeleton Attack: 1d20 + 2 ⇒ (9) + 2 = 11
N Skeleton Damage: 1d4 + 2 ⇒ (1) + 2 = 3
N Skeleton Attack: 1d20 + 2 ⇒ (5) + 2 = 7
N Skeleton Damage: 1d4 + 2 ⇒ (4) + 2 = 6

Ysmerelda attacks back but can't hit the skeleton.

Attack: 1d20 + 4 ⇒ (5) + 4 = 9
Damaage: 1d10 + 2 ⇒ (2) + 2 = 4

Naught steps forward and bashes the skeleton attacking Cellawyn to bits.

Cellawyn moves to engage Gibs but is unable to reach him in a single movement. 30 ft movements puts you one square shy.

Gibs snarles and attacks Zelda again, unsuccessfully.

Dice:

Attack: 1d20 + 5 ⇒ (5) + 5 = 10
Damage: 1d4 + 1 ⇒ (2) + 1 = 3


HP: 60/64 Rage: 17/17 | AC/T/FF/CMD 17/12/15/22 | Fort/Ref/Will 6/4/6| Init: +2
Skills:
Perception +12

Like a berserk house cat Naught descends swiping on the last skeleton.

Claw (1): 1d20 + 2 + 4 ⇒ (13) + 2 + 4 = 19
Damage (Slashing and Bashing): 1d4 + 4 + 1 ⇒ (2) + 4 + 1 = 7

Claw (2): 1d20 + 2 + 4 ⇒ (14) + 2 + 4 = 20
Damage (Slashing and Bashing): 1d4 + 4 + 1 ⇒ (2) + 4 + 1 = 7

Grand Lodge

Female Human Rogue 8
Stats:
Trap sense=17| HtPt 52/52 ! NG | AC=21*, T=16, FF+16*| CMB=9, CMD = 25| F=+4, R=+11*, W=+2 | Init +9| Perc= 11|Rapier +13, +7 1d6+4 /15-20X2 | Sword +12,1d6+2/19-20X2 | Short Bow +11,+4/ 1d6/20X3

Zelda attempt to hit Gibs once more.

Rapier: 1d20 + 6 - 2 ⇒ (2) + 6 - 2 = 6
Damage: 1d6 + 2 ⇒ (6) + 2 = 8

Short Sword: 1d20 + 5 ⇒ (3) + 5 = 8
Damage: 1d6 + 1 ⇒ (3) + 1 = 4


Changeling Psychic Searcher (Oracle) 7 / Spirit Channeler (Psychic) 1 -- HP 50/50 | AC 19 | T 13 | FF 17 | CMD 18 | FCMD 16 | Fort +3 | Ref +4 | Will +9* | Init +2 | Perc +10D
Daily Abilities:
FaithHeal 1/1 | Harrow 0/1 | Hypnotism 1/1 | Inspire 8/8 | Phrenology 1/1 | Prognosticate 1/1 | Prophet 1/1 | Psychometry 1/1 | ReadAura 1/1* | Undead 8/8 | Voice 7/7 | Spells 1[1+9/9] - 2[2+8/8] - 2[1+6/6]

Round 2

The witchy woman approaches closer to Gibbs. Again, she speaks unnervingly in that dry, haggard whisper... a deep, gravelly voice better suited to the body of an old crone than a young beauty. Dark and angry syllables make the nearby holy warrior in particular shudder with horror as her raised hand points at Gibbs. In the moonlight, her fingers and normally long fingernails appear further elongated, uncharacteristically bony, even desiccated...

Move 20 ft. closer to Gibbs [move act], cast sotto voce on Gibbs again (Will DC 14 or shaken for 1 round).

Speak Aklo:
"I compel thee, dark one. Tell me thy name!"


Herald of the Netherworld

Round 3

Zelda attacks but is unable to hit Gibbs.

The remaining skeleton attacks Ysmerelda, vicious raking her with both claws (-13 HP), before being bashed to pieces by Naught. The paladin falls to the ground bleeding. (She is at -8HP)

Dice:

W Skeleton Attack: 1d20 + 2 ⇒ (20) + 2 = 22
W Skeleton Damage: 1d4 + 2 ⇒ (2) + 2 = 4
W Skeleton Attack: 1d20 + 2 ⇒ (18) + 2 = 20
W Skeleton Damage: 1d4 + 2 ⇒ (1) + 2 = 3
W Skeleton Crit: 1d20 + 2 ⇒ (18) + 2 = 20; yes
W Skeleton Damage: 1d4 + 2 ⇒ (3) + 2 = 5

Cellawyn moves in to engage Gibbs with her rapier, attempting to cast shocking grasp as she attacks. She too is unable to hit Gibbs.

Attack: 1d8 + 5 ⇒ (3) + 5 = 8
Damage: 1d6 ⇒ 2

Aliseya utters dark incantations to cast a spell at Gibbs.

Dice:

Will: 1d20 + 2 ⇒ (4) + 2 = 6

Gibbs appears shaken, "Witch, I am the Splatterman! And you will know my fury!"

With that Gibbs turns and withdraws into the mist shrouded darkness of the woods.

Actions?


Changeling Psychic Searcher (Oracle) 7 / Spirit Channeler (Psychic) 1 -- HP 50/50 | AC 19 | T 13 | FF 17 | CMD 18 | FCMD 16 | Fort +3 | Ref +4 | Will +9* | Init +2 | Perc +10D
Daily Abilities:
FaithHeal 1/1 | Harrow 0/1 | Hypnotism 1/1 | Inspire 8/8 | Phrenology 1/1 | Prognosticate 1/1 | Prophet 1/1 | Psychometry 1/1 | ReadAura 1/1* | Undead 8/8 | Voice 7/7 | Spells 1[1+9/9] - 2[2+8/8] - 2[1+6/6]

Round 4

The witchy woman presses ahead, wild and dark passion in her uncharacteristically sunken eyes. Smirking with evil glee, she gratingly whispers to the murderous spirit that is possessing Gibbs in the same sinister language once more. As she does so, she appears to look on with longing for a response from the poor local...

Speak Aklo:
"Slit your throat, sniveling coward! Kill yourself gloriously for my pleasure!"

Follow after Gibbs [move act], then cast murderous command on Gibbs (Will DC 15) [std act].

GM:
I realize the spell targets "it's nearest ally." Wondering if you can provide some leeway. Perhaps he gets a bonus to his Will save in compensation for the added spell flexibility, whatever you deem appropriate. And if not, no worries... maybe just treat it as another sotto voce casting to keep him shaken.


HP: 60/64 Rage: 17/17 | AC/T/FF/CMD 17/12/15/22 | Fort/Ref/Will 6/4/6| Init: +2
Skills:
Perception +12

Don't have any ranks in Heal not healing items do don't know what I can do :(

"Ysme! Ali! Come back! Ysme needs help!" Naught lets out frantically looking between the two woman, one at death's door and the other chasing right after it. Fidgeting she throws her hands up before charging after the dancer and Gibs.

Can she get him with an 80ft charge? Otherwise she'll just run for 160ft.

Grand Lodge

Female Human Rogue 8
Stats:
Trap sense=17| HtPt 52/52 ! NG | AC=21*, T=16, FF+16*| CMB=9, CMD = 25| F=+4, R=+11*, W=+2 | Init +9| Perc= 11|Rapier +13, +7 1d6+4 /15-20X2 | Sword +12,1d6+2/19-20X2 | Short Bow +11,+4/ 1d6/20X3

Zelda begiins to run after Gibs but hearing Naughts call stops quickly and turns around.
"We need to get her to a healer quickly!"


Herald of the Netherworld

Round 4

Zelda and Cellawyn run to assist Ysmerelda. They stare with shock at the stricken paladin, but are unable to assist her.

Naught runs full tilt into the woods after Gibbs. You note you are faster than the farmer, but he has a head start on you. Will you continue the chase?

Aliseya moves to follow Gibbs and then casts a spell on him in the fleeting instance before he disappears into the darkness. You hear an agonizing scream in the darkness.

Dice:

Will: 1d20 + 2 ⇒ (9) + 2 = 11
Damage: 1d4 + 1 ⇒ (1) + 1 = 2

Actions?


HP: 60/64 Rage: 17/17 | AC/T/FF/CMD 17/12/15/22 | Fort/Ref/Will 6/4/6| Init: +2
Skills:
Perception +12

Naught keeps up her pursuit of the farmer.


Herald of the Netherworld

Naught:

Gibbs turns and runs due south. Slowly you are able to overtake him. After about 500 feet you both break through the tree line and you see Harrowstone looming above you on the hill. Against this backdrop, Gibbs turns suddenly and lunges at you with the straight razor.

It takes four rounds for you to catch him. We'll keep the same initative order. Go ahead and post your attack in a spoiler.


HP: 60/64 Rage: 17/17 | AC/T/FF/CMD 17/12/15/22 | Fort/Ref/Will 6/4/6| Init: +2
Skills:
Perception +12

@Oaken Spirit:

Hissing Naught feebly swipes at the crazed man.

Claw (1): 1d20 + 2 + 4 ⇒ (1) + 2 + 4 = 7
Damage (Slashing and Bashing): 1d4 + 4 + 1 ⇒ (3) + 4 + 1 = 8

Claw (2): 1d20 + 2 + 4 ⇒ (2) + 2 + 4 = 8
Damage (Slashing and Bashing): 1d4 + 4 + 1 ⇒ (1) + 4 + 1 = 6
FML...


Herald of the Netherworld

Naught:

Round 9

Gibbs Attack: 1d20 + 5 ⇒ (11) + 5 = 16
Damage: 1d4 + 1 ⇒ (4) + 1 = 5

You're raging - correct?

In your haste you're unable to hit him. Gibbs slashes you for 5 HP damage.

Your turn


HP: 60/64 Rage: 17/17 | AC/T/FF/CMD 17/12/15/22 | Fort/Ref/Will 6/4/6| Init: +2
Skills:
Perception +12

@Oaken Spirit:
Yes.

Hissing turning into snarling Naught keeps clawing.

Claw (1): 1d20 + 2 + 4 ⇒ (14) + 2 + 4 = 20
Damage (Slashing and Bashing): 1d4 + 4 + 1 ⇒ (1) + 4 + 1 = 6

Claw (2): 1d20 + 2 + 4 ⇒ (10) + 2 + 4 = 16
Damage (Slashing and Bashing): 1d4 + 4 + 1 ⇒ (1) + 4 + 1 = 6


Herald of the Netherworld

Naught:

Round 10

Gibbs Attack: 1d20 + 5 ⇒ (7) + 5 = 12
Damage: 1d4 + 1 ⇒ (4) + 1 = 5

Gibbs 18/34 HP

You hammer him twice. He misses.

Your turn


Changeling Psychic Searcher (Oracle) 7 / Spirit Channeler (Psychic) 1 -- HP 50/50 | AC 19 | T 13 | FF 17 | CMD 18 | FCMD 16 | Fort +3 | Ref +4 | Will +9* | Init +2 | Perc +10D
Daily Abilities:
FaithHeal 1/1 | Harrow 0/1 | Hypnotism 1/1 | Inspire 8/8 | Phrenology 1/1 | Prognosticate 1/1 | Prophet 1/1 | Psychometry 1/1 | ReadAura 1/1* | Undead 8/8 | Voice 7/7 | Spells 1[1+9/9] - 2[2+8/8] - 2[1+6/6]

Aliseya continues to pursue Gibbs in the dark woods as well, following after Naught since she's faster...


HP: 60/64 Rage: 17/17 | AC/T/FF/CMD 17/12/15/22 | Fort/Ref/Will 6/4/6| Init: +2
Skills:
Perception +12

@ Oaken Spirit:
Naught does not relent as her opponent misses.

Claw (1): 1d20 + 2 + 4 ⇒ (20) + 2 + 4 = 26
Damage (Slashing and Bashing): 1d4 + 4 + 1 ⇒ (2) + 4 + 1 = 7
Confirm: 1d20 + 2 + 4 ⇒ (12) + 2 + 4 = 18
Critical: 1d4 + 4 + 1 ⇒ (4) + 4 + 1 = 9
So 16 if confirmed.

Claw (2): 1d20 + 2 + 4 ⇒ (11) + 2 + 4 = 17
Damage (Slashing and Bashing): 1d4 + 4 + 1 ⇒ (2) + 4 + 1 = 7


Herald of the Netherworld

Naught & Aliseya:

Aliseya, you run for about 500 feet, following the sound of thrashing foliage. As you begin to despair that you will ever catch up, you emerge from the forest to behold Naught, sillouetted by the rising moon. At her feet lies the mangled form of Gibbs. Naught is covered with blood - most of it Gibb's, but not all. Above you on the hill top lies the hulking edifice of Harrowstone. You see a spectral image watching you from the ruined gates.

You may rejoin the others or you may proceed to Harrowstone.


HP: 60/64 Rage: 17/17 | AC/T/FF/CMD 17/12/15/22 | Fort/Ref/Will 6/4/6| Init: +2
Skills:
Perception +12

Aliseya & Oaken Spirit:
Growling and hissing Naught's body finally gives out upon Aliseya catching up to her, crackling her twitchy and sticky fingers she begins to sway back and forth while remaining standing. Heavily panting a vicious grin turns into blankness as she tries to speak inbetween breaths. "He... wouldn't stop. He shoulda stopped. I didn't meant to... I didn't... I don't..." she says as hoarsely as she waivers back and forth, her speech starting to slur.

Grand Lodge

Female Human Rogue 8
Stats:
Trap sense=17| HtPt 52/52 ! NG | AC=21*, T=16, FF+16*| CMB=9, CMD = 25| F=+4, R=+11*, W=+2 | Init +9| Perc= 11|Rapier +13, +7 1d6+4 /15-20X2 | Sword +12,1d6+2/19-20X2 | Short Bow +11,+4/ 1d6/20X3

Zelda attempts to stop the bleeding on her friend
heal: 1d20 ⇒ 19


Changeling Psychic Searcher (Oracle) 7 / Spirit Channeler (Psychic) 1 -- HP 50/50 | AC 19 | T 13 | FF 17 | CMD 18 | FCMD 16 | Fort +3 | Ref +4 | Will +9* | Init +2 | Perc +10D
Daily Abilities:
FaithHeal 1/1 | Harrow 0/1 | Hypnotism 1/1 | Inspire 8/8 | Phrenology 1/1 | Prognosticate 1/1 | Prophet 1/1 | Psychometry 1/1 | ReadAura 1/1* | Undead 8/8 | Voice 7/7 | Spells 1[1+9/9] - 2[2+8/8] - 2[1+6/6]

Naught & Oak Jr:
Aliseya slows her approach on seeing the bloody Naught and the dying older man. Her wild grin has grown tame now. Staring blankly at Naught, then Gibbs on the ground, and then back to Naught again, she speaks in the dreamspeech she shares with the blood-covered storyteller. Her voice, though no longer violent, still sounds hoarsely whispered.

In Aklo: "Did you slay him for me, my precious, my love? Or did he slit his own throat?"

A sharp-nailed hand grips Naught's upper arm firmly when she nears, holding the axe-bearer still.

And then, quite suddenly, the altered gypsy's body shifts to observe the ruined gate of Harrowstone. Curious, narrowed eyes focus in on a sight to behold. A wordless whisper trickles slowly and gratingly out of the witchy gypsy, as if she had a severe bronchial condition.

Notice anything more about the apparition?
Perception: 1d20 + 2 ⇒ (8) + 2 = 10


HP: 60/64 Rage: 17/17 | AC/T/FF/CMD 17/12/15/22 | Fort/Ref/Will 6/4/6| Init: +2
Skills:
Perception +12

@Ali & Oak Jr.:
Naught freezes up as the Dancer approaches her, moreso when the she begins speaking those words in the language only they knew.

"No... I killed him... for you? He wouldn't stop, and then you chased after him, and I didn't want him to hurt you," she responds in the tongue of dreams, not even flinching when Aliseya grips her tightly. If anything it was... soothing.

Wearily she follows the other woman's gaze.

Perception: 1d20 + 8 ⇒ (14) + 8 = 22


Changeling Psychic Searcher (Oracle) 7 / Spirit Channeler (Psychic) 1 -- HP 50/50 | AC 19 | T 13 | FF 17 | CMD 18 | FCMD 16 | Fort +3 | Ref +4 | Will +9* | Init +2 | Perc +10D
Daily Abilities:
FaithHeal 1/1 | Harrow 0/1 | Hypnotism 1/1 | Inspire 8/8 | Phrenology 1/1 | Prognosticate 1/1 | Prophet 1/1 | Psychometry 1/1 | ReadAura 1/1* | Undead 8/8 | Voice 7/7 | Spells 1[1+9/9] - 2[2+8/8] - 2[1+6/6]

Naught & Oaken:
The witchy gypsy continues to observe the spectre at the distant gate as she replies to the nearby storyteller in the dreamtime language, "Good... good." Naught might take it as an expression of gratitude for her concern. But an entirely objective listener might detect an initial hint of disappointment, followed by a tone which rather suggested an untold evil plan had been successfully achieved...

Changing the topic entirely, she asks aloud in that nighttime speech, possibly to Naught, "And who do you suppose that is, now?"


HP: 60/64 Rage: 17/17 | AC/T/FF/CMD 17/12/15/22 | Fort/Ref/Will 6/4/6| Init: +2
Skills:
Perception +12

Aliseya & Oaken:
Perking up ever so slightly at what she took for a compliment Naught thinks for a moment before speaking. "I dunno, another damned soul stuck in that place?"


Changeling Psychic Searcher (Oracle) 7 / Spirit Channeler (Psychic) 1 -- HP 50/50 | AC 19 | T 13 | FF 17 | CMD 18 | FCMD 16 | Fort +3 | Ref +4 | Will +9* | Init +2 | Perc +10D
Daily Abilities:
FaithHeal 1/1 | Harrow 0/1 | Hypnotism 1/1 | Inspire 8/8 | Phrenology 1/1 | Prognosticate 1/1 | Prophet 1/1 | Psychometry 1/1 | ReadAura 1/1* | Undead 8/8 | Voice 7/7 | Spells 1[1+9/9] - 2[2+8/8] - 2[1+6/6]

Naught & Herald:
Aliseya's whispered voice trails off. Her eyes begin to glaze over as she adds in that strangely dark language, "So much... pain. So much... power... in this place." Her eyes flash more brightly for a moment on the word "power"...

A slight grin comes over her face, followed immediately by a frown. Aliseya's glazing-over eyes manage to turn to look at Naught's blood-covered body now, "Well, she'll want to heal you now. My pet..."

And with that, Aliseya's eyes roll up into her head, and she gently crumples over to the ground.


HP: 60/64 Rage: 17/17 | AC/T/FF/CMD 17/12/15/22 | Fort/Ref/Will 6/4/6| Init: +2
Skills:
Perception +12

Aliseya & Herald:
"Ali?! Come back to me Ali!" Naught worriedly says as the Dancer's body falls, even more worrying was how she was now certain Aliseya wasn't exactly alone in there.

Catching her before her body completely hit the ground she cradled and nervously nudged the unconscious woman. She really didn't like how common this was becoming.

Though she did like the nickname.


Outsider Phantom 2, HP: 18/18, AC 15 /t 11 /f 14, F 4, R 5, W 0, Init +2, PasPer 15, Darkvision 60'

Under Zelda's care, Ysmerelda grows no colder & her breathing and pulse seem to strengthen.

Looks like Zelda's Heal check for First aid should have worked.
Sorry I was away so long everyone. I let things go long enough I began to procrastinate reading everyone's posts because I was afraid, kind of a self-perpetuating fear I know...
On the bright side, once she regains consciousness, she can heal herself at least somewhat.


HP: 60/64 Rage: 17/17 | AC/T/FF/CMD 17/12/15/22 | Fort/Ref/Will 6/4/6| Init: +2
Skills:
Perception +12

It's okay, glad you're back :3 I know that fear too unfortunately...


Herald of the Netherworld

Naught staggers back to the forest clearing carrying the unconscious Aliseya in her arms. The group notes that Naught is covered in blood. She appears to have a nasty cut across her cheek. The barbarian staggers with exhaustion and collapses with fatigue upon making it back to the group.

Zelda is able to staunch Ysmerelda's bleeding using scraps of her own clothing. The paladin is still unconscious, but at least she is no longer at risk of dying.

As the three of you stop to catch your breath, you are startled by someone approaching in the woods from the direction of the monument. To your amazement, Bolo appears from the mists. "You are not easy to track down. I've been searching for you since you left the fire."

At this point Bolo notices the wounded and immediately offers assistance. With several prayers to Pharasma, Ysmerelda's wounds are healed and she slowly awakens. Bolo puzzles over Aliseya, but is unsure how to help her.

"My friends, I came back to offer you sanctuary tonight in the Church of Pharasma. It is unsafe out here with the restless dead wandering. Let us return to the temple at once."

He then drops a sack at your feet. It contains the magic items that you recovered from the false crypt. "These belong to you now."


HP: 60/64 Rage: 17/17 | AC/T/FF/CMD 17/12/15/22 | Fort/Ref/Will 6/4/6| Init: +2
Skills:
Perception +12

"Thank you, Mr. Bolo." Naught says weakly but genuine and with a smile.


Changeling Psychic Searcher (Oracle) 7 / Spirit Channeler (Psychic) 1 -- HP 50/50 | AC 19 | T 13 | FF 17 | CMD 18 | FCMD 16 | Fort +3 | Ref +4 | Will +9* | Init +2 | Perc +10D
Daily Abilities:
FaithHeal 1/1 | Harrow 0/1 | Hypnotism 1/1 | Inspire 8/8 | Phrenology 1/1 | Prognosticate 1/1 | Prophet 1/1 | Psychometry 1/1 | ReadAura 1/1* | Undead 8/8 | Voice 7/7 | Spells 1[1+9/9] - 2[2+8/8] - 2[1+6/6]

Aliseya appears to be having a fitful slumber. Her eyes remain closed as she mumbles under her breath... moments later, her upper body jumps up. Eyes wide like saucers, she suddenly inhales very sharply. Releasing a long sigh, everyone feels some comfort in that it sounds like Aliseya's sigh... not the raspy, sickly breathing of an old woman.

"Bolo?" she asks, "Mulțumesc zei," she says in Varisian, repeating in common, "Thank gods." She throws her arms around the surviving priest, hugging him whether he wants one or not. She looks around at her friends, and repeats, "Thank gods," as tears begin to run down her still ash-coated cheeks once more.

"I... I had a very bad dream." Her expression grows stern, her tears cease. She gives Naught a knowing look. "But it wasn't really a dream, was it."

Naught & GM:
While her mumbling was mostly unintelligible, Naught made out one dreamtime word clearly... power.


HP: 60/64 Rage: 17/17 | AC/T/FF/CMD 17/12/15/22 | Fort/Ref/Will 6/4/6| Init: +2
Skills:
Perception +12

"... no." Naught finally relents and weakly answers the Dancer's question. Her voice holding up about as well as her body.

Grand Lodge

Female Human Rogue 8
Stats:
Trap sense=17| HtPt 52/52 ! NG | AC=21*, T=16, FF+16*| CMB=9, CMD = 25| F=+4, R=+11*, W=+2 | Init +9| Perc= 11|Rapier +13, +7 1d6+4 /15-20X2 | Sword +12,1d6+2/19-20X2 | Short Bow +11,+4/ 1d6/20X3

Zelda lets out a sigh of relief when Ysmerelda breathing become steady
"I am so glad everyone is ok. Naught what happened?"


HP: 60/64 Rage: 17/17 | AC/T/FF/CMD 17/12/15/22 | Fort/Ref/Will 6/4/6| Init: +2
Skills:
Perception +12

"I was chasing Gibs and he stopped and he attacked so I attacked and then he kept trying to kill me so I... killed him." she blurts out frantically before all but stopping and growing quiet with those last two words.


Changeling Psychic Searcher (Oracle) 7 / Spirit Channeler (Psychic) 1 -- HP 50/50 | AC 19 | T 13 | FF 17 | CMD 18 | FCMD 16 | Fort +3 | Ref +4 | Will +9* | Init +2 | Perc +10D
Daily Abilities:
FaithHeal 1/1 | Harrow 0/1 | Hypnotism 1/1 | Inspire 8/8 | Phrenology 1/1 | Prognosticate 1/1 | Prophet 1/1 | Psychometry 1/1 | ReadAura 1/1* | Undead 8/8 | Voice 7/7 | Spells 1[1+9/9] - 2[2+8/8] - 2[1+6/6]

Aliseya's so gone after the night's events, she can barely feel anymore. But she places a comforting hand on the storyteller's shoulder. She adds, "It wasn't really Gibbs, though..." Her expression grows pensive as her voice trails off.


HP: 60/64 Rage: 17/17 | AC/T/FF/CMD 17/12/15/22 | Fort/Ref/Will 6/4/6| Init: +2
Skills:
Perception +12

Twitching slightly at Aliseya's touch Naught slowly turns her head to meet the dancer's eyes. "Even so, I've never killed anyone before..."

Grand Lodge

Female Human Rogue 8
Stats:
Trap sense=17| HtPt 52/52 ! NG | AC=21*, T=16, FF+16*| CMB=9, CMD = 25| F=+4, R=+11*, W=+2 | Init +9| Perc= 11|Rapier +13, +7 1d6+4 /15-20X2 | Sword +12,1d6+2/19-20X2 | Short Bow +11,+4/ 1d6/20X3

"I think its time we returned to Kendra's or except Bolo invitation. We need time to recover from tonights events."

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