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Donnie "Nine Lives" Everstrum |
![Wizard](http://cdn.paizo.com/image/avatar/varisian_wizard.jpg)
Donnie looking around at these creatures wonders to himself if hes seen them before.
Looking around at the state of those fighting these creatures Donnie thinks its time to lift spirits. Taking a deep breath he begins to sing.
inspire courage +1 to saves against fear and charm and +1 to attacks rolls and damage rolls to all who can hear me for the duration of my singing +5 rounds after
also sorry bout lack of posting my ISP crashed
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NIM |
![Hrokon](http://cdn.paizo.com/image/avatar/06-majestrixs-4.jpg)
Nim moves into c3 where i believe he can use a two handed weapon?
he pulls out his great axe, rages and attacks yelling "fight me! bug thing!" (in his mother tongue, Gnomish of course!)
i believe that Nim gets +2to hit for flanking and +1 from the bard (thanks for the bonuses!) i do not know what negatives he gets because of the cramped spaces (i am assuming none ) but please feel free to deduct from my attack roll as you see fit
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NIM |
![Hrokon](http://cdn.paizo.com/image/avatar/06-majestrixs-4.jpg)
oops! i just realised that donnie is in my way!! so i will ready an attack, i will attack next round when and if donnie moves unless donnie gets this and can move out of the way this round!! I Will keep my attack and damage for later if that is ok
nim says in his polite diplomatic way..... "GET OUT OF MY WAY STUPID SINGING GNOME!! LET NIM FIGHT!"
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DM Charles Evans |
NPCs' Initiative:
The other gnomes and halflings continue to exit the room. The area in front of the door down to the lower areas of the of the boarding house E3 is now clear, as those scrambling to get out in that corner spill through the door and down the stairs (possibly hastened in their exodus by the chilling disappearance of the gnome into the aspidistra to their rear in E2).
In the meantime some sort of commotion seems to be going on in the hall, delaying the gnomes and halflings in A2 trying to exit into that area from completely vacating the common room. Over the other sounds of confusion and panic, it seems that possible chittering noises may be coming from the hall, and Mrs. Prestwick can be heard shouting in outrage: 'Get away from my prize aspidistra, ya oversized bug', accompanied by strange whacking noises which have vaguely hollow metallic tones.
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DM Charles Evans |
Opponent's Initiative:
Suddenly surrounded by several gnomes, one of them making strange noises, and with a much larger 'gnome' a short distance away bellowing loudly, the 'beetle' in B3 which attacked Bronx last turn seems confused and perhaps even a little intimidated.
It lashes out at random: (-2 penalty for natural attack in current unusual confined space totalled into roll)(d20+3=23) Critical hit threat!
Critical confirmation roll. (1d20+3=16) (flat-footed, no dex. bonus to AC)
50% miss-chance. (1d100=22)
The 'beetle' attempts to bite something apparently hovering in the air, several feet above Seebo's head, and misses by maybe only inches, if what sounds like the string of curses it provokes from that spot is anything to go by.
Then the 'beetle' drops prone, and accompanied by a flash of green light neatly slides through the shadowy space between an armchair and the floor into some other terrible dimension and out of the common room for now.
Skill checks:
Hide check, invisible creature. (1d20+28=37)
Move silently check, invisible creature. (1d20+8=10)
Bronx:
Any character that has the ability to suceed in a DC 37 spot check against a fey:
Any character that makes a DC 12 Listen check against a fey (+2 circumstance modifier factored in to increase difficulty owing to extraneous distractions such as a bard singing, and sounds coming from the hall):
Davkul:
Everyone else's attention seems to be focused on the action going on over by the fireplace. If you make a Spot check with DC 10:
The creature which may or may not be currently invisibly lurking in the air in this room (treat as a fey, for the purpose of any bonuses/penalties) is sufficiently clear of the floor at present for no penalties for fighting in confined spaces to apply against it. If combat with it becomes an issue, the usual -1 penalty to any attacks 'from lower grund' against it from creatures standing on the floor will however apply, as will (unless it is somehow made visible) the usual 50% miss chance. Owing to their short stature, regular sized gnomes (without reach weapons) may be required to scramble up and balance on the armrests/backs of armchairs (DC 10 Balance checks required combined with move action) to gain sufficient height to make melee attacks against the creature in question, or engage in other acrobatic efforts such as a DC 8 Jump check for a standing jump.
And that's Round 3 up, as before in any order of characters.
Nim: You will need to make new rolls if you decide to attack anything this turn, given that your prevous opponent has just beetled off. (Sorry: Couldn't resist the chance for that bad joke!)
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Bronx Madcap |
![Redcap](http://cdn.paizo.com/image/avatar/B2_Red-cap.jpg)
Listen Check:
1d20+3+2=18
Bluff Check:
1d20=14
"Well WE scared that one off, well done fellows."
For all non-fey, Sense Motive = 14. For fey, Sense Motive = 16
Bronx then swings down at the bug at his feet.
Attack Roll:
1d20+4=11
Damage Roll:
1d4+3=7
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DM Charles Evans |
Sense motive check. Unseen Creature.(1d20+6=11) Failed.
Bronx:
You get a solid blow in on the creature at your feet, smashing it up badly. It's virtually finished, twitching occasionally in what you take to be its death throes. You succeed in splattering large quantities of some sort of greenish ooze (which you take to be its vital fluids) over your weapon, yourself, and the furnishings in your vicinity.
Nim:
Your attempts to shove your way through the gnomes and halflings into the hall meet with no success. You are stuck in the crowd in A2, trying to keep your dagger in the air, and out of the way of hurting any of your smaller, fellow gnomes. (I'm guessing that concern about the risk of trampling them under foot or otherwise hurting them held Nim back in his efforts to get through.)
Seebo:
You stand there in B2, wand out and shield readied.
Davkul:
You are currently standing in B1 with an unconcious, (but otherwise minimally damaged) 'beetle' which your spell knocked out a couple of rounds ago lying at your feet, and with your quarterstaff in hand. Your familiar is (you hope) somewhere out there in the night air, winging its way to come and meet you. You have not acted yet this round.
Donnie:
You are currently standing next to the fire [in C3] having commenced to sing last round, with the aim of inspiring courage amongst those friends and allies who are fighting within earshot. You have yet to act this round.
The potted aspidistra into whose depths a gnome inexplicably vanished is still sitting on the carpet in E2, and the 'beetle' which Nim stabbed is lying on the floor in D3.
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Donnie "Nine Lives" Everstrum |
![Wizard](http://cdn.paizo.com/image/avatar/varisian_wizard.jpg)
Continuing with his song, Donnie draws his Longsword and makes a swipe at the creature closest to him.
"Die fell thing!"
drawing sword and attacking the big beetle in B3 attack and damage (1d20=18, 1d6-1=5)
EDIT: oops i forgot to add my own bardic music buff so that would be 19 to hit and 6 dam... sorry bout that
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DM Charles Evans |
Donnie:
The message boards seem to be currently playing up from where I'm posting, and I'm unclear if you've posted or posted then deleted it. The big 'beetle' in B3 'vanished' during the previous round, having apparently exited by crawling away into another dimension (in the odd manner that these creatures seem capable of coming and going); Nim stabbed a small one which is currently out of action and dying in D3, Bronx has pretty much finished off the small one in A3, but Davkul might appreciate a hand with finishing off the one he knocked out with his spell a couple of rounds ago in B1, in case it wakes up again! He has so far tried to coup-de-grace it once (with a quarterstaff) and scored only minimal damage. There may be an invisible creature of some description somewhere in the room (unknown whether it is of hostile intent or not) last heard of hovering above Seebo's head, and Nim is currently trying to get out into the hall as he believes that there may be more fighting going on out there. Of course that isn't to say that other things might not pop up in here....
EDIT:
Your post has now turned up and indicates that you are attacking the big 'beetle' in B3; unless you wish to edit or post to adjust your action I may have to take you at this.
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Davkul Gladdenstone |
![Lord-Mayor Haldmeer Grobaras](http://cdn.paizo.com/image/avatar/pathfinder_heads_final1.jpg)
Spot Check: Listen Check: (1d20+1=20, 1d20+3=17)
Davkul fires off his second Color Spray(DC16) into the air above Seebo's head
"There's an invisible one in here and another bug coming under this cabinet here folks" Davkul all but shouts. "Can someone help me finish off this one before it wakes up!"
EDIT: Sorry.. seem to have had trouble posting the last day or so
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Donnie "Nine Lives" Everstrum |
![Wizard](http://cdn.paizo.com/image/avatar/varisian_wizard.jpg)
i think i am am having a similar problem where a rather lengthy post made by you (which included the info on B3 beetle leaving) was not showing on my screen untill now... it has been to long for me to edit my post but if you would allow, this is what i would like to do instead
"Thought I heard something for a minute there..."
"...nope nevermind"
Seeing Davkul doing his very best to kill the beetle thing Donnie decides to help.
"Us Gnome better stick together, never could trust a big folk... or in this case a big beetle thingy"
5 foot step into C2 draw sword and make an attack at beetle in B1 attck/damn on beetle in B1 (1d20 1=11, 1d6=4)
i stopped singing so the buffs now last for 5 rounds
Also this time i remembered my own +1 attack/damage
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DM Charles Evans |
Will save, unseen creature. (1d20+4=18)
The spread of darkly shimmering colours that Davkul fires into the air above Seebo's head has little immediate apparent effect.
In the meantime, with a deft thrust of his long-sword, Donnie deals sufficient damage to the 'beetle' that Davkul had taken down earlier in B1 to ensure that it's not likely to be waking up again anytime soon in the absence of any healing ministrations.
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NIM |
![Hrokon](http://cdn.paizo.com/image/avatar/06-majestrixs-4.jpg)
Nim will try to come back into the room, he will 5 ft step from A2 to B2
dex check d20+2 =20
he then attacks the invisible thingy, with his glaive? can he do this because he is attacking into the air? (he will also rage!)i am listing his bonus to hit as +10 (1 bab, 7str, 1,masterwork,1,singing)
please take off any minuses as you see fit
d20+10= 28
assuming he hits:
miss chance d100=64 a hit
Damage 1d10+11=14
if nim cant attack with his glaive then his damage with a dagger is d4+8=9
pleased note that his chance of hitting with a dagger is 1 less then the glaive
this is so complicated!! for just one attack it has taken me 25 minutes!! cant we just use the honour system for dice rolls please!!)
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Seebo Murnig |
![Adventurer](http://cdn.paizo.com/image/avatar/34_Adventurer.jpg)
Quickly looking around Seebo does a heal check
1d20+4=13
to see if anyone needs healing from his wand.
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DM Charles Evans |
NPCs' Initiative:
The group of halflings and gnomes in A2 that Nim had gotten caught up in, trying to push through into the hall, surge forward and out into the hall, where Nim manages to dextrously extract himself from the throng and avoid being swept out of the front door into the chill air of a Deadsnows winter night. Strange whacking noises are still drifting from the hall into the common-room, accompanied by occasional loud comments such as 'Take that, ya varmint.' which sound like they are being made by Mrs. Prestwick.
Nim:
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DM Charles Evans |
Opponents' Initiative:
"So you think you're a mage then, gnome?", a voice snarls in common from out of the air above Seebo's head.
Davkul:
Skills checks:
Hide check, unseen creature. (1d20+28=45)
Move Silently check, unseen creature. (1d20+8=20)
Light flashes from under a cabinet placed up against the wall between the two curtained windows in C1 and a swarm of diminutive beetles come pouring out from between the cabinet's legs. There is a nasty chemical hissing sound that comes from them, and the carpet smokes beneath them as they advance. They crackle and flash with green light.
Any character that has the ability to suceed in a DC 45 spot check against a fey:
Any character that makes a DC 21 Listen check against a fey (+1 circumstance modifier factored in to increase difficulty owing to the minor distraction of continuing sounds coming from the hall):
Nim:
One of the beetles manages to bite Nim surprisingly fiercely for something so small for 6 hp damage total. (None of the 5 foot squares in the hall H1, H2, H3, or H4 count as being confined by the way.)
And with that round 3 ends.
Start of Round 4, Situation summary:
Hall:
Nim is standing just inside the entrance to the hall from the common room. He appears to be involved in some sort of fight with further of the small 'beetles', and has just been bitten by one. Nim is in H2 of the description of the hall that Nim has been given.
Nim:
Common room:
Davkul is standing next to one of the windows (curtains drawn) in B1. Davkul put his quarterstaff aside to cast a spell last round. It is currently propped up against an armchair in the same square as him. There is one of the small 'beetles' looking like it's not going to be getting up again in a hurry, (which Donnie hit last round) at Davkul's feet.
Donnie is standing with his longsword drawn in C2.
Seebo is standing with his shield out and wand ready in B2.
There is a dying small 'beetle' oozing out in D3.
There is a swarm of diminutive beetles which are causing the carpet to smoke underneath them, accompanied by a sort of chemical sizzling noise in C1.
There may or may not be an unseen creature somewhere in the room.
The potted aspidistra into which the gnome disappeared still hasn't moved from E2.
For everyone except Nim:
Nim and the rest of the PCs are now in two different rooms. If a PC moves into either A1 or A3 in the common room for any reason, or carries out any actions there, please spoiler the text, and indicate in the line before it that it is for everyone apart from Nim to read. If Nim indicates that he has moved from his current location in the hall, then unless it is back into the common room, would all players posting their character's actions [i]after/[i] Nim spoiler their entire posts off for the duration of the current combat, until the PCs are all back together. If you wish to move from your current location in the hall, Nim, to anywhere other than back into the common room then indicate so, and then please spoiler any text that follows, for the duration of the current encounter.
It is now round 4: Please post your actions in any order of characters. REMEMBER THE EFFECTS OF DONNIE'S BARDIC MUSIC (INSPIRE COURAGE, +1) ARE STILL IN EFFECT. All known doorways, except for one that Nim can see at the far end of the hall, are considered open and passage through them unimpeded.
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DM Charles Evans |
Would all players please check that they have their character's BAB and AC (normal, flat-footed, and touch) listed on the profiles of their alias.
EDIT:
I accidentally made a double-post earlier today on this thread; one under the name 'Charles Evans 25', and one virtually the same under the name of 'DM Charles Evans'. Please ignore the 'Charles Evans 25' one if it is still there; I have emailed the Paizo Webmaster in the hope that he can generously remove it.
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Davkul Gladdenstone |
![Lord-Mayor Haldmeer Grobaras](http://cdn.paizo.com/image/avatar/pathfinder_heads_final1.jpg)
DM Charles Evans
Will Save: (1d20+3=16)
Davkul punches through the compulsion with a snarl.
Listen Check: (1d20+3=7)
Davkul strains to hear where the flying menace moves to, but fails.
Combat
Snatching up his staff again, Davkul swings at the swarm of beetles, then steps away from them to A1.
Attack Roll: (1d20=11, 2d4-2=2)
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DM Charles Evans |
DM Charles Evans
** spoiler omitted **
Combat
** spoiler omitted **
Thank-you Davkul.
Davkul prods at the swarm of little beetle things, but with little effect.Davkul disappear's from Nim's arc of sight.
For all players except Nim:
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DM Charles Evans |
Bronx and Donnie:
If either of you makes a DC 6 Knowledge (nature) check, then:
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Bronx Madcap |
![Redcap](http://cdn.paizo.com/image/avatar/B2_Red-cap.jpg)
Bronx and Donnie:
If either of you makes a DC 6 Knowledge (nature) check, then:** spoiler omitted **
Knowledge (Nature):
1d20+5=10Charles:
I'll wait on your response before I state my actions for the round.
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DM Charles Evans |
DM Charles Evans wrote:Bronx and Donnie:
If either of you makes a DC 6 Knowledge (nature) check, then:** spoiler omitted **
Knowledge (Nature):
1d20+5=10Charles:
** spoiler omitted **I'll wait on your response before I state my actions for the round.
Bronx:
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Bronx Madcap |
![Redcap](http://cdn.paizo.com/image/avatar/B2_Red-cap.jpg)
Listen:
1d20+3+2=21
"Get fire to burn those bugs. Watch out the fairy went over by the fireplace!"
Bronx moves over to the fire place (C3) and reachs in and grabs a burning brand (from the end not on fire) if there are any, keeping hold of his walking stick in his offhand. He looks around nervously as if expecting to be attacked.
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Donnie "Nine Lives" Everstrum |
![Wizard](http://cdn.paizo.com/image/avatar/varisian_wizard.jpg)
Any character that makes a DC 21 Listen check against a fey (+1 circumstance modifier factored in to increase difficulty owing to the minor distraction of continuing sounds coming from the hall:
" I could swear there is something making an odd noise..."
Listen (1d20 4=9)"...If only i could hear properly over this din. Maybe i can figure out what these things are..."
Knowledge nature (1d20 3=7)
"Hmm i knew i'd seen them before"
Donnie shouting out to all who can hear (spoilered because i dont know if nim is in hearing range)
"More of these devilish Beetles are coming, watch out for that ooze there leaving behind, its acid... also there to many to attack one by one lets try and blow them all up at once!!"
Donnies action for round 4 will be posted shortly this is all i have time for i'm just on my way out
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DM Charles Evans |
Given that Donnie is shouting loudly, Nim may look at that previous spoiler if he so desires, although he has his own distractions in the hall at present. Any character standing in A2 of the common-room will be adjacent to Nim (unless Nim moves) although thanks to Nim, and that the door looks out across the hall, will not be able to see much of that area.
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NIM |
![Hrokon](http://cdn.paizo.com/image/avatar/06-majestrixs-4.jpg)
Nim draws another dagger (so he has two!) he rages and he attacks the Bug in H3
if it is ok i will simply take minium damge for my attacks unless i state otherwise
1d20+9=23
9 damage
if it dies i will 5ft step into H3 (which should give my an aoo agianst the other bug in m3 if it attacks, is that right?)
nim yells "MORE BUG THINGS OUTSIDE"
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DM Charles Evans |
Nim kills another 'beetle' thing, then moves out of sight of everyone in the common room along the hall in the opposite direction to the front door.
Would all characters still remaining in the common room yet to act please spoiler text of any actions except for comments made 'out loud', and either label such spoilers along the lines of 'for everyone else in the common room' (for general reading) or 'for the DM'.
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Bronx Madcap |
![Redcap](http://cdn.paizo.com/image/avatar/B2_Red-cap.jpg)
Nim kills another 'beetle' thing, then moves out of sight of everyone in the common room along the hall in the opposite direction to the front door.
Would all characters still remaining in the common room yet to act please spoiler text of any actions except for comments made 'out loud', and either label such spoilers along the lines of 'for everyone else in the common room' (for general reading) or 'for the DM'.
I think everyone has acted this round, though Seebo might need to make an attack roll with the oil lamp.
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DM Charles Evans |
Bronx:
I am still waiting for Donnie's action, and for Seebo to make his attack.
Seebo:
If you want to do that you will have to first move to a square on the edge of the room (where the oil lamps are), take a move action to pick one up, and then either: 1) Throw it as if it were a splash weapon (including the usual rules for 'scatter' if you miss and a 50% chance of it failing to spread a pool of burning oil where ever it lands (but just going out), since the lamps are not designed to be used as weapons).
Or 2) Empty it into your own square or an adjacent one which will guarantee it catches fire.
If you try to target the swarm (currently in C1) with a lamp as a thrown weapon (dex. bonus applies to attack roll & bardic song), you will need to make a ranged touch attack against AC 17 (or 21 if you throw from more than 5ft away, owing to 'cover' from furniture).
There is no need for an attack roll if you are simply emptying it into your own or an adjacent square.
If it stays burning, it will deal 1d3 fire damage on a direct hit (or if poured) with an additional point to the swarm on a damage result of either '2' or '3'. Splash damage, to anything in the vicinity from a thrown attack will be 1 point of fire.
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DM Charles Evans |
Clarification:
The mix-up I made over the double-post yesterday has now (thanks to the Webmaster) been just about untangled. However the details of illumination in the Hall area got lost in the reshuffle. The hall is illuminated by the bright light shining from the magical lanterns hanging along it.
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DM Charles Evans |
Seebo, Donnie, Davkul, & Bronx
Edit:
Donnie. I don't know if the message-boards ate one of your earlier posts, but at the moment I'm waiting for you to post, before I finish this round.
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DM Charles Evans |
Seebo, Donnie, Davkul, & Bronx:
I will try to get the remaining NPC & opponent initiative posts for this round up tonight.
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DM Charles Evans |
NPCs’ Initiative:
Nim:
Drifting through the door leading to the street outside, you can hear fewer sounds of fright, and more that seem to indicate that some of the gnomes and halflings who fled out there may be starting to gather their courage and to fight back.
Seebo, Donnie, Davkul & Bronx:
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DM Charles Evans |
Opponent’s Initiative:
Davkul:
Seebo, Donnie, Davkul, & Bronx:
Nim:
It is apparent to everyone in both the hall and common room that the clicking and chittering of the strange ‘beetle’ things has suddenly ceased, and only the confused sounds of gnomes and halflings coming from outside and the hard breathing of those who have been fighting within can be heard. Then, there comes a moment of a horrible, maddening, shrilling wind sounding outside, which makes those who hear it strongly want to clap their hands over their ears to blot it out, as it cuts through and silences everything else; and then as suddenly as it rose, it falls, and there follows nothing but dead quiet.
Round 5:
(common room)Seebo, Donnie, Davkul, & Bronx:
(hall)Nim:
Donnie’s ability to inspire courage is still in effect. The immediate fighting seems to be over, but I would still like brief initial actions/reactions (in any order) from each of the PCs (spoilered as appropriate) before I proceed further.
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Bronx Madcap |
![Redcap](http://cdn.paizo.com/image/avatar/B2_Red-cap.jpg)
"Hmm, I guess they didn't like the smell of that oil. Good thinking to pour it out and scare them." Bronx seems oblivious to what Seebo was really trying to do. "Now it looks like we got a plant to deal with."
Bronx moves to D2 and stabs the plant with the buring brand. "Spit him out beasty!"
Attack roll on plant (it if matters):
1d20+4-4=17
Damage (1d2+3 and 1 point fire):
1d2+3,1=[2, 3], 1
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Davkul Gladdenstone |
![Lord-Mayor Haldmeer Grobaras](http://cdn.paizo.com/image/avatar/pathfinder_heads_final1.jpg)
DM Charles Evans:
I will be playing this as the connection to the shadowweave is felt through my pendant.
(common room)Seebo, Donnie & Bronx:
Davkul staggers against a chair momentarily, his hand clutching at his chest, before he steadies himdelf.
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NIM |
![Hrokon](http://cdn.paizo.com/image/avatar/06-majestrixs-4.jpg)
Im a bit confused! i killed the beetle in h3 and then moved into the square, is it the beetle from m3 attacking me? do i get an attack of opportunity before it attacks? if it hits me for 6 then i will be on 0hp!!
Nim cries "BRUTHER I AM HURT"
oops i forgot to say what i was going to do, nim ends his rage and walks back into to room where his brother is and then says...
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DM Charles Evans |
Nim:
You are correct on the count that the 'beetle' that attacked was the one in M3, not one that you had alread dispatched in H3, sorry! It was rather a long post that I constructed on Word, away from the messageboards, and I think my concentration must have lapsed for a couple of moments. Since it had not moved, except for the '5-foot step' to exit after it attacked you, it would not have provoked an attack of opportunity this time.
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DM Charles Evans |
Bronx batters away at the plant inflicting grievous damage and burns on many of the leaves, but gaining little result in terms of any obvious reaction from the plant or finding traces of the vanished gnome. Whilst he is at it, he notices that the surface of the soil seems very little disturbed (apart from the rocking back and forth of it, as he strikes it). Besides the fact that there would scarcely be room for a gnome child in that pot, along with the soil and root base of the aspidistra, Bronx is left with a lingering feeling that he might have heard that voice which cursed in Sylvan and sneered at Davkul somewhere before... The trickster with the violin whose fun he ruined, perhaps, or another fey?