Broken Moon PbP (Inactive)

Game Master James Martin

Map Link to Google Slides!


401 to 450 of 1,311 << first < prev | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | next > last >>

Female Dhampir HP (68/68)
Stats:
AC/Touch/Flat 22/16/16 | CMD 28 | Fort/Ref/Will +9/+11/+4 | Init +6
Skills:
Acrobatics 15, Climb 8, Escape Artist 9, Handle Animal 5, Intimidate 11, Kn(Engineering/Local) , Perception 12, Ride 8, Sense Motive 7, Stealth 6, Swim 8
Brawler (Steel Breaker) 8

Risbeth grins and her eyes glitter in the diffuse light of the clearing. "There is a time for peace, and a time for blood... Tonight is a time of blood..." She agrees, showing rather prominent canines of her own. "We would be honored to run with your pack this night, and spill the blood of the guilty, those who would foment chaos for their own glory." She rears her head back and lets out a respectable howl of her own, an offer to assist in the hunt, and a request to join, all in one.

Seriously considering getting that feat that lets Dhampir drink blood to heal


Human (Taldan) Scholar 9 |
Powers and Ressources:
Aura of Prescience: 2/9 rnds ; Reveal Weakness: 2/10 ; Pearl of Power (2nd): 1/1 ; Pearl of Power (3rd): 1/1
HP: 78/78 | AC: 12 | T: 12 | FF: 10 | CMD: 16 | Fort: +8 | Ref: +7 | Will: +8 (+3 on all saves vs spells and SLAs) | Init: +11 | Perc: +0 | Sense Motive: +0 | Speed: 30 ft.
Spells and Rod:
0 - 4 ; 1st - 4/6+1 ; 2nd - 6/6+1 ; 3rd - 3/5+1 ; 4th - 2/3+1 ; 5th - 2/2+1 ; Piercing 3/3

Here we are, the prof is leveled up. :)

The morning after, when everyone is ready to go, Augustus will first take 10 minutes to conjure six large, quasi-real, horselike creature. These phantom steeds have a black head and body, gray mane and tail, and smoke-colored, insubstantial hooves that make no sound. It has what seems to be a saddle, bit, and bridle.

Pretty happy of his prowess, the prof steps back and turns towards the party. "Pretty interesting, isn't it?" he says with a shy smile.

Phantom steed, communal. Will last 8 hours.


Bonekeep Slides

As you get your things together the next morning, Duristan comes out, dressed for a hunt. "I understand you're heading to the Stairs of the Moon. I know where it is, I could guide you."


Female Dhampir HP (68/68)
Stats:
AC/Touch/Flat 22/16/16 | CMD 28 | Fort/Ref/Will +9/+11/+4 | Init +6
Skills:
Acrobatics 15, Climb 8, Escape Artist 9, Handle Animal 5, Intimidate 11, Kn(Engineering/Local) , Perception 12, Ride 8, Sense Motive 7, Stealth 6, Swim 8
Brawler (Steel Breaker) 8

We seriously waited until the next day? I thought the 'stairs to the moon' and werewolves would mean we needed to go in, you know, moonlight?


Bonekeep Slides

It's up to you guys.


Female Dhampir HP (68/68)
Stats:
AC/Touch/Flat 22/16/16 | CMD 28 | Fort/Ref/Will +9/+11/+4 | Init +6
Skills:
Acrobatics 15, Climb 8, Escape Artist 9, Handle Animal 5, Intimidate 11, Kn(Engineering/Local) , Perception 12, Ride 8, Sense Motive 7, Stealth 6, Swim 8
Brawler (Steel Breaker) 8

Risbeth would go with them immediately if they were leaving immediately.


Male Aasimar Cleric 11 | AC 24 T 14 FF 22| HP 78/80 | F +11 R +7 W +14 | Init +2 | Perc +7

I imagined we were moving immediately as well.


Human (Taldan) Scholar 9 |
Powers and Ressources:
Aura of Prescience: 2/9 rnds ; Reveal Weakness: 2/10 ; Pearl of Power (2nd): 1/1 ; Pearl of Power (3rd): 1/1
HP: 78/78 | AC: 12 | T: 12 | FF: 10 | CMD: 16 | Fort: +8 | Ref: +7 | Will: +8 (+3 on all saves vs spells and SLAs) | Init: +11 | Perc: +0 | Sense Motive: +0 | Speed: 30 ft.
Spells and Rod:
0 - 4 ; 1st - 4/6+1 ; 2nd - 6/6+1 ; 3rd - 3/5+1 ; 4th - 2/3+1 ; 5th - 2/2+1 ; Piercing 3/3

Oh... But... I need my spells xD


Bonekeep Slides

Leaving immediately, then?

Having no good directions, you follow the howling dash of the wolves into the woods. The Stairs of the Moon lie only a few hours from Ascanor Lodge. The temple is essentially two buildings in one—a wedge-shaped, f lat-roofed, trapezoidal edifice attached to an immense tower of stacked f lat stones rising to a dizzying height. Also constructed from large stones, the wedge shaped building stands about 25 feet tall, though it contains only a single story. A series of arches in the north wall permits access to the interior of the building’s ground floor, while a pair of ascending ramps carved into stairs climbs to meet the spiraling stair that wraps around the tower. Along the south wall of the temple, the first ramp climbs from the forest f loor in a straight path until it reaches the roof of the low building at its western end, 25 feet above the ground. Along its north wall, the opposing ramp doubles back, climbing another 25 feet to connect with the tower and join the staircase spiraling around it. The tower forms a tapering column of solid rock that rises nearly 150 feet above the forest floor, capped with an open-air observatory at the top. At one time, the tower’s apex stood above the trees, but over the passing years the trees have surpassed its height, hiding the temple from view.

At some point the wolves outpaced you and you're not entirely sure where they went, though you can hear movement from inside.


Female Dhampir HP (68/68)
Stats:
AC/Touch/Flat 22/16/16 | CMD 28 | Fort/Ref/Will +9/+11/+4 | Init +6
Skills:
Acrobatics 15, Climb 8, Escape Artist 9, Handle Animal 5, Intimidate 11, Kn(Engineering/Local) , Perception 12, Ride 8, Sense Motive 7, Stealth 6, Swim 8
Brawler (Steel Breaker) 8

If we wait until tomorrow, the wolves will have fought without us and worked it out themselves. We could be walking into a situation where the 'bad wolf' won and we are outnumbered by werewolves 5 to 1 instead of walking into a situation where it's 25 to 20 instead, going in with 'ally wolves'.

"Well well, let's all be careful..." Risbeth says, looking around, letting her honed eyes look into shadowy corners and crevices.

Done with the leveling, will update avatar tonight

Perception: 1d20 + 11 ⇒ (2) + 11 = 13


male Human
Stats:
hp 72/72 AC 17|T 11 |FF 16, F +4|R +7W +6, Init +3, Per +26
Investigator (Empiricist)2;Occultist 2 [Spoiler=Extracts[/spoiler]

Looking around Caesare checks also for any.. surprises.
Perc: 1d20 + 1d6 + 25 ⇒ (18) + (6) + 25 = 49


Male Aasimar Cleric 11 | AC 24 T 14 FF 22| HP 78/80 | F +11 R +7 W +14 | Init +2 | Perc +7

"There may be creatures other than wolves here as well, like we faced in the lodge. They may come from any direction. Let's move in."

Perception: 1d20 + 5 ⇒ (15) + 5 = 20


Human (Taldan) Scholar 9 |
Powers and Ressources:
Aura of Prescience: 2/9 rnds ; Reveal Weakness: 2/10 ; Pearl of Power (2nd): 1/1 ; Pearl of Power (3rd): 1/1
HP: 78/78 | AC: 12 | T: 12 | FF: 10 | CMD: 16 | Fort: +8 | Ref: +7 | Will: +8 (+3 on all saves vs spells and SLAs) | Init: +11 | Perc: +0 | Sense Motive: +0 | Speed: 30 ft.
Spells and Rod:
0 - 4 ; 1st - 4/6+1 ; 2nd - 6/6+1 ; 3rd - 3/5+1 ; 4th - 2/3+1 ; 5th - 2/2+1 ; Piercing 3/3

Alright. I didn't understand it that way.

"Let's go, then!" says the prof.

Perception (aid): 1d20 ⇒ 4


Bonekeep Slides

Hearing noises above, you head up the stairs. The archways open into a cavernous, pillar-lined amphitheater of crumbling stone with high ceilings and a rough dirt floor strewn with bones. The skeletons of deer and other larger game animals hang from several of the columns, all of which are painted with crude symbols and marred with scratch marks. The southern portion of the room contains an elevated dais, connected to the earthen floor of the amphitheater by short stairs on either side. To the rear of the dais, an open archway leads deeper into the ruins.

Crouching over the bones is a ghostly pale form, the vilkacis. It turns its eyes to you and there is a cascade of emotions there: pain, anger, hurt, despair, rage. But it does not immediately attack you.


Female Dhampir HP (68/68)
Stats:
AC/Touch/Flat 22/16/16 | CMD 28 | Fort/Ref/Will +9/+11/+4 | Init +6
Skills:
Acrobatics 15, Climb 8, Escape Artist 9, Handle Animal 5, Intimidate 11, Kn(Engineering/Local) , Perception 12, Ride 8, Sense Motive 7, Stealth 6, Swim 8
Brawler (Steel Breaker) 8

Seeing that it sees them, and doesn't attack, Risbeth takes a half-step forward, and bows.

Wolf:

"Your spirit is troubled, forced to stay on the mortal plain after it's death, and directed by a human who is without honor, wolf. Tell me of your death, so that we may attempt to put it right and return your spirit to it's natural path."


Male Aasimar Cleric 11 | AC 24 T 14 FF 22| HP 78/80 | F +11 R +7 W +14 | Init +2 | Perc +7

"If it's bones are here we may be able to put it to rest. Otherwise we'll have to put it down."


Bonekeep Slides

Wolf:
"1,500 years my spirit has rested here, mortal. Long days and nights. This unworthy cur is but the newest of unworthy curs. So long ago did I walk the mortal realm that I remember but little of what my life contained. My bearer is distracted, or else I would be compelled to tear you limb from limb. Destroy the talisman that binds me, mortal and let my soul fly free. Now go. Your passage is not yet known."


Human (Taldan) Scholar 9 |
Powers and Ressources:
Aura of Prescience: 2/9 rnds ; Reveal Weakness: 2/10 ; Pearl of Power (2nd): 1/1 ; Pearl of Power (3rd): 1/1
HP: 78/78 | AC: 12 | T: 12 | FF: 10 | CMD: 16 | Fort: +8 | Ref: +7 | Will: +8 (+3 on all saves vs spells and SLAs) | Init: +11 | Perc: +0 | Sense Motive: +0 | Speed: 30 ft.
Spells and Rod:
0 - 4 ; 1st - 4/6+1 ; 2nd - 6/6+1 ; 3rd - 3/5+1 ; 4th - 2/3+1 ; 5th - 2/2+1 ; Piercing 3/3

"What did he say? He growls like he wants to kill us..." says the prof, cowering.


Female Dhampir HP (68/68)
Stats:
AC/Touch/Flat 22/16/16 | CMD 28 | Fort/Ref/Will +9/+11/+4 | Init +6
Skills:
Acrobatics 15, Climb 8, Escape Artist 9, Handle Animal 5, Intimidate 11, Kn(Engineering/Local) , Perception 12, Ride 8, Sense Motive 7, Stealth 6, Swim 8
Brawler (Steel Breaker) 8

Sorry, I'm at 34 hours for the week, as of right now, and it's barely thursday

Risbeth bows and then hitches her head sideways. She makes a sushing sound at the Professor. "He said shut the hell up and sneak past before the mangy diseased thing that has his talisman realizes we are here and compells him to rip us limb from limb. If we smash the talisman, it will be freed and it's spirit can flee this world." She whispers to the group, giving a lopsided grin. Then she moves stealthfully as possible past the creature, giving it a wide berth for now.

SenseMotive: 1d20 + 7 ⇒ (1) + 7 = 8 Yep, it's telling the truth, derp


Male Aasimar Cleric 11 | AC 24 T 14 FF 22| HP 78/80 | F +11 R +7 W +14 | Init +2 | Perc +7

"Let's go then. We don't have to kill it to lay it to rest and we can take care of any other problems we run into."


Human (Taldan) Scholar 9 |
Powers and Ressources:
Aura of Prescience: 2/9 rnds ; Reveal Weakness: 2/10 ; Pearl of Power (2nd): 1/1 ; Pearl of Power (3rd): 1/1
HP: 78/78 | AC: 12 | T: 12 | FF: 10 | CMD: 16 | Fort: +8 | Ref: +7 | Will: +8 (+3 on all saves vs spells and SLAs) | Init: +11 | Perc: +0 | Sense Motive: +0 | Speed: 30 ft.
Spells and Rod:
0 - 4 ; 1st - 4/6+1 ; 2nd - 6/6+1 ; 3rd - 3/5+1 ; 4th - 2/3+1 ; 5th - 2/2+1 ; Piercing 3/3

No probs. I just had three unexpected days with no wifi. I found some at some friend's place but I don't know when it'll be fixed, though.

"Oh uh. Very good, then." says Augustus, rather confused by the turn of events.


Bonekeep Slides

I had a local Con this weekend. I feel your pain.

You move onward, before the spirit can change its mind. Down a short hallway you can see two doors, one on either side.

On the left: The small iron portcullis that once blocked the entrance to
this room has been bent to the side, allowing access to what lies beyond. The chamber might once have been some sort of private quarters, though no furnishings remain. Dirt and dust across lie tracked across the floor, and the pungent stench of rot ebbs from the room.

On the right: This room may once have served as some sort of private quarters. Only a few pieces of rusted metal furniture remain, the rest having long rotted away. The dirt has been swept clear from most of the floor, exposing the flagstones beneath.


Female Dhampir HP (68/68)
Stats:
AC/Touch/Flat 22/16/16 | CMD 28 | Fort/Ref/Will +9/+11/+4 | Init +6
Skills:
Acrobatics 15, Climb 8, Escape Artist 9, Handle Animal 5, Intimidate 11, Kn(Engineering/Local) , Perception 12, Ride 8, Sense Motive 7, Stealth 6, Swim 8
Brawler (Steel Breaker) 8

Risbeth places a finger to her lips, and looks in both doors. Seeing that the room on the right has been used recently, while the one on the left seems to have something rotting in it, she looks at the others. "Rot may be the body of the missing were, or her heart. Clean room more likely to have our wayward human." She whispers softly. "I'm quieter, I suggest we deal with the human first..." She raises an eyebrow, ready to step into the well used room first.


Bonekeep Slides

Perception check, please!


Female Dhampir HP (68/68)
Stats:
AC/Touch/Flat 22/16/16 | CMD 28 | Fort/Ref/Will +9/+11/+4 | Init +6
Skills:
Acrobatics 15, Climb 8, Escape Artist 9, Handle Animal 5, Intimidate 11, Kn(Engineering/Local) , Perception 12, Ride 8, Sense Motive 7, Stealth 6, Swim 8
Brawler (Steel Breaker) 8

Perception: 1d20 + 11 ⇒ (18) + 11 = 29
Stealth: 1d20 + 6 ⇒ (12) + 6 = 18


male Human
Stats:
hp 72/72 AC 17|T 11 |FF 16, F +4|R +7W +6, Init +3, Per +26
Investigator (Empiricist)2;Occultist 2 [Spoiler=Extracts[/spoiler]

Taking care of his surroundings Caesare moves deftly forward.
Perc: 1d20 + 1d6 + 17 ⇒ (11) + (3) + 17 = 31


Bonekeep Slides

Just as Caesare is about to step into the room he suddenly freezes. Looking down he sees an arcane symbol etched into the floor, a symbol of pain! However, looking over his shoulder, Risbeth notices several of the stones in the NE corner of the room look out of place, as if they could be depressed. Perhaps a secret door?


Female Dhampir HP (68/68)
Stats:
AC/Touch/Flat 22/16/16 | CMD 28 | Fort/Ref/Will +9/+11/+4 | Init +6
Skills:
Acrobatics 15, Climb 8, Escape Artist 9, Handle Animal 5, Intimidate 11, Kn(Engineering/Local) , Perception 12, Ride 8, Sense Motive 7, Stealth 6, Swim 8
Brawler (Steel Breaker) 8

Risbeth will tape Caesare on the shoulder, and nod at the stones, before moving over to them and carefully depressing them.

My assumption from your description is we can get to the secret door without stepping on the symbol.


Bonekeep Slides

The symbol will activate if anyone enters the room. Caesare or the Prof can tell you.


Female Dhampir HP (68/68)
Stats:
AC/Touch/Flat 22/16/16 | CMD 28 | Fort/Ref/Will +9/+11/+4 | Init +6
Skills:
Acrobatics 15, Climb 8, Escape Artist 9, Handle Animal 5, Intimidate 11, Kn(Engineering/Local) , Perception 12, Ride 8, Sense Motive 7, Stealth 6, Swim 8
Brawler (Steel Breaker) 8

I see...

Risbeth looks at the symbol, and then at the Professor and Caesare. "Is it safe to enter the room? If not, does the symbol have to be in one piece to work?" She whispers...


Human (Taldan) Scholar 9 |
Powers and Ressources:
Aura of Prescience: 2/9 rnds ; Reveal Weakness: 2/10 ; Pearl of Power (2nd): 1/1 ; Pearl of Power (3rd): 1/1
HP: 78/78 | AC: 12 | T: 12 | FF: 10 | CMD: 16 | Fort: +8 | Ref: +7 | Will: +8 (+3 on all saves vs spells and SLAs) | Init: +11 | Perc: +0 | Sense Motive: +0 | Speed: 30 ft.
Spells and Rod:
0 - 4 ; 1st - 4/6+1 ; 2nd - 6/6+1 ; 3rd - 3/5+1 ; 4th - 2/3+1 ; 5th - 2/2+1 ; Piercing 3/3

Looking at the symbol he didn't see earlier, the prof wonders if he knows anything about it.

Knowledge (arcana): 1d20 + 19 ⇒ (19) + 19 = 38

"Yes, yes. Indeed! Don't enter the room, my dear. It will activate the moment you step inside!"


Female Dhampir HP (68/68)
Stats:
AC/Touch/Flat 22/16/16 | CMD 28 | Fort/Ref/Will +9/+11/+4 | Init +6
Skills:
Acrobatics 15, Climb 8, Escape Artist 9, Handle Animal 5, Intimidate 11, Kn(Engineering/Local) , Perception 12, Ride 8, Sense Motive 7, Stealth 6, Swim 8
Brawler (Steel Breaker) 8

Risbeth smiles, and puts one palm on each of the Professor's cheeks, looking him directly in the eyes from 3 inches away. "Yes, but does it have to be in one piece to work?" She repeats her question in a whisper.


Bonekeep Slides

The Professor knows that destroying the surface upon which a symbol is drawn with destroy it, but also cause it to trigger. It can be dispelled, as with dispel magic or it can be disarmed by a canny sort of person.


Human (Taldan) Scholar 9 |
Powers and Ressources:
Aura of Prescience: 2/9 rnds ; Reveal Weakness: 2/10 ; Pearl of Power (2nd): 1/1 ; Pearl of Power (3rd): 1/1
HP: 78/78 | AC: 12 | T: 12 | FF: 10 | CMD: 16 | Fort: +8 | Ref: +7 | Will: +8 (+3 on all saves vs spells and SLAs) | Init: +11 | Perc: +0 | Sense Motive: +0 | Speed: 30 ft.
Spells and Rod:
0 - 4 ; 1st - 4/6+1 ; 2nd - 6/6+1 ; 3rd - 3/5+1 ; 4th - 2/3+1 ; 5th - 2/2+1 ; Piercing 3/3

"Oh, uh, well... I could dispel it. But I didn't memorize that spell today..." says the prof, embarrassed. "Maybe Caesare can disable it?"


Female Dhampir HP (68/68)
Stats:
AC/Touch/Flat 22/16/16 | CMD 28 | Fort/Ref/Will +9/+11/+4 | Init +6
Skills:
Acrobatics 15, Climb 8, Escape Artist 9, Handle Animal 5, Intimidate 11, Kn(Engineering/Local) , Perception 12, Ride 8, Sense Motive 7, Stealth 6, Swim 8
Brawler (Steel Breaker) 8

"Someone give me a weapon, a long weapon preferrably..." She says softly, once she has the professor's answer. She tweaks his nose playfully before turning around and examining the stone it's on...

Kn(Eng): 1d20 + 8 ⇒ (6) + 8 = 14

Risbeth is looking to see if she can crack the stone outside the room and have the crack extend into the room to disrupt the symbol. She's also checking to see if something can be knocked from the top of the doorway into the stone below to crack it on the symbol. Alternately, if someone has a reach weapon, she can crack it from outside the room


male Human
Stats:
hp 72/72 AC 17|T 11 |FF 16, F +4|R +7W +6, Init +3, Per +26
Investigator (Empiricist)2;Occultist 2 [Spoiler=Extracts[/spoiler]

Caesare looks at the symbol and draws his tools... "You might want to go back a bit.
DisableD: 1d20 + 1d6 + 25 ⇒ (6) + (4) + 25 = 35


Bonekeep Slides

It takes a couple minutes, but Caesare manages to disable the symbol and it de-powers with a soft WHOOSH.


Female Dhampir HP (68/68)
Stats:
AC/Touch/Flat 22/16/16 | CMD 28 | Fort/Ref/Will +9/+11/+4 | Init +6
Skills:
Acrobatics 15, Climb 8, Escape Artist 9, Handle Animal 5, Intimidate 11, Kn(Engineering/Local) , Perception 12, Ride 8, Sense Motive 7, Stealth 6, Swim 8
Brawler (Steel Breaker) 8

Risbeth watches, and shrugs. "That works too..." Her whisper seems somewhat disappointed that she didn't get to crack the stones and disable the thing herself. She seems to like smashing things that people assume aren't smashable.

Stealth: 1d20 + 6 ⇒ (12) + 6 = 18

Risbeth moves quietly over to the secret door and examines it before raising an eyebrow at Caesare, seeing if he finds anything odd about it...

Perception: 1d20 + 11 ⇒ (19) + 11 = 30


Human (Taldan) Scholar 9 |
Powers and Ressources:
Aura of Prescience: 2/9 rnds ; Reveal Weakness: 2/10 ; Pearl of Power (2nd): 1/1 ; Pearl of Power (3rd): 1/1
HP: 78/78 | AC: 12 | T: 12 | FF: 10 | CMD: 16 | Fort: +8 | Ref: +7 | Will: +8 (+3 on all saves vs spells and SLAs) | Init: +11 | Perc: +0 | Sense Motive: +0 | Speed: 30 ft.
Spells and Rod:
0 - 4 ; 1st - 4/6+1 ; 2nd - 6/6+1 ; 3rd - 3/5+1 ; 4th - 2/3+1 ; 5th - 2/2+1 ; Piercing 3/3

As the trap is deactivated by Caesare's expert hands, the prof sighs. "I knew I could count on you. I should memorize more often this spell..."

He then follows his dhampir friend as silently as he can.

Stealth: 1d20 + 2 ⇒ (14) + 2 = 16


Bonekeep Slides

The secret door is well-concealed, but seems untrapped.


male Human
Stats:
hp 72/72 AC 17|T 11 |FF 16, F +4|R +7W +6, Init +3, Per +26
Investigator (Empiricist)2;Occultist 2 [Spoiler=Extracts[/spoiler]

With the silent smile of an expert just having done some excellent work Caesare stands up again and puts his tools back in his pouch.
"If you think it is safe, pray open!"


Female Dhampir HP (68/68)
Stats:
AC/Touch/Flat 22/16/16 | CMD 28 | Fort/Ref/Will +9/+11/+4 | Init +6
Skills:
Acrobatics 15, Climb 8, Escape Artist 9, Handle Animal 5, Intimidate 11, Kn(Engineering/Local) , Perception 12, Ride 8, Sense Motive 7, Stealth 6, Swim 8
Brawler (Steel Breaker) 8

Risbeth smirks. "If I was unsure, I'd punch my way through. In my experience, sneaky trap builders assume you are going to open it, rather than step through the center." She whispers, then manipulates the door and tries to open it as quietly as possible.

Stealth: 1d20 + 6 ⇒ (17) + 6 = 23


Bonekeep Slides

A partition of iron bars divides this chamber. To one side, rows of shelves lined with bottles and beakers filled with strange fluids and jars containing powdered reagents and herbs surround a long stone surgical table. Another shelf holds a selection of tarnished surgical tools. On the far side of the bars, a 10-foot-deep pit sits in the floor of a crudely chiseled cave. Rusted manacles lie scattered about the floor near the edge of the pit.

Crouching in this room, in a state of madness, is Estovion, the Lodge Warden. His clothes are torn and bloodied and he has a wicked bite mark on his forearm. His eyes are wild and he springs up as soon as the door opens!

Prof Init: 1d20 + 11 ⇒ (15) + 11 = 26
Risbeth Init: 1d20 + 5 ⇒ (19) + 5 = 24
Caesare Init: 1d20 + 1 ⇒ (2) + 1 = 3
Sonny Init: 1d20 + 1 ⇒ (11) + 1 = 12
Estovion Init: 1d20 + 7 ⇒ (1) + 7 = 8

Round 1
Professor, Risbeth, Sonny
Estovion
Caesare

The Professor, Risbeth and Sonny are up!


Female Dhampir HP (68/68)
Stats:
AC/Touch/Flat 22/16/16 | CMD 28 | Fort/Ref/Will +9/+11/+4 | Init +6
Skills:
Acrobatics 15, Climb 8, Escape Artist 9, Handle Animal 5, Intimidate 11, Kn(Engineering/Local) , Perception 12, Ride 8, Sense Motive 7, Stealth 6, Swim 8
Brawler (Steel Breaker) 8

Profile updated for level 8

Risbeth sees the man and races forward, putting her momentum into a spinning kick that continues, letting her get in a spinning back hand and then a final back kick!

Pummeling Charge, AKA Monk Pounce
This is going to be complicated, so here goes...

Risbeth is finding weakness on him, that should apply to him and his equipment. Let me know if it's by specific item. Risbeth is targeting the amulet he uses to control the spirit first, trying to sunder it. Once she does, she switches to punching him instead...

Find Weakness: 1d20 + 5 ⇒ (15) + 5 = 20 Ignores hardness 10 or less and CR 10 or less creatures DR/Hardness

Flurry 1, PA: 1d20 + 12 ⇒ (18) + 12 = 30 +5 to Sunder Amulet
Flurry 2, PA: 1d20 + 12 ⇒ (20) + 12 = 32 +5 to Sunder Amulet
Flurry 3, PA: 1d20 + 7 ⇒ (12) + 7 = 19 +5 to Sunder Amulet
Flurry 2, PA, Confirm: 1d20 + 14 ⇒ (13) + 14 = 27 +5 to Sunder Amulet

Damage, Flurry 1: 1d10 + 14 ⇒ (2) + 14 = 16
Damage, Flurry 2: 1d10 + 14 ⇒ (6) + 14 = 20 + Crit?: 1d10 + 14 ⇒ (6) + 14 = 20
Damage, Flurry 3: 1d10 + 14 ⇒ (1) + 14 = 15

Seriously hoping the first hit shattered the amulet, 'cause that crit to his jaw would be nice. :)


1 person marked this as a favorite.
Human (Taldan) Scholar 9 |
Powers and Ressources:
Aura of Prescience: 2/9 rnds ; Reveal Weakness: 2/10 ; Pearl of Power (2nd): 1/1 ; Pearl of Power (3rd): 1/1
HP: 78/78 | AC: 12 | T: 12 | FF: 10 | CMD: 16 | Fort: +8 | Ref: +7 | Will: +8 (+3 on all saves vs spells and SLAs) | Init: +11 | Perc: +0 | Sense Motive: +0 | Speed: 30 ft.
Spells and Rod:
0 - 4 ; 1st - 4/6+1 ; 2nd - 6/6+1 ; 3rd - 3/5+1 ; 4th - 2/3+1 ; 5th - 2/2+1 ; Piercing 3/3

Risbeth: my two reactions to your post. At first, I was like... But then...

This said...

Augustus conjures small particles that cling to Estovion's skin and eyes.

Glitterdust , Will DC 19 negates blindness.


Female Dhampir HP (68/68)
Stats:
AC/Touch/Flat 22/16/16 | CMD 28 | Fort/Ref/Will +9/+11/+4 | Init +6
Skills:
Acrobatics 15, Climb 8, Escape Artist 9, Handle Animal 5, Intimidate 11, Kn(Engineering/Local) , Perception 12, Ride 8, Sense Motive 7, Stealth 6, Swim 8
Brawler (Steel Breaker) 8

If we take out his necklace fast, we won't need to buff to beat him down. No need to waste the buffing. *takes a bow*


Human (Taldan) Scholar 9 |
Powers and Ressources:
Aura of Prescience: 2/9 rnds ; Reveal Weakness: 2/10 ; Pearl of Power (2nd): 1/1 ; Pearl of Power (3rd): 1/1
HP: 78/78 | AC: 12 | T: 12 | FF: 10 | CMD: 16 | Fort: +8 | Ref: +7 | Will: +8 (+3 on all saves vs spells and SLAs) | Init: +11 | Perc: +0 | Sense Motive: +0 | Speed: 30 ft.
Spells and Rod:
0 - 4 ; 1st - 4/6+1 ; 2nd - 6/6+1 ; 3rd - 3/5+1 ; 4th - 2/3+1 ; 5th - 2/2+1 ; Piercing 3/3

You sure did the right thing! I was just caught... flat-footed ;)


Male Aasimar Cleric 11 | AC 24 T 14 FF 22| HP 78/80 | F +11 R +7 W +14 | Init +2 | Perc +7

Sonny sees the wild man and then looks at the professor, "Sorry for this, you might want to back up." He then makes a few gestures and prays for silence and the room gets quiet.

Casting silence on Risbeth. You can make a save if you want to, DC 15.


Female Dhampir HP (68/68)
Stats:
AC/Touch/Flat 22/16/16 | CMD 28 | Fort/Ref/Will +9/+11/+4 | Init +6
Skills:
Acrobatics 15, Climb 8, Escape Artist 9, Handle Animal 5, Intimidate 11, Kn(Engineering/Local) , Perception 12, Ride 8, Sense Motive 7, Stealth 6, Swim 8
Brawler (Steel Breaker) 8

You've obviously given Caesaer his birthday gift early this year. :) A silent Risbeth. :)


Bonekeep Slides

Risbeth explodes into the room, her limbs flying. Her fist smashes the amulet around Estovion's neck and in seeming slow motion, she sees the thing fly off into the pit, breaking into dust as it goes. The dust lands upon an ancient skeleton half buried at the bottom and a sudden spectral sigh fills her ears. As if time stops, she sees the form of the vilcakis appear, hovering above the skeleton. It slowly morphs into a young man, his eyes older than they ought to be. He looks down at the skeleton, nods once and dissolves into moondust.

Estovion, still in slow motion, howls as the trinket is destroyed. Risbeth, now back to normal time, smashes him across the jaw as he spits teeths from a now ruined jaw! As he rocks back, a flash of glitter erupts over the wizard-lodge master! Will: 1d20 + 12 ⇒ (8) + 12 = 20 Estovion's closed eyes save him from being blinded, but just a second later, the world goes silent all around!

Bereft of spells, Estovion draws a fine looking longsword and awkwardly slashes at Risbeth! Attack!: 1d20 + 3 ⇒ (2) + 3 = 5 Risbeth easily dodges the swipe!

Caesare for round 1, then Risbeth, Sonny and the Professor for round 2!

401 to 450 of 1,311 << first < prev | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / Broken Moon PbP All Messageboards

Want to post a reply? Sign in.