Risbeth Von'Hogmede |
Risbeth grins and her eyes glitter in the diffuse light of the clearing. "There is a time for peace, and a time for blood... Tonight is a time of blood..." She agrees, showing rather prominent canines of her own. "We would be honored to run with your pack this night, and spill the blood of the guilty, those who would foment chaos for their own glory." She rears her head back and lets out a respectable howl of her own, an offer to assist in the hunt, and a request to join, all in one.
Seriously considering getting that feat that lets Dhampir drink blood to heal
Prof Augustus Tournesol |
Here we are, the prof is leveled up. :)
The morning after, when everyone is ready to go, Augustus will first take 10 minutes to conjure six large, quasi-real, horselike creature. These phantom steeds have a black head and body, gray mane and tail, and smoke-colored, insubstantial hooves that make no sound. It has what seems to be a saddle, bit, and bridle.
Pretty happy of his prowess, the prof steps back and turns towards the party. "Pretty interesting, isn't it?" he says with a shy smile.
Phantom steed, communal. Will last 8 hours.
Our Mysterious Benefactor |
As you get your things together the next morning, Duristan comes out, dressed for a hunt. "I understand you're heading to the Stairs of the Moon. I know where it is, I could guide you."
Risbeth Von'Hogmede |
We seriously waited until the next day? I thought the 'stairs to the moon' and werewolves would mean we needed to go in, you know, moonlight?
Risbeth Von'Hogmede |
Risbeth would go with them immediately if they were leaving immediately.
Prof Augustus Tournesol |
Oh... But... I need my spells xD
Our Mysterious Benefactor |
Leaving immediately, then?
Having no good directions, you follow the howling dash of the wolves into the woods. The Stairs of the Moon lie only a few hours from Ascanor Lodge. The temple is essentially two buildings in one—a wedge-shaped, f lat-roofed, trapezoidal edifice attached to an immense tower of stacked f lat stones rising to a dizzying height. Also constructed from large stones, the wedge shaped building stands about 25 feet tall, though it contains only a single story. A series of arches in the north wall permits access to the interior of the building’s ground floor, while a pair of ascending ramps carved into stairs climbs to meet the spiraling stair that wraps around the tower. Along the south wall of the temple, the first ramp climbs from the forest f loor in a straight path until it reaches the roof of the low building at its western end, 25 feet above the ground. Along its north wall, the opposing ramp doubles back, climbing another 25 feet to connect with the tower and join the staircase spiraling around it. The tower forms a tapering column of solid rock that rises nearly 150 feet above the forest floor, capped with an open-air observatory at the top. At one time, the tower’s apex stood above the trees, but over the passing years the trees have surpassed its height, hiding the temple from view.
At some point the wolves outpaced you and you're not entirely sure where they went, though you can hear movement from inside.
Risbeth Von'Hogmede |
If we wait until tomorrow, the wolves will have fought without us and worked it out themselves. We could be walking into a situation where the 'bad wolf' won and we are outnumbered by werewolves 5 to 1 instead of walking into a situation where it's 25 to 20 instead, going in with 'ally wolves'.
"Well well, let's all be careful..." Risbeth says, looking around, letting her honed eyes look into shadowy corners and crevices.
Done with the leveling, will update avatar tonight
Perception: 1d20 + 11 ⇒ (2) + 11 = 13
Prof Augustus Tournesol |
Alright. I didn't understand it that way.
"Let's go, then!" says the prof.
Perception (aid): 1d20 ⇒ 4
Our Mysterious Benefactor |
Hearing noises above, you head up the stairs. The archways open into a cavernous, pillar-lined amphitheater of crumbling stone with high ceilings and a rough dirt floor strewn with bones. The skeletons of deer and other larger game animals hang from several of the columns, all of which are painted with crude symbols and marred with scratch marks. The southern portion of the room contains an elevated dais, connected to the earthen floor of the amphitheater by short stairs on either side. To the rear of the dais, an open archway leads deeper into the ruins.
Crouching over the bones is a ghostly pale form, the vilkacis. It turns its eyes to you and there is a cascade of emotions there: pain, anger, hurt, despair, rage. But it does not immediately attack you.
Risbeth Von'Hogmede |
Seeing that it sees them, and doesn't attack, Risbeth takes a half-step forward, and bows.
"Your spirit is troubled, forced to stay on the mortal plain after it's death, and directed by a human who is without honor, wolf. Tell me of your death, so that we may attempt to put it right and return your spirit to it's natural path."
Our Mysterious Benefactor |
Prof Augustus Tournesol |
"What did he say? He growls like he wants to kill us..." says the prof, cowering.
Risbeth Von'Hogmede |
Sorry, I'm at 34 hours for the week, as of right now, and it's barely thursday
Risbeth bows and then hitches her head sideways. She makes a sushing sound at the Professor. "He said shut the hell up and sneak past before the mangy diseased thing that has his talisman realizes we are here and compells him to rip us limb from limb. If we smash the talisman, it will be freed and it's spirit can flee this world." She whispers to the group, giving a lopsided grin. Then she moves stealthfully as possible past the creature, giving it a wide berth for now.
SenseMotive: 1d20 + 7 ⇒ (1) + 7 = 8 Yep, it's telling the truth, derp
Prof Augustus Tournesol |
No probs. I just had three unexpected days with no wifi. I found some at some friend's place but I don't know when it'll be fixed, though.
"Oh uh. Very good, then." says Augustus, rather confused by the turn of events.
Our Mysterious Benefactor |
I had a local Con this weekend. I feel your pain.
You move onward, before the spirit can change its mind. Down a short hallway you can see two doors, one on either side.
On the left: The small iron portcullis that once blocked the entrance to
this room has been bent to the side, allowing access to what lies beyond. The chamber might once have been some sort of private quarters, though no furnishings remain. Dirt and dust across lie tracked across the floor, and the pungent stench of rot ebbs from the room.
On the right: This room may once have served as some sort of private quarters. Only a few pieces of rusted metal furniture remain, the rest having long rotted away. The dirt has been swept clear from most of the floor, exposing the flagstones beneath.
Risbeth Von'Hogmede |
Risbeth places a finger to her lips, and looks in both doors. Seeing that the room on the right has been used recently, while the one on the left seems to have something rotting in it, she looks at the others. "Rot may be the body of the missing were, or her heart. Clean room more likely to have our wayward human." She whispers softly. "I'm quieter, I suggest we deal with the human first..." She raises an eyebrow, ready to step into the well used room first.
Risbeth Von'Hogmede |
Perception: 1d20 + 11 ⇒ (18) + 11 = 29
Stealth: 1d20 + 6 ⇒ (12) + 6 = 18
Our Mysterious Benefactor |
Just as Caesare is about to step into the room he suddenly freezes. Looking down he sees an arcane symbol etched into the floor, a symbol of pain! However, looking over his shoulder, Risbeth notices several of the stones in the NE corner of the room look out of place, as if they could be depressed. Perhaps a secret door?
Risbeth Von'Hogmede |
Risbeth will tape Caesare on the shoulder, and nod at the stones, before moving over to them and carefully depressing them.
My assumption from your description is we can get to the secret door without stepping on the symbol.
Our Mysterious Benefactor |
The symbol will activate if anyone enters the room. Caesare or the Prof can tell you.
Risbeth Von'Hogmede |
I see...
Risbeth looks at the symbol, and then at the Professor and Caesare. "Is it safe to enter the room? If not, does the symbol have to be in one piece to work?" She whispers...
Prof Augustus Tournesol |
Looking at the symbol he didn't see earlier, the prof wonders if he knows anything about it.
Knowledge (arcana): 1d20 + 19 ⇒ (19) + 19 = 38
"Yes, yes. Indeed! Don't enter the room, my dear. It will activate the moment you step inside!"
Risbeth Von'Hogmede |
Risbeth smiles, and puts one palm on each of the Professor's cheeks, looking him directly in the eyes from 3 inches away. "Yes, but does it have to be in one piece to work?" She repeats her question in a whisper.
Our Mysterious Benefactor |
The Professor knows that destroying the surface upon which a symbol is drawn with destroy it, but also cause it to trigger. It can be dispelled, as with dispel magic or it can be disarmed by a canny sort of person.
Prof Augustus Tournesol |
"Oh, uh, well... I could dispel it. But I didn't memorize that spell today..." says the prof, embarrassed. "Maybe Caesare can disable it?"
Risbeth Von'Hogmede |
"Someone give me a weapon, a long weapon preferrably..." She says softly, once she has the professor's answer. She tweaks his nose playfully before turning around and examining the stone it's on...
Kn(Eng): 1d20 + 8 ⇒ (6) + 8 = 14
Risbeth is looking to see if she can crack the stone outside the room and have the crack extend into the room to disrupt the symbol. She's also checking to see if something can be knocked from the top of the doorway into the stone below to crack it on the symbol. Alternately, if someone has a reach weapon, she can crack it from outside the room
Our Mysterious Benefactor |
It takes a couple minutes, but Caesare manages to disable the symbol and it de-powers with a soft WHOOSH.
Risbeth Von'Hogmede |
Risbeth watches, and shrugs. "That works too..." Her whisper seems somewhat disappointed that she didn't get to crack the stones and disable the thing herself. She seems to like smashing things that people assume aren't smashable.
Stealth: 1d20 + 6 ⇒ (12) + 6 = 18
Risbeth moves quietly over to the secret door and examines it before raising an eyebrow at Caesare, seeing if he finds anything odd about it...
Perception: 1d20 + 11 ⇒ (19) + 11 = 30
Prof Augustus Tournesol |
As the trap is deactivated by Caesare's expert hands, the prof sighs. "I knew I could count on you. I should memorize more often this spell..."
He then follows his dhampir friend as silently as he can.
Stealth: 1d20 + 2 ⇒ (14) + 2 = 16
Caesare Montoya |
With the silent smile of an expert just having done some excellent work Caesare stands up again and puts his tools back in his pouch.
"If you think it is safe, pray open!"
Risbeth Von'Hogmede |
Risbeth smirks. "If I was unsure, I'd punch my way through. In my experience, sneaky trap builders assume you are going to open it, rather than step through the center." She whispers, then manipulates the door and tries to open it as quietly as possible.
Stealth: 1d20 + 6 ⇒ (17) + 6 = 23
Our Mysterious Benefactor |
A partition of iron bars divides this chamber. To one side, rows of shelves lined with bottles and beakers filled with strange fluids and jars containing powdered reagents and herbs surround a long stone surgical table. Another shelf holds a selection of tarnished surgical tools. On the far side of the bars, a 10-foot-deep pit sits in the floor of a crudely chiseled cave. Rusted manacles lie scattered about the floor near the edge of the pit.
Crouching in this room, in a state of madness, is Estovion, the Lodge Warden. His clothes are torn and bloodied and he has a wicked bite mark on his forearm. His eyes are wild and he springs up as soon as the door opens!
Prof Init: 1d20 + 11 ⇒ (15) + 11 = 26
Risbeth Init: 1d20 + 5 ⇒ (19) + 5 = 24
Caesare Init: 1d20 + 1 ⇒ (2) + 1 = 3
Sonny Init: 1d20 + 1 ⇒ (11) + 1 = 12
Estovion Init: 1d20 + 7 ⇒ (1) + 7 = 8
Round 1
Professor, Risbeth, Sonny
Estovion
Caesare
The Professor, Risbeth and Sonny are up!
Risbeth Von'Hogmede |
Profile updated for level 8
Risbeth sees the man and races forward, putting her momentum into a spinning kick that continues, letting her get in a spinning back hand and then a final back kick!
Pummeling Charge, AKA Monk Pounce
This is going to be complicated, so here goes...
Risbeth is finding weakness on him, that should apply to him and his equipment. Let me know if it's by specific item. Risbeth is targeting the amulet he uses to control the spirit first, trying to sunder it. Once she does, she switches to punching him instead...
Find Weakness: 1d20 + 5 ⇒ (15) + 5 = 20 Ignores hardness 10 or less and CR 10 or less creatures DR/Hardness
Flurry 1, PA: 1d20 + 12 ⇒ (18) + 12 = 30 +5 to Sunder Amulet
Flurry 2, PA: 1d20 + 12 ⇒ (20) + 12 = 32 +5 to Sunder Amulet
Flurry 3, PA: 1d20 + 7 ⇒ (12) + 7 = 19 +5 to Sunder Amulet
Flurry 2, PA, Confirm: 1d20 + 14 ⇒ (13) + 14 = 27 +5 to Sunder Amulet
Damage, Flurry 1: 1d10 + 14 ⇒ (2) + 14 = 16
Damage, Flurry 2: 1d10 + 14 ⇒ (6) + 14 = 20 + Crit?: 1d10 + 14 ⇒ (6) + 14 = 20
Damage, Flurry 3: 1d10 + 14 ⇒ (1) + 14 = 15
Seriously hoping the first hit shattered the amulet, 'cause that crit to his jaw would be nice. :)
Prof Augustus Tournesol |
1 person marked this as a favorite. |
Risbeth: my two reactions to your post. At first, I was like... But then...
This said...
Augustus conjures small particles that cling to Estovion's skin and eyes.
Glitterdust , Will DC 19 negates blindness.
Risbeth Von'Hogmede |
If we take out his necklace fast, we won't need to buff to beat him down. No need to waste the buffing. *takes a bow*
Prof Augustus Tournesol |
You sure did the right thing! I was just caught... flat-footed ;)
Sonny Wright |
Sonny sees the wild man and then looks at the professor, "Sorry for this, you might want to back up." He then makes a few gestures and prays for silence and the room gets quiet.
Casting silence on Risbeth. You can make a save if you want to, DC 15.
Risbeth Von'Hogmede |
You've obviously given Caesaer his birthday gift early this year. :) A silent Risbeth. :)
Our Mysterious Benefactor |
Risbeth explodes into the room, her limbs flying. Her fist smashes the amulet around Estovion's neck and in seeming slow motion, she sees the thing fly off into the pit, breaking into dust as it goes. The dust lands upon an ancient skeleton half buried at the bottom and a sudden spectral sigh fills her ears. As if time stops, she sees the form of the vilcakis appear, hovering above the skeleton. It slowly morphs into a young man, his eyes older than they ought to be. He looks down at the skeleton, nods once and dissolves into moondust.
Estovion, still in slow motion, howls as the trinket is destroyed. Risbeth, now back to normal time, smashes him across the jaw as he spits teeths from a now ruined jaw! As he rocks back, a flash of glitter erupts over the wizard-lodge master! Will: 1d20 + 12 ⇒ (8) + 12 = 20 Estovion's closed eyes save him from being blinded, but just a second later, the world goes silent all around!
Bereft of spells, Estovion draws a fine looking longsword and awkwardly slashes at Risbeth! Attack!: 1d20 + 3 ⇒ (2) + 3 = 5 Risbeth easily dodges the swipe!
Caesare for round 1, then Risbeth, Sonny and the Professor for round 2!