Brimleydower's 5E Aurus

Game Master Kagehiro

Homebrew shenanigans to the 5th degree.


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Welcome aboard, folks. First order of business is going to settle on some final versions for all of the player characters. We had a bit of overlap in the character classes, which is totally fine, but if someone is a stickler for class balance you can feel free to make any alterations you deem fit. I think the final score was 2 Fighters, 2 Rangers, a Mystic, and a Warlock. Again, I'm totally fine with that lineup if you guys are, so don't feel compelled to alter anything on my account.

Hit Points: I didn't outline this in the recruitment thread with the intention of settling it here. Each of you can choose to either roll for hit points at each level or take the average (max hit points at 1st level, however). This is a permanent decision: whichever method you choose, you'll be locked into that for the remainder of the game. For those who elect to roll, you can always reroll any 1s on a hit point result.

Player Bonds: If any one is interested in doing so, feel free to link character histories together. You will all know one another going into this adventure, if only barely, but I encourage anyone interested in having further-reaching ties to other PCs to go for it.

After that, I'll go down the roster on a more individual basis to hammer out things what need hammering out.


Female LE Togani (Sunwatcher) Fighter 3 (Champion) | HP: 28/28 | AC: 19 | Inv +0, Per +3, Rel +0, Stl +2, Srv +3 | Saves: Str +6*, Dex +2, Con +4*, Int +0, Wis +1, Cha -1 | Init: +2 | Passive Perception 13 | Speed 30ft | Inspiration: 0 | Hit Dice: 1d10, 3/3 | Spell Slots: None. | Active conditions: None.

Cheers!

I'm fine with average hp.

The notion I had for Tzacol is that she sees other initiates as competition, but is open to alliances even then. So she's used to allying with other people, and respects ability.


Max HP: 33 | AC: 18 | Saves: Str: -1; Dex: +4; Con: +4; Int: +6; Wis: +2; Cha: +1 | Initiative +4

I am fine with taking the average hp system that 5e assumes.

As far as player bonds go, Reep is a freedom fighter (if you're a meerk)/Terrorist (if you're a Makhor), so anyone who might have interacted with him in a significant way could have a player bond.


As I stated in the Recruitment thread, I will stick with average hp.

Reep'Tchk'Tchk:
If you want, we could say that my character was stationed in the general area of where your character lived. I imagine that my character would at least know of yours by reputation.


Lo'tan checking in. I am one of the ones who volunteered to retool their character after seeing the submissions, and as such am still settling up on a good bit of the character design, though I've been in contact with Brimley about my intentions.

I will gamble and take the dice roll. Going Druid ultimately, so hopefully it won't gut me too hard.

1d8 ⇒ 8
1d8 ⇒ 3

The dice gods giveth, and they taketh away.

If anyone wants to link up with Lo'tan (Shanga is a title of shame, not his name), feel free, he is an outcast of Togani society from the City of the Night (Huacan Yohuali) for "reasons."


Bulk of the Alias is adjusted. Dunno what kind of funds we start with for gear, but other than that I’m set. I’ll PM you my background stuff Brimley.


Bedool pirate | HP: 34/34 | d10 3/3 | 1st 3/3
Stats:
AC 18 | Str +6 Dex +4 Con +4 Int +1 Wis +3 Cha +2 | Initiative +5 | Perception +5, Darkvision 60 ft. | Insight +5

Thanks for the selection. I’d like to keep my Ranger with average hit points, because the HP dice gods seldom smile on my characters.

As to connections, my background is on my profile, and I’m open to most any plot hook. I’ll start reading what you have in your profiles for ideas, too.

@Reep. We share a genuine dislike of Makhor. So drink to that.

@Servius. How do two Makhor-dislikers connect with you?

Cheers

PS. Brim, can you deactivate Thornleaf? Thanks


Ooduls, keep in mind the Togani and the Mak’hor loathe one another as well. Ages old wars and all that.


Background is now posted in my Alias.


Warlock 3 | HP 27/27 | AC 17 | Saving Throws - Str (+0), Dex (-2), Con (+1), Int (-1), Wis (+2), Cha (+2 - +6) | Passive Perc - 12 | Init -2 | Spells - 2

*Looks at dice rolls up to now.* You know what? I think I'll take the average. I can only imagine that I'll roll snake eyes.


Everyone go ahead and take 500gp. That'll reflect any earnings over the course of 1st through 3rd level. You'll be better off spending as much of that as possible instead of holding onto it.


Max HP: 33 | AC: 18 | Saves: Str: -1; Dex: +4; Con: +4; Int: +6; Wis: +2; Cha: +1 | Initiative +4

Servius:

That'll work fine. I don't think we've ever actually met, but there are boogeyman-like stories about me that you likely would have heard: I'm immortal, I'm a ghost, I can kill you by looking at you, and so on. Most people you know don't believe in them, but like all such things there is a grain of truth in them. I'm still working on what I'm called by the Makhor, so suggestions would be appreciated!


Bedool pirate | HP: 34/34 | d10 3/3 | 1st 3/3
Stats:
AC 18 | Str +6 Dex +4 Con +4 Int +1 Wis +3 Cha +2 | Initiative +5 | Perception +5, Darkvision 60 ft. | Insight +5

Can we take a magic item instead of the cash? Something on specific DMG tables?


Reep:
Yeah, I wasn't saying that we would have met, just that my character could know if you're by reputation.

As for the title, how about a shortened version of 'Altero destruxit nocte' (Latin /Imperial for 'He who tears in the night' using Google translate, if course), such as Destrux. Alternatively, you could go with 'mus mortiferum', which translates to 'deadly mouse.'

Reep & Ooduls:
I guess that that would depend on whether you despise Makhor in general or the Makhoran empire.


Max HP: 33 | AC: 18 | Saves: Str: -1; Dex: +4; Con: +4; Int: +6; Wis: +2; Cha: +1 | Initiative +4

Servius and Ooduls:

Reep certainly doesn't like Markhor. They killed his parents, wife, and child. I think having one in the group will make for good drama, however.


Bedool pirate | HP: 34/34 | d10 3/3 | 1st 3/3
Stats:
AC 18 | Str +6 Dex +4 Con +4 Int +1 Wis +3 Cha +2 | Initiative +5 | Perception +5, Darkvision 60 ft. | Insight +5

Servius & Reep:
Ooduls despises the empire and the Makhor who support it. I agree, the backstories will make good drama.


Female LE Togani (Sunwatcher) Fighter 3 (Champion) | HP: 28/28 | AC: 19 | Inv +0, Per +3, Rel +0, Stl +2, Srv +3 | Saves: Str +6*, Dex +2, Con +4*, Int +0, Wis +1, Cha -1 | Init: +2 | Passive Perception 13 | Speed 30ft | Inspiration: 0 | Hit Dice: 1d10, 3/3 | Spell Slots: None. | Active conditions: None.

@Brimleydower: Is there much you'd like me to expand upon with Tzacol?

As for purchases, could I swap out chain mail for 75 gold?

Purchasing:

Breastplate 400g
Silvered materials for warhammer 100g


No to any permanent magic items. Potions, scrolls, and the like are okay.

Everyone feel free to refund starting gear if you want to pool funds to afford something a little more expensive.

Friendly reminder: pistols and muskets exist in Aurus, 250gp and 500gp respectively.


Having some computer woes that will hopefully be solved by this new PSU. I'll do a more thorough backstory audit after I get that squared away.


Warlock 3 | HP 27/27 | AC 17 | Saving Throws - Str (+0), Dex (-2), Con (+1), Int (-1), Wis (+2), Cha (+2 - +6) | Passive Perc - 12 | Init -2 | Spells - 2

Just so everyone knows, I'll be heading on holiday for a week from today. It shouldn't affect me posting once a day, but if it does I figured you should know.


If work isn’t stupid tomorrow like it was today I’ll try and get my gear done then.


Got started on it, but can’t seem to spot prices for potions and such.


Bedool pirate | HP: 34/34 | d10 3/3 | 1st 3/3
Stats:
AC 18 | Str +6 Dex +4 Con +4 Int +1 Wis +3 Cha +2 | Initiative +5 | Perception +5, Darkvision 60 ft. | Insight +5

Ooduls is geared. I took 500 gp total instead of 500 + starting equipment. Hope I didn’t short myself.

The only potion with a price is healing at 50 gp

Can’t wait to start.

Cheers


Warlock 3 | HP 27/27 | AC 17 | Saving Throws - Str (+0), Dex (-2), Con (+1), Int (-1), Wis (+2), Cha (+2 - +6) | Passive Perc - 12 | Init -2 | Spells - 2

I'll buy some survival gear, but since armour and weaponry are already taken care of...


Female LE Togani (Sunwatcher) Fighter 3 (Champion) | HP: 28/28 | AC: 19 | Inv +0, Per +3, Rel +0, Stl +2, Srv +3 | Saves: Str +6*, Dex +2, Con +4*, Int +0, Wis +1, Cha -1 | Init: +2 | Passive Perception 13 | Speed 30ft | Inspiration: 0 | Hit Dice: 1d10, 3/3 | Spell Slots: None. | Active conditions: None.

Holy symbol 5g
Grappling Hook 2gp
Sledge Hammer 2gp
Crowbar 2gp
2 x manacles 4gp
2-person tent 2gp
Bullseye Lantern 10gp
5 flasks oil 0.5gp
Longbow 77.5


Ooduls: The AC bonus from Mariner only applies if you're not using a shield. You might be better off going with a different style altogether given you already start with a swim speed.


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Arlk: Proficiency Bonus is +2 for third level. I mentioned some boons based on backstory elements in the recruitment to help offset abysmal rolls. I think for Arlk I'll go with the following:

1.) Owing to decades of pain and torture, Arlk gains the Toughness feat.

2.) While wielding your pact weapon, you can treat your Charisma as 18 for the purposes of using warlock class features. That mostly means spell attack/spell DC, but will apply to the Hexblade feature that substitutes Cha for attack and damage rolls as well.

Finally, we'll need to flesh out some details about your patron to adequately attach some strings to these gifts.


Bedool pirate | HP: 34/34 | d10 3/3 | 1st 3/3
Stats:
AC 18 | Str +6 Dex +4 Con +4 Int +1 Wis +3 Cha +2 | Initiative +5 | Perception +5, Darkvision 60 ft. | Insight +5
Brimleydower wrote:
Ooduls: The AC bonus from Mariner only applies if you're not using a shield. You might be better off going with a different style altogether given you already start with a swim speed.

Thanks for the catch. I'll drop the shield.

cheers


Go ahead and add 10 feet to your swimspeed instead. Mariner is a thematically appropriate choice, so I would like it to carry a benefit.


Bedool pirate | HP: 34/34 | d10 3/3 | 1st 3/3
Stats:
AC 18 | Str +6 Dex +4 Con +4 Int +1 Wis +3 Cha +2 | Initiative +5 | Perception +5, Darkvision 60 ft. | Insight +5
Brimleydower wrote:
Go ahead and add 10 feet to your swimspeed instead. Mariner is a thematically appropriate choice, so I would like it to carry a benefit.

Cool!


I should be done with Servius' equipment. It took me quite a while deciding whether to get him a pistol or musket. I eventually chose pistol as it allowed him to have a better AC, as well as some healing potions.


Warlock 3 | HP 27/27 | AC 17 | Saving Throws - Str (+0), Dex (-2), Con (+1), Int (-1), Wis (+2), Cha (+2 - +6) | Passive Perc - 12 | Init -2 | Spells - 2
Brimleydower wrote:

Arlk: Proficiency Bonus is +2 for third level. I mentioned some boons based on backstory elements in the recruitment to help offset abysmal rolls. I think for Arlk I'll go with the following:

1.) Owing to decades of pain and torture, Arlk gains the Toughness feat.

2.) While wielding your pact weapon, you can treat your Charisma as 18 for the purposes of using warlock class features. That mostly means spell attack/spell DC, but will apply to the Hexblade feature that substitutes Cha for attack and damage rolls as well.

Finally, we'll need to flesh out some details about your patron to adequately attach some strings to these gifts.

Darn, how did I mess that up? Sorry.

And that sounds...pretty damned awesome, actually. It'll mean I'll likely be having him have a lot more confidence and calm when he's holding a pact weapon.

I'm happy to go into more details about what his Hexblade Patron might want, but I haven't got anything specific in mind if you'd prefer to make it up and spring it on me.


Anyway we could Dot a campaign thread for this so it shows up in our active campaigns?


Servius: There's a phenomenon that very rarely occurs when a person or creature dies during moments where emotions are running high. Perhaps unknown to Servius, such a thing occurred when he delivered a merciful blow to his friend Tiberius. As a result, Tiberius' soul left a lasting imprint on the sword used to carry out the deed. While the blade bears no sentience, it is now an enchanted weapon. It now grants a +1 bonus to attack and damage rolls, and so long as the sword is on your person you gain a +1 bonus to all saving throws.

Tzacol: I imagine that the Trials are physically taxing in the extreme. As such, I'd also imagine that it weeds out the weak of body in short order. Though admittedly more generic as character boons go, I'll reflect Tzacol's GM gifts by way of static Ability Score Increases. Specifically, you'll gain an additional 4 points to spend across your Str, Dex, or Con however you see fit. I only ask that you increase nothing beyond 18 in this way.

As a brief reminder, these character boons are intended as a counter-measure to help elevate those players who rolled poorly during character creation. Those who receive nothing extra can safely assume the dice Gods were gentle enough that I didn't feel it warranted anything additional.

Finally, I'll be opening the Gameplay Thread tonight for a brief pre-game scene while I come up with some questions to ask regarding backstories. For the interim, I will divulge that all of you will be starting out as a mercenary unit in the services of a merchant guild known as Azure Wakes Enterprises. How long you've been a member of this unit/guild I leave up to you, but all of you will have at least been on one mission together (so you are all at least known to one another). If you'd like to collectively come up with a name for your specific mercenary unit, feel free to do so.

Azure Wakes Enterprises deals primarily with sea-based ventures, especially with regards to their mercenaries. As far as merchant guilds go, it's a small company, but it's an old company. It is primarily operated by Humans, though it is firmly an entity that exists under the purview of the Makhoran Empire. The city where it is based out of (and where you'll begin) is Port Demalis, which is the closest thing the Makhor have to a standing navy. It's a large city with bustling trade and a diverse culture (by Makhoran standards), so encountering a healthy mix of different races is standard fare.


Bedool pirate | HP: 34/34 | d10 3/3 | 1st 3/3
Stats:
AC 18 | Str +6 Dex +4 Con +4 Int +1 Wis +3 Cha +2 | Initiative +5 | Perception +5, Darkvision 60 ft. | Insight +5

Ooduls will have been with the mercenary group for several years. I'll rewrite his background to arrive at Port Demalis with nothing, after surviving his ship being burned to the waterline by Imperials. He'll have had enough time to earn his starting wealth and be a veteran of the squad.


Warlock 3 | HP 27/27 | AC 17 | Saving Throws - Str (+0), Dex (-2), Con (+1), Int (-1), Wis (+2), Cha (+2 - +6) | Passive Perc - 12 | Init -2 | Spells - 2

Arlk has likely been there a few months, joining as it's a good way to travel and work while being paid to do so.


Max HP: 33 | AC: 18 | Saves: Str: -1; Dex: +4; Con: +4; Int: +6; Wis: +2; Cha: +1 | Initiative +4

Reep joined the mercenary army early on, when the heat from his activities grew too hot and he was convinced by others in the movement that he would been needed to spy on this group.


Lo’tan is the newest member to the group. He seems odd and eccentric, especially for a Togani.


Female LE Togani (Sunwatcher) Fighter 3 (Champion) | HP: 28/28 | AC: 19 | Inv +0, Per +3, Rel +0, Stl +2, Srv +3 | Saves: Str +6*, Dex +2, Con +4*, Int +0, Wis +1, Cha -1 | Init: +2 | Passive Perception 13 | Speed 30ft | Inspiration: 0 | Hit Dice: 1d10, 3/3 | Spell Slots: None. | Active conditions: None.

Cheers! Str 18 Dex 14 Con 15

Tzacol is a fairly recent addition. She strictly abides by a contract once explained clearly to her. Enthusiastic in battle, though not shy about her zealous branch of her people's faith.


Female LE Togani (Sunwatcher) Fighter 3 (Champion) | HP: 28/28 | AC: 19 | Inv +0, Per +3, Rel +0, Stl +2, Srv +3 | Saves: Str +6*, Dex +2, Con +4*, Int +0, Wis +1, Cha -1 | Init: +2 | Passive Perception 13 | Speed 30ft | Inspiration: 0 | Hit Dice: 1d10, 3/3 | Spell Slots: None. | Active conditions: None.

I think I've Tzacol's personal information sorted out. Will post soon.


Female LE Togani (Sunwatcher) Fighter 3 (Champion) | HP: 28/28 | AC: 19 | Inv +0, Per +3, Rel +0, Stl +2, Srv +3 | Saves: Str +6*, Dex +2, Con +4*, Int +0, Wis +1, Cha -1 | Init: +2 | Passive Perception 13 | Speed 30ft | Inspiration: 0 | Hit Dice: 1d10, 3/3 | Spell Slots: None. | Active conditions: None.

I am unlikely to be able to post this weekend.


Warlock 3 | HP 27/27 | AC 17 | Saving Throws - Str (+0), Dex (-2), Con (+1), Int (-1), Wis (+2), Cha (+2 - +6) | Passive Perc - 12 | Init -2 | Spells - 2

That's fine, it'll probably be mostly a Q&A section or starting the mission.

...deja vu.


Female LE Togani (Sunwatcher) Fighter 3 (Champion) | HP: 28/28 | AC: 19 | Inv +0, Per +3, Rel +0, Stl +2, Srv +3 | Saves: Str +6*, Dex +2, Con +4*, Int +0, Wis +1, Cha -1 | Init: +2 | Passive Perception 13 | Speed 30ft | Inspiration: 0 | Hit Dice: 1d10, 3/3 | Spell Slots: None. | Active conditions: None.

True!


Female LE Togani (Sunwatcher) Fighter 3 (Champion) | HP: 28/28 | AC: 19 | Inv +0, Per +3, Rel +0, Stl +2, Srv +3 | Saves: Str +6*, Dex +2, Con +4*, Int +0, Wis +1, Cha -1 | Init: +2 | Passive Perception 13 | Speed 30ft | Inspiration: 0 | Hit Dice: 1d10, 3/3 | Spell Slots: None. | Active conditions: None.

Tzacol would have read through the contract quite thoroughly.

What is the penalty for fratricide in the Azure Wake?


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Max HP: 33 | AC: 18 | Saves: Str: -1; Dex: +4; Con: +4; Int: +6; Wis: +2; Cha: +1 | Initiative +4

Probably fratricide.


Female LE Togani (Sunwatcher) Fighter 3 (Champion) | HP: 28/28 | AC: 19 | Inv +0, Per +3, Rel +0, Stl +2, Srv +3 | Saves: Str +6*, Dex +2, Con +4*, Int +0, Wis +1, Cha -1 | Init: +2 | Passive Perception 13 | Speed 30ft | Inspiration: 0 | Hit Dice: 1d10, 3/3 | Spell Slots: None. | Active conditions: None.

I will be away for both of the next two weekends. I should still be able to post at points during both, but less regularly than usual for me at weekends.


Current and former Warcraft junkie here, and the latest expansion for that just launched this week. I'll be even slower than usual, but will sneak in another update over this weekend. Feel free to go wild with some inter-party conversatin' in the immediate future.


Female LE Togani (Sunwatcher) Fighter 3 (Champion) | HP: 28/28 | AC: 19 | Inv +0, Per +3, Rel +0, Stl +2, Srv +3 | Saves: Str +6*, Dex +2, Con +4*, Int +0, Wis +1, Cha -1 | Init: +2 | Passive Perception 13 | Speed 30ft | Inspiration: 0 | Hit Dice: 1d10, 3/3 | Spell Slots: None. | Active conditions: None.

Enjoy. And Izluth's mouthing off has given us some food for thought!


Female LE Togani (Sunwatcher) Fighter 3 (Champion) | HP: 28/28 | AC: 19 | Inv +0, Per +3, Rel +0, Stl +2, Srv +3 | Saves: Str +6*, Dex +2, Con +4*, Int +0, Wis +1, Cha -1 | Init: +2 | Passive Perception 13 | Speed 30ft | Inspiration: 0 | Hit Dice: 1d10, 3/3 | Spell Slots: None. | Active conditions: None.

@Brimleydower: Will there be an update soon?


This site has been in maintenance every time I've checked for a couple weeks now. Assuming paizo is out of the weeds (finally), I'll get an update in this week—hopefully tomorrow night, but Thursday at the latest.

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