
Brimleydower |

Welcome aboard, folks. First order of business is going to settle on some final versions for all of the player characters. We had a bit of overlap in the character classes, which is totally fine, but if someone is a stickler for class balance you can feel free to make any alterations you deem fit. I think the final score was 2 Fighters, 2 Rangers, a Mystic, and a Warlock. Again, I'm totally fine with that lineup if you guys are, so don't feel compelled to alter anything on my account.
Hit Points: I didn't outline this in the recruitment thread with the intention of settling it here. Each of you can choose to either roll for hit points at each level or take the average (max hit points at 1st level, however). This is a permanent decision: whichever method you choose, you'll be locked into that for the remainder of the game. For those who elect to roll, you can always reroll any 1s on a hit point result.
Player Bonds: If any one is interested in doing so, feel free to link character histories together. You will all know one another going into this adventure, if only barely, but I encourage anyone interested in having further-reaching ties to other PCs to go for it.
After that, I'll go down the roster on a more individual basis to hammer out things what need hammering out.

Tzacol |

Cheers!
I'm fine with average hp.
The notion I had for Tzacol is that she sees other initiates as competition, but is open to alliances even then. So she's used to allying with other people, and respects ability.

Reep'Tchk'Tchk |

I am fine with taking the average hp system that 5e assumes.
As far as player bonds go, Reep is a freedom fighter (if you're a meerk)/Terrorist (if you're a Makhor), so anyone who might have interacted with him in a significant way could have a player bond.

Shanga Lo'tan |

Lo'tan checking in. I am one of the ones who volunteered to retool their character after seeing the submissions, and as such am still settling up on a good bit of the character design, though I've been in contact with Brimley about my intentions.
I will gamble and take the dice roll. Going Druid ultimately, so hopefully it won't gut me too hard.
1d8 ⇒ 8
1d8 ⇒ 3
The dice gods giveth, and they taketh away.
If anyone wants to link up with Lo'tan (Shanga is a title of shame, not his name), feel free, he is an outcast of Togani society from the City of the Night (Huacan Yohuali) for "reasons."

Ooduls |

Thanks for the selection. I’d like to keep my Ranger with average hit points, because the HP dice gods seldom smile on my characters.
As to connections, my background is on my profile, and I’m open to most any plot hook. I’ll start reading what you have in your profiles for ideas, too.
@Reep. We share a genuine dislike of Makhor. So drink to that.
@Servius. How do two Makhor-dislikers connect with you?
Cheers
PS. Brim, can you deactivate Thornleaf? Thanks

Reep'Tchk'Tchk |

That'll work fine. I don't think we've ever actually met, but there are boogeyman-like stories about me that you likely would have heard: I'm immortal, I'm a ghost, I can kill you by looking at you, and so on. Most people you know don't believe in them, but like all such things there is a grain of truth in them. I'm still working on what I'm called by the Makhor, so suggestions would be appreciated!

Servius Acinon Venator |

As for the title, how about a shortened version of 'Altero destruxit nocte' (Latin /Imperial for 'He who tears in the night' using Google translate, if course), such as Destrux. Alternatively, you could go with 'mus mortiferum', which translates to 'deadly mouse.'

Tzacol |

@Brimleydower: Is there much you'd like me to expand upon with Tzacol?
As for purchases, could I swap out chain mail for 75 gold?
Purchasing:
Breastplate 400g
Silvered materials for warhammer 100g

Arlk Shatter-Shell |

Just so everyone knows, I'll be heading on holiday for a week from today. It shouldn't affect me posting once a day, but if it does I figured you should know.

Ooduls |

Ooduls is geared. I took 500 gp total instead of 500 + starting equipment. Hope I didn’t short myself.
The only potion with a price is healing at 50 gp
Can’t wait to start.
Cheers

Tzacol |

Holy symbol 5g
Grappling Hook 2gp
Sledge Hammer 2gp
Crowbar 2gp
2 x manacles 4gp
2-person tent 2gp
Bullseye Lantern 10gp
5 flasks oil 0.5gp
Longbow 77.5

Brimleydower |
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Arlk: Proficiency Bonus is +2 for third level. I mentioned some boons based on backstory elements in the recruitment to help offset abysmal rolls. I think for Arlk I'll go with the following:
1.) Owing to decades of pain and torture, Arlk gains the Toughness feat.
2.) While wielding your pact weapon, you can treat your Charisma as 18 for the purposes of using warlock class features. That mostly means spell attack/spell DC, but will apply to the Hexblade feature that substitutes Cha for attack and damage rolls as well.
Finally, we'll need to flesh out some details about your patron to adequately attach some strings to these gifts.

Ooduls |

Ooduls: The AC bonus from Mariner only applies if you're not using a shield. You might be better off going with a different style altogether given you already start with a swim speed.
Thanks for the catch. I'll drop the shield.
cheers

Ooduls |

Go ahead and add 10 feet to your swimspeed instead. Mariner is a thematically appropriate choice, so I would like it to carry a benefit.
Cool!

Arlk Shatter-Shell |

Arlk: Proficiency Bonus is +2 for third level. I mentioned some boons based on backstory elements in the recruitment to help offset abysmal rolls. I think for Arlk I'll go with the following:
1.) Owing to decades of pain and torture, Arlk gains the Toughness feat.
2.) While wielding your pact weapon, you can treat your Charisma as 18 for the purposes of using warlock class features. That mostly means spell attack/spell DC, but will apply to the Hexblade feature that substitutes Cha for attack and damage rolls as well.
Finally, we'll need to flesh out some details about your patron to adequately attach some strings to these gifts.
Darn, how did I mess that up? Sorry.
And that sounds...pretty damned awesome, actually. It'll mean I'll likely be having him have a lot more confidence and calm when he's holding a pact weapon.
I'm happy to go into more details about what his Hexblade Patron might want, but I haven't got anything specific in mind if you'd prefer to make it up and spring it on me.

Brimleydower |

Servius: There's a phenomenon that very rarely occurs when a person or creature dies during moments where emotions are running high. Perhaps unknown to Servius, such a thing occurred when he delivered a merciful blow to his friend Tiberius. As a result, Tiberius' soul left a lasting imprint on the sword used to carry out the deed. While the blade bears no sentience, it is now an enchanted weapon. It now grants a +1 bonus to attack and damage rolls, and so long as the sword is on your person you gain a +1 bonus to all saving throws.
Tzacol: I imagine that the Trials are physically taxing in the extreme. As such, I'd also imagine that it weeds out the weak of body in short order. Though admittedly more generic as character boons go, I'll reflect Tzacol's GM gifts by way of static Ability Score Increases. Specifically, you'll gain an additional 4 points to spend across your Str, Dex, or Con however you see fit. I only ask that you increase nothing beyond 18 in this way.
As a brief reminder, these character boons are intended as a counter-measure to help elevate those players who rolled poorly during character creation. Those who receive nothing extra can safely assume the dice Gods were gentle enough that I didn't feel it warranted anything additional.
Finally, I'll be opening the Gameplay Thread tonight for a brief pre-game scene while I come up with some questions to ask regarding backstories. For the interim, I will divulge that all of you will be starting out as a mercenary unit in the services of a merchant guild known as Azure Wakes Enterprises. How long you've been a member of this unit/guild I leave up to you, but all of you will have at least been on one mission together (so you are all at least known to one another). If you'd like to collectively come up with a name for your specific mercenary unit, feel free to do so.
Azure Wakes Enterprises deals primarily with sea-based ventures, especially with regards to their mercenaries. As far as merchant guilds go, it's a small company, but it's an old company. It is primarily operated by Humans, though it is firmly an entity that exists under the purview of the Makhoran Empire. The city where it is based out of (and where you'll begin) is Port Demalis, which is the closest thing the Makhor have to a standing navy. It's a large city with bustling trade and a diverse culture (by Makhoran standards), so encountering a healthy mix of different races is standard fare.

Ooduls |

Ooduls will have been with the mercenary group for several years. I'll rewrite his background to arrive at Port Demalis with nothing, after surviving his ship being burned to the waterline by Imperials. He'll have had enough time to earn his starting wealth and be a veteran of the squad.

Tzacol |

Cheers! Str 18 Dex 14 Con 15
Tzacol is a fairly recent addition. She strictly abides by a contract once explained clearly to her. Enthusiastic in battle, though not shy about her zealous branch of her people's faith.

Tzacol |

I think I've Tzacol's personal information sorted out. Will post soon.

Tzacol |

I am unlikely to be able to post this weekend.

Tzacol |

True!

Tzacol |

Tzacol would have read through the contract quite thoroughly.
What is the penalty for fratricide in the Azure Wake?

Tzacol |

I will be away for both of the next two weekends. I should still be able to post at points during both, but less regularly than usual for me at weekends.

Tzacol |

Enjoy. And Izluth's mouthing off has given us some food for thought!

Tzacol |

@Brimleydower: Will there be an update soon?