Boneshaker: Steamcult PbP

Game Master Pahlok


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Please use this thread for out-of-character discussion. You are welcome to change your characters up before we begin, so feel free to synergize with each other.


Male Human Starving Artist 6, Cartographer 6, Babysitter 4

At least three humans and a dwarf, hah! Gryahrum is surrounded by giants on all sides it seems. It's a pleasure to meet all ya, I'm sure we'll have a great time with this. You can call me Mal if you'd like, Never did manage to get the name on this alias changed about.

I have his bio up, but the gist of it is he's a very old character, and somewhat out of place in the modern day world. It's easily possible for him to met any of your characters during his travels, though I suppose that's up to you folks there.


Human Alchemist 2 | 25/25 HP

I guess I'm that mystery 5th man that Boneshaker alluded to in the recruitment thread. Doctor Fodd here, and I'm changing my class (and my backstory, somewhat) to accommodate this party's need for some sexual spiritual healing. Haven't fully settled on a class yet, but it'll be support-y.


F Human Vigilante 7 [ HP: 77/77 | AC: 15 | T: 14 | FF: 12 | Fort +4 / Ref +8 / Will +6 | Init +3 / Percept +11 | Angel of Death ]

I am so excited to be here!

Doctor Fodd wrote:
I guess I'm that mystery 5th man that Boneshaker alluded to in the recruitment thread. Doctor Fodd here, and I'm changing my class (and my backstory, somewhat) to accommodate this party's need for some sexual spiritual healing. Haven't fully settled on a class yet, but it'll be support-y.

I am excited that you are the fifth, but also sad that you're changing things up. Your Jekyl / Hyde variant is what inspired my League of Extraordiary Gentlemen-style Mina Harker variant.


Inactive

Aye, same here. I figured Fodd'd be one of the ones getting in, though it will be a shame to see the pseudo-werewolf not quite what he was, but I can't wait to see what he'll become next.

Boneshaker, what sort of languages would be common in the area? I have Gnome and Undercommon listed for my bonus, but I'm curious as to if others would be better suited.


Female Human Occultist 2 [ HP: 17/17 | AC: 18 | T: 12 | FF: 16 | Fort +6 / Ref +3 / Will +4 | Init +4 / Percept +5 | MF 6/6 | Spells 3*0; 3*1]

A pity that Fodd is thinking to change his class. I think that for simple healing it would be easier for me to change the abjuration implement into a conjuration one. that would give me access to the cure spells.

I suspect there is a reason why GM Boneshaker has chosen 4 characters with 6 levels of spells and none of us is a full spellcaster.
To me that seem more appropriate for a steampunk campaign.


F Human Vigilante 7 [ HP: 77/77 | AC: 15 | T: 14 | FF: 12 | Fort +4 / Ref +8 / Will +6 | Init +3 / Percept +11 | Angel of Death ]
Kelly Fitzroy wrote:
A pity that Fodd is thinking to change his class. I think that for simple healing it would be easier for me to change the abjuration implement into a conjuration one. that would give me access to the cure spells.

Additionally, Alchemist would allow him to make healing potions, and I certainly think that even if wands are not still a thing in a Steampunk world, there would be some equivalent.


Statistics:
Str 18, Dex 14, Con 12, Int 10, Wis 12, Cha 7 || Acrobatics +5, Climb +7, Sense Motive +5, Sleight of Hand +6, Stealth +6, Swim +7 || Inventory
HP 18/18 || AC 17 / T 12 / FF 15 || Fort +4 / Ref +5 / Will +1 || Perception +6 || Init +2

I'm excited to hear that I made it in! I look forward to playing this character.

You casters go ahead and cast all your fancy magics; I'm just the meat and sarcasm punching and combat maneuvers guy.


If you're willing to switch to a Conjuration implement, I think some healing extracts from Fodd in addition would help shore up the party's lack of healing and allow him to keep as-is. I felt bad asking him for a redesign, but he'd offered to do so. I think this would be a better approach if everyone is in for it.

@Gryahrmun: Undercommon should see some use. Most of the ones Dwarves can take will likely come up at some point over the course of the adventure. I like to play to my party, so if you take an option, I'll make sure that the choice isn't in vain and make some opportunities for you to use it.


Human Alchemist 2 | 25/25 HP

If you'll allow it Boneshaker, I'd be happy to whip up some healing extracts!

I also took the trait that allows me to Use Magic Device with Int, so I'll be useful in that regard as well.


Inactive

Alrighty, I'll keep the languages as they are then.

@SokkaNicholas Fancy magics and a fancy bow. Needn't forget that.


Female Human Occultist 2 [ HP: 17/17 | AC: 18 | T: 12 | FF: 16 | Fort +6 / Ref +3 / Will +4 | Init +4 / Percept +5 | MF 6/6 | Spells 3*0; 3*1]

After some experimentation I have changed the Illusion focus with a conjuration focus, so Kelly will have stabilize and Cure Light Wounds.

I see that Juliet has Disable Device and way higher than mine. I am thinking to change it to some other skill, probably Profession (medium) as it will fit nicely with the background.
any idea if we need some basic skill that we are missing?

Switched the armor to a breastplate. I suppose that on the train we aren't wearing it.


Inactive

We appear to have a fairly decent spread as far as skills go, and I appear to be our resident survivalist for whenever we might need to use such.


F Human Vigilante 7 [ HP: 77/77 | AC: 15 | T: 14 | FF: 12 | Fort +4 / Ref +8 / Will +6 | Init +3 / Percept +11 | Angel of Death ]

I will work on updating my Equipment tomorrow.

Kelly Fitzroy wrote:

I see that Juliet has Disable Device and way higher than mine. I am thinking to change it to some other skill, probably Profession (medium) as it will fit nicely with the background.

any idea if we need some basic skill that we are missing?

That sounds like a thing. I don't see it on anyone's list which makes me think that it's not a thing, but in case I'm wrong - is there a Knowledge (Psionics) now?


Female Human Occultist 2 [ HP: 17/17 | AC: 18 | T: 12 | FF: 16 | Fort +6 / Ref +3 / Will +4 | Init +4 / Percept +5 | MF 6/6 | Spells 3*0; 3*1]
Juliet Morris wrote:

I will work on updating my Equipment tomorrow.

Kelly Fitzroy wrote:

I see that Juliet has Disable Device and way higher than mine. I am thinking to change it to some other skill, probably Profession (medium) as it will fit nicely with the background.

any idea if we need some basic skill that we are missing?
That sounds like a thing. I don't see it on anyone's list which makes me think that it's not a thing, but in case I'm wrong - is there a Knowledge (Psionics) now?

I see Profession (Medium) in HeroLab but not in the Occult Adventures book, probably it is something third party or community, but the GM can implement it, as a profession it shouldn't be a problem, I think.

Knowledge (Psionic) isn't a Paizo skill, it should fall under Knowledge (arcana) unless the GM want to add the specific skill.

I have updated Kelly with the implement and skills changes. If GM Boneshaker don't want to implement Profession (Medium) I will change it.


Profession is a sort of open-ended skill, so you can have any sort of profession you like as long as it's reasonable.


Inactive

Anything we or our characters should know before things get started? As well, about when do you think gameplay shall begin?


F Human Vigilante 7 [ HP: 77/77 | AC: 15 | T: 14 | FF: 12 | Fort +4 / Ref +8 / Will +6 | Init +3 / Percept +11 | Angel of Death ]

Okay, cool. I have acquired some gear.


I still have a bit more prep to do, and a somewhat busy couple days. How about we start on Tuesday?


F Human Vigilante 7 [ HP: 77/77 | AC: 15 | T: 14 | FF: 12 | Fort +4 / Ref +8 / Will +6 | Init +3 / Percept +11 | Angel of Death ]

Sparkles with me. I imagine this first week will be a bit slow on account of the holidays anyhow.


Female Human Occultist 2 [ HP: 17/17 | AC: 18 | T: 12 | FF: 16 | Fort +6 / Ref +3 / Will +4 | Init +4 / Percept +5 | MF 6/6 | Spells 3*0; 3*1]

Ok for me, I will be away from my home from the 24 to the 27, so probably I will be unable to post during that period.


Let's postpone until the 27th then, if that's fine with everyone. I'll be busy during that time as well, so it makes more sense to have a strong start when we're the most free and set a good pace.


Inactive

Certainly reasonable on my end.


Statistics:
Str 18, Dex 14, Con 12, Int 10, Wis 12, Cha 7 || Acrobatics +5, Climb +7, Sense Motive +5, Sleight of Hand +6, Stealth +6, Swim +7 || Inventory
HP 18/18 || AC 17 / T 12 / FF 15 || Fort +4 / Ref +5 / Will +1 || Perception +6 || Init +2

Sounds reasonable to me


Female Human Occultist 2 [ HP: 17/17 | AC: 18 | T: 12 | FF: 16 | Fort +6 / Ref +3 / Will +4 | Init +4 / Percept +5 | MF 6/6 | Spells 3*0; 3*1]

Fine for me.


Human Alchemist 2 | 25/25 HP

I'll be here on the 27th, chums. If anyone's thirsty in the meantime, don't hesitate to ask for an extract from your pal, Doctor Fodd. *grin*


Inactive

Just about time then, isn't it? Hope everyone had a good holiday season!


Yes, the day is upon us. I will finish up the first post and hopefully have it posted within the hour.


Female Human Occultist 2 [ HP: 17/17 | AC: 18 | T: 12 | FF: 16 | Fort +6 / Ref +3 / Will +4 | Init +4 / Percept +5 | MF 6/6 | Spells 3*0; 3*1]

I am a bit unclear about our accomodiations.

Quote:
Since your arrival was unexpected and the train had already sold all of its tickets, an additional two cars have been hastily added to the caboose, although this leaves them unconnected to the rest of the cars. Each car has an upper and lower private room, meaning that two of you will be required to double-up. You have been provided with three days worth of meals and a cooktop. The train's owner, while very apologetic, assured you that these were the best arrangements he could manage on such short notice.

This mean that we have 4 private rooms and that one double up as a galley, or that we have 3 sleeping rooms and a room that work as galley, dining room and parlor?

Either way I suppose that our meeting happen in the galley, while we are getting and preparing some food.

I suppose Juliet and Kelly share a room.

Last second change, if allowed:
I have moved the skill point in Appraise to Profession (cooking). It is more appropriate for someone that was meant to be a good housewife.


Four rooms with one doubled up as a galley. That change is fine.


I'll progress to the next event as soon as we have everyone present. Feel free to continue to roleplay in the cars if you wish.


Nicholas is still AWOL. I'll give him one more day to chime in before finding a replacement. I need you all here before we can really get started.


Inactive

Alright mate.


Statistics:
Str 18, Dex 14, Con 12, Int 10, Wis 12, Cha 7 || Acrobatics +5, Climb +7, Sense Motive +5, Sleight of Hand +6, Stealth +6, Swim +7 || Inventory
HP 18/18 || AC 17 / T 12 / FF 15 || Fort +4 / Ref +5 / Will +1 || Perception +6 || Init +2

Whoops! I got so wrapped up (heh, Christmas pun) in things that I totally spaced that we were starting! I'm here now; I apologize for the delay.


Human Alchemist 2 | 25/25 HP

Sweet. Welcome back.


Inactive

Happy new years!


Statistics:
Str 18, Dex 14, Con 12, Int 10, Wis 12, Cha 7 || Acrobatics +5, Climb +7, Sense Motive +5, Sleight of Hand +6, Stealth +6, Swim +7 || Inventory
HP 18/18 || AC 17 / T 12 / FF 15 || Fort +4 / Ref +5 / Will +1 || Perception +6 || Init +2

[Party blower noise]


Female Human Occultist 2 [ HP: 17/17 | AC: 18 | T: 12 | FF: 16 | Fort +6 / Ref +3 / Will +4 | Init +4 / Percept +5 | MF 6/6 | Spells 3*0; 3*1]

Happy new years to you all!


Statistics:
Str 18, Dex 14, Con 12, Int 10, Wis 12, Cha 7 || Acrobatics +5, Climb +7, Sense Motive +5, Sleight of Hand +6, Stealth +6, Swim +7 || Inventory
HP 18/18 || AC 17 / T 12 / FF 15 || Fort +4 / Ref +5 / Will +1 || Perception +6 || Init +2

So I believe we're all ready to go investigate the other cars. Just waiting on the GM at this point.


Inactive

Yep


Oh, I was waiting for you guys to move on haha. A late happy new year to you all.


Female Human Occultist 2 [ HP: 17/17 | AC: 18 | T: 12 | FF: 16 | Fort +6 / Ref +3 / Will +4 | Init +4 / Percept +5 | MF 6/6 | Spells 3*0; 3*1]

Rules about object reading:

Occult Adventures wrote:


Object Reading (Su)
At 2nd level, an occultist learns how to read information from items he examines. Examining an item in this way requires him to spend 1 minute handling the item. If the item is a magic item, the occultist learns its properties and command word as if he had successfully examined the item using detect magic and succeeded at a Spellcraft check. This ability does not reveal whether the item is cursed unless the occultist’s class level is equal to or greater than the caster level of the item. If the item has any historical significance, the occultist learns one piece of information about its past (as determined by the GM). Finally, if the item was last used no longer than 1 day ago per the occultist’s class level, the occultist learns one piece of information about the last creature to use the item. This information might be a glimpse of the creature’s appearance, a brief vision of what it saw while using the item, or perhaps its emotional state when it last used the item. The GM determines what information is gained in this way. This functions like the psychometry occult skill unlock (see page 196), but doesn’t require a skill check and can be used at will.

PSYCHOMETRY (APPRAISE)
You can read the psychic impressions left on objects or in places by previous owners and events.

Check: Once per day, you can concentrate for 1 minute while in physical contact with an item or location, during which you receive f lashes of insight regarding the subject’s nature and ownership. After 1 minute, you attempt a DC 15 Appraise check to decipher the visions. You gain one piece of information about the historical significance or the
last previous owner—such as a glimpse of the last owner’s appearance or its emotional state when it last used the item—determined by the GM. You learn one more piece of information for every 10 by which your check result exceeds the DC, as long as you concentrate for 1 additional minute for each piece of information. If you fail the check by less than 5 or the item has no significant psychic imprint, you
don’t learn any information. If you fail this check by 5 or more, the item appears to be psychically significant even if it’s not, and the information you gain is wildly inaccurate.
If you attempt to use psychometry on an item affected by charge object or implant false reading, you automatically learn all information imprinted by the spell. You must also attempt a Will save. If the item is affected by an implant false reading spell, on a success, you realize the information was false, and can determine the true information as well. On a failure, or if the item is affected by a charge object spell, you believe the information is true.

Action: Reading an object requires at least 1 minute of uninterrupted concentration.

Try Again: Yes. Multiple readings on an object or place always give the same results unless its circumstances or ownership have changed, but additional checks might reach further back into an object’s history. You don’t reroll the saving throw to determine if a psychic imprint is false.
You can still use psychometry only once per day.

A question for GM Boneshaker: proof found using magic/occult power can be brought to a court of law in this world/nation?


In some parts of the world it may be illegal, but not in the United Commerce or the Rebublic. It is seen as a bit archaic and strange as people have moved on to rely on technology and machines, but there are no laws against it unless you're using it to do something illegal (like raising the dead and such).


Human Alchemist 2 | 25/25 HP

Just an FYI to you GM, I don't post much on the weekends, that's when I have my infant son in my custody and that's daddy time. :) I try to make up for it by being extra active during the work week, when I'm supposed to be working (or on my lunch break, like now)


Sorry for the absence, I was half waiting for everyone to catch up and half busy. I'll make a post tonight and we'll really start digging into the mystery.

This will be an encounter of deduction more than anything, so I don't really want to bring social skills like Diplomacy and Sense Motive into this next part. It'll be up to you all to parse the clues and stories for your answer.

Also Kelly, just as a heads up, I'm going to do my best to give you hints with Object Reading without giving away the answer outright.


Female Human Occultist 2 [ HP: 17/17 | AC: 18 | T: 12 | FF: 16 | Fort +6 / Ref +3 / Will +4 | Init +4 / Percept +5 | MF 6/6 | Spells 3*0; 3*1]

It should work that way. Magic solve everything is depressing.


I had previously mentioned seven suspects, but there were actually eight. That was my error, I meant to say eight from the start.


Inactive

Is anyone still about...?


Human Alchemist 2 | 25/25 HP

Sorry, I was very busy at work yesterday and exhausted after. Here now!


Yeah sorry, weekends have been kicking my butt.

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