
Louis IX |

Hey,
Coming from Savage Species is a group of Templates, including "Feral Creature"
I know we can make house-rules about the whole book, but I wanted to bounce a particular question on these boards.
For a +1 LA, this template gives some fixed bonuses, as well as HD-dependent abilities (pounce, rake, fast healing, etc).
Several web pages seem to indicate that a character made with this template gains these abilities as he gains levels.
But the "HD" part could also be interpreted as "HD gained before starting play" as in "monstrous HD" for instance.
Thus, whatever class levels they may gain afterwards, a "feral" human wouldn't gain any of these abilities, while a "feral" centaur would gain those listed for being a 4 HD creature.
I might be persuaded either way. What do you think? Have you played it or seen it played?

Are |

Normally it would be racial HD + class HD to determine your abilities. Templates that only refer to racial HD actually say that in their descriptions.
Of course, reading the text of the "Special Attacks" section, it does say "It gains the special attacks indicated in the row corresponding to its monster Hit Dice" so you could argue that this particular template should not include class HD to determine special attacks. The same text is not found in the "Special Qualities" section, however.
In any case, the Feral template is pretty overpowered for a PC, no matter whether you include class HD or not. Most templates have higher LA than CR-adjustment, but this one has a CR-adjustment from +1 to +4, while the LA stays at +1 throughout. I'd just disallow it for PCs, or increase the LA to +3 or thereabouts. You should also consider the ramifications of having a character with a feral, uncivilized outlook in the party before allowing it.

Louis IX |

Thanks for your answers. That's kinda like what I thought.
For the moment, I'm neither playing one nor GMing one. If I was GMing one, I'd make sure to have situations where civilized play is important. If I was playing one, I'd try to be prepared for my GM to throw these at me.
Although, the character idea prompting this thread was fully into the savage/feral spiel: Feral Creature template + Druid (Shapeshifter) + Fist of the Forest PrC. With low Charisma anyways. Race to be determined: following the previous posts' conclusion, a race with some monstrous HD would be interesting here. For the fluff, I was thinking about a feline-like Anthropomorphic Animal (Savage Species, again), but these are way overpowered, even without Feral Creature.
<threadjack comment="yes, I'm jacking my own threads ;-)">
One of the Alternate Class Features the 3.5 PHB II offers to Druids is Shapeshifter, which says that the first form available is generally a "wolf or panther" but the druid can choose a form "appropriate to the setting/context" and also that the "size doesn't change" (quoting approximately, here).
1) does that mean that the druid can change the shape at will, changing from an appropriate form to another?
2) does that mean that the druid can choose "pony" to enter cities (with his party) without raising the alarm? Dogs seem out of the question since they aren't Medium creatures...
</threadjack>

Tanis |

1) Yes. But it's wolf *or* panther, depending on the terrain that you're used to. ie. jungle - black panther; tundra - white wolf. When you get to Druid 5 you can also assume an aerial form specific to your home terrain. You can shift from panther to eagle without shifting to human (or whatever) first.
2) Yes, if that's your chosen animal. Or you could just revert to normal form.

Louis IX |

1) Yes. But it's wolf *or* panther, depending on the terrain that you're used to. ie. jungle - black panther; tundra - white wolf. When you get to Druid 5 you can also assume an aerial form specific to your home terrain. You can shift from panther to eagle without shifting to human (or whatever) first.
2) Yes, if that's your chosen animal. Or you could just revert to normal form.
Do you infer that the form is always the same? Once chosen, it's done? I was thinking that you could change your form depending on the context (as in "we enter a forest, I switch to wolf form; if we enter a jungle later, I'll change into a panther then").

erian_7 |

Side line, I was wondering why you keep posting these in the Compatible Products from Other Publishers forum? This area is specifically for folks to "Discuss products by publishers other than Paizo produced under the Pathfinder Roleplaying Game Compatibility License." Your Importing from 3.5 questions are much more appropriate in the Conversions forum, and you'd likely get more responses there...

Tanis |

I added emphasis to what Tanis wrote:Do you infer that the form is always the same? Once chosen, it's done? I was thinking that you could change your form depending on the context (as in "we enter a forest, I switch to wolf form; if we enter a jungle later, I'll change into a panther then").1) Yes. But it's wolf *or* panther, depending on the terrain that you're used to. ie. jungle - black panther; tundra - white wolf. When you get to Druid 5 you can also assume an aerial form specific to your home terrain. You can shift from panther to eagle without shifting to human (or whatever) first.
2) Yes, if that's your chosen animal. Or you could just revert to normal form.
That's how I read it.

chaoskin |
Normally it would be racial HD + class HD to determine your abilities. Templates that only refer to racial HD actually say that in their descriptions.
Of course, reading the text of the "Special Attacks" section, it does say "It gains the special attacks indicated in the row corresponding to its monster Hit Dice" so you could argue that this particular template should not include class HD to determine special attacks. The same text is not found in the "Special Qualities" section, however.
In any case, the Feral template is pretty overpowered for a PC, no matter whether you include class HD or not. Most templates have higher LA than CR-adjustment, but this one has a CR-adjustment from +1 to +4, while the LA stays at +1 throughout. I'd just disallow it for PCs, or increase the LA to +3 or thereabouts. You should also consider the ramifications of having a character with a feral, uncivilized outlook in the party before allowing it.
Feral template is pretty overpowered for a PC that bull the game im playing im using class has HD if they dont have any (npc classes) and my party kill them fast will out trying

chaoskin |
What? ?_?
im use the Feral Creature templates up dated to pathfinder CR +1 - +4 is to high LA as well, d4 for Medium-size Creature is to low, Improved Grab (Grab works only against opponents at least one size category smaller than the creature.) will not work on Medium-size Creature so you cant use it, o.o Darkvison! half-orc has this AND!, fast heal o ok thats nice 2 points 5 at 12+ HD what! not warth haveing the die before there next turn, HD change to D10 so there BAB gos up as figher nice, fast moveement nice land only, +6 natural armor the only thing i like out if this template :), o.ooo 2 claw attacks no bite, Pounce is nice after HD 4 or higher ect. im useing this now and there under powered to a pathfider class (if there having no HD) so what im i should use humans with Feral Creature template Right! they will die fast so use warrior class but even them a the party will cut them down as fast you cut grass. so lests use pathfider class ok them have to spean some time kill them but damage D4 vs D6 or higher come on this template is so under powered.

chaoskin |
Hey,
Coming from Savage Species is a group of Templates, including "Feral Creature"
I know we can make house-rules about the whole book, but I wanted to bounce a particular question on these boards.For a +1 LA, this template gives some fixed bonuses, as well as HD-dependent abilities (pounce, rake, fast healing, etc).
Several web pages seem to indicate that a character made with this template gains these abilities as he gains levels.
But the "HD" part could also be interpreted as "HD gained before starting play" as in "monstrous HD" for instance.
Thus, whatever class levels they may gain afterwards, a "feral" human wouldn't gain any of these abilities, while a "feral" centaur would gain those listed for being a 4 HD creature.I might be persuaded either way. What do you think? Have you played it or seen it played?
sleep spell
A sleep spell causes a magical slumber to come upon 4 HD of creatures. Creatures with the fewest HD are affected first. Amongcreatures with equal HD, those who are closest to the spell’s point of origin are affected first. HD that are not sufficient to affect a creature are wasted. Sleeping creatures are helpless. Slapping or wounding awakens an affected creature, but normal noise does not. Awakening a creature is a standard action (an application of the aid another action). Sleep does not target unconscious creatures, constructs, or undead creatures. (pathfider sleep spell)
this spell dont say class lvl it says HD all GMs i plady use class lvl as HD for this spell so why can i use class lvl for HD for templates?

Captain Sir Hexen Ineptus |

I've run it where if you want to use it you only get the abilities if you take the racial hit dice of your appropriate type, turns it into a pretty amusing class. AKA you can be a Fighter 4 / Monsterous Humanoid 6 and have the abilities of the Feral Template listed for up to 6 hitdice
I have played it where you use class and race hit dice, and yours sounds MUCH more reasonable. However this was in 3.5. Current pathfinder rules, this might be different.
Using a flat +1 CR through all the levels might not be such a bad idea.