Ascension - Rebellion (Inactive)

Game Master bbangerter

Library Street


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Half-Orc Inquisitor 5 HP 55/55 AC 21(25)/12/19 Fort +6, Ref +3, Will +6 Init +4; Perception +10

Sorry forgot to specify. I attacked the one at L20


Male Human Summoner 6 [ HP 60/60 | AC 16/12/14, Fort +4, Ref +4, Will +5 (+2 to all when within eidolon's reach) | Init +4; Perception +0 ]

You put Dev on the ground but I'm not sure how he got down there. Does he not need a check or climb down or something to go down from the building? Not sure how tall the buildings are.

Dev waits for Vower to catch up with him. He aids Hazan, casting another spell at the one with the holy symbol.

Cast: Create Pit at O,N-20,21 intersection.

Vower, after having grabbed hold of the body, attempts to fly off with the body, going in Dev's direction.

Double move, ascending. That'd be 20 feet up, 20 feet left if I'm correct, so end move at F-20.


M Human (multi-ethnic) Rogue Charlatan 6

Digger looks for a corner where he can change disguises while fleeing.


Male Catfolk Ranger (Skirmisher/Urban Ranger) 4/Rogue (Roof Runner) 2 [ HP 51/66 | AC 19/15/15 | Fort +6, Ref +11, Will +2 | Init +4 (+6 in Coran) | Perception +12 (+2 in Coran, +2 vs. Humans, +1 vs. Traps) ]

Drewan swings once more at the tower guard, hoping to bring him down at last.

Attack (Greatsword +1, Favored Enemy: Human): 1d20 + 8 + 2 ⇒ (7) + 8 + 2 = 17
Damage (Greatsword +1, Favored Enemy: Human): 2d6 + 4 + 2 ⇒ (4, 1) + 4 + 2 = 11

Again, if the guard drops, Drewan will move west 30'. If not, another 5' move.


Ifrit Street Performer [ HP 40/40 | AC 20/13/17, Fort +2, Ref +8, Will +3 | Init +9; Perception +2 ]

Watching from a distance, Rocosmia concentrates on the spell, waiting for Hazan to escape.


@Dev, you'd stated J-6 in your previous move, though perhaps you'd meant J-7? Regardless the buildings here are only 10' in height. I should have you make an acrobatics check DC 15 to avoid damage, else 1d6 non-lethal damage when you jump down.

As the guards run up Hazan whirls on the first one, ramming his blade deep into the mans chest, piercing armor and bone alike.

The second is ravaged by the leopard appearing to the east and also collapses to the ground.

Drewan in turn slashes at the tower guard, parts of his chain shirt shearing off from the blade strike. The man is hurt, but fighting on tenaciously.

Another gaping hole opens in the ground beneath the running feet of the priest. Ref save d20 + mods = 18. He leaps forward at the last minute avoiding the danger. The sloping sides of the pit leave several of the bewildered guards standing at the edge of the pit, and they snap out of their magically induced confusion.
Calm emotions has been broken because of threatening actions against one or more of those effected

The priest calls upon the power of his god and ethereal bands of still settle around Hazan.

Rocosmia:

You easily identify the spell as a hold person.

@Hazan, DC14 will save or you are paralyzed.

A single arrow flies from one of the bowman at the back, sailing towards Hazan. Attack d20 + mods = 16. If Hazan misses his saving throw the penalty dex will result in that hitting for d6 + mods = 4 damage.

The second guardsman near the back pulls forth a horn and blows it, the noise echoing through the buildings and out into the night, piercing the area with sound far better than the sounds of combat between Drewan and his assailant.

The three remaining guardsman, no longer bound by the spell charge forward, the first two attempt to shove Hazan into the pit behind him. Bull rush d20 + mods = 9, 14. If Hazan fails his will save he is knocked back 5' to -K22 and will need to make a Reflex save on his turn or fall into the pit. If he is not paralyzed he make take an AoO against one of them.

The third guardsman charges the leopard, blade swinging. Attack d20 + mods = 15. Damage: d8 + mods = 6. The leopard lets out a vicious growl as the blade finds its mark.

Changing tactics, the tower guard continues to press Drewan, and with a skilled maneuver knocks the blade from Drewans hands. Improved Disarm: d20 + mods = 29

As his move action...
He deftly grabs the blade from where it fell to the ground. This provokes an AoO, but unless Drewan has some means of threatening I'm not seeing he can't take it.

Updated map

Party may act again. Digger ducked to the side of one building where he cannot be seen from any of the combatants at present.


Male Human Summoner 6 [ HP 60/60 | AC 16/12/14, Fort +4, Ref +4, Will +5 (+2 to all when within eidolon's reach) | Init +4; Perception +0 ]

Oh, yes, I actually meant J-7 but J-6 is fine. I just got confused. Thanks. And I can't seem to see the guards on the map.

Acrobatics: 1d20 + 2 ⇒ (11) + 2 = 13
Looks like that's some non-lethal!
Fall (non-lethal): 1d6 ⇒ 3

Vower continues to attempt to fly off with the body.
Another double move, ascending. Puts Vower at 40 feet up at F-16.

"I'll go ahead with the body to dispose of it before anyone sees," Dev says, trying to keep out of sight. "I trust you all can take care of yourselves. I'll be where we agreed after it's done."

Delaying Dev's actions until I know where the guards are.


Dev wrote:

Oh, yes, I actually meant J-7 but J-6 is fine. I just got confused. Thanks. And I can't seem to see the guards on the map.

That's odd, not sure why they didn't export correctly. Won't be able to fix that till this late afternoon.

There is the one tower guard directly north of Drewan G21
There is a member of the city watch directly north of Hazan M21, and a second one northwest of him M20.
The leopard is at K23, with a guard just north of it at L23.
The caster is at O23
The two bowmen are standing at O18 and P23 respectively.


Half-Orc Inquisitor 5 HP 55/55 AC 21(25)/12/19 Fort +6, Ref +3, Will +6 Init +4; Perception +10

will: 1d20 + 6 ⇒ (5) + 6 = 11 well shit burgers
so i take 4 damage and get pushed back 5 feet. do i even get a reflex save if i'm paralyzed? i think i just fall into the pit.


M Human (multi-ethnic) Rogue Charlatan 6

What does he know? Is he expendable? Hm.


Half-Orc Inquisitor 5 HP 55/55 AC 21(25)/12/19 Fort +6, Ref +3, Will +6 Init +4; Perception +10
Digger Chandler wrote:
What does he know? Is he expendable? Hm.

right now he knows he's unhappy and in a pit. he also knows how he's going to remedy this problem :)


Hazan Razzka wrote:

[dice=will]d20+6 well s!$+ burgers

so i take 4 damage and get pushed back 5 feet. do i even get a reflex save if i'm paralyzed? i think i just fall into the pit.

You do, but your effective dex is 0, so you are currently taking a -7 to reflex save.

At the end of each of your turns you get a new will save to break the hold person - course if you end up in the pit, climbing out is a different issue.


Half-Orc Inquisitor 5 HP 55/55 AC 21(25)/12/19 Fort +6, Ref +3, Will +6 Init +4; Perception +10

ref: 1d20 - 7 ⇒ (13) - 7 = 6 probably insufficient


That is a minus 7 from your normal ref save, so +3 more, but still insufficient.

Hazan topples over into the pit. Damage 2d6 ⇒ (6, 6) = 12 - ouch

You still get a new will save at the very end of your turn as well to break hold person, same DC as before.


Half-Orc Inquisitor 5 HP 55/55 AC 21(25)/12/19 Fort +6, Ref +3, Will +6 Init +4; Perception +10

i'll just lay here soaking up dignity until then


Fixed map


Male Catfolk Ranger (Skirmisher/Urban Ranger) 4/Rogue (Roof Runner) 2 [ HP 51/66 | AC 19/15/15 | Fort +6, Ref +11, Will +2 | Init +4 (+6 in Coran) | Perception +12 (+2 in Coran, +2 vs. Humans, +1 vs. Traps) ]

Drewan, disarmed and on the defensive, takes this opportunity to withdraw, going for his bow.

Full round action: move from -F21 -> -E20 -> -E19 -> -E18 -> -E17 -> -E16 -> -E15 -> -E14, then climb to -F14


Ifrit Street Performer [ HP 40/40 | AC 20/13/17, Fort +2, Ref +8, Will +3 | Init +9; Perception +2 ]

Seeing an ally trapped made her feel the need to fight against the guards so that he might escape. She wished she could evoke some magic, some invisibility or something to help him get out. If she were in that pit... she couldn't stand the thought any longer than a moment.

(whisper) "I can't let him get caught. Twenty seconds. Keep trying to get him out for twenty more seconds, please."

Moving to see the caster who put Hazan in spell to -K29 while drawing her rod of bouncing, she evokes her most malicious spell upon the priest. Blindness. And should it fail to take on him, it would bounce to the tower guard. DC 16 Fort


Male Human Bard 3 (Arcane Duellist); HP: 4/30 AC: 15/11/14; Saves: F +3, R +4, W +1; Init: +1; Per: +4

Jake watches his companion follow the leopard into the pit and curses under his breath. (Whispering) "I can get him out, everyone get out of here and don't get followed, Hazan do you need help?"
Jake pulls out his scroll of teleport and moves back to J25 "I really hope this works"

The leopard growls at the newly arrived but tries to finish off the first guard first. If the Guard falls before the attacks are over it will switch remaining attacks to the other guard.

Bite attack: 1d20 + 7 ⇒ (6) + 7 = 13
Damage: 1d6 + 5 ⇒ (1) + 5 = 6
Grapple if hit: 1d20 + 11 ⇒ (18) + 11 = 29

Claw attack: 1d20 + 7 ⇒ (19) + 7 = 26
Damage: 1d3 + 5 ⇒ (1) + 5 = 6

Claw attack: 1d20 + 7 ⇒ (12) + 7 = 19
Damage: 1d3 + 5 ⇒ (2) + 5 = 7

Claw attack (rake, only if Grapple succeeded): 1d20 + 7 ⇒ (9) + 7 = 16
Damage: 1d3 + 5 ⇒ (2) + 5 = 7

Claw attack (rake, only if Grapple succeeded): 1d20 + 7 ⇒ (3) + 7 = 10
Damage: 1d3 + 5 ⇒ (3) + 5 = 8


Male Human Summoner 6 [ HP 60/60 | AC 16/12/14, Fort +4, Ref +4, Will +5 (+2 to all when within eidolon's reach) | Init +4; Perception +0 ]

Dev waits for Vower to get to this position before taking any other action, keeping alert for now.

Dev delays his turn because he really can't do anything without giving away his position.


So retcon of Hazan being pushed into the pit. Anyone who wants to alter their actions may do so.


Half-Orc Inquisitor 5 HP 55/55 AC 21(25)/12/19 Fort +6, Ref +3, Will +6 Init +4; Perception +10

So I'll take an AoO against one of the guards attacking me and I still have bane on.
aoo: 1d20 + 8 + 2 ⇒ (18) + 8 + 2 = 28  crit threat
confirm: 1d20 + 8 + 2 ⇒ (5) + 8 + 2 = 15  does that maybe confirm?
dmg: 2d4 + 7 + 2d6 ⇒ (4, 4) + 7 + (2, 2) = 19
crit dmg?: 2d4 + 7 ⇒ (2, 2) + 7 = 11

Then for my turn I'll attack the other guard and cleave through to the first one if he's still alive. If the first one is dead then I cleave into the next available guard.

power attack: 1d20 + 7 + 2 ⇒ (20) + 7 + 2 = 29
confirm crit: 1d20 + 7 + 2 ⇒ (13) + 7 + 2 = 22
dmg: 2d4 + 7 + 2d6 ⇒ (4, 2) + 7 + (5, 3) = 21
crit dmg?: 2d4 + 7 ⇒ (2, 4) + 7 = 13

cleave: 1d20 + 7 + 2 ⇒ (19) + 7 + 2 = 28
confirm crit: 1d20 + 7 + 2 ⇒ (3) + 7 + 2 = 12
dmg: 2d4 + 7 + 2d6 ⇒ (2, 3) + 7 + (3, 1) = 16
crit dmg?: 2d4 + 7 ⇒ (1, 4) + 7 = 12

And as a swift action I activate my protection judgement for +2 AC.

for these actions I'm assuming that I am standing in the vacant space on L21.


@Drewan, you will need to make a climb check, DC 25 (brick wall). On a take 10 it's automatic for you, but in combat you can't take 10.

Hazan lays about him with deadly fury, his blade cleaving limbs. Both attacks crit, leaving nothing to cleave, so you have a move action available to you if you want it.

The leopard likewise drops the guardsman attacking it.

Digger still has an action - though there isn't going to be much left to deal with if Hazan stays loose.

Will update map a bit later and pass for Digger if he doesn't get an action in.


M Human (multi-ethnic) Rogue Charlatan 6

Seeing this pleasant turn of events, Digger begins to leave under cover.


Half-Orc Inquisitor 5 HP 55/55 AC 21(25)/12/19 Fort +6, Ref +3, Will +6 Init +4; Perception +10

I'll take that move to go to h20 to back up drewan


Climb check for Drewan 1d20 + 15 ⇒ (13) + 15 = 28

With Drewan safely on the roof the tower guard turns his fury on Hazan, casually tossing Drewans sword to the edge of the pit where it slides and falls into the depths. The silence covering Hazan having faded he shouts to the city guard, "Master Torenest..." he chokes out, "Go and get the tower guard."

Attack against Hazan 1d20 + 1d17 ⇒ (5) + (10) = 15

The guardsmans blade clangs off of Hazan's armor.

The horn blower turns and sprints northward, back towards the tower while the cleric, a look of horror on his face at the carnage left by Hazan's assult rushes forward to the fallen men. Waves of light ripple from him as he holds aloft his holy symbol. Channel to all in 30' radius 2d6 = 7 The remaining member of the watch moves between the leopard and the priest, face pale and sickly.

Updated map


Male Human Summoner 6 [ HP 60/60 | AC 16/12/14, Fort +4, Ref +4, Will +5 (+2 to all when within eidolon's reach) | Init +4; Perception +0 ]

Err. Towards what direction (relative to our map) is the Inn? I realized I've been going West but I have no idea where that goes to. Also where the 'Tower Guard' is if we know enough.


The inn would be west, ~20 minute walk from where you are. The tower guard would be just north up the street ~200 feet away. The tower guard is separate from the city watch, and better trained and equipped than the typical member of the city watch. ~30 seconds from now you can expect there will be ~15-20 tower guards all over the area.


Ifrit Street Performer [ HP 40/40 | AC 20/13/17, Fort +2, Ref +8, Will +3 | Init +9; Perception +2 ]

Was blindness resisted twice? I should know if it is resisted.


Male Human Summoner 6 [ HP 60/60 | AC 16/12/14, Fort +4, Ref +4, Will +5 (+2 to all when within eidolon's reach) | Init +4; Perception +0 ]

Keep going West it is, then!

Dev takes that as his cue to get out of here. He steps out of the cover of the building and starts moving west, telling Vower to hurry up in his head.

5-foot-step up, double move west (60 ft. so Dev's out of the map).

Vower grumbles but adjusts his grip on the invisible corpse, spreading his wings as he strains to catch up with his summoner with his heavy load.

Not sure if flying creatures can run ascending--but if that's possible, he'll do so. He's under heavy encumbrance, so x3 his speed, meaning 30 feet up (to 70 ft. up) and 30 feet west (to G-8).

We'll keep going West until we find a suitable alleyway or other deserted/hidden place (like a rooftop perhaps?) to take our time with the body, Dev doing Double Moves to wait for Vower to catch up with him as Vower fly-runs. Though perhaps we might head to any place we know of on the way there that would suit our means. Dev knows the body won't be invisible for long. Hopefully people won't look up. Though would be hilarious to see reactions of a flying body in the night. Stealth checks as needed!


Rocosmia Semvelo wrote:
Was blindness resisted twice? I should know if it is resisted.

Sorry, forgot to apply the spell after doing the retcon.

Fort save priest: d20 + mods = 25. Fort save guard: d20 + mods = 9

The tower guardsman stumbles about as he swings wildly at Hazan.


Half-Orc Inquisitor 5 HP 55/55 AC 21(25)/12/19 Fort +6, Ref +3, Will +6 Init +4; Perception +10

the guard at g21 is the one that's blind and has drewan's sword right?


Yes, except he still drops the sword at the edge of the pit. But the pit will disappear next round, leaving the sword lying there on the ground.


Half-Orc Inquisitor 5 HP 55/55 AC 21(25)/12/19 Fort +6, Ref +3, Will +6 Init +4; Perception +10

does it disappear before or after me in the initiative roster?


Before


Human Summoner (HP 54/54, AC 14/11/13, F+4, R+4, W+6 (+2 to AC and all saves if Puck is within reach), Init+1, Per+0)

Jake whispers to hazan Wait a momwnt I'll make you disappear." He then casts haste targeting himself, the leopard and Hazan then moves around the tower guard to G19.


Human Summoner (HP 54/54, AC 14/11/13, F+4, R+4, W+6 (+2 to AC and all saves if Puck is within reach), Init+1, Per+0)

If he is dead he shouldn't reappear as he'll be a object carried by an invisible creature.


Human Summoner (HP 54/54, AC 14/11/13, F+4, R+4, W+6 (+2 to AC and all saves if Puck is within reach), Init+1, Per+0)

Without other orders the leopard will step towards the guard and. attack
Bite attack: 1d20 + 7 + 1 ⇒ (14) + 7 + 1 = 22
Bite damage: 1d6 + 5 ⇒ (2) + 5 = 7
Grapple: 1d20 + 11 ⇒ (14) + 11 = 25

Claw attack: 1d20 + 7 + 1 ⇒ (9) + 7 + 1 = 17
damage: 1d3 + 5 ⇒ (2) + 5 = 7

Claw attack: 1d20 + 7 + 1 ⇒ (4) + 7 + 1 = 12
damage: 1d3 + 5 ⇒ (3) + 5 = 8

Rake attack if grappled: 1d20 + 7 + 1 ⇒ (20) + 7 + 1 = 28
Damage: 1d3 + 5 ⇒ (2) + 5 = 7

Rake attack: 1d20 + 7 + 1 ⇒ (19) + 7 + 1 = 27
Damage: 1d3 + 5 ⇒ (3) + 5 = 8

Hasted Bite attack: 1d20 + 7 + 1 ⇒ (20) + 7 + 1 = 28
Bite damage: 1d6 + 5 ⇒ (4) + 5 = 9

Crit confirm on rake attack: 1d20 + 7 + 1 ⇒ (11) + 7 + 1 = 19
damage: 1d3 + 5 ⇒ (1) + 5 = 6

Crit confirm on hasted Bite attack: 1d20 + 7 + 1 ⇒ (7) + 7 + 1 = 15
Bite damage: 1d6 + 5 ⇒ (2) + 5 = 7


Half-Orc Inquisitor 5 HP 55/55 AC 21(25)/12/19 Fort +6, Ref +3, Will +6 Init +4; Perception +10

while i'm waiting for jake to make us invisible
Hazan feels a little bit bad about what he's about to do, but he goes to cut down the blind guard at g21
power attack: 1d20 + 8 - 1 + 2 + 1 ⇒ (12) + 8 - 1 + 2 + 1 = 22
dmg: 2d4 + 7 + 3 + 2d6 ⇒ (4, 4) + 7 + 3 + (6, 3) = 27
swift action to deactivate bane
move action to sheath his sword


Ifrit Street Performer [ HP 40/40 | AC 20/13/17, Fort +2, Ref +8, Will +3 | Init +9; Perception +2 ]

Stepping a little closer @-L28 (she was at -K29), she conjures grease @-N20 to -M21 on the priest and the guard. Without watching the results, she mindfully puts away her metamagic rod.

(whisper) "Good, you're not caught. Now get out of here. We don't need to kill a priest."


The leopard lunges at the guardsman, biting and clawing. In the space of only a few seconds all that remains is a bloody mess and the echo of the mans screams.

This is followed by Rocosmia's spell and the ground is covered in a dark slick liquid. The cleric slips in the substance, falling flat on his back.

To the south Hazan cuts down the remaining tower guard with a single stroke. The pit nearby folds in on itself leaving Drewan's blade lying on the ground next to Hazan.

The priest, voice shaking, utters a prayer to his god.

Spellcraft DC 16:

He has cast sanctuary.

To the north can be seen the guardsman who went to fetch the tower guard, still sprinting away from the battle. The faint sound of his yelling reaches your ears.

Updated map

Only the priest remains conscious/alive in the immediate area. Party may act


Half-Orc Inquisitor 5 HP 55/55 AC 21(25)/12/19 Fort +6, Ref +3, Will +6 Init +4; Perception +10

Once jake casts invisibility, I grab drewan's sword, make like a tree, and gtfo


Human Summoner (HP 54/54, AC 14/11/13, F+4, R+4, W+6 (+2 to AC and all saves if Puck is within reach), Init+1, Per+0)

Jake call out to the leopard

Celestial:
"Stay until more men come then run away from them.
Then speaking in common "Weivmor fedih" and cast invisiblity on Hazan.

Jake will move quickly (haste for 4 for rounds) away. His plan is to use his knowledge of the city to make his trail hard to follow (go through the sewers and over walls etc.).


Ifrit Street Performer [ HP 40/40 | AC 20/13/17, Fort +2, Ref +8, Will +3 | Init +9; Perception +2 ]

Without any further words, Rocosmia turns and runs into the darkness of the alley at full speed. The lifeless black-and-white appearance of the buildings to her made the intensity of the moment multiply. There is no turning back now. She slows herself, getting ready to change her disguise.


Male Catfolk Ranger (Skirmisher/Urban Ranger) 4/Rogue (Roof Runner) 2 [ HP 51/66 | AC 19/15/15 | Fort +6, Ref +11, Will +2 | Init +4 (+6 in Coran) | Perception +12 (+2 in Coran, +2 vs. Humans, +1 vs. Traps) ]

How far away is the guard running to the north from where Drewan is?


Around 300'


Half-Orc Inquisitor 5 HP 55/55 AC 21(25)/12/19 Fort +6, Ref +3, Will +6 Init +4; Perception +10

I suppose it would be a good idea to specify that as I leave I'm heading west.


Male Catfolk Ranger (Skirmisher/Urban Ranger) 4/Rogue (Roof Runner) 2 [ HP 51/66 | AC 19/15/15 | Fort +6, Ref +11, Will +2 | Init +4 (+6 in Coran) | Perception +12 (+2 in Coran, +2 vs. Humans, +1 vs. Traps) ]

Drewan grabs his bow from the top of the roof where he left it.

If the guard has already successfully alerted the tower guard (i.e., he's there already, screaming), then Drewan will take this opportunity to retreat west/southwest across the rooftops. If not, then he'll try to delay the tower guards' arrival by silencing the guard.

Attack (Longbow, Masterwork Composite, Deadly Aim, Favored Enemy: Human, Range 110' x 2): 1d20 + 8 - 2 + 2 - 4 ⇒ (17) + 8 - 2 + 2 - 4 = 21
Damage (Longbow, Masterwork Composite, Deadly Aim, Favored Enemy: Human): 1d8 + 3 + 4 + 2 ⇒ (7) + 3 + 4 + 2 = 16
Sneak Attack Damage, if it applies (I don't know if the guard is technically out of combat, which would make him flat-footed): 1d6 ⇒ 5


@Drewan, the man is perhaps 50' from the gates of the tower. He would certainly have the tower guards attention by now - whether they know what he is after yet is guesswork.

Pending Drewan deciding to go through with the shot or not...

The members of the group scatter in all directions, invisible by magic or illusion of disguise.


Male Catfolk Ranger (Skirmisher/Urban Ranger) 4/Rogue (Roof Runner) 2 [ HP 51/66 | AC 19/15/15 | Fort +6, Ref +11, Will +2 | Init +4 (+6 in Coran) | Perception +12 (+2 in Coran, +2 vs. Humans, +1 vs. Traps) ]

Drewan will leave, then, as nothing would be served by killing the guard.

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