And Then a Skeleton Popped Out: subSPUF Carrion Crown

Game Master Rynjin


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Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Yeah...Take 20's not gonna cut it. DC 30 lock. Try to smash it, Ezekiel?

Meanwhile...

Everyone in the room (except Steef, who, huddled against the door, seems to be out of the area) is hit with another wave of negative energy.

3d20 ⇒ (19, 11, 7) = 37

1d6 ⇒ 2

Everyone takes 2 more damage. And Shoukichi takes 1 more Str damage.

Shoukichi, what's your current Str? And also...what's the weight of your gear?


Male Oni-Spawn Tiefling Barbarian 6 HP 50/71 [+12 raging] | AC 22 T 14 FF 19 [-2 raging] (improved uncanny) | CMD 23 [25] | Fort +9 [11] Ref +6 Will +4 [6] (+3 Superstition) | Init +5 | Perc +10 SenMot +3 Trap Sense +2

Smash
3d6 + 10 ⇒ (3, 2, 4) + 10 = 19
3d6 + 10 ⇒ (2, 5, 3) + 10 = 20

That should suffice.


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

The heavy steel door shudders and shows a small dent, but does not fall.

Anyone else wanna try and pitch in? Scratch that, don't think anyone else can beat its Hardness.


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Or try to identify (Kn. Religion) what's going on and try to stop it?


Male Dwarf Monk (Zen Archer) 4 | HP 38/38 | AC 20, Touch 20, FF 17 | CMD 25 | Fort +6, Ref +6, Will +9 (+3 against Spells/Poison/SLA's) | Init +4 | Perception +9 | Sense Motive +9

Holy crap I actually have a Knowledge Skill that's applicable/I have ranks in.

Kn. Religion: 1d20 + 4 ⇒ (10) + 4 = 14


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Just barely.

Steef knows the thing is a Cold Spot. It's hurt by fire.

Haunts in general are harmed by positive energy.


Male Oni-Spawn Tiefling Barbarian 6 HP 50/71 [+12 raging] | AC 22 T 14 FF 19 [-2 raging] (improved uncanny) | CMD 23 [25] | Fort +9 [11] Ref +6 Will +4 [6] (+3 Superstition) | Init +5 | Perc +10 SenMot +3 Trap Sense +2

Ezekiel grins and smashes the relatively fragile stone or wooden frame of the door.

3d6 + 10 ⇒ (5, 3, 4) + 10 = 22
3d6 + 10 ⇒ (4, 1, 6) + 10 = 21


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Ezekiel pounds ineffectually at the THICK PRISON STONE.

Hardness is roughly the same, and much more HP since it's thicker. Haven't made too much headway here.

You were about a third of the way through the door.

The Cold Spot flares again, catching everyone but Ezekiel.

1d6 ⇒ 6

3d20 ⇒ (6, 8, 19) = 33

Everyone takes another 6 damage. Unfortunately, Shoukichi has the worst luck in rolls.

Shoukichi gasps as the cold un-light washes over him, the life being drained from his body rapidly, turning pale and sickly before the others' eyes.

He falls to the ground, bereft of life. Shoukichi is dead.


Male Kitsune Bard 2 | HP DEAD/18 | AC 14; Touch 14; FF 10 | CMD 15 | Fort +1, Ref +7, Will +3 | Init +6

RIP in pizza. Take my arrows if Steef needs them.


Male Oni-Spawn Tiefling Barbarian 6 HP 50/71 [+12 raging] | AC 22 T 14 FF 19 [-2 raging] (improved uncanny) | CMD 23 [25] | Fort +9 [11] Ref +6 Will +4 [6] (+3 Superstition) | Init +5 | Perc +10 SenMot +3 Trap Sense +2

Is he at negative HP? Can cassiel heal him?

Ezekiel continues pounding at the door.

3d6 + 10 ⇒ (3, 6, 5) + 10 = 24

"Azrin, start healing!"

steef tell people about the cold spot


Male Dwarf Monk (Zen Archer) 4 | HP 38/38 | AC 20, Touch 20, FF 17 | CMD 25 | Fort +6, Ref +6, Will +9 (+3 against Spells/Poison/SLA's) | Init +4 | Perception +9 | Sense Motive +9

"Fire-we need fire. NOW! Azrin-channel for all you got, it might make a dent in this thing, it's a cold spot."

Steef searches the room for anything he can try to ignite-or better yet, already lit fire.

Perception: 1d20 + 10 ⇒ (17) + 10 = 27


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

You see nothing.

Shoukichi DO NOT READ. Seriously.:

Shoukichi is still alive, but has fallen to the ground, covered in ghostly chains decorated with numerous holy symbols. much like teh one you saw in the cell upstairs.

They slowly constrict around his body, causing him to thrash and writhe in pain.

DO NOT mention any of this outside of spoilers.


Male Oni-Spawn Tiefling Barbarian 6 HP 50/71 [+12 raging] | AC 22 T 14 FF 19 [-2 raging] (improved uncanny) | CMD 23 [25] | Fort +9 [11] Ref +6 Will +4 [6] (+3 Superstition) | Init +5 | Perc +10 SenMot +3 Trap Sense +2

SMASH

3d6 + 10 ⇒ (1, 2, 6) + 10 = 19

KEEP ON TRUCKING

3d6 + 10 ⇒ (6, 5, 5) + 10 = 26

AND I CANT STOP

3d6 + 10 ⇒ (4, 1, 6) + 10 = 21

AND I WONT STOP

3d6 + 10 ⇒ (5, 4, 2) + 10 = 21


Male Dwarf Monk (Zen Archer) 4 | HP 38/38 | AC 20, Touch 20, FF 17 | CMD 25 | Fort +6, Ref +6, Will +9 (+3 against Spells/Poison/SLA's) | Init +4 | Perception +9 | Sense Motive +9

Rynjin only:
Steef rushes over to Shoukichi and tries to see if there's anything he can do to aid him.

Heal: 1d20 + 5 ⇒ (5) + 5 = 10


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

On the last round, Ezekiel busts through, and everyone can rush in.

Of course, the Haunt keeps going, unless Azrin can stop it early...

1d6 ⇒ 4

3d20 ⇒ (14, 19, 19) = 52

1d6 ⇒ 5

3d20 ⇒ (14, 1, 3) = 18

1d6 ⇒ 2

3d20 ⇒ (11, 20, 1) = 32

Potential 11 damage to everyone, and Steef takes a point of Str damage.


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Shoukichi ONLY:

Shoukichi wakes up in a coffin, with a pleasant looking Pharasmin standing over him.

"Shoukichi! You're awake. That's good. We Raised you after you died in Harrowstone, but you've taken a while to recover. It's been over a month!"


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

I suggest you guys take Shoukichi's body and move out of the room while Ezekiel works. You're standing there and getting pounded for no reason.


Male Kitsune Bard 2 | HP DEAD/18 | AC 14; Touch 14; FF 10 | CMD 15 | Fort +1, Ref +7, Will +3 | Init +6

Rynjin Only:
Shoukichi bolts up from his coffin in surprise from hearing an unfamiliar voice. Without any hesitation, he checks to make sure he is still disguised as a human rather than his natural Kitsune form.

"Huh? Where am I? And I was... dead? The last things I remembered was feeling pretty weak and then collapsing after some chills crept up my spine. Where exactly am I though? And where are my friends?"

1d20 ⇒ 2 For getting up
1d20 ⇒ 5 For look at self
1d20 ⇒ 10 For talking
1d20 ⇒ 10 For talking
1d20 ⇒ 9 For talking
1d20 ⇒ 7 For talking
1d20 ⇒ 1 For talking
1d20 ⇒ 7 For talking


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Shoukichi ONLY:

Shoukichi gets up, and his body is wracked with extreme pain, a feeling almost as if his chest is being squeezed.

1d6 ⇒ 1

Shoukichi Heisei wrote:
"Huh? Where am I?

1d6 ⇒ 5

The kindly priest replies.

"In the temple, in Ravengro. Don't you remember? A Haunt got you while you were in Harrowstone."

Shoukichi Heisei wrote:
"And where are my friends?"

1d6 ⇒ 1

"Moved on. You might be able to catch them if you left now, but I'm not sure if it's a good idea in your condition."

Rest of the Party (NOT SHOUKICHI):

Shoukichi writhes in agony. He appears to be close to death (-1 HP).


Male --DEAD-- Human Cleric 5

Azrin grabs Shoukichi and drags him through the door, then casts Cure Light Wounds on him.

1d8 + 2 ⇒ (7) + 2 = 9

btw I might be off for a while while I get the internet working in my new apartment


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Alrighty.

Want us to wait for you, or should I bot you?


Male --DEAD-- Human Cleric 5

I should be able to get online a few times a day, but if you get too impatient you can bot me.


Male Dwarf Monk (Zen Archer) 4 | HP 38/38 | AC 20, Touch 20, FF 17 | CMD 25 | Fort +6, Ref +6, Will +9 (+3 against Spells/Poison/SLA's) | Init +4 | Perception +9 | Sense Motive +9

Assuming we can move in those three rounds while Ezekiel's breaking through the door.

Steef, feeling weaker by the minute, decides to get out of the room before whatever befell Shoukichi happens to him too.


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

You can indeed.

So, zero damage, and Steef doesn't take that Str damage! Good.


Male Oni-Spawn Tiefling Barbarian 6 HP 50/71 [+12 raging] | AC 22 T 14 FF 19 [-2 raging] (improved uncanny) | CMD 23 [25] | Fort +9 [11] Ref +6 Will +4 [6] (+3 Superstition) | Init +5 | Perc +10 SenMot +3 Trap Sense +2

I'll be out of town from 9th-13th. Feel free to bot Ezekiel - his tactics are pretty simple. Don't forget to heal him.


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

So, uh...whatchu guys doing, eh?

NOT SHOUKICHI:
Shoukichi is still dying horribly. Some divine curatives, or maybe protective spells, perhaps ones against evil creatures, would be helpful.

Shoukichi:
You're still there with redhead man. What do?


Male --DEAD-- Human Cleric 5

Azrin casts Protection from Evil on Shoukichi.

And now I am out of spells.


Male Dwarf Monk (Zen Archer) 4 | HP 38/38 | AC 20, Touch 20, FF 17 | CMD 25 | Fort +6, Ref +6, Will +9 (+3 against Spells/Poison/SLA's) | Init +4 | Perception +9 | Sense Motive +9

"Hey Azrin, can't you clerics like...do a big circle of healing thingy? Maybe you should try that."

Translation-channel to heal, maybe? We're all beat to hell here.


Male --DEAD-- Human Cleric 5

I only got two more of those...but I guess this is the time for them

Azrin does the healing circle thingy twice.

2d6 ⇒ (4, 4) = 8

You are all 8 points further away from your inevitable demise.

"That's about all the healing I can do today. Think we could afford to rest and come back tomorrow?"


Male Kitsune Bard 2 | HP DEAD/18 | AC 14; Touch 14; FF 10 | CMD 15 | Fort +1, Ref +7, Will +3 | Init +6

For Rynjin's Eyes Only:
Shoukichi attempts to get up out of the coffin while holding onto the coffin for support.

1d20 ⇒ 8


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Shoukichi Only:

1d6 ⇒ 6
1d6 ⇒ 6

You are wracked with pain again, but you notice that simultaneously the red headed man begins screaming in pain as well.

Not Shoukichi:

Azrin's efforts (both the Protection From Evil and teh Channel) appear to have helped some. The chains are still tightening, but more slowly than before, and seem even more immaterial.

More help in that vein, or other holy things could serve to help rid Shoukichi of the spirit.


Male --DEAD-- Human Cleric 5

Not Shoukichi:
"I have no idea whether this will work, but..."

Azrin gets out a flask of holy water, sprinkling some on Shoukichi and coaxing him to drink the rest of it.


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Shoukichi Only:

1d6 ⇒ 1

The red headed man's skin sizzles briefly and he hisses in anger and pain.

"WHAT ARE YOU DOING YOU BASTARD!?!?!" he screams, losing his composure.


Male Dwarf Monk (Zen Archer) 4 | HP 38/38 | AC 20, Touch 20, FF 17 | CMD 25 | Fort +6, Ref +6, Will +9 (+3 against Spells/Poison/SLA's) | Init +4 | Perception +9 | Sense Motive +9

Not Shoukichi:
"Is that booze? You've been holding out on me this whole time? I am disappointed, Azrin...your own church teaches to give to the elderly as much as possible, especially in matters such as alcohol and things that stem from alcohol. I think. Wait, who do you worship again?"


Male --DEAD-- Human Cleric 5

Not what's-his-face:
"It's not booze, Steef, Whatever's attacking Shoukichi a bad stomachache. I'd offer you a sip, but I don't think it would have any effect on you."

"And for the last time, I worship Pharasma. I'm surprised you forgot that after the lecture you got from that priest at the library."


Male Kitsune Bard 2 | HP DEAD/18 | AC 14; Touch 14; FF 10 | CMD 15 | Fort +1, Ref +7, Will +3 | Init +6

Rynjin:
Wracked with pain all over his body, Shoukichi tenses up and grits his teeth, trying to keep as much pain inside him as possible.

When he looks up to the red head priest, he notices some strange occurrences happening to his skin, similar to that of frying eggs. "I'M NOT DOING ANYTHING."

1d20 ⇒ 5


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Shoukichi Only:
1d6 ⇒ 4

You are hit with the pain again.

Te redheaded man's face contorts with rage, and he leaps upon you, wrapping his hands around your neck and squeezing hard.

"DON'T LIE TO ME!!!!" he screams.


Male Oni-Spawn Tiefling Barbarian 6 HP 50/71 [+12 raging] | AC 22 T 14 FF 19 [-2 raging] (improved uncanny) | CMD 23 [25] | Fort +9 [11] Ref +6 Will +4 [6] (+3 Superstition) | Init +5 | Perc +10 SenMot +3 Trap Sense +2

I'm back.

"Perhaps we should rest for the day?"


Male --DEAD-- Human Cleric 5

"I don't like leaving Shoukichi in this state for that long, but I guess there isn't much more I can do for him now."

And holy water isn't exactly cheap...

"Let's take him back to the house. I'll keep an eye on him, give him more holy water if the chains get...less incorporeal. Once I've rested I'll be able to help him more."


Male Dwarf Monk (Zen Archer) 4 | HP 38/38 | AC 20, Touch 20, FF 17 | CMD 25 | Fort +6, Ref +6, Will +9 (+3 against Spells/Poison/SLA's) | Init +4 | Perception +9 | Sense Motive +9

"Yeah...suppose that's for the best. Zeke, did you manage to get into the other room, by the way?"


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Not Shoukichi:
One way or another, all of this will be over by the time you manage to get Shoukichi out.

Also, making mention of Shoukichi's condition outside of the spoilers makes the whole thing POINTLESS. -.-


Male --DEAD-- Human Cleric 5

Not Shoukichi:
Whoops.


Male Oni-Spawn Tiefling Barbarian 6 HP 50/71 [+12 raging] | AC 22 T 14 FF 19 [-2 raging] (improved uncanny) | CMD 23 [25] | Fort +9 [11] Ref +6 Will +4 [6] (+3 Superstition) | Init +5 | Perc +10 SenMot +3 Trap Sense +2

Hold up. Am confused. What room? It's been a while.


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

The one with the big metal door you busted down (the Property Room).


Male Oni-Spawn Tiefling Barbarian 6 HP 50/71 [+12 raging] | AC 22 T 14 FF 19 [-2 raging] (improved uncanny) | CMD 23 [25] | Fort +9 [11] Ref +6 Will +4 [6] (+3 Superstition) | Init +5 | Perc +10 SenMot +3 Trap Sense +2

Ezekiel goes into the property room.


A bizarre collection of antique goods rests upon wooden shelves that line the room. Several of the items contain tiny tags with labels written in a careful script.

Of note, there are a few valuable items.

-A set of Masterwork Thieves' Tools
-A bronze War Medallion from the Shining Crusade (worth 40 gp)
-An unframed (rolled up in a tube) painting of Stavian the First (worth 100 gp)
-A set of silver hair clips (worth 35 gp)
-A masterwork Punching Dagger
-A pouch, containing a dozen masterwork Shuriken
-A masterwork SILVER War Razor
-A wand (Spellcraft to identify)

1d20 ⇒ 15

After scanning the room, Ezekiel also barely notices a cleverly hidden vault set into the wall and covered with the appearance of stone.

Inside are 5 more items.

-A bloodstained handaxe with a label reading "Property of Vance 'The Lopper' Saetraessle".

-A collection of fine silver holy symbols, a dozen in all. The chains seem to be inextricably linked together. Sefick "Father Charlatan" Corvin's nametag is on this. Kn. Religion DC 10 to identify any of them. You may Take 10 on this check.

-A masterwork smith's hammer, with a label reading "Property of Ispin Onyxcudgel, the Mosswater Marauder".

-A masterwork flute, labeled "Property of the Piper of Illmarsh".

- An old, molded spellbook with "Property of Hean Feramin" neatly embroidered on the front. An additional label, tacked on at a later date, presumably by the guards as the other labels were, reads "The Splatter Man". Some of the spells inside are still legible, though I don't think we have any prepared Arcane Casters here.

Ezekiel can't find out anything about their properties without the help of someone who can Detect Magic.


Male --DEAD-- Human Cleric 5

Azrin tries to identify the wand and the holy symbols (taking 10 on Kn. Religion), and Detects Magic on the items in the vault.

Spellcraft, wand: 1d20 + 6 ⇒ (15) + 6 = 21


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

The wand is a wand of Lesser Restoration, with 12 Charges.

Get rid of all that pesky ability damage!

The holy symbols are from various faiths: Pharasma, Cayden Cailean, Gorum, Sarenrae, Erastil, Irori, Torag, Erastil, Abadar, Desna, Calistria, and Iomedae.

All of the items from the vault are magical.

Spellcraft for each?

And Evil Brain/Shoukichi, we really need to finish your bit.


Male --DEAD-- Human Cleric 5

Spellcraftses:

Handaxe: 1d20 + 6 ⇒ (1) + 6 = 7
Holy symbols: 1d20 + 6 ⇒ (17) + 6 = 23
Smith's hammer: 1d20 + 6 ⇒ (14) + 6 = 20
Flute: 1d20 + 6 ⇒ (8) + 6 = 14
Spellbook: 1d20 + 6 ⇒ (4) + 6 = 10


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Alrighty then. You got the one for the Hammer, the Holy Symbols, and the Flute. You can try again in the morning for the others.

Edit: My bad. These particular items can't be identified by normal means. You need some way of contacting the spirits inside (such as using a Spirit Planchette, or Speak With Dead).

Just to speed things along, and since you may have forgotten, you read of a secret cache of tools to help with hunting the undead hidden in a false crypt in the Restlands (in Lorrimor's Journal). Azrin believes it is quite possible, even probable, that the previous hierarchy had hidden such items in case of emergency. A Planchette could reasonably be considered a tool against evil, since knowledge IS power, after all.

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