And Then a Skeleton Popped Out: subSPUF Carrion Crown

Game Master Rynjin


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Male Dwarf Monk (Zen Archer) 4 | HP 38/38 | AC 20, Touch 20, FF 17 | CMD 25 | Fort +6, Ref +6, Will +9 (+3 against Spells/Poison/SLA's) | Init +4 | Perception +9 | Sense Motive +9

Crap.


Male --DEAD-- Human Cleric 5

I'm better at not getting spooked, I'll go first.


Male Oni-Spawn Tiefling Barbarian 6 HP 50/71 [+12 raging] | AC 22 T 14 FF 19 [-2 raging] (improved uncanny) | CMD 23 [25] | Fort +9 [11] Ref +6 Will +4 [6] (+3 Superstition) | Init +5 | Perc +10 SenMot +3 Trap Sense +2

Go together.


Male --DEAD-- Human Cleric 5

Oh wait

Azrin casts Resistance on everyone before they open any more doors.


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

The first area Azrin explores is the Eastern Cellblock (T6). The skeletons in this area are not animate, but there is nothing else of interest.

The open area (T1) is the guard outpost. It was considered a cushy position (much less depressing than the basement level) and the guards would often wager shifts in the hopes of staying up here as often as possible.

Azrin detects a weak magical signature here, and tracks it to a potion. He easily identifies it as a potion of Cure Light Wounds.

The final room (T7) is a spacious cell. Though spacious, it doesn't appear any more comfortable than the others, besides the obvious comfort afforded by being able to move around more.

In the corner of the room lies a skeleton, dressed in tattered robes, and weighed down by chains, each chain bearing the Holy Symbol of a different god (Pharasma among them).

A small journal lies in the opposite corner. There appears to be no magic here.


Male Dwarf Monk (Zen Archer) 4 | HP 38/38 | AC 20, Touch 20, FF 17 | CMD 25 | Fort +6, Ref +6, Will +9 (+3 against Spells/Poison/SLA's) | Init +4 | Perception +9 | Sense Motive +9

"Huh. Wonder who this guy was, because it looks like he pissed off every deity I know of..."


Male Kitsune Bard 2 | HP DEAD/18 | AC 14; Touch 14; FF 10 | CMD 15 | Fort +1, Ref +7, Will +3 | Init +6

Guys, I can suppress fear if we need to.

Shoukichi walks over to the journal and takes a look at the cover and back before flipping through the pages.


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Unfortunately, the journal, while somehow escaping most of the heat from the fire (being singed around the edges, but not much else) is covered in soot from cover to cover. It is impossible to make out any of the words, besides the word "Father" on the spine.


Male Oni-Spawn Tiefling Barbarian 6 HP 50/71 [+12 raging] | AC 22 T 14 FF 19 [-2 raging] (improved uncanny) | CMD 23 [25] | Fort +9 [11] Ref +6 Will +4 [6] (+3 Superstition) | Init +5 | Perc +10 SenMot +3 Trap Sense +2

"Ah, this must be Grimburrow's!"


Male Dwarf Monk (Zen Archer) 4 | HP 38/38 | AC 20, Touch 20, FF 17 | CMD 25 | Fort +6, Ref +6, Will +9 (+3 against Spells/Poison/SLA's) | Init +4 | Perception +9 | Sense Motive +9

"...Grimburrow's still alive, you big oaf. This guy almost definitely isn't." Steef looks at Azrin. "Right? He's not getting up or anything, right?"


Male Kitsune Bard 2 | HP DEAD/18 | AC 14; Touch 14; FF 10 | CMD 15 | Fort +1, Ref +7, Will +3 | Init +6

I'm literally dying for how cliche and obvious this is, but then suddenly plot twist and we're all dead somehow.

"I don't know. How can we be sure that he is really dead?"


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

You could smash the bones or something if you wanted.


Male Oni-Spawn Tiefling Barbarian 6 HP 50/71 [+12 raging] | AC 22 T 14 FF 19 [-2 raging] (improved uncanny) | CMD 23 [25] | Fort +9 [11] Ref +6 Will +4 [6] (+3 Superstition) | Init +5 | Perc +10 SenMot +3 Trap Sense +2

Ezekiel shrugs and smashes the bones.

READIED ACTION TO ATTACK IT WHEN IT POPS OUT


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Nothing happens, except the bones are reduced to a fine powder.

What now?


Male Dwarf Monk (Zen Archer) 4 | HP 38/38 | AC 20, Touch 20, FF 17 | CMD 25 | Fort +6, Ref +6, Will +9 (+3 against Spells/Poison/SLA's) | Init +4 | Perception +9 | Sense Motive +9

Steef shrugs and goes out in the hall. "Alright boys, where next?"


Male Oni-Spawn Tiefling Barbarian 6 HP 50/71 [+12 raging] | AC 22 T 14 FF 19 [-2 raging] (improved uncanny) | CMD 23 [25] | Fort +9 [11] Ref +6 Will +4 [6] (+3 Superstition) | Init +5 | Perc +10 SenMot +3 Trap Sense +2

"Downstairs?"

That's everything on this floor, right?


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Almost.

Azrin opens the final door (T3) and finds, horror of horrors...

A BATHROOM.

Besides the extraordinary amount of filth in here (not all of it from the soot and ash...), there is nothing of interest.

Technically speaking there's one more thing up here but I'm not going to bother running it. There's supposed to be 3 Striges in T2. You would have seen them from a mile away, gotten a Surprise round, and likely killed them before they even acted. I didn't see the point in wasting another day or so on such a trivial encounter when there are much more interesting things around. =) Feel free to brag about killing them IC if you wish.

The group then troops down the stairs.

You find yourselves in a short hallway, with doors on all sides.

The S10 stairs are the ones you came down. The S9 stairs are blocked by a ton of rubble, but could be cleared if you wanted to put in a few days work.


Male Oni-Spawn Tiefling Barbarian 6 HP 50/71 [+12 raging] | AC 22 T 14 FF 19 [-2 raging] (improved uncanny) | CMD 23 [25] | Fort +9 [11] Ref +6 Will +4 [6] (+3 Superstition) | Init +5 | Perc +10 SenMot +3 Trap Sense +2

"Ha! Those stirges didn't stand a chance! Smash, chomp, SMASH! Killed all three!"

1 rage round spent.

Turning to Steef, Ezekiel says "That bow of yours is a bit, how do you say, inferior to real man's weapon, huh?" Ezekiel seems to be in a rather good mood.

trol't


Male Kitsune Bard 2 | HP DEAD/18 | AC 14; Touch 14; FF 10 | CMD 15 | Fort +1, Ref +7, Will +3 | Init +6

"What's that about a bow you say? A bow is a martial item first utilized by the highest, most experienced royalty. It takes immense strength alone to draw the bow, and thousand times more intellect and delicacy to shoot it properly. While you go romping around with a crude club, Steef is practicing an art that has been perfected with skill.

checkmathiest m8


Male --DEAD-- Human Cleric 5

"Do you guys bicker like this a lot?" Azrin quietly asks Steef.


Male Dwarf Monk (Zen Archer) 4 | HP 38/38 | AC 20, Touch 20, FF 17 | CMD 25 | Fort +6, Ref +6, Will +9 (+3 against Spells/Poison/SLA's) | Init +4 | Perception +9 | Sense Motive +9

"Yeah...it's a form of stress relief for you young people, I guess. Both of you, shaddup. I like my bow, and it's a good walkin' stick too. Don't care about any 'delicacy' or anything like that."


Male Oni-Spawn Tiefling Barbarian 6 HP 50/71 [+12 raging] | AC 22 T 14 FF 19 [-2 raging] (improved uncanny) | CMD 23 [25] | Fort +9 [11] Ref +6 Will +4 [6] (+3 Superstition) | Init +5 | Perc +10 SenMot +3 Trap Sense +2

"Dunno about you, but perfection seems to not kill very many stirges."


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

So, where y'all headed?


Male --DEAD-- Human Cleric 5

Azrin Detect Magics all the doors. If the south double doors don't have any magic, he opens them.


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Azrin detects no magic. But he would do well to remember that Detect Magic is defeated by sufficiently thick stone, wood, etc.

Azrin opens the doors.

You have found the foyer, the first room after the front door of Harrowstone.

There are doors in the foyer as well, south leading outside of Harrowstone, and east and west leading to different parts of the first floor.

Other than that, the room is fairly nondescript, the mold covering most of the walls and floor (thickly, in this case, almost like a carpet) being the most interesting feature.


Male --DEAD-- Human Cleric 5

DOOOOOOOOORS

Azrin opens the front door just for the fun of it, then the double doors on the east side of the foyer.


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Azrin opens the front door, and begins moving toward the east door.

But before he can open it, ghostly heads begin screaming from the walls, their badly burnt faces contorted in agony. Abruptly, tehy disappear just as quickly as they appeared.

And all of the doors slam shut!


Male --DEAD-- Human Cleric 5

"Lady preserve..." Azrin gasps.

He tries to open the north door.


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Str Check Azrin: 1d20 + 1 ⇒ (11) + 1 = 12

Azrin is unable to force the door open.

Even on a 20 your Str check isn't going to pass, by the way.


Male --DEAD-- Human Cleric 5

"Zeke, can you get this door open?" he calls through the door.


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

You could also give Kn. Religion a try, eh?


Male --DEAD-- Human Cleric 5

Kn. Religion: 1d20 + 5 ⇒ (6) + 5 = 11

"Never mind, I just remembered they should open on their own in about a minute."


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

And after a minute, they do so.

What now?


Male --DEAD-- Human Cleric 5

Azrin opens and Detects Magic through a few more doors. Circled and numbered in the order I check them.


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Opening the first door reveals several rows of wooden benches, all spotted with mold and sagging with neglect, facing a stage walled off from the rest of the room by a wall of iron bars.

The door you open goes onto the stage, and the third door you were planning to pull open goes into the main auditorium area.

The second door opens onto a hallway, full of offices. Papers are scattered everywhere in here and most of the adjacent offices, and look to be in surprisingly good shape. With a bit of work (8 hours, max) the papers could be gathered up and organized, granting a +4 bonus on research checks to research Harrowstone or the its prisoners.


Male Dwarf Monk (Zen Archer) 4 | HP 38/38 | AC 20, Touch 20, FF 17 | CMD 25 | Fort +6, Ref +6, Will +9 (+3 against Spells/Poison/SLA's) | Init +4 | Perception +9 | Sense Motive +9

"What do you guys think, want to check out these papers?"

Btw, about what time of day is it?


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Assuming you came in fairly early this morning, 7 or 8 AM at the latest, maybe around 11:30 AM or so.


Male --DEAD-- Human Cleric 5

And door number 4?


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Door 4 opens onto a larger chamber. There are three rooms that you can see without walking through the door.


Male --DEAD-- Human Cleric 5
Steef Krafslayer wrote:
"What do you guys think, want to check out these papers?"

"I suppose so. There must be some useful information in this mess."


Male Oni-Spawn Tiefling Barbarian 6 HP 50/71 [+12 raging] | AC 22 T 14 FF 19 [-2 raging] (improved uncanny) | CMD 23 [25] | Fort +9 [11] Ref +6 Will +4 [6] (+3 Superstition) | Init +5 | Perc +10 SenMot +3 Trap Sense +2

Ezekiel stands watch while the people who can read more than a line a minute sort through the papers.


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

It takes 4 hours, but you get the papers in working order.

They now count as a library that grants a +4 on checks to find out about Harrowstone or the Prisoners.


Male --DEAD-- Human Cleric 5

"Well that was fun! Wasn't that fun, everybody?"

Azrin continues opening doors.

So this is the thrilling life of an adventurer, huh?


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

The first is a stark room that contains a low stone bench against the north wall and a ruined desk to the west that sits under three narrow, barred windows. An old brass brazier lies on its side to the
south, surrounded by several rusty branding irons.

What is everyone else doing while he's putzing around? Is he going to all these places alone or are you guys following?

GM Stuff:
1d20 + 4 ⇒ (2) + 4 = 6

1d20 + 2 ⇒ (15) + 2 = 17


Male Kitsune Bard 2 | HP DEAD/18 | AC 14; Touch 14; FF 10 | CMD 15 | Fort +1, Ref +7, Will +3 | Init +6

Obviously the plan is to leave him behind so we can loot his stuff for free loot

Shoukichi follows with his bow ready to fire.


Male Dwarf Monk (Zen Archer) 4 | HP 38/38 | AC 20, Touch 20, FF 17 | CMD 25 | Fort +6, Ref +6, Will +9 (+3 against Spells/Poison/SLA's) | Init +4 | Perception +9 | Sense Motive +9

Steef looks in the records to see if he can find anything about the priest, and why he was in such a relatively cushy cell.


Male Dwarf Monk (Zen Archer) 4 | HP 38/38 | AC 20, Touch 20, FF 17 | CMD 25 | Fort +6, Ref +6, Will +9 (+3 against Spells/Poison/SLA's) | Init +4 | Perception +9 | Sense Motive +9

Double post because I forgot to make the knowledge check

Knowledge: 1d20 + 4 ⇒ (8) + 4 = 12


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Steef learns nothing new about the prisoners.

1d20 + 5 ⇒ (10) + 5 = 15

Azrin scans the room and turns to leave, Shoukichi not far behind.

Suddenly, Shoukichi smells something, the unmistakeable stench of burning flesh. He whips around to warn Azrin that something's about to happen, but it's too late.

Two of the branding irons swiftly float up from the cold brazier and burst into flames, streaking towards you!

1d20 + 2 ⇒ (5) + 2 = 7

Already rolled Cube's in my last post.

The branding iron launched at Shoukichi misses the nimble Bard, but the unaware priest catches the full force of one of them.

2d6 + 1 ⇒ (2, 6) + 1 = 9

That second d6 is fire damage, if you have any sort of Energy Resistance, but I don't think you do.

It hits him in the upper shoulder, branding a mark into him. It appears t be a prison code, and Azrin has now been marked as prisoner "C193874".

The brands, fallen to the ground, abruptly disappear and reappear back in the brazier. They do not stir again.

When you're ready to move on to door #2...:

This chamber is in a shambles—old wooden benches lie in ruins along the walls, while rusty chains and bits of rotten rope lie scattered on the floor

2d20 ⇒ (8, 7) = 15

As they enter, Azrin hears a faint sobbing, and the rattle of chains. After a moment, the sensations intensify, becoming very real to Azrin. A sense of hopelessness, helplessness, and dread overcomes him, and he feels the sensation of heavy manacles about his wrists...

And just as suddenly as these feelings appear, so do they pass.

As soon as they do, the rattling returns. This time, definitely not as a hallucination. A set of manacle chains rise up from the floor nearby, and start floating towards Azrin and Shoukichi!

Surprise round!

The manacles float up right next to Azrin.

Initiative!

Manacles Init: 1d20 + 2 ⇒ (6) + 2 = 8

Everyone is where I put them, though Ezekiel can be with you if he chooses...but he must have been with you in S6 as well, which means he could take a brand to the face. His choice.


Male --DEAD-- Human Cleric 5

Init: 1d20 + 1 ⇒ (15) + 1 = 16

Azrin channels positive energy at the manacles, healing a bit of his wounds from the branding.

1d6 ⇒ 2

Terrific. Shoukichi, you heal a whopping 2 points if you needed it.


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

The energy washes over the manacles without touching them.

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