| DM Amazing Red |
"I'll take the boar please. So, who is my opponent? Do I get to meet her before we fight?"
Marisa has up Mage Armor, and will put up ablative barrier as well, and activate her broom.
"No you may not. Your opponent is a druid named Nearidei. I must also inform you that you will be shackled to your chosen animal. Now the rules for victory are simple. You are to slay your opponent's beast to win." The chain is 15 feet long. If you want to move past that, you have to drag your animal per the Drag Combat Manuever though you can do this at up to 15 feet as opposed to melee range.
| DM Amazing Red |
A: 1d20 ⇒ 9
M: 1d20 + 8 ⇒ (8) + 8 = 16
N: 1d20 + 1 ⇒ (6) + 1 = 7
Both contestants and their chained beasts are escorted onto the field. Nearidei, a slender Tian-Dtang druid with chin-length black hair and chestnut eyes is chained to a vicious looking tiger while Marisa is chained to a very surly looking dire boar. Marisa is up!
Marisa Hayami
|
Oh...
Well, right before they chain me, cast Grease and Mirror Image on myself.
--------------------------
Immediately at the beginning of the battle, Marisa takes to the air moving to G9 15 ft up using her broom.
"Lets have a good match, ne?"
Marisa draws her lesser rod of intensify.
"Lets see what you got!"
| DM Amazing Red |
"You're about to."
Nearidei walks into the air 15 feet up and 15 feet forward. She casts a spell and the ground itself transforms into rocky spikes.
High is good for Marisa: 1d2 ⇒ 1
The boar races around the spikes towards the tiger first. Dragging poor Marisa: 1d20 + 10 ⇒ (16) + 10 = 26
The tiger swipes at the boar.
Claw: 1d20 + 10 ⇒ (19) + 10 = 29
1d8 + 6 ⇒ (3) + 6 = 9
Claw: 1d20 + 10 ⇒ (20) + 10 = 30
Confirming: 1d20 + 10 ⇒ (13) + 10 = 23
2d8 + 12 ⇒ (4, 4) + 12 = 20
Bite: 1d20 + 9 ⇒ (6) + 9 = 15
2d6 + 6 ⇒ (6, 1) + 6 = 13
The tiger mauls its opponent though the boar stands tough. Marisa!
Marisa Hayami
|
Marisa casts empowered scorching ray.
touch attack: 1d20 + 6 - 4 ⇒ (2) + 6 - 4 = 4
damage: 4d6 + 4 + 4 ⇒ (6, 5, 1, 3) + 4 + 4 = 23
Marisa Hayami
|
touch attack: 1d20 + 6 - 4 ⇒ (8) + 6 - 4 = 10
damage: 4d6 + 4 + 4 ⇒ (4, 1, 5, 1) + 4 + 4 = 19
touch attack: 1d20 + 6 - 4 ⇒ (13) + 6 - 4 = 15
damage: 4d6 + 4 + 4 ⇒ (4, 3, 2, 5) + 4 + 4 = 22
Marisa Hayami
|
I didn't add the 50 % to those. Those all targeted the tiger. Let me fix.
Marisa Hayami
|
Damage 1st ray: 23+11+2=36
Damage 2nd ray: 19+9+2=30
Damage 3rd ray: 22+11+2=35
Marisa Hayami
|
performance combat: 1d20 + 2 ⇒ (6) + 2 = 8
| DM Amazing Red |
Marisa lands a single devastating bolt on the tiger. The druidess attempts to strike the boar down with lightning.
Call Lightning: 3d6 ⇒ (2, 1, 1) = 4
Boar Flex: 1d20 + 4 ⇒ (14) + 4 = 18
The boar keeps fighting!
Gore: 1d20 + 8 ⇒ (16) + 8 = 24
2d6 + 9 ⇒ (5, 4) + 9 = 18
And the boar/Marisa win! Though the boar falls unconscious soon after. Marisa is handed a Ring of Animal Friendship ironically enough!
Marisa Hayami
|
Pallas Morningstar
|
Pallas walks over and bows low before Marisa. "That was masterfully done. The poor druid did not stand a chance."
He then walks over to Brachus. "I have a question, Caydenite. All the talk yesterday about poisoning got me worried. I'm wondering if it might be wiser to rely on your god for our meals while we are in Goku. I know there is more than one way to poison a person than through his food, but at least we'd cut out one vector. What do you think?"
Brachus
|
Brachus nods at Pallas
"It can't hurt, and it's a rather simple spell. The food shall be bland, but nourishing. But that's a sacrifice we will make in this case"
"Or I can take an even easier spell and detect if our food is poisoned or if there's poison nearby, too be safe..I will just study both spells"
Pallas Morningstar
|
"Agreed, those spells are both of great value. I also have a wand of delay poison. We might all want to use that before I next group event, just to be on the safe side."
Marisa Hayami
|
"Awww. You guys think too hard. I'm not a master of Alchemy, but if you just want to avoid poison, I can cover that for the most part. We just need to get our alcohol from other sources."
--------------------
"Stupid detect poison spell. Cant tell the difference between alcohol and spider venom." Marisa mumbles to herself.
| DM Amazing Red |
As you converse, the Emmisary calls you by name to fight in the Battle of Embers. You are instructed to remove any footwear and stand ready to fight atop smoldering coals. While you are allowed to cast spells upon yourself while you wait, the crowd disapproves of anyone casting spells to protect themselves from the coals. Also any and all flight is considered grounds for disqualification.
Marisa Hayami
|
[b}"Of course we care! We are entertainers!" Marisa chides Brachus. [/b]
"Emissary, who are we fighting? Anything you can tell us about em?"
Pallas Morningstar
|
Pallas' ears perk up. "Chanters, eh? Seems that this is my department."
He then chimes in on the discussion of the coals as he takes off his shoes. "I agree with Boar-rider. We are here to sway the crowd as best we can. Let us forgo the protection. It can't be much worse than when I used to run across the hot dunes of Osirion at midday! "
Pallas then moves about the party, touching everyone with a wand, explaining "This spell will make you temporarily immune from poison for the next three hours. We can't be too careful, after all. If you are poisoned in the next few hours, it won't eliminate the poison, only stave off it's effects."
When he passes the Kellid, Pallas whispers, "Vahanian, do you want to be giant-sized again?"
Pallas also casts Good Hope on the party just before we go into the tournament space.
| DM Amazing Red |
B: 1d20 + 2 ⇒ (20) + 2 = 22
C: 1d20 + 8 ⇒ (11) + 8 = 19
M: 1d20 + 8 ⇒ (1) + 8 = 9
P: 1d20 + 7 ⇒ (10) + 7 = 17
S: 1d20 + 2 ⇒ (9) + 2 = 11
V: 1d20 + 8 ⇒ (7) + 8 = 15
Your opponents are Minatans that wear facial tattoos and have brightly colored emblems and runes emblazoned on their armor and shields. They draw their weapons..
Everyone but Marisa is up! Any creature walking on the hot coals takes 1d6 points of fire damage per round (DC 15 Reflex save for half damage). A creature that moves at least 15 feet during its turn receives a +2 bonus on this save. Combatants can kick, shovel, hurl, or otherwise throw coals as a ranged touch attack with a range of 10 feet that deals 1d6 points of fie damage. A prone creature takes 2d6 points of fire damage each round at the start of its turn.
Pallas Morningstar
|
Remember that I cast good hope as a pre-buff. It should last through the combat. Also since I am in my battle dance, everyone within 30' of me does an additional 1d6 sonic damage on melee and ranged attacks.
Pallas' eyes narrow as he begins to twirl into his dervish dance, the tails of his coat flying up as he moves forward and draws his scimitar while intoning words of magic. In his trance, he seems to be able to almost ignore the main of the searing coals beneath his feet.
Begin battle dance as a swift action; cast haste on party as standard action; begin Dance of 23 Steps as a free action; move 20' to L10 while drawing scimitar as a move action; Ref save vs. DC 15: 1d20 + 19 + 2 ⇒ (12) + 19 + 2 = 33, and take Fire Damage: 1d3 ⇒ 2 points of fire damage.
Spell durations: Haste: 12 rounds, Good Hope 11 minutes.
Marisa Hayami
|
Concentration checks are probably needed for continuous fire damage. 10 + 1/2 damage dealt + spell level
Brachus
|
Brachus looks up at the crowds in the stadium, then at his feet smouldering on the hot coals and lifts up one of his feet before he smirks and his head and waggling his finger at the audiance ...not doing the feet stomping this time.
He then moves
I can't edit the map for some reason, I'd like to move H9 to move at least 15ft and prevent me blocking charge lanes
before bringing down the thunder
(casting sound burst right behind S2, catching all 4 of them in the burst)
Reflex save for 1/2 damage: 1d20 + 3 + 2 + 2 + 1 ⇒ (18) + 3 + 2 + 2 + 1 = 26 (moving, good hope, haste)
Fire damage: 1d6 ⇒ 6 /2 = 3
Concentration check for spell casting DC 10+3+2 = 15: 1d20 + 15 ⇒ (9) + 15 = 24
Sonic damage for S1, S2, S3 and S4 damage: 1d8 ⇒ 6 no save for the damage, but a DC 19 fort save or be stunned for 1 round
Crowd pleasing roll for doing sonic damage: 1d20 + 5 + 2 ⇒ (12) + 5 + 2 = 19
"Let's go get them boys!"
Chugan
|
Chugan lets out a slight painful caw as he steps on to the coals, but grins a bit as he starts to move in, using their quick reactions to try and circle around.
By my count, hasted I have enough movement to get to S-12 on the map, sliding in right behind S3 there, who I'm presuming V is about to charge. Hence I'll ready a vital strike for flanking.Oh, free action rage in there somewhere
Reflex Save: 1d20 + 20 ⇒ (5) + 20 = 25 Fire damage evaded!
Readied Power Attacking Vital Strike: 1d20 + 20 + 2 ⇒ (14) + 20 + 2 = 36
damage: 2d10 + 25 + 5d6 ⇒ (5, 7) + 25 + (1, 5, 6, 5, 2) = 56
Pallas Morningstar
|
That is true, but he taps the DC14.
Yup, I have a +22 Concentration check, which means that I would have to be taking 20 damage/round plus casting my 4th level spells before I have a chance to fail.
Pallas Morningstar
|
A bunch of damage
Remember that you get an additional 1d6 from my Discordant Voice feat.
Vahanian
|
V will Rage and charge!
Power Attack Charge+powerful blow: 1d20 + 22 + 2 + 2 - 3 ⇒ (6) + 22 + 2 + 2 - 3 = 29
Damage: 2d6 + 17 + 3 + 9 + 2 ⇒ (2, 2) + 17 + 3 + 9 + 2 = 35
| DM Amazing Red |
Between Vahanian and Chugan and Brachus, the poor chanter is killed in seconds.
Fort Saves: 3d20 ⇒ (10, 12, 11) = 33
Fire Damage: 1d6 ⇒ 4
Reflex Saves: 3d20 ⇒ (12, 4, 19) = 35
The remaining chanters resist Brachus' spell being masters of sound themselves and begin to start chanting. Chugan, Vahanian, and Pallas are attacked by words given substance.
S1 Weird Words vs Touch: 1d20 + 8 ⇒ (17) + 8 = 25
1d8 + 3 ⇒ (6) + 3 = 9
S1 Weird Words vs Touch: 1d20 + 8 ⇒ (20) + 8 = 28
Confirming vs Touch: 1d20 + 8 ⇒ (8) + 8 = 16
1d8 + 3 ⇒ (7) + 3 = 10
S1 Weird Words vs Touch: 1d20 + 8 ⇒ (8) + 8 = 16
1d8 + 3 ⇒ (8) + 3 = 11
S1 Weird Words vs Touch: 1d20 + 8 ⇒ (19) + 8 = 27
1d8 + 3 ⇒ (1) + 3 = 4
S1 Weird Words vs Touch: 1d20 + 8 ⇒ (6) + 8 = 14
1d8 + 3 ⇒ (5) + 3 = 8
S1 Weird Words vs Touch: 1d20 + 8 ⇒ (10) + 8 = 18
1d8 + 3 ⇒ (3) + 3 = 6
S1 Weird Words vs Touch: 1d20 + 8 ⇒ (10) + 8 = 18
1d8 + 3 ⇒ (4) + 3 = 7
S1 Weird Words vs Touch: 1d20 + 8 ⇒ (5) + 8 = 13
1d8 + 3 ⇒ (2) + 3 = 5
S1 Weird Words vs Touch: 1d20 + 8 ⇒ (13) + 8 = 21
1d8 + 3 ⇒ (4) + 3 = 7
You can make Fort save DC17 to halve the damage for each one that hits.
S2 Weird Words vs Touch: 1d20 + 8 ⇒ (19) + 8 = 27
1d8 + 3 ⇒ (3) + 3 = 6
S2 Weird Words vs Touch: 1d20 + 8 ⇒ (20) + 8 = 28
Confirming vs Touch: 1d20 + 8 ⇒ (8) + 8 = 16
1d8 + 3 ⇒ (6) + 3 = 9
S2 Weird Words vs Touch: 1d20 + 8 ⇒ (15) + 8 = 23
1d8 + 3 ⇒ (1) + 3 = 4
S2 Weird Words vs Touch: 1d20 + 8 ⇒ (10) + 8 = 18
1d8 + 3 ⇒ (3) + 3 = 6
S2 Weird Words vs Touch: 1d20 + 8 ⇒ (9) + 8 = 17
1d8 + 3 ⇒ (3) + 3 = 6
S2 Weird Words vs Touch: 1d20 + 8 ⇒ (16) + 8 = 24
1d8 + 3 ⇒ (6) + 3 = 9
S2 Weird Words vs Touch: 1d20 + 8 ⇒ (1) + 8 = 9
1d8 + 3 ⇒ (7) + 3 = 10
S2 Weird Words vs Touch: 1d20 + 8 ⇒ (16) + 8 = 24
1d8 + 3 ⇒ (8) + 3 = 11
S2 Weird Words vs Touch: 1d20 + 8 ⇒ (14) + 8 = 22
1d8 + 3 ⇒ (6) + 3 = 9
You can make Fort save DC17 to halve the damage for each one that hits.
S4 Weird Words vs Touch: 1d20 + 8 ⇒ (2) + 8 = 10
1d8 + 3 ⇒ (2) + 3 = 5
S4 Weird Words vs Touch: 1d20 + 8 ⇒ (12) + 8 = 20
1d8 + 3 ⇒ (3) + 3 = 6
S4 Weird Words vs Touch: 1d20 + 8 ⇒ (4) + 8 = 12
1d8 + 3 ⇒ (2) + 3 = 5
S4 Weird Words vs Touch: 1d20 + 8 ⇒ (3) + 8 = 11
1d8 + 3 ⇒ (5) + 3 = 8
S4 Weird Words vs Touch: 1d20 + 8 ⇒ (7) + 8 = 15
1d8 + 3 ⇒ (5) + 3 = 8
S4 Weird Words vs Touch: 1d20 + 8 ⇒ (20) + 8 = 28
Confirming vs Touch: 1d20 + 8 ⇒ (14) + 8 = 22
2d8 + 6 ⇒ (3, 5) + 6 = 14
S4 Weird Words vs Touch: 1d20 + 8 ⇒ (18) + 8 = 26
1d8 + 3 ⇒ (1) + 3 = 4
S4 Weird Words vs Touch: 1d20 + 8 ⇒ (8) + 8 = 16
1d8 + 3 ⇒ (2) + 3 = 5
S4 Weird Words vs Touch: 1d20 + 8 ⇒ (20) + 8 = 28
Confirming vs Touch: 1d20 + 8 ⇒ (12) + 8 = 20
2d8 + 6 ⇒ (6, 6) + 6 = 18
You can make Fort save DC17 to halve the damage for each one that hits.
Party is up.
Pallas Morningstar
|
Three of those attacks hit.
Pallas' eyes light up with joy at the same time he winces as the solid notes strike him. "Fascinating! I have heard of such skills, but never seen them in person. But since we are also here to win this fight ..."
The dervish continues his dance, but changes the steps somewhat. He intones a quick spell and grows eerily silent as he moves among the combatants, avoiding their blows as best he can.
Free action to continue battle dance, stop Dance of 23 Steps, cast silence on his turban and move action to S9. Acrobatics checks to tumble past S1 and S3: Acrobatics vs S1: 1d20 + 24 ⇒ (15) + 24 = 39,Acrobatics vs S3: 1d20 + 24 ⇒ (10) + 24 = 34
Ref save vs fire damage: 1d20 + 19 ⇒ (4) + 19 = 23 = Fire damage: 1d3 ⇒ 1
Pallas Morningstar
|
You do get your well versed bonus on that since they are sonic attacks.
OK, in that case I made all of my saves.
Vahanian
|
Whoops
Fort: 1d20 + 16 ⇒ (6) + 16 = 22
Fort: 1d20 + 16 ⇒ (16) + 16 = 32
Fort: 1d20 + 16 ⇒ (1) + 16 = 17
Fort: 1d20 + 16 ⇒ (15) + 16 = 31
Fort: 1d20 + 16 ⇒ (8) + 16 = 24
Fort: 1d20 + 16 ⇒ (13) + 16 = 29
Chugan
|
Touch AC 21 while raging, so 6 connect. Is Pallas taking AOOs against the ranged attacks?
fort: 1d20 + 11 ⇒ (11) + 11 = 22
fort: 1d20 + 11 ⇒ (12) + 11 = 23
fort: 1d20 + 11 ⇒ (18) + 11 = 29
fort: 1d20 + 11 ⇒ (8) + 11 = 19
fort: 1d20 + 11 ⇒ (2) + 11 = 13
fort: 1d20 + 11 ⇒ (11) + 11 = 22
Taking those saves in order of the attacks, looks like 28 damage by my math
Chugan had been insulted before, but this was the first times words HAD actually hurt him. That wasn't going to do.
reflex save vs coals: 1d20 + 20 ⇒ (13) + 20 = 33
Evaded again! 5' up and make S2's day bad.
Attack 1: 1d20 + 20 + 2 ⇒ (14) + 20 + 2 = 36
Damage 1: 1d10 + 25 + 5d6 + 1d6 ⇒ (4) + 25 + (1, 5, 2, 1, 5) + (5) = 48
Attack H: 1d20 + 20 + 2 ⇒ (13) + 20 + 2 = 35
Damage H: 1d10 + 25 + 5d6 + 1d6 ⇒ (2) + 25 + (3, 5, 4, 2, 3) + (1) = 45
Since 91 dropped one of them, move the remainder to s4
attack 2: 1d20 + 15 ⇒ (12) + 15 = 27
damage 2: 1d10 + 25 ⇒ (3) + 25 = 28
Peck!: 1d20 + 9 ⇒ (14) + 9 = 23
peck damage: 1d6 ⇒ 3
Pallas Morningstar
|
Touch AC 21 while raging, so 6 connect. Is Pallas taking AOOs against the ranged attacks?
I wasn't there yet when they made their attacks.
Vahanian
|
V takes a step up and swings at the next foe!
Power Attack: 1d20 + 22 + 2 - 3 ⇒ (8) + 22 + 2 - 3 = 29
Damage: 2d6 + 17 + 2 + 9 ⇒ (4, 2) + 17 + 2 + 9 = 34
Power Attack: 1d20 + 17 + 2 - 3 ⇒ (19) + 17 + 2 - 3 = 35
Damage: 2d6 + 17 + 2 + 9 ⇒ (4, 6) + 17 + 2 + 9 = 38
Crit conferm: 1d20 + 17 + 2 - 3 ⇒ (7) + 17 + 2 - 3 = 23
Damage: 2d6 + 17 + 2 + 9 ⇒ (2, 4) + 17 + 2 + 9 = 34
Brachus
|
Brachus considers his options
"...since we are playing the crowd.....no healing...well, atleast not till someone drops..or preventing fire damage with magical means...what to do....what to do...."
Brachus snaps his fingers
" ..this might be somewhat helpful to do.."
Bachus moves quickly up behind Vahanian using his hasted movement and starts to cast a spell while he moves forward and touches Vahanian's weapon at the conclusion of his spell casting
Vahanian's weapon bursts into flames
(Moving to P13 - casting sunmetal, Vahanian's weapon deals +1d4 fire damage - does not stack with flaming does not function on weapons with the frost or icy burst weapon special ability or any other effect that grants a weapon extra cold damage.)
Reflex save for 1/2 damage: 1d20 + 3 + 2 + 2 + 1 ⇒ (20) + 3 + 2 + 2 + 1 = 28 (moving, good hope, haste)
Fire damage: 1d6 ⇒ 1
Concentration check for spell casting DC 10+1+1 = 12: 1d20 + 15 ⇒ (8) + 15 = 23
| DM Amazing Red |
Vahanian steps up and cleaves the chanter in twain. Brachus moves and enchants Brachus' weapon. Adjusted your movement to be next to Vahanian.
Marisa will wait for an opening! Delay.
The last chanter steps back and sends more words that hurt!
VS Chugan: 1d20 + 8 ⇒ (12) + 8 = 20
1d8 + 3 ⇒ (7) + 3 = 10
VS Chugan: 1d20 + 8 ⇒ (2) + 8 = 10
1d8 + 3 ⇒ (5) + 3 = 8
VS Chugan: 1d20 + 8 ⇒ (7) + 8 = 15
1d8 + 3 ⇒ (3) + 3 = 6
VS Chugan: 1d20 + 8 ⇒ (18) + 8 = 26
1d8 + 3 ⇒ (6) + 3 = 9
VS Chugan: 1d20 + 8 ⇒ (2) + 8 = 10
1d8 + 3 ⇒ (5) + 3 = 8
VS Chugan: 1d20 + 8 ⇒ (13) + 8 = 21
1d8 + 3 ⇒ (7) + 3 = 10
VS Chugan: 1d20 + 8 ⇒ (13) + 8 = 21
1d8 + 3 ⇒ (1) + 3 = 4
VS Chugan: 1d20 + 8 ⇒ (2) + 8 = 10
1d8 + 3 ⇒ (8) + 3 = 11
VS Chugan: 1d20 + 8 ⇒ (12) + 8 = 20
1d8 + 3 ⇒ (4) + 3 = 7
Fort 17 to halve each hit. Party is up!
Chugan
|
Looks like 3 connect
Fort: 1d20 + 11 ⇒ (11) + 11 = 22
Fort: 1d20 + 11 ⇒ (7) + 11 = 18
Fort: 1d20 + 11 ⇒ (4) + 11 = 15
13 damage by my math
Coals Save: 1d20 + 20 ⇒ (1) + 20 = 21
Damage!: 1d6 ⇒ 5
Chugan caws in pain as he looks ready to be done with this fight. Assuming someone will be joining him, he moves into a flanking position.
Moving to U12 via T13 to avoid AOO. Readying a power attack vital strike for flanking
readied attack: 1d20 + 20 + 2 ⇒ (4) + 20 + 2 = 26
damage: 2d10 + 25 + 5d6 ⇒ (6, 9) + 25 + (3, 3, 3, 1, 4) = 54+ 5 bleed, 1 Dex, and -2/-6 penalties on attack rolls