| Full Name |
Chugan |
| Race |
Tengu |
| Classes/Levels |
Rogue (Swordmaster) 10, Urban Barbarian 2 | HP 103/105 | AC 32 | CMD 32 |
| Gender |
Male |
| Age |
23 |
| Special Abilities |
Lots of stabbieness |
| Alignment |
CN |
| Deity |
Lantern King |
| Location |
Wherever the shinies are! |
| Languages |
Um....alot |
| Occupation |
Collector of the shiny! |
About Chugan
Chugan
Male tengu barbarian (urban barbarian) 2/rogue (unchained, swordmaster) 10 (Pathfinder RPG Advanced Race Guide 164, Pathfinder RPG Bestiary 263, Pathfinder RPG Ultimate Combat 31, Pathfinder Unchained 20)
CN Medium humanoid (tengu)
Init +8; Senses low-light vision; Perception +20
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Defense
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AC 30, touch 19, flat-footed 23 (+9 armor, +2 deflection, +6 Dex, +1 dodge, +2 natural)
hp 105 (12 HD; 10d8+2d12+36)
Fort +11, Ref +15, Will +6
Defensive Abilities improved evasion, improved uncanny dodge
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Offense
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Speed 30 ft.
Melee +2 heartseeker sneaky adamantine elven curve blade +18/+13 (1d10+11/15-20) or
. . dagger +15/+10 (1d4+1/19-20) or
. . kukri +15/+10 (1d4+1/18-20) or
. . mwk sap +16/+11 (1d6+1 nonlethal) or
. . bite +10 (1d6)
Ranged shortbow +15/+10 (1d6/×3)
Special Attacks rage (9 rounds/day), rage power (surprise accuracy +1), sneak attack (unchained) +5d6
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Statistics
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Str 13, Dex 22, Con 16, Int 16, Wis 12, Cha 12
Base Atk +9; CMB +10; CMD 29
Feats Blood Beak[ARG], Dodge, Dragon Style[UC], Extra Rage, Improved Critical (elven curve blade), Power Attack, Vital Strike, Weapon Finesse, Weapon Focus (elven curve blade)
Traits child of the streets, reactionary
Skills Acrobatics +19, Appraise +12, Bluff +13, Disable Device +26, Escape Artist +19, Knowledge (local) +16, Knowledge (nature) +8, Linguistics +22, Perception +20, Perform (act) +16, Sense Motive +8, Sleight of Hand +17 (+19 to steal items without being noticed), Stealth +21, Survival +14 (+16 to avoid becoming lost); Racial Modifiers +4 Linguistics, +2 Perception, +2 Stealth
Languages Abyssal, Aklo, Ancient Osiriani, Aquan, Auran, Azlanti, Celestial, Common, Draconic, Dwarven, Elven, Giant, Goblin, Hallit, Ignan, Infernal, Kelish, Necril, Orc, Shoanti, Sylvan, Tengu, Terran, Thassilonian, Tien, Undercommon, Varisian, Vudrani
SQ controlled rage, crowd control, debilitating injury: bewildered, debilitating injury: disoriented, debilitating injury: hampered, gifted linguist, rogue talents (bleeding attack +5, combat trick, improved evasion, pressure points[UC], stand up), swordtrained, trance, trances (dragon trance[ARG], monkey trance[ARG], tiger trance[ARG]), trapfinding +5
Combat Gear jaunt boots[UE], oil of bless weapon, potion of cure light wounds (2), potion of cure moderate wounds (4), wand of cure light wounds (5 charges), wand of cure light wounds (50 charges), wand of reduce person (49 charges); Other Gear celestial armor, +2 heartseeker sneaky adamantine elven curve blade, arrows (20), dagger, kukri, mwk sap, shortbow, clear spindle ioun stone, amulet of natural armor +2, belt of mighty constitution +4, cloak of resistance +2, headband of mental prowess +2 (Int, Cha), ioun torch ioun stone[APG], ring of protection +2, wayfinder[ISWG], belt pouch, masterwork backpack[APG], masterwork thieves' tools, silk rope (50 ft.), light horse (combat trained), bit and bridle, pathfinder's kit, riding saddle, saddlebags, 201 pp, 2,837 gp
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Special Abilities
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Bleeding Attack +5 (Ex) Sneak attacks also deal 5 bleed damage/round.
Blood Beak You inflict 1 point of bleed damage on a critical hit with your beak.
Controlled Rage (Ex) May gain lesser bonus split as desired, but without normal drawbacks.
Crowd Control +1 (Ex) If 2+ foes adjacent, +1 to hit & AC. Unslowed by crowds & bonus to intimidate.
Debilitating Injury: Bewildered -2/-6 (Ex) Foe who takes sneak attack damage takes AC pen (more vs. striker) for 1 rd.
Debilitating Injury: Disoriented -2/-6 (Ex) Foe who takes sneak attack damage takes attack pen (more vs. striker) for 1 rd.
Debilitating Injury: Hampered (Ex) Foe who takes sneak attack damage has speed halved (and can't 5 ft step) for 1 rd.
Dragon Style +2 vs. sleep, paralysis, and stun, first unarmed strike in a rd deals 1.5x Str, and can ignore difficult terrain/allies when charging.
Gifted Linguist Tengus gain a +4 racial bonus on Linguistics checks, and learn two languages each time they gain a rank in Linguistics rather than one language.
Improved Evasion (Ex) If you succeed at a Reflex save for half damage, you take none instead. If you fail you take half damage.
Improved Uncanny Dodge (Lv >=16) (Ex) Retain DEX bonus to AC when flat-footed. You cannot be flanked unless the attacker is Level 16+.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Monkey Trance (Ex) Acrobatics vs. opp. CMD to move 5 ft. as a swift action.
Power Attack -3/+6 You can subtract from your attack roll to add to your damage.
Pressure Points (Su) A ninja with this trick can strike at an opponent's vital pressure points, causing weakness and intense pain. Whenever the ninja deals sneak attack damage, she also deals 1 point of Strength or Dexterity damage, decided by the ninja. Unlike normal ab
Rage (9 rounds/day) (Ex) +4 Str, +4 Con, +2 to Will saves, -2 to AC when enraged.
Sneak Attack (Unchained) +5d6 Attacks deal extra dam if flank foe or if foe is flat-footed.
Stand Up (Ex) Stand up as a free action (provokes AoO) or swift action (no AoO).
Surprise Accuracy +1 (1/rage) (Ex) One attack per rage gets listed bonus to hit.
Swordtrained Tengus are automatically proficient with swordlike weapons (including bastard swords, daggers, elven curve blades, falchions, greatswords, kukris, longswords, punching daggers, rapiers, scimitars, short swords, and two-bladed swords).
Tiger Trance (Ex) Make a maneuver check against opponent, then charge and make a full attack.
Trance (11 rounds/day) (Ex) You enter a trance, gaining specific benfits from your active trance.
Trapfinding +5 Gain a bonus to find or disable traps, including magical ones.
Vital Strike Standard action: x2 weapon damage dice.