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Hawk turns to his party members. Any ideas on how to get her out of here? Do we just put this cape on her and act like she's a drunk associate? Anyone have anything else to help this subterfuge?

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"My elixir lasts for some amount of time left, which is the only contribution to such an idea I can muster right now."

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"There has to be a servant's door. Let's find it and simply whisk her out of here. We can tell her that if she tries any funny business, Xathalial will turn her into a pin cushion."

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"If all else fails, we can toss a large collection of coins onto the floor upstairs and hope that the gamblers take the distraction well. I'm quite sure I can outrun any of them," Xathalial suggests, entirely serious.

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We haven't checked where those stairs lead, perhaps a way out? Hawkwren will go out and check where the stairs lead, checking for traps along the way. (T20) Somebody want to check for magic, in case there is an alarm spell of some sort?

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Well the stairs are the one you took to get down here so they are not trapped.
Ahh, didn't catch that with the room description.
Well it looks like we have to go out the way we came.

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"It's a task tha tmust be done. Let us do it and be done then. We'll whisk her out. If anyone asks, we'll say she's a cheater who is being escorted out but with her identity hidden to protect her reputation. Let's gag her to prevent any unwise and desperate action."
Not an idle threat, I'll gag her.

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I'm surprised we just don't toss her on the trap to dumb her down and pretend she's a drunk friend, to be honest. Wouldn't come up with that idea IC, though.
Xathalial nods to the plan.

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I'm surprised we just don't toss her on the trap to dumb her down and pretend she's a drunk friend, to be honest. Wouldn't come up with that idea IC, though.
I'll admit, the thought had occurred to me. Is it temporary?

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Since I don't have Spellcraft, I'm not gonna look it up. I was just informed that the trap makes "(the target) act (like Gregor) when he has too much to drink." Off the top of my head, though, I think so.

DM Amazing Red |

Lol you guys. The trap only does a d6, and is temporary. She is also unconscious.
Grandmaster Torch’s elegant suite in the Cypher Lodge appears just as it did earlier today, except that the Sczarni entrepreneur Guaril Karela is absent. Grandmaster Torch lounges in a chair, reading, while his half-orc bodyguards stand casually behind him. "How did you fare?" He asks you.

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"Quite well. The Buddy System proved to be quite necessary to enter without gratuitous coins. What shall we do with the Spider?"

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Barek gives the half-orc guards a nod before addressing Torch.
”Is there anything else you need us for? It seems our job is done for now.”

DM Amazing Red |

Grandmaster Torch requests that you place Ouidda into a chair, where he prepares her for questioning, heals her as necessary with his wand, and draws a slim dagger, whose hilt he uses to casually scratch an itch on his scarred face. As soon as she is able, Ouidda whispers something to Grandmaster Torch that you cannot hear. Grandmaster Torch nods agreeably to Ouidda and turns to you, saying “My endless thanks to each of you, Pathfinders, for your loyal service.” To Barek, Hawkwen, Gregor, and Xathalial, he adds, “And particular thanks to you, for trusting in me and diligently helping me burrow my way back into the good graces of the Decemvirate.”
Without pausing he concludes, “But now I’ve finally got something to hold over the Decemvirate, so I’m striking out on my own.” As he says this, Grandmaster Torch drives his dagger into Ouidda’s throat, killing her. He then looks to make his way out as his bodyguards draw their weapons to defend him.
Barek: 1d20 + 4 ⇒ (8) + 4 = 12
Bodyguards: 1d20 + 1 ⇒ (18) + 1 = 19
Druthane: 1d20 + 2 ⇒ (18) + 2 = 20
Gregor: 1d20 + 4 ⇒ (7) + 4 = 11
Hawkwen: 1d20 + 3 ⇒ (20) + 3 = 23
Torch: 1d20 + 3 ⇒ (7) + 3 = 10
Xathalial: 1d20 + 11 ⇒ (10) + 11 = 21
Druthane, Hawkwen, and Xathalial are up. What do you do? They do not look like they will attack you unless you stop Torch from leaving.

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"No! This is not the way! Torch!" I pray to Desna you guys don't abandon me on this maneuver... Assuming Torch is flatfooted, I'll tackle him. Grapple: 1d20 + 4 ⇒ (14) + 4 = 18

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Hawk quickly drinks the mutagen Barek gave him and aims his bow at Torch. Wait, Torch. You have been fooled. I saw the list of names of the Ten. She didn't know who they are. Don't do this. Your jeopardizing everything you worked for.
Edit: Hawk curses as the magus rushes in.

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"I won't let you make this mistake, Grandmaster!" Xathalial solves problems the only way he knows how. He moves to somewhere without cover if possible, drawing his bow and looses a nonlethal arrow!
Bow, Nonlethal, Perfect Strike, Deadly Aim, Ki Pool to damage die, PBS: 1d20 + 9 + 1 - 1 - 4 ⇒ (5) + 9 + 1 - 1 - 4 = 101d20 + 9 + 1 - 1 - 4 ⇒ (1) + 9 + 1 - 1 - 4 = 61d10 + 2 + 2 ⇒ (4) + 2 + 2 = 8 Bad roll there... so...
T-shirt time!: 1d20 + 9 + 1 - 1 - 4 ⇒ (14) + 9 + 1 - 1 - 4 = 191d10 + 2 + 2 + 1 ⇒ (3) + 2 + 2 + 1 = 8

DM Amazing Red |

Xathalial's shot connects after doing some maneuvering. One of Torch's bodyguards moves up to engage Gregor, becoming almost inhumanly angry.
Raging Sneak Attack!: 1d20 + 10 ⇒ (6) + 10 = 16
1d4 + 1d6 + 6 ⇒ (2) + (4) + 6 = 12
The other two step into the flank while becoming angry against Druthane and try to put down the elf trying to impede Torch's escape.
Flank, Rage, Sneak!: 1d20 + 12 ⇒ (7) + 12 = 19
1d4 + 1d6 + 6 ⇒ (1) + (4) + 6 = 11
Flank, Rage, Sneak!: 1d20 + 12 ⇒ (13) + 12 = 25
1d4 + 1d6 + 6 ⇒ (2) + (1) + 6 = 9
Gregor and Barek are up.

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Barek ejects his wand and activates it.
He levels his bow at the middle guard and takes aim.
Gravity bow and Freebooter's Bane B2.

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"NOOOOO!!!!!"
Enraged, Druthane eyes the bodyguard to his left, uses a swift action to enchant his blade, and makes a swing fighting defensively. 1d20 + 5 + 1 - 2 ⇒ (1) + 5 + 1 - 2 = 5 <- yeah that sucked. I'll make it up on the next one.
He then takes a 5' step NW

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Xathalial, not understanding what kind of probably silvery cloak that is now useless could make a man become unseen, will actively listen for the obviously enchanted Faction Head. If he doesn't hear him, he'll 5' step and fire (not provoking) into Bodyguard 2. If he does hear Torch somewhere, he'll fire towards the square.
Useless Perception: 1d20 + 10 ⇒ (2) + 10 = 12
Single Attack: 1d20 + 9 + 1 - 1 ⇒ (15) + 9 + 1 - 1 = 241d8 + 2 + 2 + 1 ⇒ (3) + 2 + 2 + 1 = 8

DM Amazing Red |

B1 continues to engage his target, Gregor.
1d20 + 10 ⇒ (16) + 10 = 26
1d4 + 6 ⇒ (2) + 6 = 8
B2 steps towards the archer harrying him.
1d20 + 10 ⇒ (1) + 10 = 11
1d4 + 6 ⇒ (2) + 6 = 8
B3 engages Hawkwen.
1d20 + 10 ⇒ (13) + 10 = 23
1d4 + 6 ⇒ (1) + 6 = 7
Barek and Gregor, and everyone else now that I think about it are up!

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Sorry, I know I said where Torch was, but I meant move to N3, like I had in the OOC
Hawk listens for the footsteps of Torch while firing at the guard near Gregor.
Rapid Shot, PBS: 1d20 + 7 + 1 - 2 ⇒ (17) + 7 + 1 - 2 = 23
Damage: 2d6 + 1 + 1 ⇒ (5, 5) + 1 + 1 = 12
Rapid Shot, PBS: 1d20 + 7 + 1 - 2 ⇒ (9) + 7 + 1 - 2 = 15
Damage: 2d6 + 1 + 1 ⇒ (5, 4) + 1 + 1 = 11
Perception: 1d20 + 13 ⇒ (16) + 13 = 29

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I'm guessing I shot a guard, then?

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Barek levels his bow and fires on his chosen target.
Rapid Shot: 1d20 + 9 - 2 + 2 ⇒ (11) + 9 - 2 + 2 = 20
Damage: 2d6 + 4 + 2 ⇒ (5, 5) + 4 + 2 = 16
Rapid Shot: 1d20 + 9 - 2 + 2 ⇒ (6) + 9 - 2 + 2 = 15
Damage: 2d6 + 4 + 2 ⇒ (4, 2) + 4 + 2 = 12

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Xathalial continues to provide flanks for Gregor, unleashing his anger into the poor guard.
Spending my last 2 ki points, Perfect Strike 3/5, and activating the Braid for my big ol' pre-programmed Zen Archer Murder Mode. Attempting to use nonlethal on the staggered guard, then changing targets with more nonlethal to another one with preference on focusing fire if possible. If he's down by my turn, jump right to targeting a different guard with one arrow of nonlethal.
Super Flurry 1: 1d20 + 6 + 1 - 4 ⇒ (11) + 6 + 1 - 4 = 141d20 + 6 + 1 - 4 ⇒ (19) + 6 + 1 - 4 = 221d10 + 2 + 1 + 4 + 1 ⇒ (7) + 2 + 1 + 4 + 1 = 15
Super Flurry 2: 1d20 + 6 - 4 + 1 ⇒ (2) + 6 - 4 + 1 = 51d10 + 7 + 1 ⇒ (7) + 7 + 1 = 15
Super Flurry Bros 3: 1d20 + 6 - 4 + 1 ⇒ (10) + 6 - 4 + 1 = 131d10 + 7 + 1 ⇒ (6) + 7 + 1 = 14
Oh, I didn't count freebooter's bane on the marked target, it's a little to late for that, though. Whoops.

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Not hearing anything other than the battle, Hawkwren yells out to Torch's guards. Men, don't lose your life over this. You have been betrayed as much as we have, lay down your arms and we'll talk. We serve the man, just as you do...he has betrayed us!
Diplomacy?: 1d20 + 7 ⇒ (3) + 7 = 10

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Note that all of my super flurry were nonlethal, so at least we (hopefully) don't have a bunch of dead half orcs. I doubt both that they know anything, and that Riddleport really cares about hate crimes and whatnot; at least we don't have a Dwarf, too, do ho ho.

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Posting now, as I'll be AFK for a bit.
Druthane looks for his opening, and doesn't want to leave anything to chance. He casts his final spell, True Strike And moves to close with the final guard.

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Barek steps closer for a clear shot and opens fire.
Rapid Shot: 1d20 + 9 - 2 + 1 ⇒ (7) + 9 - 2 + 1 = 15
Damage: 2d6 + 4 + 1 ⇒ (3, 3) + 4 + 1 = 11
Rapid Shot: 1d20 + 9 - 2 + 1 ⇒ (20) + 9 - 2 + 1 = 28
Damage: 2d6 + 4 + 1 ⇒ (3, 5) + 4 + 1 = 13
Confirming: 1d20 + 9 - 2 + 1 ⇒ (2) + 9 - 2 + 1 = 10
Extra Damage: 2d6 + 4 + 1 ⇒ (4, 2) + 4 + 1 = 11

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I was assuming the last one was down, but in case your waiting on me.
Nonlethal, Rapid, PBS: 1d20 + 9 + 1 - 4 - 2 ⇒ (1) + 9 + 1 - 4 - 2 = 5
Damage: 2d6 + 1 + 1 ⇒ (3, 6) + 1 + 1 = 11
Nonlethal, Rapid, PBS: 1d20 + 9 + 1 - 4 - 2 ⇒ (6) + 9 + 1 - 4 - 2 = 10
Damage: 2d6 + 1 + 1 ⇒ (4, 3) + 1 + 1 = 9
Hawk fires off two quick blunt arrows at the remaining guard.