Airon's Carrion Hill (Inactive)

Game Master Airon87

Carrion Hill module


1 to 50 of 156 << first < prev | 1 | 2 | 3 | 4 | next > last >>

Here we go with the discussion Thread! PC please report. In the Campaign Info tab you can see a link to google docs document with a brief, spoiler-free description of Carrion Hill. You might want to read that - it is equivalent to what an innkeeper on the road for Carrion Hill might tell you.


F Dwarf 5, Init +5. Per +9, SM +11, CMD 17, Saves: F +6, R +1, W +8, AC 16, (20)34 HP

Reporting for duty!


Gameplay introduction is up too. Let's begin!


Present and accounted for!

So party, any adjustment that need to be done to round out our group?


[HP 29/45 | AC 17, Tch 12, FF 15 | Fort +7, Ref +3, Will +5 | CMD 22 | Init +4, Perc +6 | Effects: N/A]

Hopping on in. Thanks for the pick, GM.

I'll post in the gameplay thread as soon as possible.


29/40 HP, 18 AC, Fort +4, Ref +3, Will +4, Perception +15 1st 7/7, 2nd 3/4, Weapon 5/5, Memories 7/7, Voice 5/5, CLW wand 50/50

Reporting in!


LG Half-elf F Gtlt Cleric/Monk 4 | AC 16 (22 w barkskin, ma) | 31/31 HP | F5 R5 W8 (see full mods) | Per 16 (+18 v undead)| 5/8 channels | 3/6 ki | 1/4 PS

I think the party composition looks good-- we're a little light on AC, haha, it's not often you have the Sorceress/Oracle and the Rogue as the tanks AC-wise, but I think we can manage all the same. :)

From a roleplay perspective I'm loving it-- there's some really fun characters/personalities in the thread so far. Xander's posts are very amusing!


Actually, if we talk party roles, we still seem to be missing the top front line fighter... Where's Mavro? I'll wait until tomorrow morning then go ahead regardless.

Ah, just for your information: I live in Italy, GMT +1. I usually post either during the morning or late at night.


LG Half-elf F Gtlt Cleric/Monk 4 | AC 16 (22 w barkskin, ma) | 31/31 HP | F5 R5 W8 (see full mods) | Per 16 (+18 v undead)| 5/8 channels | 3/6 ki | 1/4 PS

Cool, multi-national game. Are you Italian, or English-speaker abroad, if you don't mind my asking?


[HP 29/45 | AC 17, Tch 12, FF 15 | Fort +7, Ref +3, Will +5 | CMD 22 | Init +4, Perc +6 | Effects: N/A]

My apologies; I'm at work right now, but I'll compose something when I get home. This shouldn't come about very often.

EDIT: Nevermind, managed to whip something up. I apologize again if I missed any details.


Is everyone still here? Are you just waiting for Varta to finish her scouting?

EDIT: Milo, yes, I am Italian - born and raised a bit north of Milan, near the Alps.


I'm here. I was just waiting to see if my light revealed anything below.


LG Half-elf F Gtlt Cleric/Monk 4 | AC 16 (22 w barkskin, ma) | 31/31 HP | F5 R5 W8 (see full mods) | Per 16 (+18 v undead)| 5/8 channels | 3/6 ki | 1/4 PS

Still here-- was also waiting to see if the light showed anything or Varta saw anything.

Buon giorno, then. :) Yay for international dice rollin'!


29/40 HP, 18 AC, Fort +4, Ref +3, Will +4, Perception +15 1st 7/7, 2nd 3/4, Weapon 5/5, Memories 7/7, Voice 5/5, CLW wand 50/50

Sorry if that steps on your toes a little Milo. I was looking at skills and realized that I had better Trapbreaking scores than you did. Having us both working on a door together means Aid Another bonuses though. :)


LG Half-elf F Gtlt Cleric/Monk 4 | AC 16 (22 w barkskin, ma) | 31/31 HP | F5 R5 W8 (see full mods) | Per 16 (+18 v undead)| 5/8 channels | 3/6 ki | 1/4 PS

Hahah, doesn't step on my toes at all. Milo is NOT a trapsy rogue, which is the only thing I dislike about the Rake archetype. Feel free to save him from poison arrows anytime you like. ;)


Uh, is there a problem? Did I forget to do something?


No, I was just waiting for Varta, as she said she was taking the lead. I presume she starts down, making perception rolls, the rest of us follow.


29/40 HP, 18 AC, Fort +4, Ref +3, Will +4, Perception +15 1st 7/7, 2nd 3/4, Weapon 5/5, Memories 7/7, Voice 5/5, CLW wand 50/50

What do you guys think about Milo or I (or both) doing the scouting? The rest of the group can follow 20' or so behind us. We can be stealthy and hopefully get the drop on things we run into, rather than the other way around.

Whoever is in front sets the pace of the game, and without the right combination of character skill set and posting frequency, things can bog down a lot in dungeon crawls.


F Dwarf 5, Init +5. Per +9, SM +11, CMD 17, Saves: F +6, R +1, W +8, AC 16, (20)34 HP

If someone else would rather scout, that is fine by me :)

Sorry, about that, I forgot I was next to act.


LG Half-elf F Gtlt Cleric/Monk 4 | AC 16 (22 w barkskin, ma) | 31/31 HP | F5 R5 W8 (see full mods) | Per 16 (+18 v undead)| 5/8 channels | 3/6 ki | 1/4 PS

No worries. I'm happy to scout if we'd like to try that, but, on the other hand, a guy holding up a glowing sword is inherently Not Stealthy, and Milo can't see without it.

I'm fine with either, though :P


Since we now enter combat: if I forget something about your character, such as immunities or abilities, please remind me.


29/40 HP, 18 AC, Fort +4, Ref +3, Will +4, Perception +15 1st 7/7, 2nd 3/4, Weapon 5/5, Memories 7/7, Voice 5/5, CLW wand 50/50

Tempest, I think you might be misunderstanding how the Handle Animal rules work. Ignore this if there's a reason Stormcloud isn't attack trained.

Essentially, an animal gets to learn 3 tricks per point of intelligence. Once a trick has been learned, getting the animal to perform that trick doesn't take a roll. It's just a Move Action to give the animal an order.

If the animal doesn't know a trick, you can Push an animal to perform an unknown trick with a roll.

If Stormcloud is Combat Trained (a group of tricks), or trained with the Attack trick, you don't need to roll to get her to engage.


I've played with GM's who interpret the rules in all manner of ways, from those who make you roll for everything, including previously learned tricks, to those who don't require any rolls at all, and allow you to basically play an animal as an extension of the character themselves. I was merely being conservative, as I don't yet know where our GM falls on the spectrum.


mmm, no, the wolf knows his share of tricks and he follows your orders, without a roll needed, regarding those tricks. This round I'll have him attack (feel free to control him from now on - with Scent he can determine the squares the enemies are in, but he still suffers the 50% chance failure).

Xander: R A W you can't withdraw if you can't see, but you'll find out I'm usually a lenient GM. If Stormcloud didn't come in, however, you would've been attacked by Enemy3.


29/40 HP, 18 AC, Fort +4, Ref +3, Will +4, Perception +15 1st 7/7, 2nd 3/4, Weapon 5/5, Memories 7/7, Voice 5/5, CLW wand 50/50

Didn't know that. No problem though. I was just thinking about what Xander would be trying to do in the situation. It basically boils down to "get the hell out". Withdraw seemed like the best mechanical representation of that.

I guess next time I'll need to attempt a Acro check or something. Since I didn't know the third one was there, I would have just had to take the AoO.


29/40 HP, 18 AC, Fort +4, Ref +3, Will +4, Perception +15 1st 7/7, 2nd 3/4, Weapon 5/5, Memories 7/7, Voice 5/5, CLW wand 50/50

Spells question-

For spells that don't require an attack roll, do you need to be able to see someone in order to target them?


LG Half-elf F Gtlt Cleric/Monk 4 | AC 16 (22 w barkskin, ma) | 31/31 HP | F5 R5 W8 (see full mods) | Per 16 (+18 v undead)| 5/8 channels | 3/6 ki | 1/4 PS

Depends on the spell.

As a rule, though, if the target is a creature, you usually have to see them. This is why casting blindness on enemy casters is one of my favorite nerfing tactics. :P


F Dwarf 5, Init +5. Per +9, SM +11, CMD 17, Saves: F +6, R +1, W +8, AC 16, (20)34 HP

For area of effect spells, I believe the answer is that you do not.


[HP 29/45 | AC 17, Tch 12, FF 15 | Fort +7, Ref +3, Will +5 | CMD 22 | Init +4, Perc +6 | Effects: N/A]
PFSRD wrote:
Some spells have a target or targets. You cast these spells on creatures or objects, as defined by the spell itself. You must be able to see or touch the target, and you must specifically choose that target. You do not have to select your target until you finish casting the spell.

Yeah, only spells that call for you to select a specific target (i.e. charm monster) would require sight.


As Mahorfeus said, you must be able to know the exact location (via sight, touch, or some sort of super-sense) of the target creature.


Ok, guys.

Quite to my surprise, I’ve been recently accepted into a volunteer project that will last from June 18th to July 6th. I doubt there will be much internet access where I’m going, and even then, I probably won’t have much time to post.

So, I’m putting this PbP on hiatus until early-to-mid July. I may be able to post once or twice a week in this period of time, but I wouldn’t count on it.
Thank you so much for the great posts and see you in a few weeks!


LG Half-elf F Gtlt Cleric/Monk 4 | AC 16 (22 w barkskin, ma) | 31/31 HP | F5 R5 W8 (see full mods) | Per 16 (+18 v undead)| 5/8 channels | 3/6 ki | 1/4 PS

Sad faec. :( Ah well, I'm glad you're hoping to resume it when you get back. Milo will wait with bated breath until that day.


29/40 HP, 18 AC, Fort +4, Ref +3, Will +4, Perception +15 1st 7/7, 2nd 3/4, Weapon 5/5, Memories 7/7, Voice 5/5, CLW wand 50/50

Hope it's a fun project. We'll be here when you get back.


[HP 29/45 | AC 17, Tch 12, FF 15 | Fort +7, Ref +3, Will +5 | CMD 22 | Init +4, Perc +6 | Effects: N/A]

Thanks for the heads up! I won't be going anywhere, so have fun!


LG Half-elf F Gtlt Cleric/Monk 4 | AC 16 (22 w barkskin, ma) | 31/31 HP | F5 R5 W8 (see full mods) | Per 16 (+18 v undead)| 5/8 channels | 3/6 ki | 1/4 PS

Only a more days 'til Airon gets back, hopefully! :) I am excited.


I'm back. Give me 48 hours to understand if my life will resume as normal or if someone sneaky changed my job while I was away (no joke, I think it actually happended) and I'll start posting again.

Meanwhile, is everyone still here?


I'm here.


LG Half-elf F Gtlt Cleric/Monk 4 | AC 16 (22 w barkskin, ma) | 31/31 HP | F5 R5 W8 (see full mods) | Per 16 (+18 v undead)| 5/8 channels | 3/6 ki | 1/4 PS

Hoorah! Here!


F Dwarf 5, Init +5. Per +9, SM +11, CMD 17, Saves: F +6, R +1, W +8, AC 16, (20)34 HP

Here


[HP 29/45 | AC 17, Tch 12, FF 15 | Fort +7, Ref +3, Will +5 | CMD 22 | Init +4, Perc +6 | Effects: N/A]

Presently present.


29/40 HP, 18 AC, Fort +4, Ref +3, Will +4, Perception +15 1st 7/7, 2nd 3/4, Weapon 5/5, Memories 7/7, Voice 5/5, CLW wand 50/50

Bueller.... Bueller...


F Dwarf 5, Init +5. Per +9, SM +11, CMD 17, Saves: F +6, R +1, W +8, AC 16, (20)34 HP

I'm thinking this is it, then.


No, at least I hope not. Right now I'm working turns (one week 14:00-22:00, one week 6:00-14:00) and it's been hard trying to adjust, but I think I might be able to resume GMing. Just... be patient, please. I said "early to mid July" anticipating a troublesome return from the project, and I got my prediction right, for better or worse. Don't give up on me just yet - first days might be slow, but it will get better as I get the rythm of this new timetable.


LG Half-elf F Gtlt Cleric/Monk 4 | AC 16 (22 w barkskin, ma) | 31/31 HP | F5 R5 W8 (see full mods) | Per 16 (+18 v undead)| 5/8 channels | 3/6 ki | 1/4 PS

I'm still eager for the game, so I'm more than willing to wait.


so, fellas?

RPG Superstar 2015 Top 16

I'm here....?


Ditto.


29/40 HP, 18 AC, Fort +4, Ref +3, Will +4, Perception +15 1st 7/7, 2nd 3/4, Weapon 5/5, Memories 7/7, Voice 5/5, CLW wand 50/50

yep


F Dwarf 5, Init +5. Per +9, SM +11, CMD 17, Saves: F +6, R +1, W +8, AC 16, (20)34 HP

I can continue. I don't want to get restarted only to have it die again because something suddenly came up.

I would like to know what commitment the GM will be making to this. Will we be posting daily? weekly? Are we going to the end of the module? What, potentially, could come up that could hinder our gameplay?


Well, it didn't die in the first place. It just took me a bit longer to go back to posting. I have been ready for almost two weeks while waiting for you to decide what to do with the tiny monsters.

Right now, I can guarantee a post every two days (if there's something to be said of course; I won't break a conversation among characters). I will probably post every day, but I can't guarantee that.

I am prepared to go to the end of the module. I already had my "long summer vacation" this year, so I doubt there will be something else that keeps me away from the keyboard for more than a weekend.

The pace will most likely be the same pre-hiatus, and seems to me everyone was ok with that.
I could keep a steadier pace, but I understand if someone can't look at the boards for a day, and I usually wish to give everyone a chance to act between my posts.

So... I'll wait for you in Gameplay thread if everyone wants to keep going?

1 to 50 of 156 << first < prev | 1 | 2 | 3 | 4 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post Discussion / Airon's Carrion Hill Discussion All Messageboards

Want to post a reply? Sign in.