Absalom Abberations - A Pathfinder Society Tale

Game Master Brian Minhinnick

Roll 20 Campaign


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Room description repost.

The archives are a series of wide, interconnecting hallways with high, arched ceilings. Long, stone-topped reading islands run down the center of the halls, dividing them. Dust and cobwebs cover everything, easily marking the recent passage of several large creatures. Tall shelves line the walls, filled with assorted tomes and grimoires. Some of these bear recent damage: shelves smashed and singed, and books lying in scattered piles, torn, tattered, and burnt. Ten feet from the door sits a large desk covered in an assortment of dusty tomes.

The archives consist of an 80-foot-long central passage, with shorter passages bisecting along the north and south walls. The west, east, and southern most passages end in small alcoves, each centered on a statue of Cayden Cailean.

I need to know what you guys are doing specifically...this is a big room and there are buffs running. Throwing a random perception check out there isn't going to work for this. If you are searching something, tell me what and move your token to that thing please. Thanks! (^_^)


AC 38 T 12 FF 35 (+1 v evil outsiders, +2 when pro evil) | HP 124/124 | F +15 R +10 W +14 ( +2 sacred v spells & abilities from evil sources; +2 morale v mind-affecting spells & abilities) | resist acid, cold, electric 5 | CMD 46 (48 vs evil) | Init +4 | Perc +23 | reach 10’, 4 AoO/round | active buffs: Silver Crane Stance (pro evil + holy on sword), Gladiator's Presence (allies within 30’ get +6 to CMB and CMD), Rallying Presence (allies within 30’ get +6 to Will vs fear, death, compulsion)

Gianluca turns to Argor and Cladissa. "Do you think there's something worth searching for in these archives now? I'm inclined to heal quickly and keep up the pressure on these demons, but if you think there's some advantage to be had here, I'll wait."


To be clear, there are no doors out of this room.


"I'll start searching for the demons while you heal. I'll begin turning left. If we don't find anything after a few minutes, I can ask the stones to tell me, but that'll take 10 minutes."

stealthily move
Stealth take 10+31=41
Perception take 10+18=28

start Detect Evil in the zone that I scribbled in red


Current AC: 37 (39 vs Evil) HP: (16/16) 224/224
Stats:
AC 33, T 18, FF 25; (All saves +2 vs Evil) Fort +16, Ref +18, Will +22; Init +2; Percept +36
Current Buffs: (Permanent: Darkvision, See Invisibility, Arcane Sight), Heightened Awareness, Shield, False Life, Tears to Wine, Invisibility Sphere

"We must move quickly, in case there are further threats to deal with lurking about. I presume the proprietor of these archives likely kept his most worthwhile information around, on, or in the desk, so I will focus my attentions there. Everyone else, spread out and look the rest of the room over for anything out of the ordinary," Argor says as he moves to the desk.

Perception: 1d20 + 9 ⇒ (18) + 9 = 27 To look over the desk and the shelves around it.

Rutai flies over to Cladissa and mutters the command word for the final charge of healing from the infernal wand. It takes him several tries, each failure ushering forth a new curse of frustration from the imp, but finally the magic takes hold. As it works, he uses the other wand to continue patching up the wounded.

Rutai UMD: 1d20 + 15 ⇒ (3) + 15 = 18
Rutai UMD: 1d20 + 15 ⇒ (2) + 15 = 17
Rutai UMD: 1d20 + 15 ⇒ (2) + 15 = 17
Rutai UMD: 1d20 + 15 ⇒ (7) + 15 = 22 Lesser Infernal Healing

Rutai UMD: 1d20 + 15 ⇒ (1) + 15 = 16
Rutai UMD: 1d20 + 15 ⇒ (11) + 15 = 26; CMW: 2d8 + 4 ⇒ (5, 7) + 4 = 16
Rutai UMD: 1d20 + 15 ⇒ (13) + 15 = 28; CMW: 2d8 + 4 ⇒ (5, 7) + 4 = 16
Rutai UMD: 1d20 + 15 ⇒ (3) + 15 = 18
Rutai UMD: 1d20 + 15 ⇒ (2) + 15 = 17
Rutai UMD: 1d20 + 15 ⇒ (5) + 15 = 20; CMW: 2d8 + 4 ⇒ (5, 3) + 4 = 12
Rutai UMD: 1d20 + 15 ⇒ (17) + 15 = 32; CMW: 2d8 + 4 ⇒ (4, 4) + 4 = 12
Rutai UMD: 1d20 + 15 ⇒ (14) + 15 = 29; CMW: 2d8 + 4 ⇒ (2, 7) + 4 = 13
Rutai UMD: 1d20 + 15 ⇒ (1) + 15 = 16
Rutai UMD: 1d20 + 15 ⇒ (16) + 15 = 31; CMW: 2d8 + 4 ⇒ (7, 2) + 4 = 13

You guys claim who gets what heals. I dunno who is how hurt, or else I'd distribute accordingly. Once you each claim your heals, I will deduct the charges for what was actually used, so try to go chronologically. I rolled 10 rolls, one for each round the IH is running on Cladissa.


HP: 85/85 | Hero 3/3 |
Stats:
AC 29, T 14, FF 24; Fort +8, Ref +10, Will +12; Init +4; Per +19, darkvision, scent
Active buffs:

The three rounds it takes for Rutai to get the wand to work lets my earlier infernal healing run its course. If I take the last hit from the Cure Mod wand, that'll have me brought to full.

Cladissa tries to keep a neutral expression as she feels the sensuous sensations of her flesh repairing itself under the infernal magic. For a moment, it's a nice distraction from the shock she received facing another succubus.

She takes a quick search of the archive using her augmented senses to see invisible creatures, and watches for signs that Sabrina smells something. If they establish the archives as being unoccupied save for them she then starts going over the books and volumes with more attention to ascertain if they have discovered the lost archive.

I'll start my perception checks at the desk, I suppose. I think you have me still set at low-light vision -- but I'm seeing with darkvision now.
Perception: 1d20 + 14 ⇒ (15) + 14 = 29

Grand Lodge

Female Half-Elf Druid (Naga Aspirant) 7 | AC 23 T 13 FF 23 | HP 59/59 | F +10 R +6 W +10 (+2 vs. Enchantment) | CMD 24 | Init +3 | Perc +15 | Buffs:

I'll take the last infernal healing charge.

As the remaining acid damage heals away, Sabrina growls a thanks to Rutai; he might be a stinky, smug, good-for-almost-nothing, backstabbing imp, but by Yig, Sabrina Churchill never denies credit and gratitude where it is due!

Sabrina decides to poke around the southern passage and statue.

If I can keep my first perception check, it's a 29. Otherwise...

Perception: 1d20 + 15 ⇒ (9) + 15 = 24


Current AC: 37 (39 vs Evil) HP: (16/16) 224/224
Stats:
AC 33, T 18, FF 25; (All saves +2 vs Evil) Fort +16, Ref +18, Will +22; Init +2; Percept +36
Current Buffs: (Permanent: Darkvision, See Invisibility, Arcane Sight), Heightened Awareness, Shield, False Life, Tears to Wine, Invisibility Sphere

Rutai had given that to Cladissa. Up for grabs are the Cures.


AC 38 T 12 FF 35 (+1 v evil outsiders, +2 when pro evil) | HP 124/124 | F +15 R +10 W +14 ( +2 sacred v spells & abilities from evil sources; +2 morale v mind-affecting spells & abilities) | resist acid, cold, electric 5 | CMD 46 (48 vs evil) | Init +4 | Perc +23 | reach 10’, 4 AoO/round | active buffs: Silver Crane Stance (pro evil + holy on sword), Gladiator's Presence (allies within 30’ get +6 to CMB and CMD), Rallying Presence (allies within 30’ get +6 to Will vs fear, death, compulsion)

I'll take the second hit from the CMW wand, bringing Gianluca to 58/60 HP. Oh, and I remember i still owe you a stat bar summary. Sorry for the delay, just a busy week.


Sorry to lag here guys, got a RL game tonight. I should be able to get to this tomorrow.


Hrimnagel Avaldamon wrote:

"I'll start searching for the demons while you heal. I'll begin turning left. If we don't find anything after a few minutes, I can ask the stones to tell me, but that'll take 10 minutes."

stealthily move
Stealth take 10+31=41
Perception take 10+18=28

start Detect Evil in the zone that I scribbled in red

Hrim sees more shelves, and one of the statues, but no evil.


Argor Constantine wrote:

"We must move quickly, in case there are further threats to deal with lurking about. I presume the proprietor of these archives likely kept his most worthwhile information around, on, or in the desk, so I will focus my attentions there. Everyone else, spread out and look the rest of the room over for anything out of the ordinary," Argor says as he moves to the desk.

[dice=Perception]1d20 + 9 To look over the desk and the shelves around it.

Rutai flies over to Cladissa and mutters the command word for the final charge of healing from the infernal wand. It takes him several tries, each failure ushering forth a new curse of frustration from the imp, but finally the magic takes hold. As it works, he uses the other wand to continue patching up the wounded.

[dice=Rutai UMD]1d20 + 15
[dice=Rutai UMD]1d20 + 15
[dice=Rutai UMD]1d20 + 15
[dice=Rutai UMD]1d20 + 15 Lesser Infernal Healing

[dice=Rutai UMD]1d20 + 15
[dice=Rutai UMD]1d20 + 15; [dice=CMW]2d8 + 4
[dice=Rutai UMD]1d20 + 15; [dice=CMW]2d8 + 4
[dice=Rutai UMD]1d20 + 15
[dice=Rutai UMD]1d20 + 15
[dice=Rutai UMD]1d20 + 15; [dice=CMW]2d8 + 4
[dice=Rutai UMD]1d20 + 15; [dice=CMW]2d8 + 4
[dice=Rutai UMD]1d20 + 15; [dice=CMW]2d8 + 4
[dice=Rutai UMD]1d20 + 15
[dice=Rutai UMD]1d20 + 15; [dice=CMW]2d8 + 4

You guys claim who gets what heals. I dunno who is how hurt, or else I'd distribute accordingly. Once you each claim your heals, I will deduct the charges for what was actually used, so try to go chronologically. I rolled 10 rolls, one for each round the IH is running on Cladissa.

Argor finds two magical scrolls.


Cladissa l'Velorryan wrote:

The three rounds it takes for Rutai to get the wand to work lets my earlier infernal healing run its course. If I take the last hit from the Cure Mod wand, that'll have me brought to full.

Cladissa tries to keep a neutral expression as she feels the sensuous sensations of her flesh repairing itself under the infernal magic. For a moment, it's a nice distraction from the shock she received facing another succubus.

She takes a quick search of the archive using her augmented senses to see invisible creatures, and watches for signs that Sabrina smells something. If they establish the archives as being unoccupied save for them she then starts going over the books and volumes with more attention to ascertain if they have discovered the lost archive.

I'll start my perception checks at the desk, I suppose. I think you have me still set at low-light vision -- but I'm seeing with darkvision now.
[dice=Perception]1d20+14

You find the same scrolls as Argor.


I'm counting seven rounds have passed so far for healing. So that means haste is gone and we don't need to keep track of time as closely. Just let me know what else you are searching in this room.


HP: 85/85 | Hero 3/3 |
Stats:
AC 29, T 14, FF 24; Fort +8, Ref +10, Will +12; Init +4; Per +19, darkvision, scent
Active buffs:

Do I see anything with my see invisibility when I follow Sabrina around the archive? I think we can use the movement from haste to cover the place rather quickly.


Nope. Argor is also running see invis. I've been keeping track, don't worry.

Grand Lodge

Female Half-Elf Druid (Naga Aspirant) 7 | AC 23 T 13 FF 23 | HP 59/59 | F +10 R +6 W +10 (+2 vs. Enchantment) | CMD 24 | Init +3 | Perc +15 | Buffs:

Do I smell any more demons?


No, mam. You can smell the dead ones, and perhaps old traces of others, but nothing current-fresh, or whatever you call a scent when it's from something is right next to you/near you.


HP: 85/85 | Hero 3/3 |
Stats:
AC 29, T 14, FF 24; Fort +8, Ref +10, Will +12; Init +4; Per +19, darkvision, scent
Active buffs:

Once reasonably satisfied there are no more demons lurking about, Cladissa takes note of the statues of Cayden Cailean. Mindful of being pressed for time, she quickly puts her mind to analyzing them -- looking to see if one or more have any sort of distinctions or features that would not belong to the Drunken God.

Knowledge (religion): 1d20 + 8 ⇒ (16) + 8 = 24
Knowledge (history): 1d20 + 11 ⇒ (8) + 11 = 19


Posted in Roll20 chat asking for more detail.


Hrim continues to move, detect evil, and move scouring the archive in 60-ft increments.

stealthily move
Stealth take 10+31=41
Perception take 10+18=28

In about 7 rounds, I think he can cover the whole non-blacked areas. Regardless, he continues the routine until he does search the whole non-blacked areas.


AC 38 T 12 FF 35 (+1 v evil outsiders, +2 when pro evil) | HP 124/124 | F +15 R +10 W +14 ( +2 sacred v spells & abilities from evil sources; +2 morale v mind-affecting spells & abilities) | resist acid, cold, electric 5 | CMD 46 (48 vs evil) | Init +4 | Perc +23 | reach 10’, 4 AoO/round | active buffs: Silver Crane Stance (pro evil + holy on sword), Gladiator's Presence (allies within 30’ get +6 to CMB and CMD), Rallying Presence (allies within 30’ get +6 to Will vs fear, death, compulsion)

Gianluca follows protectively behind Cladissa, as she examines the statues.

Didn't move on roll20 since I'm not sure which Cladissa to follow.


Minor DMPCing to keep this moving...

Cladissa goes to examine one of the statues, as Hrim and the others also start searching. The svirfneblin and witch simultaneously discover well hidden latches on each of the Cayden statues they are examining. After going to the eastern alcove to check, the group finds that the statue there has a similar latch.


Current AC: 37 (39 vs Evil) HP: (16/16) 224/224
Stats:
AC 33, T 18, FF 25; (All saves +2 vs Evil) Fort +16, Ref +18, Will +22; Init +2; Percept +36
Current Buffs: (Permanent: Darkvision, See Invisibility, Arcane Sight), Heightened Awareness, Shield, False Life, Tears to Wine, Invisibility Sphere

Spellcraft, ID Scroll: 1d20 + 16 ⇒ (14) + 16 = 30

After studying the scrolls, Argor hovers over to the group and learns of their discovery. He patiently waits well behind the group as they examine the switch.


HP: 85/85 | Hero 3/3 |
Stats:
AC 29, T 14, FF 24; Fort +8, Ref +10, Will +12; Init +4; Per +19, darkvision, scent
Active buffs:

"Shall we try to simultaneously activate each switch? It worked before in the Deckland's vault."


The scrolls are both lesser restoration.

Grand Lodge

Female Half-Elf Druid (Naga Aspirant) 7 | AC 23 T 13 FF 23 | HP 59/59 | F +10 R +6 W +10 (+2 vs. Enchantment) | CMD 24 | Init +3 | Perc +15 | Buffs:

Sabrina grunts in agreement with Cladissa and moves into place to press a switch; when the time come, she presses her button with her large tiger head.


AC 38 T 12 FF 35 (+1 v evil outsiders, +2 when pro evil) | HP 124/124 | F +15 R +10 W +14 ( +2 sacred v spells & abilities from evil sources; +2 morale v mind-affecting spells & abilities) | resist acid, cold, electric 5 | CMD 46 (48 vs evil) | Init +4 | Perc +23 | reach 10’, 4 AoO/round | active buffs: Silver Crane Stance (pro evil + holy on sword), Gladiator's Presence (allies within 30’ get +6 to CMB and CMD), Rallying Presence (allies within 30’ get +6 to Will vs fear, death, compulsion)

Seems wise to have Hrim look for traps first. If none, I agree

Gianluca walks to the third statue and stands ready as well.


As the three Pathfinders throw the switches, three things happen. Gianluca and Cladissa's switches cause part of the book shelves to slide open, revealing further segments of the vault. Sabrina's section causes the forced doors they entered through to swing shut. There remains a small gap in those doors where the demons busted them.


Hovering right in front of the secret door that opened, Hrim says, "I've stairs over here. I'll take a look." Hrim stealthily flies down pausing to detect evil.

detect evil for 60 feet then half move for two rounds, then repeat
Stealth take 10+31=41
Perception take 10+18=28


Hrim makes his way laboriously down the stairs, detecting as he goes.

Takes three rounds I guess?

The room at the bottom of the stairs is in disarray. The remnants of a large laboratory lie in splintered ruin, a bizarre sculpture of strange cogs, split beams, smashed furniture, and dunes of broken glass.

Everything is splattered with chemical stains and compounds, and a toxic reek fills the air.

Hrim fort save: 1d20 + 8 ⇒ (12) + 8 = 20

Hrim begins hacking and coughing on the gasses in the air. He covers his mouth and manages to back up the stairs a bit to clearer air before succumbing to any ill effects.


HP: 85/85 | Hero 3/3 |
Stats:
AC 29, T 14, FF 24; Fort +8, Ref +10, Will +12; Init +4; Per +19, darkvision, scent
Active buffs:

Hearing the thin coughing from the steps below, Cladissa again renews her guidance to help bolster her defenses against whatever foulness lay down there.

She waits on Gianluca or Sabrina to move downstairs, then lightly steps down the stairs, steeling herself against the reek.

Fort: 1d20 + 3 + 1 + 1 ⇒ (15) + 3 + 1 + 1 = 20


Hrim gets to the top of the stairs. His coughing and hacking effectively disrupting his obfuscating shadows. "Let me explore the other stairs first. We should avoid that stairwell for awhile. If you have any magic ventilation, it could be put to good use." Hrim suggests.

He recovers his breathing and stealthily flies down the other stairs repeating his detection and movement dance.


Current AC: 37 (39 vs Evil) HP: (16/16) 224/224
Stats:
AC 33, T 18, FF 25; (All saves +2 vs Evil) Fort +16, Ref +18, Will +22; Init +2; Percept +36
Current Buffs: (Permanent: Darkvision, See Invisibility, Arcane Sight), Heightened Awareness, Shield, False Life, Tears to Wine, Invisibility Sphere

"What seems to be the trouble, Hrimnagel? Is it a foul odor, or some sort of poisonous gas?"


"My nose is not that discriminating, Argor. You're welcome to investigate."


AC 38 T 12 FF 35 (+1 v evil outsiders, +2 when pro evil) | HP 124/124 | F +15 R +10 W +14 ( +2 sacred v spells & abilities from evil sources; +2 morale v mind-affecting spells & abilities) | resist acid, cold, electric 5 | CMD 46 (48 vs evil) | Init +4 | Perc +23 | reach 10’, 4 AoO/round | active buffs: Silver Crane Stance (pro evil + holy on sword), Gladiator's Presence (allies within 30’ get +6 to CMB and CMD), Rallying Presence (allies within 30’ get +6 to Will vs fear, death, compulsion)

"Trying the second stair first sounds like a good idea. I'll follow 10' behind you this time, in case there's trouble."

Turning to Argor, "By the way, you have the ability to enlarge people, don't you? My belt keeps that from causing me problems...and it'll help me reach further, if needed. If we see a situation that merits it, it's not crucial but it can be handy."

Grand Lodge

Female Half-Elf Druid (Naga Aspirant) 7 | AC 23 T 13 FF 23 | HP 59/59 | F +10 R +6 W +10 (+2 vs. Enchantment) | CMD 24 | Init +3 | Perc +15 | Buffs:

Sabrina looks at her furry wrist to check her nonexistent watch and utters a low growl of impatience.

::I wonder when Argor will remember that he can summon some air elementals to clear the room via whirlwind:: Sabrina unintentionally chimes to Cladissa.
::...Is this thing was on? Huh. Well, you can make the suggestion I guess. It's not like I can talk to him!::


Current AC: 37 (39 vs Evil) HP: (16/16) 224/224
Stats:
AC 33, T 18, FF 25; (All saves +2 vs Evil) Fort +16, Ref +18, Will +22; Init +2; Percept +36
Current Buffs: (Permanent: Darkvision, See Invisibility, Arcane Sight), Heightened Awareness, Shield, False Life, Tears to Wine, Invisibility Sphere

Had mentioned doing so in roll20. Guess I forgot to do so here. Would whirlwinding elementals be able to keep any gases held together in their forms?


Sorry for the delay guys, I've been really busy the past few days. I've got something this morning, but should be able to post here later.


HP: 85/85 | Hero 3/3 |
Stats:
AC 29, T 14, FF 24; Fort +8, Ref +10, Will +12; Init +4; Per +19, darkvision, scent
Active buffs:

"There's a thought by our druid companion that a denizen or two from the plane of air would be able to clear the noxious fumes from the lower chamber. Is that something you could provide us, Argor?" Cladissa asks off-handedly as she studies the steps down.


The other set of stairs leads to a small chamber. Several sealed casks line the south wall, pressed against a work desk fitted along the room’s curved corner. Within a wide alcove at the far end of the chamber rests a bed with moldering sheets and a hope chest at its foot. Near the bed balances a crooked wardrobe adjacent to simple brown robes dangling from pegs. On another wall hangs a map of the area around Lake Encarthan. Pinned along its perimeter hang dozens of faded papers, diagrams, and notes. There is a door in the north wall.


AC 38 T 12 FF 35 (+1 v evil outsiders, +2 when pro evil) | HP 124/124 | F +15 R +10 W +14 ( +2 sacred v spells & abilities from evil sources; +2 morale v mind-affecting spells & abilities) | resist acid, cold, electric 5 | CMD 46 (48 vs evil) | Init +4 | Perc +23 | reach 10’, 4 AoO/round | active buffs: Silver Crane Stance (pro evil + holy on sword), Gladiator's Presence (allies within 30’ get +6 to CMB and CMD), Rallying Presence (allies within 30’ get +6 to Will vs fear, death, compulsion)

Gianluca goes to listen at the North door, while others inspect the papers.

Take 10 for 28 Perception


The door shows no signs of recent damage. It's a plain wooden affair. Gianluca doesn't hear anything on the other side, but he catches a faint acrid wiff from under the stop.


HP: 85/85 | Hero 3/3 |
Stats:
AC 29, T 14, FF 24; Fort +8, Ref +10, Will +12; Init +4; Per +19, darkvision, scent
Active buffs:

Cladissa surveys the room, studying the casks for signs of their contents. Cole sniffs at the hope chest and mews softly. She looks at him and nods. "Sure, go ahead."

The black cat suddenly dissipates into a fine mist which then slips through the fine gaps of the chest. After a few seconds, the mist pours out again. Cladissa gets a full report of the contents, and some idea if there are any traps guarding the chest.
Cole's perception: 1d20 + 15 ⇒ (19) + 15 = 34


All of the room’s cloth items are moldered and frail, and fall apart when handled. The casks hold naught but badly-soured vinegar. The hope chest holds blankets, while the wardrobe contains more cleric’s robes. The notes are faded beyond value or recognition. The desk drawer is locked.


AC 38 T 12 FF 35 (+1 v evil outsiders, +2 when pro evil) | HP 124/124 | F +15 R +10 W +14 ( +2 sacred v spells & abilities from evil sources; +2 morale v mind-affecting spells & abilities) | resist acid, cold, electric 5 | CMD 46 (48 vs evil) | Init +4 | Perc +23 | reach 10’, 4 AoO/round | active buffs: Silver Crane Stance (pro evil + holy on sword), Gladiator's Presence (allies within 30’ get +6 to CMB and CMD), Rallying Presence (allies within 30’ get +6 to Will vs fear, death, compulsion)

Whispering, Gianluca says, "There's an acrid smell coming from under this door. I think we should head in. Anyone have something to cast before we do?"

While he waits for an answer, Gianluca stands by the door, sword raised, ready to swing at any demon that comes through.

Ready action to attack

Grand Lodge

Female Half-Elf Druid (Naga Aspirant) 7 | AC 23 T 13 FF 23 | HP 59/59 | F +10 R +6 W +10 (+2 vs. Enchantment) | CMD 24 | Init +3 | Perc +15 | Buffs:

Sabrina casts Mirror Image immediately and readies a Divine Favor for when Gianluca actually kicks down the door.

Mirror Images: 1d4 + 2 ⇒ (4) + 2 = 6


Current AC: 37 (39 vs Evil) HP: (16/16) 224/224
Stats:
AC 33, T 18, FF 25; (All saves +2 vs Evil) Fort +16, Ref +18, Will +22; Init +2; Percept +36
Current Buffs: (Permanent: Darkvision, See Invisibility, Arcane Sight), Heightened Awareness, Shield, False Life, Tears to Wine, Invisibility Sphere

Argor nods to Gianluca, and uses his transmutative magics on him to make him grow to the size of a giant. He then covers his mouth and nose with the sleeve of his elbow to try and help filter out the obtrusive odor as he enters.
__________
Enlarge Person on Gianluca


Hrim heals Cladissa twice and advises, "be careful. The door could connect to those noxious fumes that I inhaled down the other stairs."

CLW on Cladissa: 1d8 + 5 ⇒ (1) + 5 = 6
CLW on Cladissa: 1d8 + 5 ⇒ (6) + 5 = 11

22+6+11=39 / 44 HP


The door is opened easily enough. It leads to another stairway, going down.

This staircase leads to the same room Hrim found earlier. The broken lab covered in chemicals, and filled with noxious gas. Are you guys just striding in, or taking additional precautions?

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