Aardvark's Fog of War Campaign (4E) (Inactive)

Game Master Troy Malovich

A 4E homebrew campaign set in the war-torn nations of the Mysk Islands. The characters find themselves amongst the forces, deciding who or what it is they are fighting for or against.


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Male Human Cleric 2

Jacen frowns at the prospect of having to drill for 17 hours back at camp to make up for this performance.

Invigorating Assault
SZ 1d20 + 6 ⇒ (3) + 6 = 9 vs AC; 1d8 + 3 ⇒ (5) + 3 = 8 damage.

Action Point to do the same again.
Invigorating Assault
SZ 1d20 + 6 ⇒ (5) + 6 = 11 vs AC; 1d8 + 3 ⇒ (7) + 3 = 10 damage.

These must be those nouveau old school electronic d20s that only roll 1–10.

Also, I don't have those 3 temp HP anymore.
___

AC 17; Fortitude 14, Reflex 14, Will 17
20/24 HP; 8/8 Surges:
Surge Value +6 HP
Initiative +0; Speed 5
Passive Perception 14, Passive Insight 19; Low-light vision
AP: 0
Conditions: none
Dailies:
Encounters: Healing Strike, Healing Word 2/2, Turn Undead


Maps: HR Moonday, 07 Rova 4715 | MM Wealday, 19 Pharast 4714 | CotCT Starday, 19 Gozran 4708
Actions not taken, are actions not performed:
You didn't say it, you didn't do it.

Thanks, I will take it off. I just looked at the attack rolls for the last round. Out of 7 attacks from the party, the average result of the roll was 4, OUCH. The dice do not want this guy gone for some reason, and he's like one good swing away.


Male Human Cleric 2
Aardvark DM wrote:
The dice do not want this guy gone for some reason, and he's like one good swing away.

Maybe they're setting him up to become a reoccurring villain!


Male Water Elf (Genasi) Fighter 1

Move to H18 the log way round to avoid AOO. Basic attack 1d20 + 8 ⇒ (16) + 8 = 24 vs AC, damage 1d8 + 4 ⇒ (4) + 4 = 8.

"You can't last forever!"


Male Human Storm Sorcerer 2

"Evidement, this putrescence does not think so."

Armand's command of language starts to dissolve as his temper rises.


Maps: HR Moonday, 07 Rova 4715 | MM Wealday, 19 Pharast 4714 | CotCT Starday, 19 Gozran 4708
Actions not taken, are actions not performed:
You didn't say it, you didn't do it.

Yuriel moves around to strike while leaving a space open for one of his fellow combatants to step up. He jabs at the noble in irritation, driving his spear home into its chest. The now dead noble, to stay this time, slumps over the end of Yuriel's spear before he withdraws his weapon to let the body drop to the ruined floor in a rumpled heap.


M Goblin Stone Fist Monk 2

"Good work, Boss!" Booj declares as he discreetly tucks his garrote back under his rags.


Male Human Storm Sorcerer 2

"Bien. Now we search them and seek to know why they have occurred here, no?"

Armand shows no signs of wishing to do so himself.

"Booj, mon frere, where have you placed Levechem?"


M Goblin Stone Fist Monk 2

"This slave hasn't seen him, Boss," Booj replies amiably, if unnecessarily.

Then, with some doubt, "This slave can start searching . . . These things can't feel as bad as they taste."


Maps: HR Moonday, 07 Rova 4715 | MM Wealday, 19 Pharast 4714 | CotCT Starday, 19 Gozran 4708
Actions not taken, are actions not performed:
You didn't say it, you didn't do it.

No one has seen or heard from Levechem since he flew off to scout with Booj.

Looking around the debris of building scrap and the rotting limbs there is obvious old arms and armor. The three soldiers were each using chain mail, light shields and long swords. The six rotting corpses had moldy leather. The noble was wearing leather and a helm. Each of the undead has a coin purse.

In the back room can be seen three dead bodies, which look to be freshly dead. It's possible these were the three that you followed here.

I forgot to mention, the coins in the box from the first fight was given to you guys when Tulgeikh gave you the new assignment. It had 60gp in it.


Male Water Elf (Genasi) Fighter 1
Booj wrote:
"This slave can start searching . . . These things can't feel as bad as they taste."

"You were biting them?" Yuriel looks shocked.


M Goblin Stone Fist Monk 2

Booj looks abashed. But not too much so to rifle through the coin purses.


Maps: HR Moonday, 07 Rova 4715 | MM Wealday, 19 Pharast 4714 | CotCT Starday, 19 Gozran 4708
Actions not taken, are actions not performed:
You didn't say it, you didn't do it.

Between the eight undead there is a total of 100 gp, and two onyx.


M Goblin Stone Fist Monk 2

Unless otherwise directed, Booj proceeds to check the bodies which have only died once.


Male Human Cleric 2

"Go ahead, Booj. The three deceased are our only lead to the missing plans."


Male Human Storm Sorcerer 2

"I now regret releasing Levechem as a scout. Should we meet again, it will go hard for him if he has proved dishonourable. He has forfieted our protection."

Armand frets slightly.

"Indeed, Booj. Commence the search."


Maps: HR Moonday, 07 Rova 4715 | MM Wealday, 19 Pharast 4714 | CotCT Starday, 19 Gozran 4708
Actions not taken, are actions not performed:
You didn't say it, you didn't do it.

Booj goes over the bodies of the three newly dead. They are dressed in rough, dirty clothing. Underneath, though, they all wear cloth badges with a bear on it. Badges of Legio Ursidaes.

They also have a blood-stained letter.

"Donovan,

You and the men will meet me at the old guard post we had agreed upon. When you have the reports, go there and use the signal. I will arrive and you will get the reward you deserve for your service.

Signed, Giovanni"


Male Water Elf (Genasi) Fighter 1

"Well, it seems clear that their reward was as they deserved, if not as they wished. Armand, does the name Giovanni mean anything to you?"

Heads up that I'm about to get on a 27 hour flight from New Zealand to the UK. So no posts from me for a while. After that I'll be on vacation in the UK for 4weeks. Will be able to post most days, but may miss a couple. Happy for anyone to step in as required to keep momentum.


Male Human Storm Sorcerer 2

Armand shrugs. "I am not sure."

Whereabouts in the UK are you going?


In his typical and churlish manner, Roedd mumbles to no one in particular...

"I wonder of the peacock has enough sense to look for anything that may have given life to the dead or perhaps controlled them enough to keep them here? There has to be something here amongst the rubble and spoils."


Male Human Cleric 2

For once, Jacen and the High Protectors can both agree that undead are an abomination of the natural laws.

"This might not be the work of a novice necromancer," he reckons as he studies the former-noble zombie from two steps away.

Does Religion 1d20 + 4 ⇒ (17) + 4 = 21 tell me anything else?


Maps: HR Moonday, 07 Rova 4715 | MM Wealday, 19 Pharast 4714 | CotCT Starday, 19 Gozran 4708
Actions not taken, are actions not performed:
You didn't say it, you didn't do it.

Jacen notices what appears to be an expended ritual trigger in the room of the three victims. It resembles some workings associated with the negative energy, or a planar connection to the world of shadow.

There is the Plane of Shadow, but I don't use the Shadowfell per se. It is just the alternate prime in shadow form.

The name Giovanni is not so rare that it could be associated to any one person by that alone. All of you may have come across someone by that name just in your time with the forces. The odd thing, however, is that no one can remember seeing any Legio Ursidaes within the allied forces.

Doing it this first time, as a reminder, but a Knowledge Arcana reveals that the helm the noble wears is magical. To identify magic Item properties, I use the knowledge Arcana, Identify Ritual, with the DC equal to 20+ 1/2 of the item's level.


M Goblin Stone Fist Monk 2

DM:

Spoiler:
Aardvark DM wrote:
Doing it this first time, as a reminder, but a Knowledge Arcana reveals that the helm the noble wears is magical. To identify magic Item properties, I use the knowledge Arcana, Identify Ritual, with the DC equal to 20+ 1/2 of the item's level.

Is this intentional house-ruling? It's the 3.5 way, but 4E baseline is 5 minutes of fiddling identifies anything. Your game, your call, of coures, but want to check.


Male Human Storm Sorcerer 2

"The perfidious undead is unknown to me, I think, but the Bears had no part in our forces. Some treachery is at work here."


Maps: HR Moonday, 07 Rova 4715 | MM Wealday, 19 Pharast 4714 | CotCT Starday, 19 Gozran 4708
Actions not taken, are actions not performed:
You didn't say it, you didn't do it.

Sorry, yes it's a houserule of mine. I try to post/clarify them before they come up, but since I don't write most of mine down, I forget some of them. This one is mainly because I liked the days of walking around with stuff that you may be unclear of until you manage to figure it out. Also, my rule is if you do not succeed, you have to wait until you level to try again (not doing when skill goes up because then it would only be every 2 levels for 4E).

EDIT: added to the Houserule section under my profile.


M Goblin Stone Fist Monk 2

Ok, cool


Male Human Storm Sorcerer 2

Armand allows himself to contemplate the helm of the re-deceased noble.

Arcana - 1d20 + 5 ⇒ (13) + 5 = 18


Maps: HR Moonday, 07 Rova 4715 | MM Wealday, 19 Pharast 4714 | CotCT Starday, 19 Gozran 4708
Actions not taken, are actions not performed:
You didn't say it, you didn't do it.

The helm is old and in a minor state of disrepair, but other than that, Armand can only really tell the fact that it is obviously magic.

HELM

General appearance, not quite THAT beat up.


Male Human Storm Sorcerer 2

"It is old. It is magical. More, I cannot say."

Do you accept aid another rolls for knowledge checks?


Maps: HR Moonday, 07 Rova 4715 | MM Wealday, 19 Pharast 4714 | CotCT Starday, 19 Gozran 4708
Actions not taken, are actions not performed:
You didn't say it, you didn't do it.

Yes, but the detect magic portion of Arcana is one of the only two "trained only" aspects of the whole 4E skill system. I would houserule more of them to have trained only aspects, but to me the list gets big and is a big change from the core idea. So, it's not something I wanted to start with on my first PbP.


Maps: HR Moonday, 07 Rova 4715 | MM Wealday, 19 Pharast 4714 | CotCT Starday, 19 Gozran 4708
Actions not taken, are actions not performed:
You didn't say it, you didn't do it.

So, what are the characters doing?... a.k.a. BUMP


Male Human Battlemind / Cleric (Level 1)

Seljak is going to contemplate his numerous errors this battle, trying to figure out where he went wrong.

Meanwhile, is anyone still injured or need medical aid?

Other than that, Seljak awaits orders from his superior....


Male Human Storm Sorcerer 2

"Peut-etre there may be tracks? I am not skilled with nature, but these canaille did not move with grace."


M Goblin Stone Fist Monk 2
Seljak wrote:

Meanwhile, is anyone still injured or need medical aid?

Do you have a way to augment a surge? If so, I could use one Down 10, and surge is 6. Thanks.


"Brith Un... I could use your help, that I may live one more day. Though it confuses my eyes to see you standing yet."

"Peacock! Settle your feathers... I will find our path as soon as the grizzled-one sees to my wounds."

Perception: to find tracks (other than our own.) 1d20 + 9 ⇒ (8) + 9 = 17


Male Human Battlemind / Cleric (Level 1)

Presuming we can take 2 short rests, yes (one to recover my heal, cast it on you, and a second rest to recover it again). Presuming we have the 10 minutes to spare, the heal below is all yours, roll is irrelevant since it will max you regardless, but rolling just to see another 1 come up.

Xollest surge of endurance swells Booj's small frame.
Standard Action: Healing Word for 1d6 + 3 ⇒ (4) + 3 = 7+healing surge value


In that case, I'll second wind, leaving me well enough to continue. Short rest thereafter.


M Goblin Stone Fist Monk 2

Booj looks at Seljak in awe. "Thanks, Boss!" he cries as he flexes the previously wounded areas.


Maps: HR Moonday, 07 Rova 4715 | MM Wealday, 19 Pharast 4714 | CotCT Starday, 19 Gozran 4708
Actions not taken, are actions not performed:
You didn't say it, you didn't do it.

As the group relaxes enough to catch their breath, tend their wounds and investigate the area, Roedd discovers tracks. They appear to be from one heavy, four-legged, hoofed creature, most likely a horse. The trail of hoofprints lead further off into the forest, still following toward the river's origin in the mountains to the northwest.


Hi everyone - drive by update and apology from Yuriel. Made it to the UK and having a good time seeing friends and family (first time back home in 2 years). Having more trouble getting internet access than I expected. I'm going to have very limited access via this temp account until Monday next week when it all sorts itself out. Sorry to interrupt the flow, Yuriel will tag along with the majority, and regain his personality asap :).


Male Human Cleric 2

Jacen directs the team to follow the set of tracks going further into the forest.


M Goblin Stone Fist Monk 2

Booj cheerfully complies.


Male Human Storm Sorcerer 2

Armand follows along, being careful to stay close to those better able to notice the trail and impending danger than himself.


Male Human Battlemind / Cleric (Level 1)

Seljak will take up a forward position as he follows the tracker.

Going back a few days here, but thanks everyone for the good wishes on the birth of my daughter. I really meant to thank everyone earlier, but did not have much time to post.


Maps: HR Moonday, 07 Rova 4715 | MM Wealday, 19 Pharast 4714 | CotCT Starday, 19 Gozran 4708
Actions not taken, are actions not performed:
You didn't say it, you didn't do it.

Sorry for the delay, refining my Skill Challenge rules, in the link. Skill Challenges

With half a day behind you, and energy revitalized from the rest, you all gear up and make to follow the tracks that Roedd has discovered. The path is easy enough to follow at first, the soft ground and the speed at which the rider travelled made deep divets in the earth. After an hour of trailing the rider's path the signs diminish as the undergrowth and rocky terrain both become more prevalent. It is not long until the trail becomes almost too hard to find, the forest's depths and the encroaching dusk hiding the signs. Without a stronger trail to follow, judging the path taken by the rider will be difficult. There must be some way to continue to effectively follow your quarry?

Okay, I have the level of skill challenge, and the 1st, 2nd and 3rd skills usable. Explain what you are doing to use which skill, roll your skill check, and we will see how the group fares. This is the first time I'm trying this method, so this is a kind of playtest. I ask that you provide feedback afterwards in the discussion thread so i can refine the system if necessary.


M Goblin Stone Fist Monk 2

Booj scrambles over the rocks with a monkey's agility, looking for new vantages from which to help the more perceptive trackers spot sign.

Acrobatics
1d20 + 9 ⇒ (14) + 9 = 23


Male Water Elf (Genasi) Fighter 1

Yuriel seeks the natural paths through the undergrowth, the easy passages between rocks, that will unconsciously guide the horse and rider. These are the places for Roedd and others to search most carefully for signs of passage.

"Check over here, beside this outcrop."

Nature roll: 1d20 + 4 ⇒ (1) + 4 = 5


Male Human Battlemind / Cleric (Level 1)

Using the points that Yuriel has pointed out, Seljak takes extra time attempting to find spore in these areas.

Perception: 1d20 + 3 ⇒ (15) + 3 = 18


Roedd checks for unnatural positioning of rocks (those that may have been disturbed by passing),missing lichen patches that ought to be present on rocks, and the lack of wild life (to include bugs) whose absence may be due to recent intruders.

Nature:1d20 + 9 ⇒ (18) + 9 = 27

EDIT: Whoops, didn't realize that Yuriel already made a nature check. Not sure if that precludes me from doing the same. Your post does not make clear if everyone get's to make a check, or one per skill, etc...


Male Human Storm Sorcerer 2

Armand concentrates on keeping away from any possible tracks so that he does not obscure the area for those with better skills.

Athletics 1d20 + 5 ⇒ (20) + 5 = 25

He succeeds beyond his wildest dreams, displaying a quite uncanny abilty to not be in the way.

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