Aardvark's Fog of War Campaign (4E) (Inactive)

Game Master Troy Malovich

A 4E homebrew campaign set in the war-torn nations of the Mysk Islands. The characters find themselves amongst the forces, deciding who or what it is they are fighting for or against.


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Male Human Cleric 2

Shift to H20.

Jacen channels the might of Kavast through his holy symbol. Searing the zombies with holy light.

Turn Undead against:
ZS3 1d20 + 4 ⇒ (20) + 4 = 24 vs Will
ZR2 1d20 + 4 ⇒ (6) + 4 = 10 vs Will
ZR5 1d20 + 4 ⇒ (20) + 4 = 24 vs Will
Hit: 1d10 + 4 ⇒ (10) + 4 = 14 radiant damage and the target is pushed 4 squares and is immobilized until the end of Jacen's next turn.
Miss: Half damage.
I seem to be rolling an awful lot of 20s these days, not that I'm complaining of course.

___

AC 17; Fortitude 14, Reflex 14, Will 17
3 THP, 20/24 HP; 8/8 Surges:
Surge Value +6 HP
Initiative +0; Speed 5
Passive Perception 14, Passive Insight 19; Low-light vision
AP: 1
Conditions: none
Dailies:
Encounters: Healing Strike, Healing Word 1/2


Maps: HR Moonday, 07 Rova 4715 | MM Wealday, 19 Pharast 4714 | CotCT Starday, 19 Gozran 4708
Actions not taken, are actions not performed:
You didn't say it, you didn't do it.

The zombies dissolve before the radaint onslaught, except the soldier, who barely hangs on to a scrap of his undeath

Had a better write up but the thread gods ate it. Pushed him full, let me know if you didn't want him there.

MAP

ROUND 3

Booj - 3 temp HP
Armand -
ZS2 -
ZS3 - Bloodied, Immobilized
SZ - Marked by Yuriel
Roedd - Bloodied, Regen 4
Seljak - Grabbed by ZR2 and ZR5, 10 temp HP
Yuriel - 3 temp HP
Jacen - 3 temp HP


M Goblin Stone Fist Monk 2

Booj gives a low whistle as the rotters melt away under the onslaught. Then, recovering himself, he slips into the middle of the room and gives the soldier a surprisingly powerful shove into its leader.

Drunken Monkey: Move to H14, attack ZS3 Will.
1d20 + 4 ⇒ (12) + 4 = 161d8 + 4 ⇒ (7) + 4 = 11
Assuming hit: ZS3 attacks SZ at +2 as free action. Also, SZ takes 7 from Flurry of Blows.

Spoiler:
Goblin Tactics to shift 1 away from SZ if missed in melee, I13 based on current circumstance


Maps: HR Moonday, 07 Rova 4715 | MM Wealday, 19 Pharast 4714 | CotCT Starday, 19 Gozran 4708
Actions not taken, are actions not performed:
You didn't say it, you didn't do it.

Booj wobbles in and delivers a solid hit to the soldier, spinning him around so hard that his blade almost cuts into the noble as he crumbles to the ground.

Attack on SZ,1d20 + 8 + 2 ⇒ (4) + 8 + 2 = 14 vs AC. Booj, you need to be in melee range for flurry, I was gonna apply it to the soldier instead, but he died.

MAP

ROUND 3

Armand -
ZS2 -
SZ - Marked by Yuriel
Roedd - Bloodied, Regen 4
Seljak - Grabbed by ZR2 and ZR5, 10 temp HP
Yuriel - 3 temp HP
Jacen - 3 temp HP
Booj - 3 temp HP


M Goblin Stone Fist Monk 2

Good catch. Sorry, 4am post!


Male Human Storm Sorcerer 2

Armand moves slightly to get a better view of the undead noble.

"You are ill-mannered, monsieur. It is time to end your days once more."

Acid Orb (Ref)
1d20 + 5 ⇒ (8) + 5 = 13 - likely a miss, but just in case,
1d10 + 7 ⇒ (8) + 7 = 15
Sigh. Don't you just hate it when the damage is better than the attack roll?


Maps: HR Moonday, 07 Rova 4715 | MM Wealday, 19 Pharast 4714 | CotCT Starday, 19 Gozran 4708
Actions not taken, are actions not performed:
You didn't say it, you didn't do it.

Armand's globule of acid strikes the column just in front of the zombie noble, leaving it pitted and scarred. At this, the remaining soldier realizes that he has left his commander unguarded and rushes back to aid him. He rushes back to strike out at the little creature with the flailing limbs.

Charge Booj, 1d20 + 9 ⇒ (12) + 9 = 21 vs AC, damage 1d8 + 3 ⇒ (3) + 3 = 6

The hit doing not much more than reminding him that their was an enemy behind him. The noble, seeing the threat growing decides to risk a hit from the warrior and take a step back and muster his troops. He begins with an eerie incantation in his vacant tone, during which the fallen corpses cobble together to form four more zombies around him. They stand crooked and uneven, all the different parts not quite matching up just right.

Shift to G17, uses Arise Corpse, and 4 zombie rotters appear in squares: H16 (ZR1), H17 (ZR2), F16 (ZR3), and F17 (ZR4).

Yuriel:
Dude, I kind of want to stop rolling your interrupts, both times I got a 1, let me know if you would rather roll them. I was just doing it to get it out of the way, but now I feel awful for rolling so poorly.

"Gehhhhhht thhhhhhhheeeeemmmm", he commands, pointing toward Booj and Yuriel, as the cobbled remains move to strike at the hated life bearers.

ZR1 shifts to H15, attacks Booj, 1d20 + 6 + 2 ⇒ (1) + 6 + 2 = 9(flank), vs AC
ZR2 moves to J16, attacks Yuriel, 1d20 + 6 ⇒ (12) + 6 = 18, vs AC, damage 6 = 6 and Yuriel is grabbed.
ZR3 moves to H14, attacks Booj, 1d20 + 6 ⇒ (1) + 6 = 7, vs AC
ZR4 moves to I16, attacks Yuriel, 1d20 + 6 ⇒ (5) + 6 = 11, vs AC

They shamble forward toward the two. The first one's swing goes wide over Booj, as he tucks and rolls backwards out of the flank. Another manages to get behind Yuriel and get his decaying arms wrapped around him, the strain of the fight showing once again on Yuriel's stance. The other two, moving in to fills the gaps, both swing uselessly at the two heroes.

EDIT:Melee basic from Yuriel 1d20 + 8 ⇒ (8) + 8 = 16 vs AC, still a miss, but yes it keeps the rolls in order (see 2 posts below). Interesting, I will make sure I keep them in the order I roll them, so as to not mess up any rolls.

MAP

Start of ROUND 4

Roedd - Bloodied, Regen 4
Seljak - 10 temp HP, 5 radient to enemies adjacent at end of their turn
Yuriel - Bloodied, Grabbed by ZR2
Jacen - 3 temp HP
Booj -
Armand -
ZS2 -
SZ - Marked by Yuriel
ZR1 -
ZR2 -
ZR3 -
ZR4 -


M Goblin Stone Fist Monk 2

ZR1 looks like a hit on Booj to me?


Maps: HR Moonday, 07 Rova 4715 | MM Wealday, 19 Pharast 4714 | CotCT Starday, 19 Gozran 4708
Actions not taken, are actions not performed:
You didn't say it, you didn't do it.

Yes, good catch, I wonder if it's because I forgot Yuriel's AoO and added it above the other rolls after I had previewed them? Maybe if I move his AoO down to after those already rolled if it will put them back in order? Gonna try it.


M Goblin Stone Fist Monk 2

Ah, ok. So a net of 6 damage, looks like (before thp). Currently at 15/25, 0thp.


Male Water Elf (Genasi) Fighter 1

No worries Aardvark. Prefer you to keep rolling to keep the flow. Dice is dice and do what dice do...


M Goblin Stone Fist Monk 2

Booj status:

Spoiler:
HP: 15/25 Surge: 8/8 AP: 1
AP, Second Wind not used
Drunken Monkey (enc.) used
Would like to Second Wind soonish.


Move to H8
Standard Action:Biting Swarm v Ac against soldier I hit before
1d20 + 7 ⇒ (2) + 7 = 9
Inevitable Shot against Zombie #3 1d20 + 7 ⇒ (17) + 7 = 24
damage 1d6 + 4 ⇒ (4) + 4 = 8
regen 4 hp = 17


Maps: HR Moonday, 07 Rova 4715 | MM Wealday, 19 Pharast 4714 | CotCT Starday, 19 Gozran 4708
Actions not taken, are actions not performed:
You didn't say it, you didn't do it.

ZR3 Destroyed, not gonna map it, off to bed


Male Human Battlemind / Cleric (Level 1)

Seljak, eager to get into the fight, moves up into the crumbled archway.

Move Action: Shift to H18

Seeing that Yuriel is flanked, Seljak taunts one of the undead.

Minor Action: Battlemind's Demand on ZR2

Finally, Seljak attempts to strike the undead master by forcing his longspear through the crumbled wall, ejecting broken rock, mortar, and detritus that cascades through the undead ranks, unfortunately to little effect.

Standard Action: Earthen Hail on ZR4, ZR1, and SZ
1d20 + 5 ⇒ (6) + 5 = 11 vs. Fort agains SZ for 1d8 + 3 ⇒ (8) + 3 = 11 damage. If that had hit, ZR1, ZR4, and SZ would have taken another 5 damage.
Hit or Miss - Yuriel gains a +2 power bonus to both Fortitude and AC.

Hooray for another low roll, that was 26 damage I missed out on (again).


Maps: HR Moonday, 07 Rova 4715 | MM Wealday, 19 Pharast 4714 | CotCT Starday, 19 Gozran 4708
Actions not taken, are actions not performed:
You didn't say it, you didn't do it.

Roedd, bolstered by the soldier running back to the building and his supernatural healing rate, moves forward to launch a shot at the enemy. The shot goes wide, but manages to find a victim just on the other side of his target. He hits and skewers the cobbled creature, shattering it back to its unmatched chunks.

Seljak, with his renewed vigor, moves up toward the larger fray and attempts to smash pieces of the ruined building into the commander and some of his troops. The pieces have less than the effect that he was going for, but it was enough to get one of the zombies' attention, and for Yuriel to get his shield up into a proper position.

MAP

ROUND 4

Yuriel - Bloodied, Grabbed by ZR2
Jacen - 3 temp HP
Booj -
Armand -
ZS2 -
SZ - Marked by Yuriel
ZR1 -
ZR2 - Marked by Seljak
ZR4 -
Roedd -
Seljak - 10 temp HP, 5 radient to enemies adjacent at end of their turn


Male Water Elf (Genasi) Fighter 1

Yuriel attacks with a spin of his spear, seeking to keep from being flanked. "How many more of these things are there?" he asks, a little exasperation showing in his tone.

Cleave attack on ZR1, 4 damage to ZR2 if hit. Attack vs AC 1d20 + 8 ⇒ (13) + 8 = 21, damage 1d8 + 4 ⇒ (1) + 4 = 5


Male Human Cleric 2

Move to I18.

Lance of Faith
SZ 1d20 + 4 ⇒ (3) + 4 = 7 vs Reflex; 1d8 + 4 ⇒ (1) + 4 = 5 radiant damage.
Hit: Seljak gets a +2 power bonus to his next attack against SZ.

The cleric fires a radiant beam across the mouth of the ruined doorway.
___

AC 17; Fortitude 14, Reflex 14, Will 17
20/24 HP; 8/8 Surges:
Surge Value +6 HP
Initiative +0; Speed 5
Passive Perception 14, Passive Insight 19; Low-light vision
AP: 1
Conditions: none
Dailies:
Encounters: Healing Strike, Healing Word 1/2, Turn Undead


Maps: HR Moonday, 07 Rova 4715 | MM Wealday, 19 Pharast 4714 | CotCT Starday, 19 Gozran 4708
Actions not taken, are actions not performed:
You didn't say it, you didn't do it.

Spinning his spear, Yuriel skewers the zombie to his front, while cracking the zombie grabbing him with the butt end of his weapon. Both of the zombies crumple in a mass of rotted parts.

Jacen, moving up to a position to target the commander, fires a blast of holy energy at the zombie noble. The beam misses its mark as Jacen blasts the column pitted by Armands acid.

MAP

ROUND 4

Booj -
Armand -
ZS2 -
SZ - Marked by Yuriel
ZR4 -
Roedd -
Seljak - 10 temp HP, 5 radiant to enemies adjacent at end of their turn
Yuriel - Bloodied
Jacen - 3 temp HP


M Goblin Stone Fist Monk 2

"It's ok, Boss, this slave has got this one!" Booj shouts as he flaps all limbs at the zombie.

Crane's Wings vs ZS2 Fort, with Flurry
1d20 + 4 ⇒ (14) + 4 = 181d10 + 4 + 5 ⇒ (9) + 4 + 5 = 18
If it is down, move to F16 for flank


Maps: HR Moonday, 07 Rova 4715 | MM Wealday, 19 Pharast 4714 | CotCT Starday, 19 Gozran 4708
Actions not taken, are actions not performed:
You didn't say it, you didn't do it.

Dismissing Booj as mostly inconsequential, the soldier is violently surprised as the wildy flapping limbs strike him at key joints and bones that seem to be holding the soldier together. The destruction wrought by the wild little thing almost tears the zombie apart, but alas he still stands, just barely.

MAP

ROUND 4

Armand -
ZS2 - Bloodied
SZ - Marked by Yuriel
ZR4 -
Roedd -
Seljak - 10 temp HP, 5 radiant to enemies adjacent at end of their turn
Yuriel - Bloodied
Jacen - 3 temp HP
Booj -


Male Human Storm Sorcerer 2

Move to K14.
Lightning Strike (Ref) v SZ. On hit, enemy within 10 squares of the target takes 6 damage (Storm bonus plus Dex mod)
1d20 + 5 ⇒ (4) + 5 = 9
Or not.

Armand advances but it too repulsed by the smell to have any chance of hitting the zombies.


Maps: HR Moonday, 07 Rova 4715 | MM Wealday, 19 Pharast 4714 | CotCT Starday, 19 Gozran 4708
Actions not taken, are actions not performed:
You didn't say it, you didn't do it.

The soldier shifts closer to his allies, after striking at the little man that inflicted so much chaos on him. Attack Booj 1d20 + 8 ⇒ (2) + 8 = 10 vs AC (miss and assuming Booj shifts to J14?), Shift to H14.

"ffffffoooocuuussssss onnn thhhhhe waaaaaarriiiorrrr" The noble demands, as he waits for his servant to move forward into the fight. Delay til after the rotter

The rotter shambles a little closer to Yuriel, trying to get a clear swing at him. Attack Yuriel 1d20 + 6 ⇒ (4) + 6 = 10 vs AC. and its grotesque limbs find no opening in the fighter's defenses.

The leader steps forward, keeping clear of Seljak and his bath of light, to actually take a swing himself. Attack Yuriel 1d20 + 9 ⇒ (11) + 9 = 20 vs AC, damage 1d8 + 3 ⇒ (8) + 3 = 11. Even with Seljak's aid to his defenses, Yuriel gets slammed hard by the head zombie. His power truly witnessed for the first time, after having stayed away from the melee over the course of the battle. The strike hit Yuriel so hard he looks almost unable to recover if left untended.

MAP

Start of ROUND 5

Roedd -
Seljak - 10 temp HP, 5 radiant to enemies adjacent at end of their turn
Yuriel - Bloodied
Jacen - 3 temp HP
Booj -
Armand -
ZS2 - Bloodied
ZR4 -
SZ -


Maps: HR Moonday, 07 Rova 4715 | MM Wealday, 19 Pharast 4714 | CotCT Starday, 19 Gozran 4708
Actions not taken, are actions not performed:
You didn't say it, you didn't do it.

MAP

ROUND 5

Roedd - Delaying

Seljak - 10 temp HP, 5 radiant to enemies adjacent at end of their turn
Yuriel - Bloodied
Jacen - 3 temp HP
Booj -
Armand -
ZS2 - Bloodied
ZR4 -
SZ -


Male Human Battlemind / Cleric (Level 1)

Seljak pursues the zombie leader as he tries to avoid the radiant power of Xollest.
Move Action: Shift to H17

Worried about Yuriel's state, Seljak taunts the noble in similar fashion "nooooo, ffffffoooocuuussssss onnn thhhhhiiissss waaaaaarriiiorrrr"
Minor Action: Battlemind's Demand on SZ and ZS2

And strikes at the noble
Standard Action: Blessing of Battle 1d20 + 5 ⇒ (15) + 5 = 20 vs. AC for 1d10 + 3 ⇒ (7) + 3 = 10 damage.
Effect: Yuriel gains resist 5 to all damage until the end of my next turn.

"Trap 'em in da corner ere so'es he can't be get'n away from me!"


Move Action: Forward to H11
Standard Action: Biting Swarm v AC ZS2 1d20 + 7 ⇒ (19) + 7 = 26
damage:1d6 + 4 ⇒ (6) + 4 = 10
effect: Target and each adjacent enemy take -2 to attack rolls until start of my next turn

Calling on the spirit swarm one last time, Roedd's javelin transforms into an angry swarm of wasps mid flight, stinging the life out of the Zombie.

"Return to Xollest and walk this ground no more!"


Maps: HR Moonday, 07 Rova 4715 | MM Wealday, 19 Pharast 4714 | CotCT Starday, 19 Gozran 4708
Actions not taken, are actions not performed:
You didn't say it, you didn't do it.

Seljak follows in pursuit of the noble, harrowing his steps and mocking his speech, managing to draw his ire. While getting his attention Seljak strikes at him, looking into what remains of his eyes as he drives his spear into crumbling flesh.

Roedd rushes into the breach to exact his vengeance on the soldier that had dogged his steps. His thrown javelin transmutes to a missle of angry wasps, which proceed to envenom the soldier, the weight of the swarm dropping it to the ground as nothing but a mass of flesh and bone. The stinging swarm hovers around long enough to distract the rotter from its quarry.

MAP

ROUND 5

Yuriel - Bloodied, Resist 5 all until EO Seljak's NT
Jacen - 3 temp HP
Booj -
Armand -
ZR4 -
SZ - Marked by Seljak
Seljak - 10 temp HP, 5 radiant to enemies adjacent at end of their turn
Roedd -


Maps: HR Moonday, 07 Rova 4715 | MM Wealday, 19 Pharast 4714 | CotCT Starday, 19 Gozran 4708
Actions not taken, are actions not performed:
You didn't say it, you didn't do it.

Yuriel delays, Jacen is up


Male Human Cleric 2

Healing Word
Yuriel can spend a surge to regain surge value plus 1d6 + 4 ⇒ (4) + 4 = 8 hit points.

Lance of Faith
SZ 1d20 + 4 ⇒ (3) + 4 = 7 vs Reflex; 1d8 + 4 ⇒ (6) + 4 = 10 radiant damage.
On Hit: Seljak gets a +2 power bonus to his next attack against SZ.

Jacen petitions Kavast to aid his friend but aims horribly again with his attack.
___

AC 17; Fortitude 14, Reflex 14, Will 17
20/24 HP; 8/8 Surges:
Surge Value +6 HP
Initiative +0; Speed 5
Passive Perception 14, Passive Insight 19; Low-light vision
AP: 1
Conditions: none
Dailies:
Encounters: Healing Strike, Healing Word 2/2, Turn Undead


Male Water Elf (Genasi) Fighter 1

Yuriel stand straighter and blinks away blood from his eye as he feels Seljak's and Jacen's blessings strengthen him. Gain 15 HP and resist 5 all.

He again chooses to strike more than one foe, spear-point striking at the undead leader, spear-haft at the risen follower. Cleave strike on SZ. 1d20 + 8 ⇒ (14) + 8 = 22 v AC; damage 1d8 + 4 ⇒ (2) + 4 = 6. 4 damage to ZR4 if hit. If ZR4 is destroyed, Yuriel will step to H15 to flank with Seljak.


Maps: HR Moonday, 07 Rova 4715 | MM Wealday, 19 Pharast 4714 | CotCT Starday, 19 Gozran 4708
Actions not taken, are actions not performed:
You didn't say it, you didn't do it.

Jacen, seeing Yuriel struggling to bring his weapon to bear, asks that Kavast bless Yuriel with his compassion. At the conclusion of his prayer he leans around the corner to wield his god's radiance, but his worry over his comrade dominates his senses.

Yuriel, however, filled with holy vigor and protected by divine strength, finds the energy to strike out. He wields his spear in a frightful spin that slashes across the noble to find the haft striking the skull of its last follower, knocking its cobbled parts about, and allowing Yuriel to move to a more advantageous position. Alone and finding itself the focus of all the heroes as one, the noble's wounds finally seem to be taking their toll on it.

It's bloodied, I just forgot to put the red ring on him before I saved and uploaded the map

MAP

ROUND 5

Booj -
Armand -
SZ - Bloodied, Marked by Seljak
Seljak - 10 temp HP, 5 radiant to enemies adjacent at end of their turn
Roedd -
Jacen - 3 temp HP
Yuriel - Resist 5 all until EO Seljak's NT


M Goblin Stone Fist Monk 2

Booj grows calm as he realizes there is but one opponent remaining. Face unreadable, the little slave draws a length of knotted leather cord from under his rags and moves behind the zombie. However, the noble stands too tall for Booj to properly sling the garrote. He tries once more . . .

Minor: Draw garrote. Move: G15. Standard: Grab SZ vs Ref.
1d20 + 2 ⇒ (4) + 2 = 61d4 + 2 ⇒ (1) + 2 = 3

EDIT: AP, try again.
1d20 + 2 ⇒ (11) + 2 = 131d4 + 2 ⇒ (4) + 2 = 6
Probably a miss, but on hit: SZ is immobilized. Escape attempts are at -2 vs Booj's Ref 16 or Fort 13


Male Human Storm Sorcerer 2

Acid Orb (Ref)
1d20 + 5 ⇒ (4) + 5 = 9. Meh. Miss.
Move to O14

"You remain discourteous, monsieur. Your ending will be ignominious."

Utterly repelled by the zombie, Armand attempts to flick acid over it and does nothing but obliterate an innocent patch of ground.


M Goblin Stone Fist Monk 2

Just thought to check, and Flurry does work with non-monk attacks, which I hadn't expected. So 11 damage if that hit . . .


Maps: HR Moonday, 07 Rova 4715 | MM Wealday, 19 Pharast 4714 | CotCT Starday, 19 Gozran 4708
Actions not taken, are actions not performed:
You didn't say it, you didn't do it.

Booj scrambles in, and pulls out a knotted cord. Clinging to the side of the scalded column, using it for extra height, Booj swings the cord in an arc to try and wrap it around the zombies neck. After the first swing falls short, he spins it again and reaches further almost getting it to catch. He was unable to catch the other end on its way around, so he is unable to cinch it up.

Armand, backing away from the scuffle, launches another ball of acid at the noble. The glob splatters against the wall of the entrance, hissing as it bites into the stone.

The noble, concern visibly distorting his decaying coutenance, takes a half-hearted swing at Seljak. Attack 1d20 + 9 ⇒ (6) + 9 = 15 vs AC.. His swing falls just shy, glancing off Seljak's armor. He cautiously steps away from the old soldier, ensuring he keeps his distance from the aura of divine presence.

MAP

Start of ROUND 6

Seljak - 10 temp HP, 5 radiant to enemies adjacent at end of their turn
Roedd -
Jacen - 3 temp HP
Yuriel - Resist 5 all until EO Seljak's NT
Booj -
Armand -
SZ - Bloodied, Marked by Seljak


Male Human Battlemind / Cleric (Level 1)

Seljak moves to J15, relying on the blessing of Xollest to protect him from the noble's attack.
Move Action: Move to J15, provoking an attack of opportunity.

Striking at the noble.
Standard Action: Iron Fist 1d20 + 9 ⇒ (14) + 9 = 23 for 1d10 + 5 ⇒ (6) + 5 = 11 damage.
Effect: I gain resist 3 to all damage until the end of my next turn.

No narration, I just spent 17 hours in the hot sun firing a berreta until my hands are blistered and cut up - that's the best I have


Seljak wrote:


No narration, I just spent 17 hours in the hot sun firing a berreta until my hands are blistered and cut up - that's the best I have

Well if you minded the basic maybe you'd qualify on the first go around. ;)


Move action: Move to H13
Standard Action: Guardian Harrier v AC 1d20 + 7 ⇒ (18) + 7 = 25
damage: 1d6 + 4 ⇒ (6) + 4 = 10
effect: If he does not end his turn more than 2 squares from his starting position, he takes an additional 4 damage.

"I swear to you this day, if it takes me 17 hours of throwing this javelin til my hands are blistered and cut up, you will not leave here alive... I mean dead... I mean undead. Arrghh!!! "


Maps: HR Moonday, 07 Rova 4715 | MM Wealday, 19 Pharast 4714 | CotCT Starday, 19 Gozran 4708
Actions not taken, are actions not performed:
You didn't say it, you didn't do it.

Seljak moves over to cover the doorway in case the noble tries to make his escape, risking a swing as he moves into position.

Attack on Seljak 1d20 + 9 ⇒ (16) + 9 = 25 vs AC, damage 1d8 + 3 ⇒ (6) + 3 = 9

The swing connects, but Seljak's defenses take the brunt of it. With Seljak in position he strikes the noble a serious blow.

MAP

ROUND 6

Roedd -
Jacen - 3 temp HP
Yuriel -
Booj -
Armand -
SZ - Bloodied, Marked by Seljak
Seljak - 1 temp HP, Resist 3 all, 5 radiant to enemies adjacent at end of their turn


Male Human Battlemind / Cleric (Level 1)

LOL, nice Roedd....

Jacen, in case you did not notice, Roedd and DM posted at virtually the same time, so the initiative chart is actually wrong, you are up - Roedd already went.


Maps: HR Moonday, 07 Rova 4715 | MM Wealday, 19 Pharast 4714 | CotCT Starday, 19 Gozran 4708
Actions not taken, are actions not performed:
You didn't say it, you didn't do it.

Thanks Seljak, I missed that too, I was waiting for a "(1 new)"

Roedd's shot knocks the zombie against the opposite pillar, making him stumble, the group's focused attacks close to delivering him back to a state of death.

MAP

ROUND 6

Jacen - 3 temp HP
Yuriel -
Booj -
Armand -
SZ - Bloodied, Marked by Seljak
Seljak - 1 temp HP, Resist 3 all, 5 radiant to enemies adjacent at end of their turn
Roedd -


Male Water Elf (Genasi) Fighter 1

Quick post in case Jacen misses... Attack 1d20 + 8 + 2 ⇒ (3) + 8 + 2 = 13 vs AC, 1d8 + 4 ⇒ (1) + 4 = 5 damage.

Yuriel's attack is straightforward and brutal, "We need to end this now."


Male Human Cleric 2

Walk to H17.

Lance of Faith
SZ 1d20 + 4 - 2 ⇒ (7) + 4 - 2 = 9 vs Reflex; 1d8 + 4 ⇒ (3) + 4 = 7 radiant damage.

The cleric brings his shield up to his face.


Maps: HR Moonday, 07 Rova 4715 | MM Wealday, 19 Pharast 4714 | CotCT Starday, 19 Gozran 4708
Actions not taken, are actions not performed:
You didn't say it, you didn't do it.

Jacen and Yuriel, tired and ready to end the fight, both attempt to make sure and simple strikes, thinking that certainly the next one will be the one to bring this abomination of life to the ground. However, it is in their exhaustion with the fight that their attacks both fall short of the intended goal.

It's up to Booj and Armand to take this creature down before it gets a chance to try and recover or possibly attempt to escape.

MAP

ROUND 6

Booj -
Armand -
SZ - Bloodied, Marked by Seljak
Seljak - 1 temp HP, Resist 3 all, 5 radiant to enemies adjacent at end of their turn
Roedd -
Jacen - 3 temp HP
Yuriel -


M Goblin Stone Fist Monk 2

Booj moves in, but fails to bring down the zombie.

Move to H14. Five Storms vs Ref, plus flurry.
1d20 + 4 ⇒ (5) + 4 = 91d8 + 4 + 5 ⇒ (4) + 4 + 5 = 13


Male Human Storm Sorcerer 2

Acid Orb (Ref)
1d20 + 5 ⇒ (3) + 5 = 8

Armand fares no better.


Maps: HR Moonday, 07 Rova 4715 | MM Wealday, 19 Pharast 4714 | CotCT Starday, 19 Gozran 4708
Actions not taken, are actions not performed:
You didn't say it, you didn't do it.

The zombie noble, pressed for options, decides that his only chance of survival is to move away from the dangers that he would have faced had he just stayed in place. Given the success of the heroes' last attacks, he considers his chances are higher by just getting some distance.

Shift twice to G17

MAP

Start of ROUND 7

Seljak - 1 temp HP, Resist 3 all, 5 radiant to enemies adjacent at end of their turn
Roedd -
Jacen - 3 temp HP
Yuriel -
Booj -
Armand -
SZ - Bloodied, Marked by Seljak


Male Human Battlemind / Cleric (Level 1)

Seljak moves to cut off the noble.
Move Action: Move to F16 by way of G15

Striking at the noble with his longspear yet again:
Standard Action: Iron Fist 1d20 + 8 ⇒ (2) + 8 = 10 vs. AC for 1d10 + 5 ⇒ (7) + 5 = 12 Seljak gains resist 3 to all damage until the end of my next turn.

Block em in!

Woot, at least it ain't a one!


Maps: HR Moonday, 07 Rova 4715 | MM Wealday, 19 Pharast 4714 | CotCT Starday, 19 Gozran 4708
Actions not taken, are actions not performed:
You didn't say it, you didn't do it.

Seljak crowds in to close off any escape. Certain that he has the zombie dead to rights, he makes a half-hearted swing at the creature, but it does not connect.

MAP

ROUND 7

Roedd -
Jacen - 3 temp HP
Yuriel -
Booj -
Armand -
SZ - Bloodied, Marked by Seljak
Seljak - 1 temp HP, Resist 3 all, 5 radiant to enemies adjacent at end of their turn


Move to F15
Guardian Harrier v AC 1d20 + 7 ⇒ (3) + 7 = 10
You can run but you can't hide... Ahwoool!

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