
Jacen Ramirez |

Shift to H20.
Jacen channels the might of Kavast through his holy symbol. Searing the zombies with holy light.
Turn Undead against:
ZS3 1d20 + 4 ⇒ (20) + 4 = 24 vs Will
ZR2 1d20 + 4 ⇒ (6) + 4 = 10 vs Will
ZR5 1d20 + 4 ⇒ (20) + 4 = 24 vs Will
Hit: 1d10 + 4 ⇒ (10) + 4 = 14 radiant damage and the target is pushed 4 squares and is immobilized until the end of Jacen's next turn.
Miss: Half damage.
I seem to be rolling an awful lot of 20s these days, not that I'm complaining of course.
___
3 THP, 20/24 HP; 8/8 Surges:
Initiative +0; Speed 5
Passive Perception 14, Passive Insight 19; Low-light vision
AP: 1
Conditions: none
Dailies:
Encounters: Healing Strike, Healing Word 1/2

Aardvark DM |

The zombies dissolve before the radaint onslaught, except the soldier, who barely hangs on to a scrap of his undeath
Had a better write up but the thread gods ate it. Pushed him full, let me know if you didn't want him there.
ROUND 3
Booj - 3 temp HP
Armand -
ZS2 -
ZS3 - Bloodied, Immobilized
SZ - Marked by Yuriel
Roedd - Bloodied, Regen 4
Seljak - Grabbed by ZR2 and ZR5, 10 temp HP
Yuriel - 3 temp HP
Jacen - 3 temp HP

Booj |

Booj gives a low whistle as the rotters melt away under the onslaught. Then, recovering himself, he slips into the middle of the room and gives the soldier a surprisingly powerful shove into its leader.
Drunken Monkey: Move to H14, attack ZS3 Will.
1d20 + 4 ⇒ (12) + 4 = 161d8 + 4 ⇒ (7) + 4 = 11
Assuming hit: ZS3 attacks SZ at +2 as free action. Also, SZ takes 7 from Flurry of Blows.

Aardvark DM |

Booj wobbles in and delivers a solid hit to the soldier, spinning him around so hard that his blade almost cuts into the noble as he crumbles to the ground.
Attack on SZ,1d20 + 8 + 2 ⇒ (4) + 8 + 2 = 14 vs AC. Booj, you need to be in melee range for flurry, I was gonna apply it to the soldier instead, but he died.
ROUND 3
Armand -
ZS2 -
SZ - Marked by Yuriel
Roedd - Bloodied, Regen 4
Seljak - Grabbed by ZR2 and ZR5, 10 temp HP
Yuriel - 3 temp HP
Jacen - 3 temp HP
Booj - 3 temp HP

Armand Duvallier |

Armand moves slightly to get a better view of the undead noble.
"You are ill-mannered, monsieur. It is time to end your days once more."
Acid Orb (Ref)
1d20 + 5 ⇒ (8) + 5 = 13 - likely a miss, but just in case,
1d10 + 7 ⇒ (8) + 7 = 15
Sigh. Don't you just hate it when the damage is better than the attack roll?

Aardvark DM |

Armand's globule of acid strikes the column just in front of the zombie noble, leaving it pitted and scarred. At this, the remaining soldier realizes that he has left his commander unguarded and rushes back to aid him. He rushes back to strike out at the little creature with the flailing limbs.
Charge Booj, 1d20 + 9 ⇒ (12) + 9 = 21 vs AC, damage 1d8 + 3 ⇒ (3) + 3 = 6
The hit doing not much more than reminding him that their was an enemy behind him. The noble, seeing the threat growing decides to risk a hit from the warrior and take a step back and muster his troops. He begins with an eerie incantation in his vacant tone, during which the fallen corpses cobble together to form four more zombies around him. They stand crooked and uneven, all the different parts not quite matching up just right.
Shift to G17, uses Arise Corpse, and 4 zombie rotters appear in squares: H16 (ZR1), H17 (ZR2), F16 (ZR3), and F17 (ZR4).
"Gehhhhhht thhhhhhhheeeeemmmm", he commands, pointing toward Booj and Yuriel, as the cobbled remains move to strike at the hated life bearers.
ZR1 shifts to H15, attacks Booj, 1d20 + 6 + 2 ⇒ (1) + 6 + 2 = 9(flank), vs AC
ZR2 moves to J16, attacks Yuriel, 1d20 + 6 ⇒ (12) + 6 = 18, vs AC, damage 6 = 6 and Yuriel is grabbed.
ZR3 moves to H14, attacks Booj, 1d20 + 6 ⇒ (1) + 6 = 7, vs AC
ZR4 moves to I16, attacks Yuriel, 1d20 + 6 ⇒ (5) + 6 = 11, vs AC
They shamble forward toward the two. The first one's swing goes wide over Booj, as he tucks and rolls backwards out of the flank. Another manages to get behind Yuriel and get his decaying arms wrapped around him, the strain of the fight showing once again on Yuriel's stance. The other two, moving in to fills the gaps, both swing uselessly at the two heroes.
EDIT:Melee basic from Yuriel 1d20 + 8 ⇒ (8) + 8 = 16 vs AC, still a miss, but yes it keeps the rolls in order (see 2 posts below). Interesting, I will make sure I keep them in the order I roll them, so as to not mess up any rolls.
Start of ROUND 4
Roedd - Bloodied, Regen 4
Seljak - 10 temp HP, 5 radient to enemies adjacent at end of their turn
Yuriel - Bloodied, Grabbed by ZR2
Jacen - 3 temp HP
Booj -
Armand -
ZS2 -
SZ - Marked by Yuriel
ZR1 -
ZR2 -
ZR3 -
ZR4 -

Aardvark DM |

Yes, good catch, I wonder if it's because I forgot Yuriel's AoO and added it above the other rolls after I had previewed them? Maybe if I move his AoO down to after those already rolled if it will put them back in order? Gonna try it.

Aardvark DM |

ZR3 Destroyed, not gonna map it, off to bed

Seljak |

Seljak, eager to get into the fight, moves up into the crumbled archway.
Move Action: Shift to H18
Seeing that Yuriel is flanked, Seljak taunts one of the undead.
Minor Action: Battlemind's Demand on ZR2
Finally, Seljak attempts to strike the undead master by forcing his longspear through the crumbled wall, ejecting broken rock, mortar, and detritus that cascades through the undead ranks, unfortunately to little effect.
Standard Action: Earthen Hail on ZR4, ZR1, and SZ
1d20 + 5 ⇒ (6) + 5 = 11 vs. Fort agains SZ for 1d8 + 3 ⇒ (8) + 3 = 11 damage. If that had hit, ZR1, ZR4, and SZ would have taken another 5 damage.
Hit or Miss - Yuriel gains a +2 power bonus to both Fortitude and AC.
Hooray for another low roll, that was 26 damage I missed out on (again).

Aardvark DM |

Roedd, bolstered by the soldier running back to the building and his supernatural healing rate, moves forward to launch a shot at the enemy. The shot goes wide, but manages to find a victim just on the other side of his target. He hits and skewers the cobbled creature, shattering it back to its unmatched chunks.
Seljak, with his renewed vigor, moves up toward the larger fray and attempts to smash pieces of the ruined building into the commander and some of his troops. The pieces have less than the effect that he was going for, but it was enough to get one of the zombies' attention, and for Yuriel to get his shield up into a proper position.
ROUND 4
Yuriel - Bloodied, Grabbed by ZR2
Jacen - 3 temp HP
Booj -
Armand -
ZS2 -
SZ - Marked by Yuriel
ZR1 -
ZR2 - Marked by Seljak
ZR4 -
Roedd -
Seljak - 10 temp HP, 5 radient to enemies adjacent at end of their turn

Yuriel Gard |

Yuriel attacks with a spin of his spear, seeking to keep from being flanked. "How many more of these things are there?" he asks, a little exasperation showing in his tone.
Cleave attack on ZR1, 4 damage to ZR2 if hit. Attack vs AC 1d20 + 8 ⇒ (13) + 8 = 21, damage 1d8 + 4 ⇒ (1) + 4 = 5

Jacen Ramirez |

Move to I18.
Lance of Faith
SZ 1d20 + 4 ⇒ (3) + 4 = 7 vs Reflex; 1d8 + 4 ⇒ (1) + 4 = 5 radiant damage.
Hit: Seljak gets a +2 power bonus to his next attack against SZ.
The cleric fires a radiant beam across the mouth of the ruined doorway.
___
20/24 HP; 8/8 Surges:
Initiative +0; Speed 5
Passive Perception 14, Passive Insight 19; Low-light vision
AP: 1
Conditions: none
Dailies:
Encounters: Healing Strike, Healing Word 1/2, Turn Undead

Aardvark DM |

Spinning his spear, Yuriel skewers the zombie to his front, while cracking the zombie grabbing him with the butt end of his weapon. Both of the zombies crumple in a mass of rotted parts.
Jacen, moving up to a position to target the commander, fires a blast of holy energy at the zombie noble. The beam misses its mark as Jacen blasts the column pitted by Armands acid.
ROUND 4
Booj -
Armand -
ZS2 -
SZ - Marked by Yuriel
ZR4 -
Roedd -
Seljak - 10 temp HP, 5 radiant to enemies adjacent at end of their turn
Yuriel - Bloodied
Jacen - 3 temp HP

Aardvark DM |

Dismissing Booj as mostly inconsequential, the soldier is violently surprised as the wildy flapping limbs strike him at key joints and bones that seem to be holding the soldier together. The destruction wrought by the wild little thing almost tears the zombie apart, but alas he still stands, just barely.
ROUND 4
Armand -
ZS2 - Bloodied
SZ - Marked by Yuriel
ZR4 -
Roedd -
Seljak - 10 temp HP, 5 radiant to enemies adjacent at end of their turn
Yuriel - Bloodied
Jacen - 3 temp HP
Booj -

Aardvark DM |

The soldier shifts closer to his allies, after striking at the little man that inflicted so much chaos on him. Attack Booj 1d20 + 8 ⇒ (2) + 8 = 10 vs AC (miss and assuming Booj shifts to J14?), Shift to H14.
"ffffffoooocuuussssss onnn thhhhhe waaaaaarriiiorrrr" The noble demands, as he waits for his servant to move forward into the fight. Delay til after the rotter
The rotter shambles a little closer to Yuriel, trying to get a clear swing at him. Attack Yuriel 1d20 + 6 ⇒ (4) + 6 = 10 vs AC. and its grotesque limbs find no opening in the fighter's defenses.
The leader steps forward, keeping clear of Seljak and his bath of light, to actually take a swing himself. Attack Yuriel 1d20 + 9 ⇒ (11) + 9 = 20 vs AC, damage 1d8 + 3 ⇒ (8) + 3 = 11. Even with Seljak's aid to his defenses, Yuriel gets slammed hard by the head zombie. His power truly witnessed for the first time, after having stayed away from the melee over the course of the battle. The strike hit Yuriel so hard he looks almost unable to recover if left untended.
Start of ROUND 5
Roedd -
Seljak - 10 temp HP, 5 radiant to enemies adjacent at end of their turn
Yuriel - Bloodied
Jacen - 3 temp HP
Booj -
Armand -
ZS2 - Bloodied
ZR4 -
SZ -

Aardvark DM |

ROUND 5
Roedd - Delaying
Seljak - 10 temp HP, 5 radiant to enemies adjacent at end of their turn
Yuriel - Bloodied
Jacen - 3 temp HP
Booj -
Armand -
ZS2 - Bloodied
ZR4 -
SZ -

Seljak |

Seljak pursues the zombie leader as he tries to avoid the radiant power of Xollest.
Move Action: Shift to H17
Worried about Yuriel's state, Seljak taunts the noble in similar fashion "nooooo, ffffffoooocuuussssss onnn thhhhhiiissss waaaaaarriiiorrrr"
Minor Action: Battlemind's Demand on SZ and ZS2
And strikes at the noble
Standard Action: Blessing of Battle 1d20 + 5 ⇒ (15) + 5 = 20 vs. AC for 1d10 + 3 ⇒ (7) + 3 = 10 damage.
Effect: Yuriel gains resist 5 to all damage until the end of my next turn.
"Trap 'em in da corner ere so'es he can't be get'n away from me!"

Roedd |

Move Action: Forward to H11
Standard Action: Biting Swarm v AC ZS2 1d20 + 7 ⇒ (19) + 7 = 26
damage:1d6 + 4 ⇒ (6) + 4 = 10
effect: Target and each adjacent enemy take -2 to attack rolls until start of my next turn
Calling on the spirit swarm one last time, Roedd's javelin transforms into an angry swarm of wasps mid flight, stinging the life out of the Zombie.
"Return to Xollest and walk this ground no more!"

Aardvark DM |

Seljak follows in pursuit of the noble, harrowing his steps and mocking his speech, managing to draw his ire. While getting his attention Seljak strikes at him, looking into what remains of his eyes as he drives his spear into crumbling flesh.
Roedd rushes into the breach to exact his vengeance on the soldier that had dogged his steps. His thrown javelin transmutes to a missle of angry wasps, which proceed to envenom the soldier, the weight of the swarm dropping it to the ground as nothing but a mass of flesh and bone. The stinging swarm hovers around long enough to distract the rotter from its quarry.
ROUND 5
Yuriel - Bloodied, Resist 5 all until EO Seljak's NT
Jacen - 3 temp HP
Booj -
Armand -
ZR4 -
SZ - Marked by Seljak
Seljak - 10 temp HP, 5 radiant to enemies adjacent at end of their turn
Roedd -

Aardvark DM |

Yuriel delays, Jacen is up

Jacen Ramirez |

Healing Word
Yuriel can spend a surge to regain surge value plus 1d6 + 4 ⇒ (4) + 4 = 8 hit points.
Lance of Faith
SZ 1d20 + 4 ⇒ (3) + 4 = 7 vs Reflex; 1d8 + 4 ⇒ (6) + 4 = 10 radiant damage.
On Hit: Seljak gets a +2 power bonus to his next attack against SZ.
Jacen petitions Kavast to aid his friend but aims horribly again with his attack.
___
20/24 HP; 8/8 Surges:
Initiative +0; Speed 5
Passive Perception 14, Passive Insight 19; Low-light vision
AP: 1
Conditions: none
Dailies:
Encounters: Healing Strike, Healing Word 2/2, Turn Undead

Yuriel Gard |

Yuriel stand straighter and blinks away blood from his eye as he feels Seljak's and Jacen's blessings strengthen him. Gain 15 HP and resist 5 all.
He again chooses to strike more than one foe, spear-point striking at the undead leader, spear-haft at the risen follower. Cleave strike on SZ. 1d20 + 8 ⇒ (14) + 8 = 22 v AC; damage 1d8 + 4 ⇒ (2) + 4 = 6. 4 damage to ZR4 if hit. If ZR4 is destroyed, Yuriel will step to H15 to flank with Seljak.

Aardvark DM |

Jacen, seeing Yuriel struggling to bring his weapon to bear, asks that Kavast bless Yuriel with his compassion. At the conclusion of his prayer he leans around the corner to wield his god's radiance, but his worry over his comrade dominates his senses.
Yuriel, however, filled with holy vigor and protected by divine strength, finds the energy to strike out. He wields his spear in a frightful spin that slashes across the noble to find the haft striking the skull of its last follower, knocking its cobbled parts about, and allowing Yuriel to move to a more advantageous position. Alone and finding itself the focus of all the heroes as one, the noble's wounds finally seem to be taking their toll on it.
It's bloodied, I just forgot to put the red ring on him before I saved and uploaded the map
ROUND 5
Booj -
Armand -
SZ - Bloodied, Marked by Seljak
Seljak - 10 temp HP, 5 radiant to enemies adjacent at end of their turn
Roedd -
Jacen - 3 temp HP
Yuriel - Resist 5 all until EO Seljak's NT

Booj |

Booj grows calm as he realizes there is but one opponent remaining. Face unreadable, the little slave draws a length of knotted leather cord from under his rags and moves behind the zombie. However, the noble stands too tall for Booj to properly sling the garrote. He tries once more . . .
Minor: Draw garrote. Move: G15. Standard: Grab SZ vs Ref.
1d20 + 2 ⇒ (4) + 2 = 61d4 + 2 ⇒ (1) + 2 = 3
EDIT: AP, try again.
1d20 + 2 ⇒ (11) + 2 = 131d4 + 2 ⇒ (4) + 2 = 6
Probably a miss, but on hit: SZ is immobilized. Escape attempts are at -2 vs Booj's Ref 16 or Fort 13

Aardvark DM |

Booj scrambles in, and pulls out a knotted cord. Clinging to the side of the scalded column, using it for extra height, Booj swings the cord in an arc to try and wrap it around the zombies neck. After the first swing falls short, he spins it again and reaches further almost getting it to catch. He was unable to catch the other end on its way around, so he is unable to cinch it up.
Armand, backing away from the scuffle, launches another ball of acid at the noble. The glob splatters against the wall of the entrance, hissing as it bites into the stone.
The noble, concern visibly distorting his decaying coutenance, takes a half-hearted swing at Seljak. Attack 1d20 + 9 ⇒ (6) + 9 = 15 vs AC.. His swing falls just shy, glancing off Seljak's armor. He cautiously steps away from the old soldier, ensuring he keeps his distance from the aura of divine presence.
Start of ROUND 6
Seljak - 10 temp HP, 5 radiant to enemies adjacent at end of their turn
Roedd -
Jacen - 3 temp HP
Yuriel - Resist 5 all until EO Seljak's NT
Booj -
Armand -
SZ - Bloodied, Marked by Seljak

Seljak |

Seljak moves to J15, relying on the blessing of Xollest to protect him from the noble's attack.
Move Action: Move to J15, provoking an attack of opportunity.
Striking at the noble.
Standard Action: Iron Fist 1d20 + 9 ⇒ (14) + 9 = 23 for 1d10 + 5 ⇒ (6) + 5 = 11 damage.
Effect: I gain resist 3 to all damage until the end of my next turn.
No narration, I just spent 17 hours in the hot sun firing a berreta until my hands are blistered and cut up - that's the best I have

Roedd |

Move action: Move to H13
Standard Action: Guardian Harrier v AC 1d20 + 7 ⇒ (18) + 7 = 25
damage: 1d6 + 4 ⇒ (6) + 4 = 10
effect: If he does not end his turn more than 2 squares from his starting position, he takes an additional 4 damage.
"I swear to you this day, if it takes me 17 hours of throwing this javelin til my hands are blistered and cut up, you will not leave here alive... I mean dead... I mean undead. Arrghh!!! "

Aardvark DM |

Seljak moves over to cover the doorway in case the noble tries to make his escape, risking a swing as he moves into position.
Attack on Seljak 1d20 + 9 ⇒ (16) + 9 = 25 vs AC, damage 1d8 + 3 ⇒ (6) + 3 = 9
The swing connects, but Seljak's defenses take the brunt of it. With Seljak in position he strikes the noble a serious blow.
ROUND 6
Roedd -
Jacen - 3 temp HP
Yuriel -
Booj -
Armand -
SZ - Bloodied, Marked by Seljak
Seljak - 1 temp HP, Resist 3 all, 5 radiant to enemies adjacent at end of their turn

Aardvark DM |

Thanks Seljak, I missed that too, I was waiting for a "(1 new)"
Roedd's shot knocks the zombie against the opposite pillar, making him stumble, the group's focused attacks close to delivering him back to a state of death.
ROUND 6
Jacen - 3 temp HP
Yuriel -
Booj -
Armand -
SZ - Bloodied, Marked by Seljak
Seljak - 1 temp HP, Resist 3 all, 5 radiant to enemies adjacent at end of their turn
Roedd -

Aardvark DM |

Jacen and Yuriel, tired and ready to end the fight, both attempt to make sure and simple strikes, thinking that certainly the next one will be the one to bring this abomination of life to the ground. However, it is in their exhaustion with the fight that their attacks both fall short of the intended goal.
It's up to Booj and Armand to take this creature down before it gets a chance to try and recover or possibly attempt to escape.
ROUND 6
Booj -
Armand -
SZ - Bloodied, Marked by Seljak
Seljak - 1 temp HP, Resist 3 all, 5 radiant to enemies adjacent at end of their turn
Roedd -
Jacen - 3 temp HP
Yuriel -

Aardvark DM |

The zombie noble, pressed for options, decides that his only chance of survival is to move away from the dangers that he would have faced had he just stayed in place. Given the success of the heroes' last attacks, he considers his chances are higher by just getting some distance.
Shift twice to G17
Start of ROUND 7
Seljak - 1 temp HP, Resist 3 all, 5 radiant to enemies adjacent at end of their turn
Roedd -
Jacen - 3 temp HP
Yuriel -
Booj -
Armand -
SZ - Bloodied, Marked by Seljak

Seljak |

Seljak moves to cut off the noble.
Move Action: Move to F16 by way of G15
Striking at the noble with his longspear yet again:
Standard Action: Iron Fist 1d20 + 8 ⇒ (2) + 8 = 10 vs. AC for 1d10 + 5 ⇒ (7) + 5 = 12 Seljak gains resist 3 to all damage until the end of my next turn.
Block em in!
Woot, at least it ain't a one!

Aardvark DM |

Seljak crowds in to close off any escape. Certain that he has the zombie dead to rights, he makes a half-hearted swing at the creature, but it does not connect.
ROUND 7
Roedd -
Jacen - 3 temp HP
Yuriel -
Booj -
Armand -
SZ - Bloodied, Marked by Seljak
Seljak - 1 temp HP, Resist 3 all, 5 radiant to enemies adjacent at end of their turn