(5) Reanimated Gestalt Kingmaker (Inactive)

Game Master mdt

Kingdom Map - - - - - - Brevoy Favor

Fort Oleg


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Male Aasimar | HP 9/13 | AC 18 | Tch 11 | Flat 17 | CMD 14 | Fort+4 | Ref+1 | Will+2 | Init+1 | Move 20 ft (Armor) | Gestalt Paladin/Oracle Level 1

Corwin nods. "Caltrops, assuming they're visible to the enemy, can also be used to funnel opponents onto a desired path. We might consider using them that way depending on where we and the residents hide. Khal, what are our magical options to conceal our presence?


10/10 HP | AC 13/12/11 | Fort +3, Ref +2. Will +4; +1 vs Fey | CMD 11 | Perception +7 | Initiative +2

"A simple illusion should provide something to hide behind or inside, but other then that our options are limited. We could also place caltrops and hide them - or dig pit-traps if we had the time." Khal offers.


Male Aasimar | HP 9/13 | AC 18 | Tch 11 | Flat 17 | CMD 14 | Fort+4 | Ref+1 | Will+2 | Init+1 | Move 20 ft (Armor) | Gestalt Paladin/Oracle Level 1

"Perhaps we could have the laborers dig a pit overnight and then you could hide it with your illusion in the morn? With luck one or two of the bandits may fall into the pit and then we attack."


Female Half elf rogue/ranger HP 12/12, AC18, T15, FF13, Fort: +5, Ref: +6, Will: +2, +2 vs. enchantments/ +6 init / CMD 16
skills:
Acrobatics +8, disable device +8, local +5, perception +8, sense motives +6, survival +9, stealth +8, swim +4, nature +5, geography +5, handle animal +3

"Place the tripwire in plain view in front of the pit, will cause them to jump over and into the pit. But do we have enough time to dig one?


Female Tengu
Vitals:
HP 12/12; AC 17, FF 14, T 17, CMD 18; F 3, R 5, W 6; Perception 11, Init +5
Zen 1/Archer 1
Skills:
Acrobatics +7, Climb +4, Craft (bows) +8, Fly +7, Knowledge (history) +6, Perception +11, Sense Motive +8, Stealth +9, Survival +8(+2 vs Lost), Swim +4

"We could also make it so that when everyone of them is inside, we bar their escape? " she adds her voice to the discussion. The plan so far was sound. A little extra insurance to prevent them getting away would be welcomed.

-Posted with Wayfinder


Female Half elf rogue/ranger HP 12/12, AC18, T15, FF13, Fort: +5, Ref: +6, Will: +2, +2 vs. enchantments/ +6 init / CMD 16
skills:
Acrobatics +8, disable device +8, local +5, perception +8, sense motives +6, survival +9, stealth +8, swim +4, nature +5, geography +5, handle animal +3

"Then we should hide along the wall near the gate to close it or attack the bandits once they are roughly in the middel of the open area. I say we just attack them once all are in, surround them and you on the wall/roof to make pincusions of any stragglers should surfice to win the day." Alluria says in responds to Riku's suggestion


10/10 HP | AC 13/12/11 | Fort +3, Ref +2. Will +4; +1 vs Fey | CMD 11 | Perception +7 | Initiative +2

"I'd be hesitant to employ tripwire - they'll know something is up. But on the other hand, once they see it it might already be too late ... Baring the gate is an excellent idea, if we can. Hmm. We could just dig a very shallow pit and line it with sharp sticks or caltrops to save time?"


Female Half elf rogue/ranger HP 12/12, AC18, T15, FF13, Fort: +5, Ref: +6, Will: +2, +2 vs. enchantments/ +6 init / CMD 16
skills:
Acrobatics +8, disable device +8, local +5, perception +8, sense motives +6, survival +9, stealth +8, swim +4, nature +5, geography +5, handle animal +3

"Might be true then perhaps we should just place some caltrops in a shallow pit, maybe hear Oleg if he has some kind of animal traps to hide in there aswell?"


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Sorry everyone, my week : Monday, break fix all day. Tuesday, Sick, missed work. Wednesday, Sick, missed work. Thursday, Sick, Worked over time to make up for earlier. Friday, worked 2/3rds of a day, got off early due to holiday, went to sleep. Saturday, spent day car shopping with wife for her new truck. Sunday, slept in and rested, went shopping got groceries, took a 4 hour nap.

The next morning, at dawn, four horsemen appear at the edge of the forest, and begin riding out to the Fort, following a lazy winding path that seems relatively random, no straight line. They lead a pair of mules with empty pack saddles.

As the four wind their way up to the old Fort, Alluria realizes she may have made a fatal mistake. If they ride through the fort doors, they will be sitting high enough to see her as they enter, as their heads will be above the level of the walkway!

Alluria has 3 rounds before they reach the gate, by the time she realizes this. She'll need to make stealth checks if she wants to move and not be seen.


Female Half elf rogue/ranger HP 12/12, AC18, T15, FF13, Fort: +5, Ref: +6, Will: +2, +2 vs. enchantments/ +6 init / CMD 16
skills:
Acrobatics +8, disable device +8, local +5, perception +8, sense motives +6, survival +9, stealth +8, swim +4, nature +5, geography +5, handle animal +3

I'll make the stealth check but I did write I was under thewalkway ready to close the door behind them but I'll work with this for some more fun.

Alluria curses herself for thinking she had time to take a peak from the walkway to see if anyone was approaching. As she realize she is out of her position she quickly hides by jumping down and get in behind the open gate. "Riku they are coming get low untill they are inside the fort. she says as she jumps down.

stealth: 1d20 + 8 ⇒ (11) + 8 = 19
Acrobatics: 10 + 8 = 18


Female Tengu
Vitals:
HP 12/12; AC 17, FF 14, T 17, CMD 18; F 3, R 5, W 6; Perception 11, Init +5
Zen 1/Archer 1
Skills:
Acrobatics +7, Climb +4, Craft (bows) +8, Fly +7, Knowledge (history) +6, Perception +11, Sense Motive +8, Stealth +9, Survival +8(+2 vs Lost), Swim +4

Riku nods and goes flat on her back. Waiting and staying very still. Holding her breath

-Posted with Wayfinder


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Waiting on Corwin and Khal


10/10 HP | AC 13/12/11 | Fort +3, Ref +2. Will +4; +1 vs Fey | CMD 11 | Perception +7 | Initiative +2

Khal continues to wait at his vantage point blissfully unaware of any sort of trouble!

Not much to do except wait for the fun to start, one way or the other : )


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

With the delay we had from my work and being sick, I wanted to make sure people were here before I continued. :) If Corwin doesn't post by tonight I'll move forward and ping him offline.


10/10 HP | AC 13/12/11 | Fort +3, Ref +2. Will +4; +1 vs Fey | CMD 11 | Perception +7 | Initiative +2

That does seem reasonable : )


Male Aasimar | HP 9/13 | AC 18 | Tch 11 | Flat 17 | CMD 14 | Fort+4 | Ref+1 | Will+2 | Init+1 | Move 20 ft (Armor) | Gestalt Paladin/Oracle Level 1

I've been monitoring the game. There's no action for me to take at this time.


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Should I assume you moved the wagon, even though nobody covered it up?

The bandits ride up, with the two leader's stopping inside the gate, and the next two in the gateway itself. Behind them, two mules on lead ropes stop and begin to chew at the grass by the side of the trail.

The bandit on the right watches two of the followers scurry into the main office, and stands up in his saddle. "Yo! Oleg, ye olde goat! Get your ass out here and load up our asses!"

The other bandits snigger at the joke.

GM Stuff:

Perception: 1d20 + 8 ⇒ (14) + 8 = 22
Perception: 1d20 + 4 ⇒ (13) + 4 = 17
Perception: 1d20 + 4 ⇒ (3) + 4 = 7
Perception: 1d20 + 4 ⇒ (14) + 4 = 18

Stealth checks folks if you're hiding somewhere other than the other side of a building


Male Aasimar | HP 9/13 | AC 18 | Tch 11 | Flat 17 | CMD 14 | Fort+4 | Ref+1 | Will+2 | Init+1 | Move 20 ft (Armor) | Gestalt Paladin/Oracle Level 1

Yep. I would have moved it if it were a movable object and not part of the background. Also, Oleg and his wife's instructions are to remain inside the building.


Female Half elf rogue/ranger HP 12/12, AC18, T15, FF13, Fort: +5, Ref: +6, Will: +2, +2 vs. enchantments/ +6 init / CMD 16
skills:
Acrobatics +8, disable device +8, local +5, perception +8, sense motives +6, survival +9, stealth +8, swim +4, nature +5, geography +5, handle animal +3

Alluria is still behind the gate door with her weapon ready. stealth: 1d20 + 8 ⇒ (12) + 8 = 20


Female Tengu
Vitals:
HP 12/12; AC 17, FF 14, T 17, CMD 18; F 3, R 5, W 6; Perception 11, Init +5
Zen 1/Archer 1
Skills:
Acrobatics +7, Climb +4, Craft (bows) +8, Fly +7, Knowledge (history) +6, Perception +11, Sense Motive +8, Stealth +9, Survival +8(+2 vs Lost), Swim +4

Rooftop Cover: 1d20 + 9 ⇒ (6) + 9 = 15

Riku waits patiently for the signal to rain death on the bandits

-Posted with Wayfinder


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

The guy that spoke suddenly looks up and to the right, and the crossbow he'd been negligently holding is brought up to bear on Riku! To the Tengu, the bolt head suddenly looks impossibly sharp and huge and as if it's pointed at her nostril! "Hey! YOU! Get down off that roof! Very slowly!"

Sorry, even with the cover bonuses, he noticed Riku after that roll

Covered: 1d20 + 8 ⇒ (12) + 8 = 20

If combat starts, there won't really be a surprise round now, since he saw Riku and his shout warned his friends. Benefit, full round actions first round of combat. Downside, no one is flat footed.


Female Tengu
Vitals:
HP 12/12; AC 17, FF 14, T 17, CMD 18; F 3, R 5, W 6; Perception 11, Init +5
Zen 1/Archer 1
Skills:
Acrobatics +7, Climb +4, Craft (bows) +8, Fly +7, Knowledge (history) +6, Perception +11, Sense Motive +8, Stealth +9, Survival +8(+2 vs Lost), Swim +4

oh well

She bobs her head up
"Cant a girl catch some sun in this area...?" she caws at them

-Posted with Wayfinder


Male Aasimar | HP 9/13 | AC 18 | Tch 11 | Flat 17 | CMD 14 | Fort+4 | Ref+1 | Will+2 | Init+1 | Move 20 ft (Armor) | Gestalt Paladin/Oracle Level 1

Corwin remains behind the building.


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

One of the riders (upper left) can draw a line to the 5ft square Corwin is in. I need a stealth check. You get cover bonuses though.

"Damn, that's the biggest crow I ever saw..." The woman in the back says, shaking her head.

The man with the crossbow shakes his head. "Nah, I seen one bigger. And no, you can't get sun around here. Now get down or we'll see if oversized crow tastes like regular crow if you spitroast it." His eyes do not leave Riku.

"I don't like this, first those strangers were at the table and ran when we came in like scalded dogs. Then this bird thing on the roof. And that damn Oleg isn't out here glaring and muttering at us like he usually is. This smells..." The man next to the man with the crossbow says, spitting on the ground.


Male Aasimar | HP 9/13 | AC 18 | Tch 11 | Flat 17 | CMD 14 | Fort+4 | Ref+1 | Will+2 | Init+1 | Move 20 ft (Armor) | Gestalt Paladin/Oracle Level 1

Stealth: 1d20 - 5 ⇒ (12) - 5 = 7


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

It's a good thing you have cover bonuses, but it appears the guy didn't see you. At least, he hasn't raised an alarm.


Female Tengu
Vitals:
HP 12/12; AC 17, FF 14, T 17, CMD 18; F 3, R 5, W 6; Perception 11, Init +5
Zen 1/Archer 1
Skills:
Acrobatics +7, Climb +4, Craft (bows) +8, Fly +7, Knowledge (history) +6, Perception +11, Sense Motive +8, Stealth +9, Survival +8(+2 vs Lost), Swim +4

She gets up and shows them her hands, leaving her bow on the ground, out of sight
"See? Here I am. Please dont hurt me"
She looks around, wanting to see who is leading the lot

-Posted with Wayfinder


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Sense motive check


Female Tengu
Vitals:
HP 12/12; AC 17, FF 14, T 17, CMD 18; F 3, R 5, W 6; Perception 11, Init +5
Zen 1/Archer 1
Skills:
Acrobatics +7, Climb +4, Craft (bows) +8, Fly +7, Knowledge (history) +6, Perception +11, Sense Motive +8, Stealth +9, Survival +8(+2 vs Lost), Swim +4

SM: 1d20 + 8 ⇒ (7) + 8 = 15

-Posted with Wayfinder


10/10 HP | AC 13/12/11 | Fort +3, Ref +2. Will +4; +1 vs Fey | CMD 11 | Perception +7 | Initiative +2

Sense all around to notice things going south or just Riku to see if she realizes they are planning something fowl?


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Riku wanted to know who was the leader, that requires a SM check

Riku:

Riku isn't sure, the one with the crossbow pointed at her seems to be nominally in charge, but it feels like a fluid type situation. Either there's no set leader, or there's internal conflict over who should be the leader, or the leader isn't secure in his position, Riku isn't sure which.


10/10 HP | AC 13/12/11 | Fort +3, Ref +2. Will +4; +1 vs Fey | CMD 11 | Perception +7 | Initiative +2

Ah, missed that : ) But didn't Oleg or Svetlana give us some hints on that topic?


Female Tengu
Vitals:
HP 12/12; AC 17, FF 14, T 17, CMD 18; F 3, R 5, W 6; Perception 11, Init +5
Zen 1/Archer 1
Skills:
Acrobatics +7, Climb +4, Craft (bows) +8, Fly +7, Knowledge (history) +6, Perception +11, Sense Motive +8, Stealth +9, Survival +8(+2 vs Lost), Swim +4

"Okay okay. Im coming down. But to who do I need to surrender? " she replies

-Posted with Wayfinder


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

They did say that every time it's been a different group

Nobody else has done anything, so my assumption is you're not interrupting Riku

The man with the crossbow laughs. "You can surrender to anyone you want, don't nobody care..."

The woman laughs. "Or my horse!"

The man next to the crossbowman snorts. "Hell, surrender to the damn mules, I'd pay to see that."


Female Tengu
Vitals:
HP 12/12; AC 17, FF 14, T 17, CMD 18; F 3, R 5, W 6; Perception 11, Init +5
Zen 1/Archer 1
Skills:
Acrobatics +7, Climb +4, Craft (bows) +8, Fly +7, Knowledge (history) +6, Perception +11, Sense Motive +8, Stealth +9, Survival +8(+2 vs Lost), Swim +4

ill take him up on his offer

"Pay how much? " she says with a straight face

-Posted with Wayfinder


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

"A copper." He digs into his pouch and flips a copper in the air.


Female Tengu
Vitals:
HP 12/12; AC 17, FF 14, T 17, CMD 18; F 3, R 5, W 6; Perception 11, Init +5
Zen 1/Archer 1
Skills:
Acrobatics +7, Climb +4, Craft (bows) +8, Fly +7, Knowledge (history) +6, Perception +11, Sense Motive +8, Stealth +9, Survival +8(+2 vs Lost), Swim +4

"Sold!" she caws and jumps down with a flip
Acro: 1d20 + 7 ⇒ (15) + 7 = 22

-Posted with Wayfinder


10/10 HP | AC 13/12/11 | Fort +3, Ref +2. Will +4; +1 vs Fey | CMD 11 | Perception +7 | Initiative +2

Aight, now just to see if they still stumble into our little hole or not, then I guess it's clobbering time!


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

They would have, if the hirelings hadn't run off yelling in a panic, and if they hadn't noticed Riku. Both of those together got them nervous, and they're being cautious, so they stopped moving forward. Granted it was mostly spotting Riku. 80/20


10/10 HP | AC 13/12/11 | Fort +3, Ref +2. Will +4; +1 vs Fey | CMD 11 | Perception +7 | Initiative +2

Aye. Things are dicey - but they *need* to go inside after all if they want to pillage, loot or steal :P

Additionally I noticed the mules appears to be at the rear which puts Riku in a good spot to flank or a bad spot to be trampled!


Male Aasimar | HP 9/13 | AC 18 | Tch 11 | Flat 17 | CMD 14 | Fort+4 | Ref+1 | Will+2 | Init+1 | Move 20 ft (Armor) | Gestalt Paladin/Oracle Level 1

Where have you jumped down to, Riku? Please update the map.


Male Aasimar | HP 9/13 | AC 18 | Tch 11 | Flat 17 | CMD 14 | Fort+4 | Ref+1 | Will+2 | Init+1 | Move 20 ft (Armor) | Gestalt Paladin/Oracle Level 1

After hearing Riku jump off the roof, Corwin holds up his palm to the guards beside him indicating that they should stay put for the moment.

With sword and shield in hand, Corwin strides into view and stops on the opposite side of the magically-concealed pit from the bandits.

"Enough. You will no longer torment the Tengu or the residents of this post. Step forward and face me if you dare, but you will take nothing from this place."


Female Tengu
Vitals:
HP 12/12; AC 17, FF 14, T 17, CMD 18; F 3, R 5, W 6; Perception 11, Init +5
Zen 1/Archer 1
Skills:
Acrobatics +7, Climb +4, Craft (bows) +8, Fly +7, Knowledge (history) +6, Perception +11, Sense Motive +8, Stealth +9, Survival +8(+2 vs Lost), Swim +4

sorry for long delay. Long day. And now this day also started early

-Posted with Wayfinder


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

No surprise round, as nobody is really surprised. Moving this to combat mode because I suspect combat will break out suddenly. Corwin's action occurs on this round.

Flat footedness against enemies can still be achieved with a stealth roll before an attack is made, if you are fully hidden

Init, Alluria: 1d20 + 6 ⇒ (19) + 6 = 25
Init, Corwin: 1d20 + 1 ⇒ (1) + 1 = 2
Init, Khal: 1d20 + 2 ⇒ (14) + 2 = 16
Init, Riku: 1d20 + 5 ⇒ (19) + 5 = 24

Init, Bandits: 1d20 + 4 ⇒ (6) + 4 = 10

Since Corwin initiates by stepping out and making a statement on 2, everyone has an action that goes off simultaneously, but in order... So, need to know what Alluria and Riku and Khal do when Corwin shouts. Remember, Khal and Alluria can't see what's going on, and thus have no way of knowing what the situation is beyond what they can hear, and there has not yet been a signal from Corwin to attack. For Riku, remember, the crossbow guy has been keeping his crossbow aimed at Riku's head the entire time.


Female Half elf rogue/ranger HP 12/12, AC18, T15, FF13, Fort: +5, Ref: +6, Will: +2, +2 vs. enchantments/ +6 init / CMD 16
skills:
Acrobatics +8, disable device +8, local +5, perception +8, sense motives +6, survival +9, stealth +8, swim +4, nature +5, geography +5, handle animal +3

Alluria draws her weapon preaparing to step out and attack when she can hear the fighting begin.

Stealth: 1d20 + 8 ⇒ (18) + 8 = 26


10/10 HP | AC 13/12/11 | Fort +3, Ref +2. Will +4; +1 vs Fey | CMD 11 | Perception +7 | Initiative +2

Seeing as he didn't hear people falling nor fighting Khal whispered a quick prayer to Nethys and maintained his spell. Unless that has changed by his initiative count!


Female Tengu
Vitals:
HP 12/12; AC 17, FF 14, T 17, CMD 18; F 3, R 5, W 6; Perception 11, Init +5
Zen 1/Archer 1
Skills:
Acrobatics +7, Climb +4, Craft (bows) +8, Fly +7, Knowledge (history) +6, Perception +11, Sense Motive +8, Stealth +9, Survival +8(+2 vs Lost), Swim +4

Riku will dive around the corner, she is a bit defenceless at the moment


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Readied action Activated

Crossbow: 1d20 + 5 ⇒ (1) + 5 = 6

A crossbow bolt slams into the wall near Riku but otherwise she is fine.

"Kill the idiot..." The man with the crossbow growls.

The woman in the back immediately draws two daggers nearly as fast as someone can blink and throws them at Corwin!

Dagger 1: 1d20 + 4 - 2 - 2 ⇒ (2) + 4 - 2 - 2 = 2
Dagger 2: 1d20 + 4 - 2 - 2 ⇒ (13) + 4 - 2 - 2 = 13

One misses, and the other clangs off his armor.

The man in the front next to the cross-bowman draws a short bow and fires at Corwin in one smooth motion.

Bow: 1d20 + 5 ⇒ (14) + 5 = 19
Damage: 1d6 + 2 ⇒ (2) + 2 = 4

The arrow slams into his shoulder!

The man in the back, behind the crossbow wielder, draws a flask and throws it at Corwin!

RTA: 1d20 + 3 ⇒ (19) + 3 = 22

There's a burst and a sudden hissing sound as acid splatters over Corwin's armor and skin!

Acid: 1d6 ⇒ 6

Everyone else up


Female Tengu
Vitals:
HP 12/12; AC 17, FF 14, T 17, CMD 18; F 3, R 5, W 6; Perception 11, Init +5
Zen 1/Archer 1
Skills:
Acrobatics +7, Climb +4, Craft (bows) +8, Fly +7, Knowledge (history) +6, Perception +11, Sense Motive +8, Stealth +9, Survival +8(+2 vs Lost), Swim +4

Riku will move to where she climbed up to where she was hiding.

-Posted with Wayfinder


Female Half elf rogue/ranger HP 12/12, AC18, T15, FF13, Fort: +5, Ref: +6, Will: +2, +2 vs. enchantments/ +6 init / CMD 16
skills:
Acrobatics +8, disable device +8, local +5, perception +8, sense motives +6, survival +9, stealth +8, swim +4, nature +5, geography +5, handle animal +3

stealth: 1d20 + 8 ⇒ (2) + 8 = 10 Do I need a new one or does my 26 from before count still?
Stepping out of the shadows Alluria behind the gate she slashes at the first man. blue man
attack: 1d20 + 5 ⇒ (16) + 5 = 21
Damage: 1d10 ⇒ 2sneak: 1d6 ⇒ 6

"You are done robbing this post."

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