(1) Atalantia - Scourge of Magic

Game Master mdt

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Anrive | The Whole Dang World | Vellandrus

Prison of the Elements


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Halvavian HP: 106/106 ||
Stats:
AC/Touch/Flat 22(23)/13(14)/21(22) | Fort/Ref/Will +13(+14)/+10(+11)/+10(+11) | Init +4 | CMD 28
Skills:
Perception +18(+22vsTraps), Survival +11(+15 to track), Linguistics +10, Fly +21(+18), Disable Device +21(+18), Stealth +23(+20)

Hey all, just wanted to apologize if my actions have been disruptive. That was never the intention. I thought I had been playing Adran how I had been all along, from hitting on the halfling woman at our employers place to messing with the lizard men that had him imprisoned. He is just care free, go with the flow. I though the regent changed things on us so Adran spoke up. Sorry.


Male
Stats:
HP 41/41 ()| PP 56/63| AC/Touch/Flat 18/14/14 (IA)| Fort/Ref/Will +6/+7/+8| Init +4| CMB/CMD +3/17
Humavian; white feathered wings; Psion (Shaper) 5/Psicrystal Imprinter3 ML 7
Skills:
Appraise: +6, Autohyp: +8, Bluff: +1, C: Sculpting +18/16, C: Jewelry +14/16, Dis Dev: +8/13, Diplo: +5/+9/+14, Esca Art: +5, Fly: +10, Heal: +3
Skills-cont:
K:Dun/Eng/Geo/Nat/Nob/Psi/Rel/ThePlanes +9, Linguistics +6, Percep +8 (+6 w/o psicrystal), Pro:Gem +5, Pro:Sail +10, Psicraft: +16, Sense Mo: +3/1, Surv: +4, Swim: +1, UPD: +4

I like breaking modules as much as the next roleplayer, but Adran, you're taking this to an extreme. You were there when we made the trade contract with the Regent. This "side mission" has taken on extremes I hadn't seen before. I wonder what would have happened if we hadn't taken it and just had a night on the town instead?

Ninja'ed!

Ah. You thought the Regent had changed the deal. I guess I didn't explain enough the messages the Regent had for us. Still, we're dealing with magic that is totally unfamiliar to us, and from a gamer aspect, I haven't had these kind of wishes either. I get the feeling these are "world-changing" wishes due to the nature of the person we got them from.

Still, a deal's a deal. Like I've said numerous times, if Connor could have used his wish for this, we would have in a heartbeat.

This is going to make a whopper of a report to the 'tel Mintakias.


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Just to clear things up :

The deal the Regent made with everyone was :

A) The group goes to the prison.
B) The group releases NO ONE other than the 238 Captive
C) The group should get two wishes to do so, they must use the first one to 'inconvenience Dargasium as much as possible', and the second they can use as their payment, in addition to their ship being repaired on the city's dime.

What happened was :
1) The group went to the prison
2) The group ended up releasing Multiple Prisoners
3) The group ended up getting 4 Elemental Wishes instead of 2 Major Wishes (as expected)
4) The group returned to see what the Regent wanted to do about the change in circumstances.
5) The Regent, upset over the release of a Power, agreed to keep the original intent of the deal, using half the wishes to deal with Dargasium, and the other half remaining with the PCs (thus meaning the PC's got 'double pay' for in effect not performing their roles as intended.
6) Adran wanted extra money for doing the job as original intended, and demanded 3 wishes or extra cash, on top of the ship being repaired for on the city's dime.

The Regent is EXTREMELY precise about deals. He keeps the letter of the agreement if possible, and the intent of the deal if the letter can't be kept due to whatever reason. Once a deal is broken with him, he will use whatever means are available to screw over the oath breaker, with aforethought and Malice. Connor managed to convince him that Adran was the oath breaker, not the rest of the crew. Ergo, he's only interested in hosing Adran over (which he's now done by bringing him to Death's attention!).

Connor's wish could be used to wish the Dragon into the prison, which would have been the best result for the PCs, as it gets rid of a very limited elemental wish and keeps the more flexible one that Adran has. But Adran has made that impossible now.


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM
Adraniel wrote:
Hey all, just wanted to apologize if my actions have been disruptive. That was never the intention. I thought I had been playing Adran how I had been all along, from hitting on the halfling woman at our employers place to messing with the lizard men that had him imprisoned. He is just care free, go with the flow. I though the regent changed things on us so Adran spoke up. Sorry.

Just a side note, there's 'chaotic neutral' and 'chaotic suicidal'. A lot of people have trouble telling the difference.

Captain Jack Sparrow is Chaotic Neutral. However, you will never see him taunting Death or pissing of a God. He will piss of a governor or human who could have him killed, but even he has limits. River Tam of Firefly is another example of chaotic neutral, she doesn't like authority, but she also doesn't go around finding wasp nests and poking them either, and she'd never reprogram the ship's nav system to force the ship into Reaver territory as a gag either.

Deadpool is Chaotic Suicidal, he intentionally tries to get hurt, because he can heal and enjoys being hurt. Adran however, is not immortal, and can die in a New York Second. Do not act like Deadpool unless you have instant regeneration like Deadpool.


Halvavian HP: 106/106 ||
Stats:
AC/Touch/Flat 22(23)/13(14)/21(22) | Fort/Ref/Will +13(+14)/+10(+11)/+10(+11) | Init +4 | CMD 28
Skills:
Perception +18(+22vsTraps), Survival +11(+15 to track), Linguistics +10, Fly +21(+18), Disable Device +21(+18), Stealth +23(+20)

I would disagree about Jack, he does what he wishes for his benefit at all times and would gladly piss off a god or play them against one another if it got him out of trouble.

About the above. I by no means am doing any of this to keep a wish. Don't care as a player or Adran. Adran would give him gem to Connor or any of the others now if they wanted/needed it and he could. The regent demanded a second wish even though one would do as he said he couldn't entrust us having 3. So when he suddenly wanted another wish Adran thought the group needed further compensation. At least from his point of view.

I like the game and want to see where it goes. No promises I won't get into more trouble though. :)


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

That is not correct.

The Regent specifically said that one wish would no longer work. He said he could not entrust ADRAN to have a wish as he could no longer trust his word. Because of how things worked out, you need two wishes now, one to bring the dragon to you, and another to wish him into the prison while touching him.

Unless you want, as a group, to go traipsing into it's lair, past it's followers and traps, and try to touch it while sneaking up on it.

I don't mind you acting however you want to act, but do not put it down as the NPC being unreasonable, it was Adran who started us down this road, not the NPC.


Halvavian HP: 106/106 ||
Stats:
AC/Touch/Flat 22(23)/13(14)/21(22) | Fort/Ref/Will +13(+14)/+10(+11)/+10(+11) | Init +4 | CMD 28
Skills:
Perception +18(+22vsTraps), Survival +11(+15 to track), Linguistics +10, Fly +21(+18), Disable Device +21(+18), Stealth +23(+20)

Not from Adran's perspective. He asked for the second wish is what made Adran speak up. He only said one wouldn't work after he knew we had 4. Also hope your not getting all defensive. Tone is hard to tell in writing. If anything i'm saying comes off as mean it is not meant that way. Personally I'm pretty care free as well.

Edit: Yeah if you look back the first thing Adran said was he liked the company they were in at the temple. Connor explained things. The regent got huffy about us freeing something, then decided he needed two wish's to imprison the creature, instead of the original one to "inconvenience it" I mean inconvenience was never spelled out but this is what got Adran all uppity

Either way I'm good, no going back whats done is done. Let's kick this pig.


Male
Stats:
HP 41/41 ()| PP 56/63| AC/Touch/Flat 18/14/14 (IA)| Fort/Ref/Will +6/+7/+8| Init +4| CMB/CMD +3/17
Humavian; white feathered wings; Psion (Shaper) 5/Psicrystal Imprinter3 ML 7
Skills:
Appraise: +6, Autohyp: +8, Bluff: +1, C: Sculpting +18/16, C: Jewelry +14/16, Dis Dev: +8/13, Diplo: +5/+9/+14, Esca Art: +5, Fly: +10, Heal: +3
Skills-cont:
K:Dun/Eng/Geo/Nat/Nob/Psi/Rel/ThePlanes +9, Linguistics +6, Percep +8 (+6 w/o psicrystal), Pro:Gem +5, Pro:Sail +10, Psicraft: +16, Sense Mo: +3/1, Surv: +4, Swim: +1, UPD: +4
mdt wrote:

Connor managed to convince him that Adran was the oath breaker, not the rest of the crew. Ergo, he's only interested in hosing Adran over (which he's now done by bringing him to Death's attention!).

Connor's wish could be used to wish the Dragon into the prison, which would have been the best result for the PCs, as it gets rid of a very limited elemental wish and keeps the more flexible one that Adran has. But Adran has made that impossible now.

That was certainly not my intention, but it's a moot point now. I didn't know Connor's wish could be used that way.

Also, I'm still getting slight heart palpitations when I come back after an afternoon or morning and see 5+ posts. It's like "Oh no, what now?" ;)

At least, until this is all over. I'm really expecting the Cold Shoulder from the Regent after this. Here I was hoping Connor could score a major trade treaty with the city and home.


61/61 HP   AC: 22 / 15 / 18   F:+8 R:+10 W:+14   54 PP   7 MP   Init:+4   Perc: +16 SnsMtv: +14   Pistol 5/5   Nettle 1/1   TrWnds: 7   Unsn: 5
Skills:
Stealth+16, Perception+16, Sense Motive+14, Heal+13, Autohypnosis+12, Craft:firearm+12, Survival+11, Fly+10, acrobatics+10, Escape Artist+8, Ling:Read Lips+6, Kn:Religion+3

Tore muscle in my leg. Having trouble reading/posting through pain/drugs


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Ouch, condolences!


Male
Stats:
HP 41/41 ()| PP 56/63| AC/Touch/Flat 18/14/14 (IA)| Fort/Ref/Will +6/+7/+8| Init +4| CMB/CMD +3/17
Humavian; white feathered wings; Psion (Shaper) 5/Psicrystal Imprinter3 ML 7
Skills:
Appraise: +6, Autohyp: +8, Bluff: +1, C: Sculpting +18/16, C: Jewelry +14/16, Dis Dev: +8/13, Diplo: +5/+9/+14, Esca Art: +5, Fly: +10, Heal: +3
Skills-cont:
K:Dun/Eng/Geo/Nat/Nob/Psi/Rel/ThePlanes +9, Linguistics +6, Percep +8 (+6 w/o psicrystal), Pro:Gem +5, Pro:Sail +10, Psicraft: +16, Sense Mo: +3/1, Surv: +4, Swim: +1, UPD: +4

Wow, Flann. Hope you get better.

I'm going to be out this morning, Thursday, 10 May, taking my neighbor to a doctor's appointment.

Tomorrow, Friday, 11 May, I'll be on Kerr Lake in VA again with the Coast Guard Auxiliary. (Getting another rank in Pro: Sailor.)

So I might be slow on responses.


Halvavian HP: 106/106 ||
Stats:
AC/Touch/Flat 22(23)/13(14)/21(22) | Fort/Ref/Will +13(+14)/+10(+11)/+10(+11) | Init +4 | CMD 28
Skills:
Perception +18(+22vsTraps), Survival +11(+15 to track), Linguistics +10, Fly +21(+18), Disable Device +21(+18), Stealth +23(+20)

I've strained but never tore a muscle. Hope you get better soon.


61/61 HP   AC: 22 / 15 / 18   F:+8 R:+10 W:+14   54 PP   7 MP   Init:+4   Perc: +16 SnsMtv: +14   Pistol 5/5   Nettle 1/1   TrWnds: 7   Unsn: 5
Skills:
Stealth+16, Perception+16, Sense Motive+14, Heal+13, Autohypnosis+12, Craft:firearm+12, Survival+11, Fly+10, acrobatics+10, Escape Artist+8, Ling:Read Lips+6, Kn:Religion+3

It's getting better. It still hurts, but I can cut back on the meds now without being in screaming-like-a-lunatic pain.


Male
Stats:
HP 41/41 ()| PP 56/63| AC/Touch/Flat 18/14/14 (IA)| Fort/Ref/Will +6/+7/+8| Init +4| CMB/CMD +3/17
Humavian; white feathered wings; Psion (Shaper) 5/Psicrystal Imprinter3 ML 7
Skills:
Appraise: +6, Autohyp: +8, Bluff: +1, C: Sculpting +18/16, C: Jewelry +14/16, Dis Dev: +8/13, Diplo: +5/+9/+14, Esca Art: +5, Fly: +10, Heal: +3
Skills-cont:
K:Dun/Eng/Geo/Nat/Nob/Psi/Rel/ThePlanes +9, Linguistics +6, Percep +8 (+6 w/o psicrystal), Pro:Gem +5, Pro:Sail +10, Psicraft: +16, Sense Mo: +3/1, Surv: +4, Swim: +1, UPD: +4

DID ANYONE NOTICE THE "1" ON THE ROLL FOR THE LIGHTNING BOLTS, AND MY FAILED SAVE, FOLLOWED BY A NAT-20?

Oh Dicebot, if I could ever corner you in Pazio's server farm...


61/61 HP   AC: 22 / 15 / 18   F:+8 R:+10 W:+14   54 PP   7 MP   Init:+4   Perc: +16 SnsMtv: +14   Pistol 5/5   Nettle 1/1   TrWnds: 7   Unsn: 5
Skills:
Stealth+16, Perception+16, Sense Motive+14, Heal+13, Autohypnosis+12, Craft:firearm+12, Survival+11, Fly+10, acrobatics+10, Escape Artist+8, Ling:Read Lips+6, Kn:Religion+3

No joke, pulled me out of a drug coma only to remember body mod takes a round.


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

And with the end of the second part of the saga, congratulations, everyone gains a mythic level. Have fun...


61/61 HP   AC: 22 / 15 / 18   F:+8 R:+10 W:+14   54 PP   7 MP   Init:+4   Perc: +16 SnsMtv: +14   Pistol 5/5   Nettle 1/1   TrWnds: 7   Unsn: 5
Skills:
Stealth+16, Perception+16, Sense Motive+14, Heal+13, Autohypnosis+12, Craft:firearm+12, Survival+11, Fly+10, acrobatics+10, Escape Artist+8, Ling:Read Lips+6, Kn:Religion+3

I'm liking Marshal, with

Rally (Su):
As a swift action, you can expend one use of mythic power to rally your allies. This gives you and each of your allies within 30 feet the option to reroll any one d20 roll after the roll is made. The granted reroll must be used before the beginning of your next turn, and the creature must take the result of the reroll, even if it is lower.

and

Unwavering Skill (Ex):
: You can always take 10 or 20 on checks using class skills, even if threatened or in a hazardous situation. You can't use this ability with skill checks that don't normally allow you to take 10 or take 20.

On a semi-related note: how do I fix a broken gun if it misfires? Do I need to either be a Gunslinger or have the Gunsmithing feat?


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

If it's a cartridge, the cartridge just misfired and locked the gun up. It just requires a bit of repair (gunsmithing or craft skill check). If you don't have any of those, you have to find someone who can fix it.


61/61 HP   AC: 22 / 15 / 18   F:+8 R:+10 W:+14   54 PP   7 MP   Init:+4   Perc: +16 SnsMtv: +14   Pistol 5/5   Nettle 1/1   TrWnds: 7   Unsn: 5
Skills:
Stealth+16, Perception+16, Sense Motive+14, Heal+13, Autohypnosis+12, Craft:firearm+12, Survival+11, Fly+10, acrobatics+10, Escape Artist+8, Ling:Read Lips+6, Kn:Religion+3

How long does it take to clear a jammed gun with craft firearm?

I'm trying to figure out to what uses of which skills Unwavering Skill would apply.

So far Flann would be able to hover at-will which should be pretty good for a sniper... More rules combing later...


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

I don't think we ever set a time limit, it's an out of combat thing unless you have the gunslinger ability to unjam in combat, for anything other than cartridges. For cartridges, it's a full round action, provokes attack of opportunity


Male
Stats:
HP 41/41 ()| PP 56/63| AC/Touch/Flat 18/14/14 (IA)| Fort/Ref/Will +6/+7/+8| Init +4| CMB/CMD +3/17
Humavian; white feathered wings; Psion (Shaper) 5/Psicrystal Imprinter3 ML 7
Skills:
Appraise: +6, Autohyp: +8, Bluff: +1, C: Sculpting +18/16, C: Jewelry +14/16, Dis Dev: +8/13, Diplo: +5/+9/+14, Esca Art: +5, Fly: +10, Heal: +3
Skills-cont:
K:Dun/Eng/Geo/Nat/Nob/Psi/Rel/ThePlanes +9, Linguistics +6, Percep +8 (+6 w/o psicrystal), Pro:Gem +5, Pro:Sail +10, Psicraft: +16, Sense Mo: +3/1, Surv: +4, Swim: +1, UPD: +4
mdt wrote:
And with the end of the second part of the saga, congratulations, everyone gains a mythic level. Have fun...

I've never played mythic. How's that work? Just follow the Mythic Heroes PRD?

Do we need to discuss who wants what - Archmage, Champion, Guardian, etc?


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Just follow the Mythic Heroes PRD. Nope, you can all take the same thing, or not take the same thing. Some are better than others for given builds.


Male
Stats:
HP 41/41 ()| PP 56/63| AC/Touch/Flat 18/14/14 (IA)| Fort/Ref/Will +6/+7/+8| Init +4| CMB/CMD +3/17
Humavian; white feathered wings; Psion (Shaper) 5/Psicrystal Imprinter3 ML 7
Skills:
Appraise: +6, Autohyp: +8, Bluff: +1, C: Sculpting +18/16, C: Jewelry +14/16, Dis Dev: +8/13, Diplo: +5/+9/+14, Esca Art: +5, Fly: +10, Heal: +3
Skills-cont:
K:Dun/Eng/Geo/Nat/Nob/Psi/Rel/ThePlanes +9, Linguistics +6, Percep +8 (+6 w/o psicrystal), Pro:Gem +5, Pro:Sail +10, Psicraft: +16, Sense Mo: +3/1, Surv: +4, Swim: +1, UPD: +4

Since Mythic plays to magic and not psionics, Connor would best choose Marshal, like Flann, but with a leadership focus.
Marshal's order (Decisive Strike); Loyalty (because Connor's CHA sucks; add mythic tier to Leadership score)
1st Feat: ? (Help! Most of these are Fighter Feats.)


Male
Stats:
HP 41/41 ()| PP 56/63| AC/Touch/Flat 18/14/14 (IA)| Fort/Ref/Will +6/+7/+8| Init +4| CMB/CMD +3/17
Humavian; white feathered wings; Psion (Shaper) 5/Psicrystal Imprinter3 ML 7
Skills:
Appraise: +6, Autohyp: +8, Bluff: +1, C: Sculpting +18/16, C: Jewelry +14/16, Dis Dev: +8/13, Diplo: +5/+9/+14, Esca Art: +5, Fly: +10, Heal: +3
Skills-cont:
K:Dun/Eng/Geo/Nat/Nob/Psi/Rel/ThePlanes +9, Linguistics +6, Percep +8 (+6 w/o psicrystal), Pro:Gem +5, Pro:Sail +10, Psicraft: +16, Sense Mo: +3/1, Surv: +4, Swim: +1, UPD: +4
mdt wrote:
If it's a cartridge, the cartridge just misfired and locked the gun up. It just requires a bit of repair (gunsmithing or craft skill check). If you don't have any of those, you have to find someone who can fix it.

What would Connor need to qualify with his craft abilities? If he puts a single rank in Craft: Firearm(?), he'll be at an automatic "9". That should be more than enough for a "field repair" if Flann breaks his firearm. Add some MW artisan's tools and Connor will be at "11" to help Flann.


61/61 HP   AC: 22 / 15 / 18   F:+8 R:+10 W:+14   54 PP   7 MP   Init:+4   Perc: +16 SnsMtv: +14   Pistol 5/5   Nettle 1/1   TrWnds: 7   Unsn: 5
Skills:
Stealth+16, Perception+16, Sense Motive+14, Heal+13, Autohypnosis+12, Craft:firearm+12, Survival+11, Fly+10, acrobatics+10, Escape Artist+8, Ling:Read Lips+6, Kn:Religion+3

I've got Craft: Firearm, and the Mythic stuff I picked means I can take 10 for a 20 result even in battle... I think.

What am I looking for as far as skill checks that don't normally allow you to take 10 or take 20? Versus tests? No retry?


Male
Stats:
HP 41/41 ()| PP 56/63| AC/Touch/Flat 18/14/14 (IA)| Fort/Ref/Will +6/+7/+8| Init +4| CMB/CMD +3/17
Humavian; white feathered wings; Psion (Shaper) 5/Psicrystal Imprinter3 ML 7
Skills:
Appraise: +6, Autohyp: +8, Bluff: +1, C: Sculpting +18/16, C: Jewelry +14/16, Dis Dev: +8/13, Diplo: +5/+9/+14, Esca Art: +5, Fly: +10, Heal: +3
Skills-cont:
K:Dun/Eng/Geo/Nat/Nob/Psi/Rel/ThePlanes +9, Linguistics +6, Percep +8 (+6 w/o psicrystal), Pro:Gem +5, Pro:Sail +10, Psicraft: +16, Sense Mo: +3/1, Surv: +4, Swim: +1, UPD: +4
Connor of McIntyre wrote:

Since Mythic plays to magic and not psionics, Connor would best choose Marshal, like Flann, but with a leadership focus.

Marshal's order (Decisive Strike); Loyalty (because Connor's CHA sucks; add mythic tier to Leadership score)
1st Feat: ? (Help! Most of these are Fighter Feats.)

Mythic Paragon, Potent Surge, and Extra Mythic Power will take care of my feats for a while.

Mythic Paragon with Marshal: Loyalty would increase Connor's Leadership score to 7+1+2=10, 7th-level Cohort with 5 followers, instead of just one 5th-level Cohort with no followers.

Then maybe Dual Path with Guardian.


Current HP: -0 CG Male Elf/Ooze Shifter 8 . Guardian 1 | Ooze Form | Elf Form | Magical Girl | Max HP: 96 | AC:21/15/17 | FRW:+10/+10/+5 | Init:+3 | Perc: +13 | DR 8/Slashing

I am going to take Guardian. I get 5 HP and the typical first tier stuff that all Mythic Heroes get.

My Guardian's Call will be Sudden Block.

My Mythic feat is going to be Dual Path, for Archmage.

My Path Power will be Enduring Armor.

I now have +2 leather armor to sell!


61/61 HP   AC: 22 / 15 / 18   F:+8 R:+10 W:+14   54 PP   7 MP   Init:+4   Perc: +16 SnsMtv: +14   Pistol 5/5   Nettle 1/1   TrWnds: 7   Unsn: 5
Skills:
Stealth+16, Perception+16, Sense Motive+14, Heal+13, Autohypnosis+12, Craft:firearm+12, Survival+11, Fly+10, acrobatics+10, Escape Artist+8, Ling:Read Lips+6, Kn:Religion+3

Would we consider Fly a class skill for Marksman (or Vitalist)? It seems to be the most use I would get from Unwavering Skill, and sniping from 30' feet up would be pretty cool without a bunch of fly rolls... I might just pass on that one if I'm not sure when it might actually trigger...

Trickster's Ricochet looks pretty fun anyway...


Male
Stats:
HP 41/41 ()| PP 56/63| AC/Touch/Flat 18/14/14 (IA)| Fort/Ref/Will +6/+7/+8| Init +4| CMB/CMD +3/17
Humavian; white feathered wings; Psion (Shaper) 5/Psicrystal Imprinter3 ML 7
Skills:
Appraise: +6, Autohyp: +8, Bluff: +1, C: Sculpting +18/16, C: Jewelry +14/16, Dis Dev: +8/13, Diplo: +5/+9/+14, Esca Art: +5, Fly: +10, Heal: +3
Skills-cont:
K:Dun/Eng/Geo/Nat/Nob/Psi/Rel/ThePlanes +9, Linguistics +6, Percep +8 (+6 w/o psicrystal), Pro:Gem +5, Pro:Sail +10, Psicraft: +16, Sense Mo: +3/1, Surv: +4, Swim: +1, UPD: +4
*Telv wrote:
I now have +2 leather armor to sell!

Sell it now in the big city. I can only think of Adran needing +2 leather, he'd have to tailor the armor to his size. Well, maybe Flann could use it.

Connor has inertial armor, force screen, and now mental barrier in psionics. Which means, if he is aware and has the psionic power points, he can manifest AC 30 for one round, or AC 21 nearly all day.


Male
Stats:
HP 41/41 ()| PP 56/63| AC/Touch/Flat 18/14/14 (IA)| Fort/Ref/Will +6/+7/+8| Init +4| CMB/CMD +3/17
Humavian; white feathered wings; Psion (Shaper) 5/Psicrystal Imprinter3 ML 7
Skills:
Appraise: +6, Autohyp: +8, Bluff: +1, C: Sculpting +18/16, C: Jewelry +14/16, Dis Dev: +8/13, Diplo: +5/+9/+14, Esca Art: +5, Fly: +10, Heal: +3
Skills-cont:
K:Dun/Eng/Geo/Nat/Nob/Psi/Rel/ThePlanes +9, Linguistics +6, Percep +8 (+6 w/o psicrystal), Pro:Gem +5, Pro:Sail +10, Psicraft: +16, Sense Mo: +3/1, Surv: +4, Swim: +1, UPD: +4
Flann Swallowtail wrote:

Would we consider Fly a class skill for Marksman (or Vitalist)? It seems to be the most use I would get from Unwavering Skill, and sniping from 30' feet up would be pretty cool without a bunch of fly rolls... I might just pass on that one if I'm not sure when it might actually trigger...

Trickster's Ricochet looks pretty fun anyway...

Don't forget griffon mane clothing for that +2 Fly bonus!


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Lots of questions :

Unjamming a gun requires a DC 10 skill check, so any ranks in it will work. It takes a minute to unjam the gun.

It doesn't work for skills that you can't take 10 on. IE: No effect on those skills.

Fly is a class skill for any character with a natural fly speed.


Halvavian HP: 106/106 ||
Stats:
AC/Touch/Flat 22(23)/13(14)/21(22) | Fort/Ref/Will +13(+14)/+10(+11)/+10(+11) | Init +4 | CMD 28
Skills:
Perception +18(+22vsTraps), Survival +11(+15 to track), Linguistics +10, Fly +21(+18), Disable Device +21(+18), Stealth +23(+20)

I wear full plate :) I don't need any armor.

I will be going champion. Will post what I take in a bit.


61/61 HP   AC: 22 / 15 / 18   F:+8 R:+10 W:+14   54 PP   7 MP   Init:+4   Perc: +16 SnsMtv: +14   Pistol 5/5   Nettle 1/1   TrWnds: 7   Unsn: 5
Skills:
Stealth+16, Perception+16, Sense Motive+14, Heal+13, Autohypnosis+12, Craft:firearm+12, Survival+11, Fly+10, acrobatics+10, Escape Artist+8, Ling:Read Lips+6, Kn:Religion+3
mdt wrote:
It doesn't work for skills that you can't take 10 on. IE: No effect on those skills.

What I meant to ask is: How do I know if I can't take 10 on a skill?

Thanks for the other answers.


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

The skill will list if you can't take 10.

UMD can't take 10, and Use Psionic Device can't take 10 either.

I think that's it.


Male
Stats:
HP 41/41 ()| PP 56/63| AC/Touch/Flat 18/14/14 (IA)| Fort/Ref/Will +6/+7/+8| Init +4| CMB/CMD +3/17
Humavian; white feathered wings; Psion (Shaper) 5/Psicrystal Imprinter3 ML 7
Skills:
Appraise: +6, Autohyp: +8, Bluff: +1, C: Sculpting +18/16, C: Jewelry +14/16, Dis Dev: +8/13, Diplo: +5/+9/+14, Esca Art: +5, Fly: +10, Heal: +3
Skills-cont:
K:Dun/Eng/Geo/Nat/Nob/Psi/Rel/ThePlanes +9, Linguistics +6, Percep +8 (+6 w/o psicrystal), Pro:Gem +5, Pro:Sail +10, Psicraft: +16, Sense Mo: +3/1, Surv: +4, Swim: +1, UPD: +4
mdt wrote:

2+1d4 Clarification provided, 6 weeks, they had to send for an expert on the engine

For downtime, you can explore the city, take part time jobs around the city, or train/retrain your character's levels/choices. You can also craft if you choose.

I need to know what each person is going to do, as the Doomwhale fleet will start rolling in in 4 weeks.

More than enough time!

Connor's about to craft until he's broke!

And redo all his powers with psychic reformation. With 6 weeks, he can afford the sickness the power brings.

Will roleplay on Game thread.


61/61 HP   AC: 22 / 15 / 18   F:+8 R:+10 W:+14   54 PP   7 MP   Init:+4   Perc: +16 SnsMtv: +14   Pistol 5/5   Nettle 1/1   TrWnds: 7   Unsn: 5
Skills:
Stealth+16, Perception+16, Sense Motive+14, Heal+13, Autohypnosis+12, Craft:firearm+12, Survival+11, Fly+10, acrobatics+10, Escape Artist+8, Ling:Read Lips+6, Kn:Religion+3

Trickster is much harder for me to pick a path ability in. Shadow Stealth (effing teleport), and unwavering skill (unflappable flyer at least) are both tempting. I could use some advice. I'd like to see where Adran is headed too... (delittante and ricochet are also on my mind...)

psychic reformation would be too much right now. I'm not even going to ask.

I'll look at wealth and shopping later today.


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Path Dabbling is something I'd look at, that opens up ALL the other path abilities. So you could take a path ability from another path instead. Trickster's the only one who can dabble


61/61 HP   AC: 22 / 15 / 18   F:+8 R:+10 W:+14   54 PP   7 MP   Init:+4   Perc: +16 SnsMtv: +14   Pistol 5/5   Nettle 1/1   TrWnds: 7   Unsn: 5
Skills:
Stealth+16, Perception+16, Sense Motive+14, Heal+13, Autohypnosis+12, Craft:firearm+12, Survival+11, Fly+10, acrobatics+10, Escape Artist+8, Ling:Read Lips+6, Kn:Religion+3

See, I wasn't looking for more options. XD

Unwavering skill also means Flann has an effortless eidetic memory... between hard to kill, never stop shooting, and unwavering skill-autohypnosis, he basically laughs in the face of death... casually reads anyone who can't roll a 31 bluff... stealths and perceives at 25, and can pull off any aerial maneuver with a yawn.

Then there's Craft:firearms, which I have no idea how to use. I might use my mythic feat to just take gunsmithing, but I dunno, can I make exotic bullet types?

Sorry for all the questions, but I'm having fun and I hope I'm not being irritating.


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Mythic feats can only be used for mythic feats, not regular feats.

You could use the downtime to train in craft firearms, ore rather, to retrain a skillpoint into it. You'd need to find someone in the crew who has it (should be possible).


61/61 HP   AC: 22 / 15 / 18   F:+8 R:+10 W:+14   54 PP   7 MP   Init:+4   Perc: +16 SnsMtv: +14   Pistol 5/5   Nettle 1/1   TrWnds: 7   Unsn: 5
Skills:
Stealth+16, Perception+16, Sense Motive+14, Heal+13, Autohypnosis+12, Craft:firearm+12, Survival+11, Fly+10, acrobatics+10, Escape Artist+8, Ling:Read Lips+6, Kn:Religion+3
srd wrote:
Mythic Feat: Select one mythic feat or non-mythic feat as a bonus feat. You must qualify for this feat normally. You gain another mythic feat at 3rd tier, and again every 2 tiers thereafter.

Also, 90% of the mythic feats require non-mythic feats I don't have.

I gained craft:firearms when I picked up two levels in Marksman.

I mean that I don't know how to use it other than to fix my gun if it misfires. Can I make useful stuff with it?


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Ah, I missed that one.

If you have Craft: Firearms, you can repair guns, make replacement parts for guns, or make ammunition. However, without the gunsmithing feat, you can only repair guns and make components you have plans for. And you use the regular cost of crafting for making ammo (1/3rd not 1/10th like gunsmithing allows).


Male
Stats:
HP 41/41 ()| PP 56/63| AC/Touch/Flat 18/14/14 (IA)| Fort/Ref/Will +6/+7/+8| Init +4| CMB/CMD +3/17
Humavian; white feathered wings; Psion (Shaper) 5/Psicrystal Imprinter3 ML 7
Skills:
Appraise: +6, Autohyp: +8, Bluff: +1, C: Sculpting +18/16, C: Jewelry +14/16, Dis Dev: +8/13, Diplo: +5/+9/+14, Esca Art: +5, Fly: +10, Heal: +3
Skills-cont:
K:Dun/Eng/Geo/Nat/Nob/Psi/Rel/ThePlanes +9, Linguistics +6, Percep +8 (+6 w/o psicrystal), Pro:Gem +5, Pro:Sail +10, Psicraft: +16, Sense Mo: +3/1, Surv: +4, Swim: +1, UPD: +4

Flann appears to be a Vitalist (Soulthief) rather than a "normal" VItalist (Mender). Don't get me wrong, any healing is good, but Flann appears to be the more calculating type. He likes talking about childbirth and midwifery, but handles a gun. More of a "Doc Holliday" than a "Dr. John Carter" of "E.R." Maybe you should play up that angle, add a little ruthlessness to your style.


Current HP: -0 CG Male Elf/Ooze Shifter 8 . Guardian 1 | Ooze Form | Elf Form | Magical Girl | Max HP: 96 | AC:21/15/17 | FRW:+10/+10/+5 | Init:+3 | Perc: +13 | DR 8/Slashing

I would HIGHLY recommend not using a Mythic feat slot on a non-mythic feat. HIGHLY.


Male
Stats:
HP 41/41 ()| PP 56/63| AC/Touch/Flat 18/14/14 (IA)| Fort/Ref/Will +6/+7/+8| Init +4| CMB/CMD +3/17
Humavian; white feathered wings; Psion (Shaper) 5/Psicrystal Imprinter3 ML 7
Skills:
Appraise: +6, Autohyp: +8, Bluff: +1, C: Sculpting +18/16, C: Jewelry +14/16, Dis Dev: +8/13, Diplo: +5/+9/+14, Esca Art: +5, Fly: +10, Heal: +3
Skills-cont:
K:Dun/Eng/Geo/Nat/Nob/Psi/Rel/ThePlanes +9, Linguistics +6, Percep +8 (+6 w/o psicrystal), Pro:Gem +5, Pro:Sail +10, Psicraft: +16, Sense Mo: +3/1, Surv: +4, Swim: +1, UPD: +4

Hey guys, don't forget the "crafting loophole". Whereas, if you make it for 1/2 the cost, you can make 2x the usual amount. Now that Connor has psychic reformation, he can theoretically get any 1st-3rd level psionic power to craft with. This includes power stones, psionic tattoos, and universal items.

Do I have a wish list? Right now, Connor can get most of his own stuff done in about 2 weeks. We have 6 weeks downtime, so let's keep Connor working. (At least until mdt starts running Connor's Leadership feat and/or the Doomwhale hunting spree.) Connor is limited to Manifester Level 7 and below items.

You supply the material cost, Connor can make the following (not a complete list):

- Gladiator's Gauze (35 gp to make, 17.5 gp of material needed, 1 day)
- Psionic All-Tools Vest (APG) (1,800 gp to make, 900 gp of material needed, 1 day) - Flann could use this?
- Psionic Burglar's Boots, Minor (Ulti. Equip.) (4,000 gp to make, 2,000 gp of material needed, 4 days) - Adran!
- Psionic Muleback Cords (APG) (1,000 gp to make, 500 gp of material needed, 1 day) - Flann & Connor
- Psionic Cloak of Resistance +2 (4,000 gp to make, 2,000 of material needed, 4 days to make) - all of us?
- Psionic Belt Pouch of Storage (1,000 gp, 10 pounds of storage or 500 gp; 500 gp of material to make, 1 day)

Can't make Handy Haversacks yet, need 2 more Manifester Levels.

- Psionic Boots of Levitation (3,750 gp to make, 7,500 gp of material needed, 8 days) - anybody?


61/61 HP   AC: 22 / 15 / 18   F:+8 R:+10 W:+14   54 PP   7 MP   Init:+4   Perc: +16 SnsMtv: +14   Pistol 5/5   Nettle 1/1   TrWnds: 7   Unsn: 5
Skills:
Stealth+16, Perception+16, Sense Motive+14, Heal+13, Autohypnosis+12, Craft:firearm+12, Survival+11, Fly+10, acrobatics+10, Escape Artist+8, Ling:Read Lips+6, Kn:Religion+3

Re: wonerous items
The vest doesn't do the neat gun tricks the bandolier does, and the surgeon kit has a bunch more than tools.

More carrying capacity would be really good. The cords and/or pouch would be nice.


61/61 HP   AC: 22 / 15 / 18   F:+8 R:+10 W:+14   54 PP   7 MP   Init:+4   Perc: +16 SnsMtv: +14   Pistol 5/5   Nettle 1/1   TrWnds: 7   Unsn: 5
Skills:
Stealth+16, Perception+16, Sense Motive+14, Heal+13, Autohypnosis+12, Craft:firearm+12, Survival+11, Fly+10, acrobatics+10, Escape Artist+8, Ling:Read Lips+6, Kn:Religion+3

Final selections for mythic tier:
Trickster
Extra Mythic Power
Surprise Attack
Unwavering Skill


Halvavian HP: 106/106 ||
Stats:
AC/Touch/Flat 22(23)/13(14)/21(22) | Fort/Ref/Will +13(+14)/+10(+11)/+10(+11) | Init +4 | CMD 28
Skills:
Perception +18(+22vsTraps), Survival +11(+15 to track), Linguistics +10, Fly +21(+18), Disable Device +21(+18), Stealth +23(+20)

Hey guys, leaving today to go to Disney for the weekend with the wife and her family. I'm in Miami all next week for work too so with travel posting will be not as normal. Will still try and get a post in a day. Thanks.


Male
Stats:
HP 41/41 ()| PP 56/63| AC/Touch/Flat 18/14/14 (IA)| Fort/Ref/Will +6/+7/+8| Init +4| CMB/CMD +3/17
Humavian; white feathered wings; Psion (Shaper) 5/Psicrystal Imprinter3 ML 7
Skills:
Appraise: +6, Autohyp: +8, Bluff: +1, C: Sculpting +18/16, C: Jewelry +14/16, Dis Dev: +8/13, Diplo: +5/+9/+14, Esca Art: +5, Fly: +10, Heal: +3
Skills-cont:
K:Dun/Eng/Geo/Nat/Nob/Psi/Rel/ThePlanes +9, Linguistics +6, Percep +8 (+6 w/o psicrystal), Pro:Gem +5, Pro:Sail +10, Psicraft: +16, Sense Mo: +3/1, Surv: +4, Swim: +1, UPD: +4

Man, every time I hear about somebody going on vacation I hope they went to http://vortex365.jeremyhpace.com/ first.

But, have a good vacation! I remember Disneyworld from my 1990 high school class trip. Back then, it was $100.00/day just in spending cash for food & trinkets. I can't imagine what it is now, almost 30 years later.


Halvavian HP: 106/106 ||
Stats:
AC/Touch/Flat 22(23)/13(14)/21(22) | Fort/Ref/Will +13(+14)/+10(+11)/+10(+11) | Init +4 | CMD 28
Skills:
Perception +18(+22vsTraps), Survival +11(+15 to track), Linguistics +10, Fly +21(+18), Disable Device +21(+18), Stealth +23(+20)

Yeah I'm one of those state employee's that uses their Vacation time. A few days here and there. A cruise once a year, then a war here and there for SCA :)


Current HP: -0 CG Male Elf/Ooze Shifter 8 . Guardian 1 | Ooze Form | Elf Form | Magical Girl | Max HP: 96 | AC:21/15/17 | FRW:+10/+10/+5 | Init:+3 | Perc: +13 | DR 8/Slashing

I use my 30 days of Vacation time a year on 4 day weekends. I take 1 or two a month normally (although this year I had 5 combined workweeks of Influenza goodness).

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