Hag Eye Ooze

*Telv's page

141 posts. Alias of Vrog Skyreaver.


Race

CG Male Elf/Ooze Shifter 8 . Guardian 1 | Ooze Form | Elf Form |

Classes/Levels

Magical Girl | Max HP: 96 | AC:21/15/17 | FRW:+10/+10/+5 | Init:+3 | Perc: +13 | DR 8/Slashing

Gender

Current HP: -0

About *Telv

Telv
Male Elf/Ooze
No Clan Affiliation
Chaotic Good Medium Humanoid (Elf)/Ooze/Magical Girl
Init +3; Senses Perception +12

DEFENSE
AC 21, touch 15, flat-footed 17 (+3 Dex, +1 Dodge, +6 Armor, +1 Deflection)
hp 96 (8d10+29)
Fort +10, Ref 10, Will +5
DR 8/Slashing; Immune Ooze(Crits, Flanking); SR none
Weakness Counts as both Elf, Human, and Ooze for effects that target either.

OFFENSE
Speed 30 ft.; Climb 10 ft. as an Ooze
Morphic Weaponry: Natural Attack x3 (+15 to hit; 1d6+7 damage; 20/x2 crit)
Ranged none
Special Attacks

STATISTICS
Str 21, Dex 16, Con 16, Int 12, Wis 12, Cha 10
Base Atk +8; CMB +15; CMD 28
Traits
Feats Power Attack, Toughness, Dodge, Eldritch Claws
Skills Acrobatics r8 +14, Climb r8 +16/24 in ooze form, Diplomacy r8 +8, Perception r8 +14, Stealth r8 +14, Survival r8 +15/19 to follow tracks
SQ Compression, Fluidic Body (4/day; 8 hrs), Morphic Weaponry, Ooze Empathy (+6), DR, Clinging Ooze, Track, Trackless Step

Equipment: +2 Amulet of Mighty Fists, +2 Cloak of Resistance, +1 Ring of Protection, 4920 gp

ABILITY AND GEAR DESCRIPTION

Alternate Racial Trait: Fey-Sighted:

To some elves with fey heritage, magic is a visible presence they have known all their lives. These elves have detect magic as a constant spell-like ability, with a caster level equal to their character level. This racial trait replaces elven magic.

Alternate Racial Trait: Shadowhunter:

Those who understand the connection between shadows and the Negative Energy Plane know how to fight the spirits of darkness. Characters with this trait deal 50% weapon damage to incorporeal creatures when using nonmagical weapons (including natural and unarmed attacks), as if using magic weapons. They also gain a +2 bonus on saving throws to remove negative levels, and recover physical ability damage from attacks by undead creatures at a rate of 2 points per ability score per day (rather than the normal 1 point per ability score per day).

Class Feature: Compression:

An oozemorph gains compression as per the universal monster rule. This ability can be used regardless of the current form the oozemorph has taken.

Class Feature: Fluidic Body:

An oozemorph’s base form is not that of her race but rather that of a protoplasmic blob that has the same volume and weight. An oozemorph treats her creature type as both ooze and her base creature type from her race for the purposes of effects targeting creatures by type (such as bane weapons and a ranger’s favored enemy). In this form, the oozemorph is immune to critical hits and precision damage and can’t be flanked. However, she has no magic item slots and she cannot benefit from armor; cast spells; hold objects; speak; or use any magic item that requires activation, is held, or is worn on the body.

An oozemorph reverts to this formless state whenever she is unconscious or in an area of antimagic. This is treated as a polymorph effect.

A number of times per day equal to half her level (minimum 1), an oozemorph can assume a humanoid form as a move action. This transformation is identical to alter self, except the oozemorph can maintain the form for a number of hours equal to her level. Each hour after this duration, the oozemorph must succeed at a DC 15 Fortitude save or revert back to her fluidic body until she rests for at least 8 hours. This save DC increases by 1 for each additional hour spent maintaining the form.

Class Feature: Morphic Weaponry:

An oozemorph can create a number of natural weapons to fight with from any portion of her body, regardless of her current form. At 1st level, as a move action, an oozemorph can form two primary natural attacks that each deal 1d6 points of bludgeoning, piercing, or slashing damage, chosen by the oozemorph when she forms them. An oozemorph can change the damage type of any number of her natural weapons as a swift action. An oozemorph gains one additional primary natural attack at 6th level and another at 15th level.

The total number of natural attacks an oozemorph has at any given time includes those gained via her current form. For example, an 8th-level oozemorph who has taken the form of a wolf with beast shape I has a bite attack as part of that form; she can create only two additional natural attacks via morphic weaponry, for a total of three attacks available to her at that level. If the oozemorph later reverts to a humanoid form with no natural weapons, she can instead create three morphic weapons.

Class Feature: Ooze Empathy:

An oozemorph gains the shifter’s wild empathy class feature, but she can use it only to influence the attitude of oozes with an Intelligence score of 2 or lower. An oozemorph can use this ability on mindless oozes; when she does so, she imparts a modicum of intellect to the ooze to allow it to respond to her commands.

Class Feature: Damage Reduction:

At 2nd level, an oozemorph gains DR 4/slashing while unencumbered and either wearing no armor or wearing light nonmetal armor. This damage reduction increases by 2 at 4th level and every 4 levels thereafter, to a maximum of DR 14/slashing at 20th level.

Class Feature: Clinging Ooze:

At 4th level, when in her natural form, an oozemorph gains a climb speed of 10 feet.

Class Feature: Track:

At 2nd level, a shifter adds half her level as a bonus on Survival checks to follow tracks.

Class Feature: Trackless Step:

At 5th level, a shifter leaves no trail in natural surroundings and cannot be tracked. She can choose to leave a trail if she so desires.