Kineticist Flurry of Blasts


Rules Questions


I was taking a look at the Kineticist class last night and saw the Wild Talent Flurry of Blasts. I had a few of questions that my google fu did not find answers to, so I'm turning to the boards for help.

Question 1: There are no listed penalties, so am I correct that these are all made at full BAB?

Question 2: A quickened double blast followed by a double standard blast nets you 16 attacks in the round. Is the 1d6 treated as an increase on all subsequent attacks after the first or is it split into the 4 flurries (Assuming all hits, flurry 1 does 1d6, 2d6, 3d6, 4d6 -> flurry 2 does 1d6, 2d6, 3d6, 4d6, etc)?

Question 3: Assuming you negate any infusion cost with infusion specialization, is 6 the lowest burn cost you could achieve on this (8 burn for 2 doubles, 3 burn for quicken, -6 for full round and move action supercharged gather power)?


Q1: Yes, all attacks should be at full BaB

Q2: Splitt, they are separate attacks after all

Q3: The only way to get it cheaper is to be a Gathlain and use their FCO; Kinetcist: Increase the amount of burn cost reduction when using the kineticist’s gather power ability by 1/6 point (the minimum burn cost of 0 still applies). OR you can take the metamagic specialization on Double to get the cost down to 3 on double.

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