Spheres of Might and Unchained Rules


Advice and Rules Questions

Grand Lodge

Specifically, how does the Poison package of the Alchemy Sphere interact with the Unchained poison rules? Does it interact at all? Given that specific trumps general, and ever-helpful logic, I assume the toxin talents wouldn't use the new tracks. That would get out of hand quickly. But does the sphere poison deal poison damage? Or does it only deal damage if you use Painful Venin? Do the poison modifying talents, such as Lasting Application or Billowing Poison, only apply to the sphere poison, or do they also apply to poisons created via Craft: Alchemy? (That's a more general question, I just realized.)

Here's a couple links for reference:
https://www.d20pfsrd.com/gamemastering/afflictions/
http://spheresofpower.wikidot.com/alchemy


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1) Spheres of Might isn't really meant to interact with Unchained rules. For that matter, it doesn't interact much with the normal poison rules, either. It's basically its own thing.

2) Abilities deal the type of damage they say they deal. The Alchemy Sphere's Poison ability does not normally deal damage - it's just a Fort Save versus Fatigue. Painful Venin deals untyped damage.

3) Abilities in Spheres of Might reference that system if possible. Any use of "your poison" in the Alchemy sphere refers specifically to the Poison ability of that sphere, not to any other poisons you may have or be able to create.

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