Ideas for Pathfinder 2.0 or updates


Homebrew and House Rules


Hey !
This is a thread I'll use which will contain continuously added material and updates to the feats, specific classes and races from the pathfinder world. The underlying intention is providing perspective, insight and example construction/reconstruction of player available resources to aid and enable a user-friendlier toolbook for players when playing fantasysetting role playing games using pathfinder rulesets.
There have been authistic rules made for 1 trick purposes, decreasing player choice diversity and causing the '1-trick-pony-syndrome'. I hope that with my participation the frequency of these issues will decrease.


Feat Name: Run/Parkour/Free Runner

Revised Feat:

Intriguing text: You are swift of foot and a deft maneuverer

Benefit: When running and/or leaping, you keep your dexterity bonus to Armor Class. You only need 5ft before leaping to be considered having a 'running start' or gain +4 to jump. (See the Acrobatics skill description).
{You pay for diagonal movement at normal movement cost.}^
If affected or clad in heavy armour or heavy encumbrance, you may move four times your normal speed or five times if not while running, and three times your speed when charging or withdrawing. You may choose to forfeit the extra speed to change your course, additionally costing you 5ft worth of movement to turn at =>45* angle or 10ft at >=90* angle using any of your movement types while running and/or charging.
Normal: You may run at 3x / 4x your movement speed, dependent on armor & encumbrance, and does so in a straight line while denied your dexterity bonus to Armor Class. And you must charge in a straight line.
Unique: This feat may be selected in place of a rogue talent.

Anything in {is up for debate}^


Feat Name: Fleet

Revised Feat:
Intriguing Text: You are faster

Benefit: While you are in light or no armor and carrying a light load but not more, your base speed increases by 10 feet. This added movement speed only provides half its bonus to jumping. (see the Accrobatics Skill description).
Special: You can take this feat up to three times. The effects stack.


Feat Name: Dodge (Combat)

Feat Revised, Combined:
Intriguing Text: Your training and reflexes allow you to react swiftly to avoid opponents' attacks.

Prerequisite: Dex 13.
Benefit: You gain a +1 dodge bonus to your AC. This bonus increases by +1 at 6th level and every 5th level onwards to a maximum of +4 at 16th level. You double this bonus against attacks of opportunity provoked by your movement. A condition that makes you lose your Dex bonus to AC also makes you lose the benefits of this feat.

Grand Lodge

Is there an offical forum for PF2?


Helaman wrote:
Is there an offical forum for PF2?

Yes. It’s here.

I suspect this thread will be moved there after Easter.

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