(SFS)A Technical Soldier


Advice


Pathfinder Starfinder Roleplaying Game Subscriber

What would be the best way to model a soldier that has an Engineering background and can do basic spot-repairs an the like?

Multi-class into Mechanic?

Is there a Theme that could solidly support this?

The SFS above is an indication that the character would be used in Starfinder Society Play.

I'm trying to emulate a character inspired by World of Warcraft who had the Engineering(Gnomish) profession as a Warrior.

Thank you very much for your time in advance!


A mechanic with the mercenary theme might fit, depending on why exactly you wanted the character to be a Soldier in the first place. Mechanics are excellent tanks, snipers, and heavy weapons wielders (for the ones that are unwieldy).

Dark Archive

1 person marked this as a favorite.

Two primary options: Soldier with Engineering skill (It's class at least) or Exo-cortex engineer.

Soldier options: Start with an okay int (13 would be my recommendation). Then pick you specialization. Arcane assailant lets you self enchant your weapon for some special abilities as "Inventions". Alternatively you could go Bombard for a more goblinish approach, but it lets you make a free grenade every time you rest, and later on powers up your heavy weapons.

Barricade is a pretty nifty engineering feat for level 1. At 5 you can pick up "Technomagical Dabbler" if you have 15 int (hence the recommendation of 13 Int) which gets you access to a few low level spells for minor effects.

Gear wise, start with a Tactical Acid Dart Rifle for your main weapon. As soon as you get a spare 360 credits you can get the spellthrower fusion which will let you use your gun to cast Spell Gems, giving you access to a huge variety of one-shot special effects.

Exo-cortex mechanic is much more straight forwardly an engineer, but with some soldier-lite abilities (including better Profs and a built in targeting matrix to help make up the BAB).


Pathfinder Starfinder Roleplaying Game Subscriber

Which route would be better for wielding a 2H weapon like a polearm/doshko/claymore/etc?

I'm looking at a Nuar (+2 Int, +2 Str, -2 Dex) for the race.

Dark Archive

Soldier is definitely the better way to go for melee oriented. Interestingly, Spellthrower seems to work with melee weapons (that actually surprised me), so you can do the same thing with a level 2 melee weapon. With either the Merc or Scholar theme you could do: 16 STR, 14 Dex, 13 Int OR 18 STR, 12 DEX, 13 INT OR 16 STR, 12 Dex, 12 CON, 13 INT and be pretty well off.

As a note, I don't think Nuar are legal in SFS play without a race boon allowing them.


Pathfinder Starfinder Roleplaying Game Subscriber
The Cyber Mage wrote:
Soldier is definitely the better way to go for melee oriented. Interestingly, Spellthrower seems to work with melee weapons (that actually surprised me), so you can do the same thing with a level 2 melee weapon. With either the Merc or Scholar theme you could do: 16 STR, 14 Dex, 13 Int OR 18 STR, 12 DEX, 13 INT OR 16 STR, 12 Dex, 12 CON, 13 INT and be pretty well off.

Hadn't thought of Scholar because I already had it on my mechanic, that's kind of a help, too.

The Cyber Mage wrote:
As a note, I don't think Nuar are legal in SFS play without a race boon allowing them.

There is a racial boon trade in progress.

Community / Forums / Starfinder / Advice / (SFS)A Technical Soldier All Messageboards

Want to post a reply? Sign in.
Recent threads in Advice