Ruins of Azlant (Inactive)

Game Master Kevin O'Rourke 440

Current Encounter
Loot Doc


1,251 to 1,268 of 1,268 << first < prev | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | next > last >>

Heiek doesn't spot any traps but Zloorp and Amari notice something odd...

A single eye stares unblinking from an amorphous blob about two foot across... and then they spot another and another. They turn following your group moving. They're in elevated positions ten foot above the water level on the walls.


”Woah! What are those? Think they are friendly?” Valera asked, wonder in her voice. Apparently she didn’t realize how unlikely a ‘yes’ would be.


Fem Aquatic Elf Arcanist 5, AC 13, touch 12, flat-footed 11. hp 32. Fort +3, Ref +4, Will +6. Init +2; Senses Perception +9.

knowledge Dungeoneering: 1d20 + 8 ⇒ (16) + 8 = 24


Some hags create hag eye oozes to serve as scouts and spies, favoring them over humanoid servants due to the ease with which they can be controlled. With hag eye oozes’ ability to blend in and climb nearly any surface, they are ideal for patrolling the hag’s lair and territory. Hag eye oozes seem to be imbued with a sliver of caution, watching intruders from a distance and avoiding combat unless directed to attack. Once given a command, these creatures mindlessly pursue their goals.


Fem Aquatic Elf Arcanist 5, AC 13, touch 12, flat-footed 11. hp 32. Fort +3, Ref +4, Will +6. Init +2; Senses Perception +9.

"Most likely a sea hag is lairing here." Amari sighs. "How wonderful this day is turning out."

"They are immune to acid and cold. Also they resist fire. I can blast them but the Hag knows we are here."


Map Female Locathah Cleric 5 | HP 32/33 | AC 19 / T 15 / FF 16 | Fort +5 / Ref +4 / Will +7 | Initiative +3 | CMB +4 / CMD +17 | Perception +14 | Channel Energy 3d6 5/5 | Spells 1st 5/5 2nd 4/4 3rd 3/3 | Coastal Emissary 1/1 | Enlarge 6/6 | Powerful Bond 6/6 | Active Effects: None

So, should we take them out?


Fem Aquatic Elf Arcanist 5, AC 13, touch 12, flat-footed 11. hp 32. Fort +3, Ref +4, Will +6. Init +2; Senses Perception +9.

Amari sighs. Apart from baiting Heiek the day has been rather dull. She answers Zloorp's question, "Yes, they will attack us on the order of the Hag. So best to deal with them now, and at a distance. They can paralyze you with their touch. So be careful."


Touch: 1d20 + 8 ⇒ (11) + 8 = 19
Cold Damage: 3d6 + 3 ⇒ (4, 4, 4) + 3 = 15

"Right!" Valera said, equally happy to just kill them. A blast of elemental power was thrust at the nearest one.


Half-elf Investigator (cartographer) 5 | AC 16 (t 11, ff 15) | F+2, R+5, W+5 | Percep: 9 | Init: 2 | Inspiration: 4/5 | HP 33/33
Amari Silverskin wrote:
"Remember to scream loudly if you step in a trap Heiek dear. That might give the rest of us time to get clear."

"... well, it's not like I was planning on keeping quiet about it."

*********

Heiek readies his polearm in case any of the jelly-eyes attack.

Activating Studied Combat


Map Female Locathah Cleric 5 | HP 32/33 | AC 19 / T 15 / FF 16 | Fort +5 / Ref +4 / Will +7 | Initiative +3 | CMB +4 / CMD +17 | Perception +14 | Channel Energy 3d6 5/5 | Spells 1st 5/5 2nd 4/4 3rd 3/3 | Coastal Emissary 1/1 | Enlarge 6/6 | Powerful Bond 6/6 | Active Effects: None

Zloorp starts shooting them.

Attack: 1d20 + 8 ⇒ (3) + 8 = 11
Damage: 1d8 + 1 ⇒ (3) + 1 = 4


Fem Aquatic Elf Arcanist 5, AC 13, touch 12, flat-footed 11. hp 32. Fort +3, Ref +4, Will +6. Init +2; Senses Perception +9.

Amari blinks in disbelief as Valera fires off a blast of cold? "I just told you they were immune to cold. What part of that was too complex for you?"

She gestures at the nearest Eye Ooze.

ranged touch Sonic blast + PBS: 1d20 + 5 + 1 ⇒ (12) + 5 + 1 = 18
Damage + PBS: 3d6 + 1 + 1 ⇒ (6, 4, 4) + 1 + 1 = 16


1 person marked this as a favorite.

"I'm a one-trick girl. Better to test your theory than to stand around looking pretty." She shot back. "Though I suppose that would be useful in it's own way."

Gonna be good when she gets physical blasts as well...


Half-elf Investigator (cartographer) 5 | AC 16 (t 11, ff 15) | F+2, R+5, W+5 | Percep: 9 | Init: 2 | Inspiration: 4/5 | HP 33/33

"You've got like... two tricks, actually. Maybe even three.

"None of them are really useful right now, sure, but...

"Never mind."


”Four if someone plays their cards right.” She finished, eyes still on the enemy to see if her attack did anything, but with a smirk on her face nonetheless.


"Right!"[b] Valera said, equally happy to just kill them. A blast of elemental power was thrust at the nearest one... which blinks.

Heiek readies his polearm in case any of the jelly-eyes attack.

Zloorp starts shooting them.

Amari blinks in disbelief as Valera fires off a blast of cold? [b]"I just told you they were immune to cold. What part of that was too complex for you?"

She gestures at the nearest Eye Ooze.

"I'm a one-trick girl. Better to test your theory than to stand around looking pretty." She shot back. "Though I suppose that would be useful in it's own way."

Valera: 1d20 + 6 ⇒ (20) + 6 = 26
Uzziah: 1d20 + 1 ⇒ (8) + 1 = 9
Heiek: 1d20 + 1 ⇒ (9) + 1 = 10
Zloorp: 1d20 + 3 ⇒ (16) + 3 = 19
Amari: 1d20 + 2 ⇒ (6) + 2 = 8
Monster: 1d20 - 5 ⇒ (14) - 5 = 9

Valera
Zloorp
Heiek
Uzziah

Hags Eyes Black -20
Amari


Map Female Locathah Cleric 5 | HP 32/33 | AC 19 / T 15 / FF 16 | Fort +5 / Ref +4 / Will +7 | Initiative +3 | CMB +4 / CMD +17 | Perception +14 | Channel Energy 3d6 5/5 | Spells 1st 5/5 2nd 4/4 3rd 3/3 | Coastal Emissary 1/1 | Enlarge 6/6 | Powerful Bond 6/6 | Active Effects: None

Zloorp keeps shooting them.

Attack: 1d20 + 8 ⇒ (7) + 8 = 15
Damage: 1d8 + 1 ⇒ (8) + 1 = 9


Not knowing what else she could do, Valera...raised up her dagger and shouted at the nearest enemy:

Intimidate to demoralize: 1d20 + 1 ⇒ (19) + 1 = 20

"You better run! Because you saw what my cold blasts can do. You DO NOT want to see what I'll do if you make me angry!"

Granted, her cold blasts were all that she could really do. And if she was really angry then her best option was to have someone else beat them up for her. But at least it *sounded* threatening.


Half-elf Investigator (cartographer) 5 | AC 16 (t 11, ff 15) | F+2, R+5, W+5 | Percep: 9 | Init: 2 | Inspiration: 4/5 | HP 33/33

Seeing that Valera, Zloorp and Amari are able to attack them from range, Heiek keeps his position in front of them in case any approach.

AoO if needed...

Attack+Studied Combat: 1d20 + 8 + 2 ⇒ (1) + 8 + 2 = 11
Damage+SC: 1d12 + 6 + 2 ⇒ (1) + 6 + 2 = 9

Yeah, let's get those 1s out of the way.

1,251 to 1,268 of 1,268 << first < prev | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / Ruins of Azlant All Messageboards

Want to post a reply? Sign in.