Rageshaper's Beastial Aspect and Other Damage Boosts


Rules Questions


So I am planning on making a Rageshaper using Natural Attacks from the Draconic bloodline. I am wondering what kind of dice it adds, and if the Beastial Aspect adds a dice to your damage before any other bonuses that changes the dice, or not. It specifically says

Quote:
At 4th level, whenever a rageshaper gains a natural attack through the use of a polymorph spell, he can increase the damage done by that attack by one die. If the spell grants multiple natural attacks, the rageshaper must choose one kind of natural attack for the ability to enhance. At 9th level, if the rageshaper’s altered form grants him a new mode of movement, that movement’s base speed increases by 10 feet. This is an enhancement bonus. If the rageshaper’s bloodrage powers already grant natural attacks or alternate modes of movement, then the bonuses granted by bestial aspect also apply to these bloodrage powers.

So if my Claws deal 1d8 damage, does it add another d8 to it so it deals 2d8?

And if I get any other bonuses later on that changes the dice, do I add a dice after that change, or do I add it before? For example, if I deal 1d8 with claws, and enlarge person myself: do I first increase the damage from enlarge person to 2d6 and add another d6 so it's 3d6, or do I first add the Beastial Aspect dice to make it a 2d8 and then the bonus from Enlarge Person, making it 3d8?


i am pretty sure it is reffering to dice steps, ie 1d8 to 2d6 and so on. then it's 1d8 to 2d6 to 2d8 with INA. pretty sure being the key words here.


I can't agree PD, as that's not what the rule says. It is a pretty major oversight/error if they meant 'step'. Also increasing the die size by a step would mean virtual size increases such as INA might not stack.

I would work out the damage the attack deals then add the extra dice. Base damage then enlarge/INA then the class ability last.
1d8 to 2d6 to 3d6.

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