A Night to Howl - Lycanthropes and You


Pathfinder First Edition General Discussion


On of the most iconic monsters in horror next to Dracula and Frankenstein’s monster is the wolfman. A lot of RPGs have rules for werewolves and lycanthropy in general but today I look at some interesting ways Pathfinder’s werecreatures play out. Many people forget the fact that most afflicted lycanthropes have no clue they turn into a ravening monster three nights a month. So that Lawful Good paladin might be a werecreature and not even know it. The idea that in its natural form the werewolf might be a decent person makes the choice to outright kill it an interesting conundrum – for good aligned parties at least.

So how do you handle werecreatures in your games? Are they all blood thirsty monsters in and out of hybrid form? Are they feared all over the world? Or like Golarion’s Ulfen are they respected as being blessed by the spirits of nature? What do you think of the differences between afflicted and natural lycanthropes? What are some interesting – nonmagical – remedies for the curse?


I feel it's better for the greater good that the poor wolf be put down. If the wolf was the party paladin you search for alternative solutions such as silver chains and a dungeon.


Call up some ulfen people to help the poor guy; lycanthropes get the best treatment in the Land of the Linnorm Kings, right?


Reduxist wrote:
Call up some ulfen people to help the poor guy; lycanthropes get the best treatment in the Land of the Linnorm Kings, right?

Yes the Ulfen believe Lycanthropy is a gift from the nature spirits.

Dark Archive

...or a curse from an angry giant goddess because you killed the favored pet they sent one of their faithful...

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