Primal Druid homebrew archetype


Homebrew and House Rules


Hey folks, so i the short story for this archetype is that i looked at the Primal hunter and said "why dont druids have a similar archetype?", so i made this homebrewed archetype, enjoy.

Primal Druid

Primal shift (Su):
At first level, as a swift action, the primal hunter can call on the power of long extinct beast or new permutations to enhance himself, he gains 2 evolution points as if being a summoners eidolon to spend on evolutions, he must still meet all of the requirements for evolutions he gains, he uses his Primal druid level as his effective summoner level in order to determine the availibility of evolutions. He may use this ability for a number of minutes equal to his Primal druid level, the duration need not be consecutive, but must be spent in one minute increments. This ability replaces trackless step.

Primal transformation (Su):
At 5-th level, the Primal druid can permutate his wildshaped form to gain one evolution worth 4 evolution points, if the evolution allows more points to be spent to upgrade it, he may use leftover points to do so. He may chose to change this evolution every time he gains a level, it is active only while he is using wildshape. This ability replaces Spontainious summon natures ally.

Primal master (Su):
At 20-th level, the Primal druid can chose two evolutions when using Primal transformation, each worth 4 evolution points, this ability replaces the ability to wildshape at will gained at 20-th level.

Please provide feedback on balance and theme.


How many times per day can the Druid wild shape if level 20 isn't at will? It's 9 according to the regular progression but it could also be 8. Your call.


Besides, the primal hunter gives way more evolution points. I suggest you make the first level 2 EP at level 1, 4 EP at level 8 and 6 EP at level 15, similar to the original archetype.


The reason i didnt want to give too many ep is that the new features dont replace anything powerfull. I think itll be 9/day wildshapes.


I think you're set. But why give two 4p evolutions at 20 and not just 8 EP?


Because large costs 6 ep and changes your size, which conflicts with wildshpes size changes.


Primal Druid

Primal shift (Su):
At first level, as a swift action, the primal hunter can call on the power of long extinct beast or new permutations to enhance himself, he gains 2 evolution points as if being a summoners eidolon, to spend on evolutions, he must still meet all of the requirements for evolutions he gains, he uses his Primal druid level as his effective summoner level in order to determine the availibility of evolutions. He may use this ability for a number of minutes equal to his Primal druid level, the duration need not be consecutive, but must be spent in one minute increments. This ability replaces trackless step.

Primal Permutation (Su):
At 5-th level, the Primal druid can permutate his wildshaped form to gain one evolution worth 4 evolution points, if the evolution allows more points to be spent to upgrade it, he may use leftover points to do so. He may chose to change this evolution every time he gains a level, it is active only while he is using wildshape. This ability replaces Spontainious summon natures ally.

Primal master (Su):
At 20-th level, the Primal druid can chose two evolutions when using Primal transformation, each worth 4 evolution points, this ability replaces the ability to wildshape at will gained at 20-th level, instead, the Primal druid gains an extra use of wildshape.

Just some corrections and editing.


Admins, please move this to the homebrew forum, thanks.


False allarm.
Please comment the archetype.


No, really, do comment.


Only one person is interested in the archetype, i reckon.


sadly, seems like so. As a potato, I love evolutions (tf?).
also, Bump.
also also, dot.


Oh and btw, large costs 4, huge costs an EXTRA 6.


Then how to outlaw large?


Just ban it!
"...2 evolutions each worth 4 EPs, no large/huge"


Primal druid

Primal shift (Su):
At first level, as a swift action, the primal hunter can call on the power of long extinct beast or new permutations to enhance himself, he gains 2 evolution points as if being a summoners eidolon, to spend on evolutions, he must still meet all of the requirements for evolutions he gains, he uses his Primal druid level as his effective summoner level in order to determine the availibility of evolutions. He may use this ability for a number of minutes equal to his Primal druid level, the duration need not be consecutive, but must be spent in one minute increments. This ability replaces trackless step.

Primal Permutation (Su):
At 5-th level, the Primal druid can permutate his wildshaped form to gain one evolution worth 4 evolution points, if the evolution allows more points to be spent to upgrade it, he may use leftover points to do so. He may chose to change this evolution every time he gains a level, it is active only while he is using wildshape. This ability replaces Spontainious summon natures ally.

[FAQ
Can a Primal druid take the large evolution?
RAW, yes, but RAI - no. Because large changes your size, and so does the Primal wildshape, i whould rule you whould remain you new form's size.]

Primal master (Su):
At 20-th level, the Primal druid can chose two evolutions when using Primal transformation, each worth 4 evolution points, this ability replaces the ability to wildshape at will gained at 20-th level, instead, the Primal druid gains an extra use of wildshape.

Will that do?


Don't FAQ it, just flat out say "no large". I think that'll do.
It's overall a pretty solid archtype, not too OP but certainly not too weak. I may actually want to use it in my upcoming homebrew campain!

PD


Can i join your campaign?


I want to use this archetype


PD, i sent you a PM.


You still there PD?


Bohdan Maksymenko wrote:
You still there PD?

Yup! I replied saying you can't join my campaign unless you can get to Israel once a week...

Sorry dude,
PD


Maybe a PBP once per week?


Ok, so im doing a remake of the archetype, itll be in two flayvours: Primal and Mutant. Each will have distinct capstones.


Ill need your judgement, PD.

Mutant Druid(Primal Druid variant)

Permutation(Su):
At first level, as a swift action, the primal hunter can call on the power mutagenic substances or new permutations to enhance himself, he gains 2 evolution points as if being a summoners eidolon, to spend on evolutions, he must still meet all of the requirements for evolutions he gains, he uses his Primal druid level as his effective summoner level in order to determine the availibility of evolutions. At 8-gth level, he can grant himself evolutions totaling 4 evolution points, at 16-th level, it increases to 6 evoultion points. He may use this ability for a number of rounds equal to his Primal druid level, the duration need not be consecutive, but must be spent in one round increments.He cannot gain the Large, and Huge evolutions, he must be at least level 10 to gain the Pounce evolution. This ability replaces trackless step and resist natures lure.

Primal Permutation (Su):
At 5-th level, the Mutant druid can permutate his wildshaped form to gain one evolution worth 4 evolution points, if the evolution allows more points to be spent to upgrade it, he may use leftover points to do so. He may chose to change this evolution every time he gains a level, it is active only while he is using wildshape. He cannot gain the Large, and Huge evolutions. This ability replaces Spontainious summon natures ally.

True mutant(Su):
At 20-th level, the Mutant druids evolutions function even while not in Wildshape, and he can use Permutation for a number of rounds eqwal to twice his druid level.this ability replaces A thousand faces, and Timeless body.

You like it?


these archetypes are way overpowered. Evolutions are strong abilities, while Resist Nature's Lure, Trackless Step, A thousand Faces, and Timeless Body are flavor abilities.

Primal Permutation specifically is maybe somewhere close to balanced. The rest of it is way too strong.


Then what can they replase? And how do you propose balancing it?


Hopefully fixed it.

Mutant Druid(Primal Druid variant)

Permutation(Su):
At first level, as a swift action, the primal hunter can call on the power mutagenic substances or new permutations to enhance himself, he gains 2 evolution points as if being a summoners eidolon, to spend on evolutions, he must still meet all of the requirements for evolutions he gains, he uses his Primal druid level as his effective summoner level in order to determine the availibility of evolutions. At 16-th level, it increases to 3 evoultion points. He may use this ability for a number of rounds equal to his Primal druid level, the duration need not be consecutive, but must be spent in one round increments.He cannot gain the Large, and Huge evolutions, he must be at least level 10 to gain the Pounce evolution. This ability replaces trackless step and resist natures lure.

Primal Permutation (Su):
At 5-th level, the Mutant druid can permutate his wildshaped form to gain one evolution worth 4 evolution points, if the evolution allows more points to be spent to upgrade it, he may use leftover points to do so. He may chose to change this evolution every time he gains a level, it is active only while he is using wildshape. He cannot gain the Large, and Huge evolutions. This ability replaces Nature bond.

True mutant(Su):
At 20-th level, the Mutant druids evolutions function even while not in Wildshape, and he can use Permutation for a number of rounds eqwal to twice his druid level.this ability replaces A thousand faces, and Timeless body.


Bump.

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