
Bohdan Maksymenko |

Hey folks, so i the short story for this archetype is that i looked at the Primal hunter and said "why dont druids have a similar archetype?", so i made this homebrewed archetype, enjoy.
Primal Druid
Primal shift (Su):
At first level, as a swift action, the primal hunter can call on the power of long extinct beast or new permutations to enhance himself, he gains 2 evolution points as if being a summoners eidolon to spend on evolutions, he must still meet all of the requirements for evolutions he gains, he uses his Primal druid level as his effective summoner level in order to determine the availibility of evolutions. He may use this ability for a number of minutes equal to his Primal druid level, the duration need not be consecutive, but must be spent in one minute increments. This ability replaces trackless step.
Primal transformation (Su):
At 5-th level, the Primal druid can permutate his wildshaped form to gain one evolution worth 4 evolution points, if the evolution allows more points to be spent to upgrade it, he may use leftover points to do so. He may chose to change this evolution every time he gains a level, it is active only while he is using wildshape. This ability replaces Spontainious summon natures ally.
Primal master (Su):
At 20-th level, the Primal druid can chose two evolutions when using Primal transformation, each worth 4 evolution points, this ability replaces the ability to wildshape at will gained at 20-th level.
Please provide feedback on balance and theme.

Bohdan Maksymenko |

Primal Druid
Primal shift (Su):
At first level, as a swift action, the primal hunter can call on the power of long extinct beast or new permutations to enhance himself, he gains 2 evolution points as if being a summoners eidolon, to spend on evolutions, he must still meet all of the requirements for evolutions he gains, he uses his Primal druid level as his effective summoner level in order to determine the availibility of evolutions. He may use this ability for a number of minutes equal to his Primal druid level, the duration need not be consecutive, but must be spent in one minute increments. This ability replaces trackless step.
Primal Permutation (Su):
At 5-th level, the Primal druid can permutate his wildshaped form to gain one evolution worth 4 evolution points, if the evolution allows more points to be spent to upgrade it, he may use leftover points to do so. He may chose to change this evolution every time he gains a level, it is active only while he is using wildshape. This ability replaces Spontainious summon natures ally.
Primal master (Su):
At 20-th level, the Primal druid can chose two evolutions when using Primal transformation, each worth 4 evolution points, this ability replaces the ability to wildshape at will gained at 20-th level, instead, the Primal druid gains an extra use of wildshape.
Just some corrections and editing.

Bohdan Maksymenko |

Primal druid
Primal shift (Su):
At first level, as a swift action, the primal hunter can call on the power of long extinct beast or new permutations to enhance himself, he gains 2 evolution points as if being a summoners eidolon, to spend on evolutions, he must still meet all of the requirements for evolutions he gains, he uses his Primal druid level as his effective summoner level in order to determine the availibility of evolutions. He may use this ability for a number of minutes equal to his Primal druid level, the duration need not be consecutive, but must be spent in one minute increments. This ability replaces trackless step.
Primal Permutation (Su):
At 5-th level, the Primal druid can permutate his wildshaped form to gain one evolution worth 4 evolution points, if the evolution allows more points to be spent to upgrade it, he may use leftover points to do so. He may chose to change this evolution every time he gains a level, it is active only while he is using wildshape. This ability replaces Spontainious summon natures ally.
[FAQ
Can a Primal druid take the large evolution?
RAW, yes, but RAI - no. Because large changes your size, and so does the Primal wildshape, i whould rule you whould remain you new form's size.]
Primal master (Su):
At 20-th level, the Primal druid can chose two evolutions when using Primal transformation, each worth 4 evolution points, this ability replaces the ability to wildshape at will gained at 20-th level, instead, the Primal druid gains an extra use of wildshape.
Will that do?

Bohdan Maksymenko |

Ill need your judgement, PD.
Mutant Druid(Primal Druid variant)
Permutation(Su):
At first level, as a swift action, the primal hunter can call on the power mutagenic substances or new permutations to enhance himself, he gains 2 evolution points as if being a summoners eidolon, to spend on evolutions, he must still meet all of the requirements for evolutions he gains, he uses his Primal druid level as his effective summoner level in order to determine the availibility of evolutions. At 8-gth level, he can grant himself evolutions totaling 4 evolution points, at 16-th level, it increases to 6 evoultion points. He may use this ability for a number of rounds equal to his Primal druid level, the duration need not be consecutive, but must be spent in one round increments.He cannot gain the Large, and Huge evolutions, he must be at least level 10 to gain the Pounce evolution. This ability replaces trackless step and resist natures lure.
Primal Permutation (Su):
At 5-th level, the Mutant druid can permutate his wildshaped form to gain one evolution worth 4 evolution points, if the evolution allows more points to be spent to upgrade it, he may use leftover points to do so. He may chose to change this evolution every time he gains a level, it is active only while he is using wildshape. He cannot gain the Large, and Huge evolutions. This ability replaces Spontainious summon natures ally.
True mutant(Su):
At 20-th level, the Mutant druids evolutions function even while not in Wildshape, and he can use Permutation for a number of rounds eqwal to twice his druid level.this ability replaces A thousand faces, and Timeless body.
You like it?

Bohdan Maksymenko |

Hopefully fixed it.
Mutant Druid(Primal Druid variant)
Permutation(Su):
At first level, as a swift action, the primal hunter can call on the power mutagenic substances or new permutations to enhance himself, he gains 2 evolution points as if being a summoners eidolon, to spend on evolutions, he must still meet all of the requirements for evolutions he gains, he uses his Primal druid level as his effective summoner level in order to determine the availibility of evolutions. At 16-th level, it increases to 3 evoultion points. He may use this ability for a number of rounds equal to his Primal druid level, the duration need not be consecutive, but must be spent in one round increments.He cannot gain the Large, and Huge evolutions, he must be at least level 10 to gain the Pounce evolution. This ability replaces trackless step and resist natures lure.
Primal Permutation (Su):
At 5-th level, the Mutant druid can permutate his wildshaped form to gain one evolution worth 4 evolution points, if the evolution allows more points to be spent to upgrade it, he may use leftover points to do so. He may chose to change this evolution every time he gains a level, it is active only while he is using wildshape. He cannot gain the Large, and Huge evolutions. This ability replaces Nature bond.
True mutant(Su):
At 20-th level, the Mutant druids evolutions function even while not in Wildshape, and he can use Permutation for a number of rounds eqwal to twice his druid level.this ability replaces A thousand faces, and Timeless body.