Best and most interesting magic items for a cleric


Advice


Hello,
I am looking for suggestions on useful and interesting magic items for a cleric. Something beyond the usual healbot stuff. Thank you in advance.

Shadow Lodge

There really is not a lot of "Cleric" gear out there, and it's one of the only classes that really doesn't have any unique items for it, outside of a few things like the Phylactery of Channeling and similar items.

That being said, I'm fond of a few items:

The Goz Mask. It's fairly cheap for what it does, and especially for the low Skill Point Cleric, it can really save your day when drowning becomes a threat. Additionally, it really boosts spells like Obscuring Mist because you can see right through it.

Wand of Extend Spell to make some of your longer lasting buffs go even longer. Greater Magical Weapon, Magic Vestment, Magic Circle vs Evil, Ant Haul, are good options, but also other things like Bull's Strength if you want to make sure it lasts throughout a dungeon.

The Ring of Protected Life is ok, but not great, depending on your build. It feels a little too costly to me, basically becoming available long after Channel Energy is really all that useful. YMMV.

Deatherless Armor is pretty nice to have, though it may not come up often, it tends to be nice when it does, and it's rare to get Positive and Negative Energy Resistance.

The Robe of Components is interesting and fairly cheap for a slot that there really are not a great deal of options for. It doesn't sound like much, but 50gp a day can allow you to stock up on things like Continual Flames or Holy Waters in your off days pretty easily, and could even be used to partially conceal that your character is an obvious spellcaster, as it acts a Spell Component Pouch.

The Vest of Surgery, likewise, is nice, cheap, and can be fun. An infinite Healer's Kit, plus a limited Lesser Restoration 1/day (with a check).

Deathwatch Eyes another item that is nice, and really there is little other competition for this slot (outside of Darkvision of a bonus to Perception, both of which are nice, but a little overdone). I like it both for it's ability to instantly tell if the bodies you roll up on are still alive (and can be healed), but also because you auto detect both Undead and Constructs within 60ft for what they are. Constructs (Golems), in particular can be really deadly for Clerics.

And the Deliquescent Gloves, essentially adding Corrosive to any weapons you wield, (including touch attack spells) is generally cheaper than buying that same property on a single weapon. Acid also tends to be one of the better options for Energy Damage. So, cool.

One of my characters has both the acid gloves above and also the Healer's Gloves, swapping them out when needed. They give a +5 to Heal Skills, but also count as a Holy Symbol, and a 2,500 gp one for those rare spells that have an expensive Divine Focus component.


Thanks DM Beckett. I also am a bit dismayed as to how to reward my cleric.

Grand Lodge

These are not necessarily for clerics only, but are handy additions to useful magic items with a religious theme.

The Knight Inheritor’s ring is a +1 ring of protection with some helpful add-ons + good flavor for Iomedaens.

Similarly, the ring of stairs and stars is a ring of feather falling with a side-order of handy + good Desnan flavor.

I like spellguard bracers for combat-casting clerics, but there is also a 3000gp armor property called Mental Focus from Armor Master’s Handbook, which also helps with concentration checks for a reasonable price, and doesn’t take up an enhancement bonus slot.

One drawback is it can only be applied to medium armor.

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