TheGoofyGE3K |
So due to unique circumstances, my level 13 Arcanist found a book that lets me take one divine spell and have it added to my spellbook. Of any level I know. I'm also almost almost level 14, which means I can take any level 7 or lower spell. My question is, what do I take?
Breath of Life is fun as I also have dimensional slide, which means I can get to allies when the healer may not be able to. Or maybe help the healer.
Then there's heal. Heal is amazing.
Unfortunately, I'm not sure about any other divine spells. Any recommendations?
Taenia |
Healing wise:
Heal - best healing spell in the game (other than mass heal)
Breath of Life - So you can make sure death is not as bad as it could be.
Restoration - Some stuff sucks, Restoration fixes most of it.
Other options:
Freedom of Movement, never worry about grapples again.
Blade Barrier because sometimes you want them to come close and get hurt.
David knott 242 |
If your party already has a cleric or similar healer, I would probably go for Breath of Life. It is the only healing spell that you cannot wait a day or two for the cleric to prepare. It can also be spammed as a replacement for Cure Critical Wounds.
TheGoofyGE3K |
Restoration is covered by the Oracle, and I have dimensional slide, which essentially works just as well in terms of grapples. I was thinking Breath of Life because it's got double usage in terms of healing or reviving (plus I have an empower rod) but Anti-Life shell may save my halfling butt one day. Tough to pick.