Organizations...what do we know?


General Discussion


Pathfinder Rulebook Subscriber

Oddly, exactly as the subject header states...

Organizations, in any setting involving even the scantest amount of interaction, are essential.

We know we have shipbuilders and undead baddies. We also know there are is the Starfinder Society and the space druids...

But what other organizations, good, bad, or in-between, do we know of?


The Veskarium, for one. Giant space-lizard empire that only recently became semi-friendly to the rest of the Pact Worlds. There are probably more than a few beings working for them.


Pathfinder Rulebook Subscriber

So the Veskarium are Klingons from Next Generation, essentially then?

Do we have an "Empire" equivalent?

How about pirate/criminal cartels?

I realize some of this (a lot of this) will be fan-generated for their own tables, of course...


There have been some hints about the Hell Knights (=WH40K space marines).

The undead are a member of the Pact Worlds (=Federation) so they aren't strieght up baddies.

The Swarm (=zerg) appears to be the main enemy group.

There are pirates, but there does not appear to be a direct Empire equivelent.


Pathfinder Rulebook Subscriber

Of course, we have Star Wars (in all of its various incarnations) to play Star Wars, so maybe an Imperial equivalent is not necessary.

What do we know of the Swarm?


The Swarm are insectiods, they have no individuality, and they consume everything in thier path.


AAF - Android Abolitionist Front

the Sixth Finger — a starfaring thieves' guild, active in the Diaspora?


Pathfinder Rulebook Subscriber

Oh now, by the names alone, those sound interesting...

Scarab Sages

There is the Azlanti Star Empire, which may be a Star Wars Empire equivalent, but they seem to be more like the Romulans in Star Trek.

The Aspis Consortium is still alive and kicking.


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Organizations
ATech: Ship manufacturer. Massive assault on illegal Wallachi-Ulunat colony in the Vast.[5]

Free Captains:Pilots for hire

Crimson Crew: Rogue pirates interrogating captured crews about the Butterfly Matrix. Might be cloaked in the rings of Preluria.[5]

Aspis Consortium: Criminal corporation with most of its nefarious acts outside of the Pact Worlds. Brokered alliance between Pact Worlds and Veskarium, donated arms, resources, and aid. In return, government recognizes it as a non-voting but autonomous, self-governing entity with diplomatic immunity to its agents. Outside of the Pact Worlds, genocide, extortion, android slave manufacturing.

Azlanti Star Empire: Hydra Nebula deep in the Vast, who left Golarion millennia before the Gap. Pure-blooded Azlanti humans are superior. Fleet rivals the combined Pact Worlds and Veskarium. Gem-augmented aeon troopers. Veskarium colony of Najin-Korozayas, 10 years before first contact with the Star Empire, obliterated in Azlanti attack soon after, enslaved or slaughtered.

Cult of the Devourer: Consume the Material Plane and all existence. Cannibals who raid ships for slaughter. Two choirs: wall breakers and hidden ones. Atrocites broken free from the Cycle of Souls.

Dominion of the Black: Dark Tapestry, intergalactic in scope, malignant unknowable leaders (Infinity-Ceases-Now, The-Five-Who-Speak-As-One, The-Whispers-of-the-Void-Have-Eyes). Living starships piloted by genetically engineered shipminds. Fleshfarms. Conflict with Outer Gods over Aucturn.

Swarm (kucharn): Biological warship hive mind roaming the universe consuming everything. Freak mutation resulted in shirrens.

Unseen: Shadowy group of manipulators, including shapeshifters.
Lord Councilor Shabras Kluss of Faxxan, the legendary Chasm City of Verces's Twilight Highlands
Zeffrac Science Platform over Liavara's moon Nchak, Wise Council
VisTour space liners lost: Gossamer, Ostog, Stardream II.

Astral Extractions: is a powerful mining conglomerate
with business ties throughout the Pact Worlds. Most
of the company’s operations are centered in the
Diaspora and the rocky moons of the outer planets,
but it has also begun sending scout vessels into the
Vast in search of new claims. The company recently
hired one of the Hardscrabble Collective’s ships, the
Acreon, for one of these exploratory missions.The public face of Astral Extractions is that of an
ethical and respectable corporation, but outside of
the public eye, some say the company uses hired
muscle—corporate mercenaries, strikebreakers,
and even criminal elements—as proxies to
intimidate and threaten those who stand in its way. Following the arrival of the Acreon, Astral
Extractions secretly hired a violent Absalom
Station street gang called the Downside Kings to
coerce the Hardscrabble Collective into abandoning
its claims on the Acreon and the Drift Rock.Underworld sources claim that Astral Extractions
specifically ordered the Downside Kings to target
Duravor Kreel, whose anticorporate activism was
well known to the company’s board of directors,
to discourage other parties (particularly the
Starfinders) from intervening in the Acreon matter.

The Hardscrabble Collective: is a clan of stubborn
asteroid miners that operates primarily among
the scattered planetoids of the Diaspora. It has no
offices or base of operations, but the clan members
usually view the Armada—the ever-changing
fleet of ships that orbit Absalom Station—as a
central gathering place. Collective crews hire their
ships out to a wide variety of business concerns,
including Astral Extractions, which recently
employed the Collective ship Acreon to scout for
new mining prospects in the Vast. While the Hardscrabble Collective calls itself
a clan, it is more of a cooperative business
enterprise, a coalition of dozens of ships’ crews
who have banded together for mutual benefit and
safety. While some of the Collective’s members
are related, most of them are individuals from a
dozen different races: humans, dwarves, androids,
ysoki, and more. Nevertheless, the Hardscrabble
Collective is as tightly knit as many families, and
members fiercely look after one another’s welfare.


We also know bits and scraps about the Witchwyrd civilization and frankly, I find them extremely fascinating and would like to know more.

  • Their homeworld is known of but intentionally hidden from outsiders.
  • They have existed as an advanced FTL-capable civilization longer than any other known society by tens of thousands of years.
  • They possess powerful technology and magic that is as far as we know unmatched by other existing empires.
  • Somehow they've managed to either avoid drawing the ire of the Dominion of the Black, or else outgun them.
  • They have acted as interplanar and intergalactic traders since the times of Golarion.
  • They possess ships capable of travelling both into the Drift and into other planes.
  • They have lifespans that span at least several centuries and possibly even millenia.
With all this in mind, i am curious just how advanced they really are, given they had such a far head start against even the Androffans, let alone the Pact Worlds.

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