[SFS/Shifty] Skitter Crash (Charlie) (Inactive)

Game Master Nik B.

Dakoyo
Gazigaz
Nako
Quonx

Maps & Handouts


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VC - Sydney, Australia

Dako seems one move - oh no - everything moved, that is the ship starting to rattle apart...

The mining vehicle is certainly capable of making an emergency landing safely to the planets surface, but it has no way to control the ship's airlock from inside the vehicle... someone would have to try flip the airlock from OUTSIDE the vehicle and see what happens when the contents of the hold get blasted into space. The big airlock switch sits waiting. Perhaps an Engineer could work something out.

Rattle rattle shake shake!

Wayfinders

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820-705 | Female LG Skittermander Priest Gadgeteer Operative 5 | SP 42/42 HP 38/38 | RP 9/9 | EAC 23; KAC 23 | Fort +3; Ref +11; Will +5 | Init: +8 | Perc: +11, SM: +11 | Speed 50ft | Hyper 1/1 | Active conditions: Darkvision

Aba shakes and rattles along with the vehicle.

"Th-there's g-got to be a way of setting that air lock on a remote t-timer!" she says, as the rattling knocks the air out of her and causes her to stutter a bit. "B-but Aba is here to HELP!" She pulls her toolkit out of her Abadar Corp™ Haulerbot 6000, and all-sixes it as she makes frantic adjustments to the airlock's controls. She shouts at the others, "N-nako, Gaz, Dako! G-get your seatbelts on! This is g-going to be bumpy!"

Engineering: 1d20 + 11 ⇒ (20) + 11 = 31

Remote timer set, she runs back to the vehicle with her haulerbot flying beside her. They both enter the vehicle, and then Aba slams the door shut putting on her own belt. "Th-that d-door should open any minute n-now!"

Then she prays, her yellow brow furrowing. Master of the First Vault, my friends are good skittermanders. They may not worship you, but they enact your principles with their kindness and helpful attitudes. Please, keep them safe.


"Gazigaz" Male CG skittermander xenoseeker envoy 4 | HP 26/26 SP 24/24 | RP 6/7 | EAC 16; KAC 16 | Fort +1; Ref +6; Will +6 | Init: +2 | Perc: +7, SM: +7; low-light vision, darkvision 60 ft | Speed 30ft | charge cloak 1/1 | Active conditions: None.

Gazigaz rushes towards the mining vehicle urging his friends to accompany him. He pats Aba on his shoulder wishing him good luck while he runs past him.


- PREGEN -

Nako pauses for a second, disappointed that their vision of someone opening the airlock and jumping out into space to catch the mining vehicle has been crushed. She rushes onto the ship and buckles up.


VC - Sydney, Australia

Aba, Gaz, and Nako have now dived into the vehicle and start strapping in... the timer on the door starts whirring down...


”Zindarel” | f LG Medium Elf Gunslinger (Sniper) 3 | | HP 30/30 | AC 20 | F +7 R +11 W +10 | Perc +10 (Low-Light) | Default Exploration: avoid notice | Speed 35 ft | Active Conditions: ---

Dakoyo is as disappointed that there is going to be no derring-do as Nako is. He doesn't, particularly, want to be involved with explosive decompression, though.

As the timer starts, he scurries to follow the rest, jumping into a seat and strapping in all the straps he can to secure himself.


VC - Sydney, Australia

WHOOSH!

A tangle of furry appendages, you can barely peek out of the mining vehicle’s one transparent aluminum window as you tumble through space. You can see that what was once your ship is now a twisted amalgamation of two distinct vessels, as if they had collided at a perpendicular angle and became permanently wedged together. Fins jut out improbably from bulkheads and the nose of the space pirate ship protrudes from where your sleeping quarters should be. Suddenly a bolt of purple lightning from nowhere strikes the fused vessels, and they disappear from sight! Moments later, your makeshift escape pod plunges into the upper reaches of the planet’s cloud cover.

The remainder of the descent is a flurry of activity, as you attempt to activate the vehicle’s thrusters and gain control over the fall. Flipping switches, yanking levers, jamming buttons, the safety measures only partially activate: gravity shielding envelops the vessel, plasma turbines slow the vessel’s descent, and the interior is filled with cushioning foam that smells vaguely of ale.

Minutes later, the vessel makes landfall with a cacophony of crunching metal, snapping vegetation, and splashing water. Thanks to the foam, you all weather the impact without harm, but the mining vehicle splits in two and spills you out into a fetid pool of swamp water. The wreckage smoulders and sparks for a bit, clearly inoperable and damaged beyond repair.

See maps and handouts


"Gazigaz" Male CG skittermander xenoseeker envoy 4 | HP 26/26 SP 24/24 | RP 6/7 | EAC 16; KAC 16 | Fort +1; Ref +6; Will +6 | Init: +2 | Perc: +7, SM: +7; low-light vision, darkvision 60 ft | Speed 30ft | charge cloak 1/1 | Active conditions: None.

Gazigaz frees himself from the belts and tries to leave the wreck of the vehicle that he is in.

"Nufriends! Everyone is ok? Good, good."

He walks towards Aba cleaning his silver armbands seeing if they reflect the light in the proper way.

"That was amazing Aba, what you just did! I never doubted your skills but handling it so well was impressive."

He smiles broadly.


VC - Sydney, Australia

Gazigaz can see you are all in a swampy environment, with irregular hillocks poking from murky water and tall, skinny coniferous trees in every direction. The sky is the color of an angry bruise, occasionally lit by the same flashes of purple lightning you saw while your mining vehicle was plummeting to the ground.

The air on this planet is obviously breathable, if a bit humid, and despite the heavy cloud cover, it is apparent that it's day.


”Zindarel” | f LG Medium Elf Gunslinger (Sniper) 3 | | HP 30/30 | AC 20 | F +7 R +11 W +10 | Perc +10 (Low-Light) | Default Exploration: avoid notice | Speed 35 ft | Active Conditions: ---

Dakoyo holds his breath as the foam forms, his body puffing up even larger than normal, making him look more like a furry beach ball. Of course, he can't hold his breath for as long as the crash takes and gets a mouthful of it as he gasps.

Pulling himself up out of a puddle when everything has stopped smashing around, he pushes some of the water out of his fur then shakes his whole body, sending mucky water everywhere before looking around.

"This place is nice. Do you think any of our other nufriends made it off the ships before it exploded? We should go look for them."

He gives Aba a hug as a sign of thanks for saving them all before going exploring.

Wayfinders

820-705 | Female LG Skittermander Priest Gadgeteer Operative 5 | SP 42/42 HP 38/38 | RP 9/9 | EAC 23; KAC 23 | Fort +3; Ref +11; Will +5 | Init: +8 | Perc: +11, SM: +11 | Speed 50ft | Hyper 1/1 | Active conditions: Darkvision

Thank you, Abadar. We are safe and together. Aba stops praying and accepts the hugs from Dakoyo and Gaz.

After sniffing at the ale-scented foam in her fur, she steps out of the wreckage and into the swamp. "That mining vessel was very safe. It must have been made by AbadarCorp. I'll have to give that product a good review."

She looks around the vehicle one last time to see if there any parts she can salvage.

Perception: 1d20 + 8 ⇒ (9) + 8 = 17
Engineering: 1d20 + 11 ⇒ (14) + 11 = 25

"Dako, you have the best ideas!" Aba exclaims. "If we're looking for other Nufriends, maybe we can scan for their signals. They could be lost! Hurt!" It does not occur to Aba that her team could also be lost. After all, they're all together, and healthy. She moves around the pretty if squishy swamp, trying to scan for activity, all the while keeping an eye on that lightning storm.

Computers: 1d20 + 10 ⇒ (20) + 10 = 30


VC - Sydney, Australia

Aba doesn't notice much else in the area, but does spot (in the wreckage) an emergency supply kit that holds an industrial backpack containing two space suits (with their environmental protections still charged), eight R2E pouches (enough for the four skittermanders to eat for the next 2 days), and a dispenser of bonding epoxy.

Using their comm unit Aba also detects a bit of strange interference less than a mile to the northwest; this isn’t a naturally occurring phenomenon.

DC 17 Mysticism:

You can sense a disturbance of planar energy less than a mile to the east.


”Zindarel” | f LG Medium Elf Gunslinger (Sniper) 3 | | HP 30/30 | AC 20 | F +7 R +11 W +10 | Perc +10 (Low-Light) | Default Exploration: avoid notice | Speed 35 ft | Active Conditions: ---

"Oh, no doubt it is divine inspiration. The gods speak TO us but they also speak THROUGH us sometimes," Dakoyo answers Aba's compliment.

Mysticism: 1d20 + 13 ⇒ (12) + 13 = 25

"There's some sort of extradimensional disturbance this way," he says, pointing east. "But it's a little farther away. That's probably not our nufriends but it might be interesting to see. Maybe it's why we went from one ship to two ships to no ships."

Wayfinders

820-705 | Female LG Skittermander Priest Gadgeteer Operative 5 | SP 42/42 HP 38/38 | RP 9/9 | EAC 23; KAC 23 | Fort +3; Ref +11; Will +5 | Init: +8 | Perc: +11, SM: +11 | Speed 50ft | Hyper 1/1 | Active conditions: Darkvision

Mysticism: 1d20 + 8 ⇒ (15) + 8 = 23

"Oh, you're right! Well-spotted, Dako!" Aba says as she stuffs the gear into the Haulerbot 6000 for the group's later use. She's especially excited for the bonding epoxy. "Two disturbances in two different directions. Should we explore the closer one, and then the planar one?"


"Gazigaz" Male CG skittermander xenoseeker envoy 4 | HP 26/26 SP 24/24 | RP 6/7 | EAC 16; KAC 16 | Fort +1; Ref +6; Will +6 | Init: +2 | Perc: +7, SM: +7; low-light vision, darkvision 60 ft | Speed 30ft | charge cloak 1/1 | Active conditions: None.

Gazigaz listens to his more educated nufriends saying:

"Planar disturbance I was wondering about that."

"Hey my armbands shine as new, I am ready to go. If we meet any nufriends let me do the talking, there was not an alien whom I was not able to benufriend."

Gazigaz says that with confidence looking towards where the sun should be allowing his cape is moving on the wind.


VC - Sydney, Australia

Which direction you headed?


"Gazigaz" Male CG skittermander xenoseeker envoy 4 | HP 26/26 SP 24/24 | RP 6/7 | EAC 16; KAC 16 | Fort +1; Ref +6; Will +6 | Init: +2 | Perc: +7, SM: +7; low-light vision, darkvision 60 ft | Speed 30ft | charge cloak 1/1 | Active conditions: None.

"Let us go and check the closer one. Maybe our nufriends are there, with a ship, and some food..."

Says Gazigaz beginning to chew on the first food ration. You know him well enough to know that he eats when he is stressed.


”Zindarel” | f LG Medium Elf Gunslinger (Sniper) 3 | | HP 30/30 | AC 20 | F +7 R +11 W +10 | Perc +10 (Low-Light) | Default Exploration: avoid notice | Speed 35 ft | Active Conditions: ---

Dakoyo falls in line behind Gazigaz. "You're right. Nufriends wouldn't be at weird energy reading."


VC - Sydney, Australia

You all push off across what turns out to be swampy terrain, and the going is quite difficult when moving through the brackish water.

A small metallic plinth stands on a patch of dry ground, partially hidden by shrubs and draped with a netted fabric meant to resemble a carpet of moss. The camera and recording equipment attached to the column occasionally emit a distressed beep. Part of a fallen tree lies next to the machinery.

A small group of three creatures made of rocks and mud appear to be beating on the metal plinth.

Map up


”Zindarel” | f LG Medium Elf Gunslinger (Sniper) 3 | | HP 30/30 | AC 20 | F +7 R +11 W +10 | Perc +10 (Low-Light) | Default Exploration: avoid notice | Speed 35 ft | Active Conditions: ---

"Greetings from the gods, nufriends! What is that thing you're hitting? Also, why are you hitting it? Also, is it your thing? Also, I don't think hitting it is good for it," Dakoyo calls out when the tableau comes in sight.

How deep is the water between us and them? Wadeable or does it require swimming?

Wayfinders

820-705 | Female LG Skittermander Priest Gadgeteer Operative 5 | SP 42/42 HP 38/38 | RP 9/9 | EAC 23; KAC 23 | Fort +3; Ref +11; Will +5 | Init: +8 | Perc: +11, SM: +11 | Speed 50ft | Hyper 1/1 | Active conditions: Darkvision

"Oh no! They are wrecking that beautiful equipment!" Aba is quite distressed about this.

Knowledge Check to identify the creatures: 1d20 ⇒ 4
Engineering plus 11, Life Science plus 10, Mysticism plus 8

How deep is this water, GM? Aba has nimble moves, which lets her ignore 20 feet of difficult terrain. Can she just wade in?

"Nufriends, wouldn't it be better to not hurt the equipment? I can teach you to fix it instead!"
Diplomacy: 1d20 + 5 ⇒ (18) + 5 = 23

If they talk, she does not shoot. If they continue to destroy equipment, she says, "Team, I'm going to shoot -- but non-lethally. Okay?"

If my team says 'shoot!':

Aba picks whatever rock-thing looks the most hurt, and shoots.

Engineering Trick Attack: 1d20 + 15 ⇒ (11) + 15 = 26
Bang Bang (Merciful Tactical Semi Automatic Pistol): 1d20 + 5 ⇒ (19) + 5 = 24
Merciful Piercing Damage: 1d6 + 1 ⇒ (6) + 1 = 7
Trick Attack: 1d8 ⇒ 5


VC - Sydney, Australia

Dako and Aba try communicating with the creatures who seem unresponsive.

Aba works out they are Earth Elementals, and they seem very set on destroying the BEEP BEEP BEEP machine.

Dako tests the water with a stick and finds it about waist height.
Difficult terrain, plan accordingly


"Gazigaz" Male CG skittermander xenoseeker envoy 4 | HP 26/26 SP 24/24 | RP 6/7 | EAC 16; KAC 16 | Fort +1; Ref +6; Will +6 | Init: +2 | Perc: +7, SM: +7; low-light vision, darkvision 60 ft | Speed 30ft | charge cloak 1/1 | Active conditions: None.

"Earth Elementals! I never had an earth elemental nufriend before."

Gazigaz turns towards the 3 creatures calling:

"My dearest elementals, we have some very tasty rocks over here. How about you come and we will serve them for you?"

Gazigaz looks baffled: "I am not sure if this is working. Maybe they don't eat rocks...." He wonders. He begins waving and calling the elemental hoping for a reaction.

I don't know how Gazigaz should react on shooting an elemental few seconds after they saw them, so I will let others react to that question.


”Zindarel” | f LG Medium Elf Gunslinger (Sniper) 3 | | HP 30/30 | AC 20 | F +7 R +11 W +10 | Perc +10 (Low-Light) | Default Exploration: avoid notice | Speed 35 ft | Active Conditions: ---

Dako looks around at the others. "Maybe they can't hear us. They're making a lot of noise over there, after all, what with banging on the BEEP BEEP BEEP machine. I'm going to get closer."

And he does just that, wading into the waist high water, raising all six of his hands up so none of them get wet.

I put an X where he'll end up if he doesn't get R2-D2'd in Dagobah before then. Once he gets there he'll call out again.

"I don't think that thing is your thing. You should not break it.
Bad elementals! Bad elementals! Very naughty! Stop that this instant!"

Wayfinders

820-705 | Female LG Skittermander Priest Gadgeteer Operative 5 | SP 42/42 HP 38/38 | RP 9/9 | EAC 23; KAC 23 | Fort +3; Ref +11; Will +5 | Init: +8 | Perc: +11, SM: +11 | Speed 50ft | Hyper 1/1 | Active conditions: Darkvision

Aba joins Dakoyo, easily keeping up with the mystic due to nimble moves. "Bad elementals, if you keep doing this I'll report you to the Abadar store for mistreating the equipment!"

Slosh, slosh.


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"Gazigaz" Male CG skittermander xenoseeker envoy 4 | HP 26/26 SP 24/24 | RP 6/7 | EAC 16; KAC 16 | Fort +1; Ref +6; Will +6 | Init: +2 | Perc: +7, SM: +7; low-light vision, darkvision 60 ft | Speed 30ft | charge cloak 1/1 | Active conditions: None.

Gazigaz lifts his cape and holds it above his head. "I don't want it to be wet. It doesn't look so nice."

He enters the water after Dakoyo and Aba trying to go to the other side.

Isn't Shifty from Australia? Does it imply that one of us will be eaten by a shark, another by a crocodile, yet another will be taken by rip current and only the remaining fur ball will go through? :P

If we go through the water I put Gaz avatar on the other side


1 person marked this as a favorite.
”Zindarel” | f LG Medium Elf Gunslinger (Sniper) 3 | | HP 30/30 | AC 20 | F +7 R +11 W +10 | Perc +10 (Low-Light) | Default Exploration: avoid notice | Speed 35 ft | Active Conditions: ---
_Gazigaz_ wrote:


Isn't Shifty from Australia? Does it imply that one of us will be eaten by a shark, another by a crocodile, yet another will be taken by rip current and only the remaining fur ball will go through? :P

You forgot about the swamp cassowaries. We're all going to get eaten.


1 person marked this as a favorite.
VC - Sydney, Australia
_Gazigaz_ wrote:
Isn't Shifty from Australia? Does it imply that one of us will be eaten by a shark, another by a crocodile, yet another will be taken by rip current and only the remaining fur ball will go through? :P

Nah mate, you'll be right, just head on over no worries...#crikey

You cross the water and the elementals are solidly pounding on this strange machine - you think it will likely be beyond salvage shortly!

You can cross safely, as they seem completely intent on smashing


”Zindarel” | f LG Medium Elf Gunslinger (Sniper) 3 | | HP 30/30 | AC 20 | F +7 R +11 W +10 | Perc +10 (Low-Light) | Default Exploration: avoid notice | Speed 35 ft | Active Conditions: ---

"Hey! Ignoring people and smashing things is not the way to make nufriends! You need to learn some manners!" Dakoyo shouts at the elementals.

He is so frustrated by their rudeness that he flings a bit of debris at the closest one (purple) with his mind.

Telekinetic Projectile: 1d20 + 3 ⇒ (7) + 3 = 10
Damage: 1d6 ⇒ 6

Wayfinders

820-705 | Female LG Skittermander Priest Gadgeteer Operative 5 | SP 42/42 HP 38/38 | RP 9/9 | EAC 23; KAC 23 | Fort +3; Ref +11; Will +5 | Init: +8 | Perc: +11, SM: +11 | Speed 50ft | Hyper 1/1 | Active conditions: Darkvision

Aba helps Dako, also aiming at Purple.

Engineering Trick Attack: 1d20 + 15 ⇒ (9) + 15 = 24
Bang Bang (Merciful Tactical Semi Automatic Pistol): 1d20 + 5 ⇒ (15) + 5 = 20
Merciful Piercing Damage: 1d6 + 1 ⇒ (4) + 1 = 5
Trick Attack: 1d8 ⇒ 7


I am the tool of the GM

Click, whirr

BOTTING NAKO

Nako realizing the rest of the team is getting themselves in trouble, double-moves forward.


"Gazigaz" Male CG skittermander xenoseeker envoy 4 | HP 26/26 SP 24/24 | RP 6/7 | EAC 16; KAC 16 | Fort +1; Ref +6; Will +6 | Init: +2 | Perc: +7, SM: +7; low-light vision, darkvision 60 ft | Speed 30ft | charge cloak 1/1 | Active conditions: None.

Gazigaz joins the shooting party and aims at purple

"Aim at its abdomen, or where an abdomen should be. It looks like the least movable part. "

Get'em on purple till my next round comes

Attack vs eac, get'em: 1d20 + 5 + 1 ⇒ (15) + 5 + 1 = 21
Damage, electric: 1d6 + 1 ⇒ (6) + 1 = 7

Gazigaz aims carefully and his electric charge hits the elemental.


VC - Sydney, Australia

Initiative:

Dakoyo 1d20 + 1 ⇒ (12) + 1 = 13
Gazigaz 1d20 + 2 ⇒ (16) + 2 = 18
Nako 1d20 + 5 ⇒ (5) + 5 = 10
ABA 1d20 + 5 ⇒ (13) + 5 = 18
ENEMY 1d20 ⇒ 3

Dako fires off a bit of debris - which wooshes past the elemental (does get its attention though!)

Aba gives the angry rocks a few bits of lead!

Gaz gives the same set of rocks a zap to go with the lead!

Nako hustles forward.

The elemental hustles forward and tries to wallop Aba!
Attack 1d20 + 9 ⇒ (8) + 9 = 17 vs KAC
Damage 1d6 + 5 ⇒ (2) + 5 = 7

The other two whack massive dents into the beep beep machine!

[R2]
Party all up!
Aba
Gaz
Dako
Nako

P 19


"Gazigaz" Male CG skittermander xenoseeker envoy 4 | HP 26/26 SP 24/24 | RP 6/7 | EAC 16; KAC 16 | Fort +1; Ref +6; Will +6 | Init: +2 | Perc: +7, SM: +7; low-light vision, darkvision 60 ft | Speed 30ft | charge cloak 1/1 | Active conditions: None.

Gazigaz takes another shot at the purple enemy

"Keep shooting nufriends! Keep shooting at the closest one!"

GEt'em on purple

Attack vs EAC, Get'em: 1d20 + 5 + 1 ⇒ (16) + 5 + 1 = 22
Damage, electric: 1d6 + 1 ⇒ (2) + 1 = 3


VC - Sydney, Australia

Purple falls into a shattered pile of rocks!


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”Zindarel” | f LG Medium Elf Gunslinger (Sniper) 3 | | HP 30/30 | AC 20 | F +7 R +11 W +10 | Perc +10 (Low-Light) | Default Exploration: avoid notice | Speed 35 ft | Active Conditions: ---

Dakoyo is at a loss. Gazigaz told him to get the purple one, but now the purple one is broken so it doesn't seem like getting the purple one is a good thing to do. He doesn't want to upset Gazigaz though so he comes up with what he is sure is a clever compromise.

Using the power of his mind, he picks up one of the rocks that used to be the purple thing and hurls it at the blue thing.

Telekinetic Projectile: 1d20 + 3 ⇒ (9) + 3 = 12
Damage: 1d6 ⇒ 6


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VC - Sydney, Australia

Dakoyo's cunning plan was an act of genius. Using a piece of one formerly-angry rocks to help 'calm down' one of the other currently-angry rocks is a masterstroke, the fact that the rock misses and instead lands somewhere off in the swamp with a loud sploosh simply means no rocks were actually harmed in the making of this action. Of course, this ALSO means is that there will be one less rock to make pet rocks with afterwards.

Nako and Aba up!


I am the tool of the GM

Click. Whirr.

Botting Nako

Nako charges Green!

Called emberflame doshko: 1d20 + 8 - 2 ⇒ (17) + 8 - 2 = 23
Fire damage: 1d8 + 9 ⇒ (2) + 9 = 11

Wayfinders

820-705 | Female LG Skittermander Priest Gadgeteer Operative 5 | SP 42/42 HP 38/38 | RP 9/9 | EAC 23; KAC 23 | Fort +3; Ref +11; Will +5 | Init: +8 | Perc: +11, SM: +11 | Speed 50ft | Hyper 1/1 | Active conditions: Darkvision

Aba moves up, toolkit in one of her hads, and follows up with a shot that goes utterly wrong.

Engineering Trick Attack: 1d20 + 15 ⇒ (14) + 15 = 29
Bang Bang (Merciful Tactical Semi Automatic Pistol): 1d20 + 5 ⇒ (1) + 5 = 6
Merciful Piercing Damage: 1d6 + 1 ⇒ (5) + 1 = 6
Trick Attack: 1d8 ⇒ 6

"If you keep them off me, I will try to get this equipment fixed."


VC - Sydney, Australia

Big mean green mossy rocks tries thwacking Nako!
Attack 1d20 + 9 ⇒ (8) + 9 = 17 vs KAC
Damage 1d6 + 5 ⇒ (1) + 5 = 6

The other one whacks another dent into the beep beep machine!

[R3]
Party all up!
Aba
Gaz
Dako
Nako

P 19
G 11


- PREGEN -

Nako smashes the one next to her again.

ember flame doshko, attack, double attack vs. EAC: 1d20 + 8 - 4 ⇒ (10) + 8 - 4 = 14
flame: 1d8 + 9 ⇒ (1) + 9 = 10

ember flame doshko, attack, double attack vs. EAC: 1d20 + 8 - 4 ⇒ (3) + 8 - 4 = 7
flame: 1d8 + 9 ⇒ (5) + 9 = 14


"Gazigaz" Male CG skittermander xenoseeker envoy 4 | HP 26/26 SP 24/24 | RP 6/7 | EAC 16; KAC 16 | Fort +1; Ref +6; Will +6 | Init: +2 | Perc: +7, SM: +7; low-light vision, darkvision 60 ft | Speed 30ft | charge cloak 1/1 | Active conditions: None.

Gazigaz throws a stone at the rocky thing hitting the device:

"You leave that alone! Drive it away from that flashy device that Aba likes!"

Get'em on Blue

Attack vs EAC, get'em: 1d20 + 5 + 1 ⇒ (10) + 5 + 1 = 16
Damage, electric: 1d6 + 1 ⇒ (2) + 1 = 3


VC - Sydney, Australia

Nako thwacks the rockpile into submission.

Gaz manages to dent the other one!

B 3

Wayfinders

820-705 | Female LG Skittermander Priest Gadgeteer Operative 5 | SP 42/42 HP 38/38 | RP 9/9 | EAC 23; KAC 23 | Fort +3; Ref +11; Will +5 | Init: +8 | Perc: +11, SM: +11 | Speed 50ft | Hyper 1/1 | Active conditions: Darkvision

Aba gets out her tool kit and starts trying to repair the delicate electronics, completely ignoring the last pile of rocks, that hopefully has better things to do than bash at her.

Engineering: 1d20 + 11 ⇒ (5) + 11 = 16

Apparently, she will have to keep trying, because having piles of rocks hit you is very distracting!


”Zindarel” | f LG Medium Elf Gunslinger (Sniper) 3 | | HP 30/30 | AC 20 | F +7 R +11 W +10 | Perc +10 (Low-Light) | Default Exploration: avoid notice | Speed 35 ft | Active Conditions: ---

"No hitting Aba! Hitting is not nice!" Dakoyo declares as he rushed past his fellow skittermander and takes a whack at the last pile of moving stone with his staff.

Battlestaff: 1d20 + 2 ⇒ (14) + 2 = 16
Damage: 1d4 + 3 ⇒ (4) + 3 = 7


VC - Sydney, Australia

Dako gives the rocks a return clobbering, but Aba can see the machine is damaged well beyond her immediate capabilities - this job is going to take a bit.

The rockpile whacks back at Dako!
Attack 1d20 + 9 ⇒ (2) + 9 = 11 vs KAC
Damage 1d6 + 5 ⇒ (6) + 5 = 11

[R4]
Party all up!
Aba
Gaz
Dako
Nako

B 10


”Zindarel” | f LG Medium Elf Gunslinger (Sniper) 3 | | HP 30/30 | AC 20 | F +7 R +11 W +10 | Perc +10 (Low-Light) | Default Exploration: avoid notice | Speed 35 ft | Active Conditions: ---

"Hey! No hitting me, either! Hitting...is...not...nice!" Dako exclaims as he avoids getting a stony fist in his soft fur.

To make sure the rocks learn the lesson this time, he swings again.

Battlestaff: 1d20 + 2 ⇒ (13) + 2 = 15
Damage: 1d4 + 3 ⇒ (2) + 3 = 5


"Gazigaz" Male CG skittermander xenoseeker envoy 4 | HP 26/26 SP 24/24 | RP 6/7 | EAC 16; KAC 16 | Fort +1; Ref +6; Will +6 | Init: +2 | Perc: +7, SM: +7; low-light vision, darkvision 60 ft | Speed 30ft | charge cloak 1/1 | Active conditions: None.

"Dakoyo, look out for the blows. Hit it with that staff! Use your allsix!"

Get'em on the remaining foe

He moves a bit to the side to have a better angle to shoot and after a short aiming he takes it.

Attack vs EAC, get'em: 1d20 + 5 + 1 ⇒ (9) + 5 + 1 = 15
Damage, electric: 1d6 + 1 ⇒ (2) + 1 = 3


VC - Sydney, Australia

Dako and Gaz both pile on - but the rocks are still rolling!

B 18


- PREGEN -

GMing SFS tonight after I get off work. Probably won't get a post in today. Bot me if needed.

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