The GM's Guide to the Kineticist


Advice

Sovereign Court

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Pathfinder Starfinder Adventure Path Subscriber

Hey everyone!

I noticed that there are a lot of GMs out there who are having trouble with kineticists showing up as enemies, so I wrote a guide to help them interpret the stat block and run them properly. You can find this guide on Google Docs.

In the future, I would like to create some sections for how to deal with a player who is playing a kineticist, both in a home game and in PFS, but for now, I feel like it’s a useful enough tool to post as-is!


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber

Great job! I think this will help a lot of people.

Dark Archive

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Very cool guide. One thing though, gather power CAN reduce the cost of metakinesis.
FAQ

Also, I feel it's important to clarify that gather power can only reduce blast wild talents, but not utility wild talents.

Sovereign Court

Pathfinder Starfinder Adventure Path Subscriber
Ectar wrote:

Very cool guide. One thing though, gather power CAN reduce the cost of metakinesis.

FAQ

Also, I feel it's important to clarify that gather power can only reduce blast wild talents, but not utility wild talents.

So noted. Thanks! (I definitely missed the word blast in gather power, but fortunately I don't think that it has mattered for the kineticist I've played!)


Iammars wrote:
I definitely missed the word blast in gather power

Don't feel too bad. That's a pretty common mistake.


Good job, I like the structure and the writing style.

Actually, kineticist would have been much more handy if these 15 pages of wild talents would have been sorted by elements and required level instead of alphabet. While the alphabetical order is nice when you want to look something up and only have the name, it's not helpful for developing characters.

Sovereign Court

Pathfinder Starfinder Adventure Path Subscriber

I feel like I want a table that lists each infusion, along with a form/substance, level, burn cost, and which kinds of blasts it can apply to. Seems doable with a spreadsheet. Perhaps a focus for another time.


There is a list of powers and level for each element. But many of the powers share elements, so grouping by element in the descriptions wouldn't make sense. It would have been good to have them ordered by level though since that's the same for all elements.


7 people marked this as a favorite.
Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber
Iammars wrote:
I feel like I want a table that lists each infusion, along with a form/substance, level, burn cost, and which kinds of blasts it can apply to. Seems doable with a spreadsheet. Perhaps a focus for another time.

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Sovereign Court

Pathfinder Starfinder Adventure Path Subscriber

Well, that project is off the list faster than it was on the list! That's awesome!


I am also working on one, although its more from the viewpoint of creating or leveling a character

Here's the link although it is a work in progress and may take a while.


Aether sheet is finished, the others should go a little faster since i've got all the universal things done

Silver Crusade

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Seems pretty complete, goes over the basics well in an easy to understand format, so I'd say I'm a fan here. Feel free to link to my kineticist guide if you'd like for people looking for a more nuts and bolts look at the class. From a GM's point of view though, this is very helpful.

Grand Lodge

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It isn't my work, but someone already sorted all the talents out by element.

Check it out

Sovereign Court

Pathfinder Starfinder Adventure Path Subscriber
N. Jolly wrote:
Seems pretty complete, goes over the basics well in an easy to understand format, so I'd say I'm a fan here. Feel free to link to my kineticist guide if you'd like for people looking for a more nuts and bolts look at the class. From a GM's point of view though, this is very helpful.

Glad you enjoy it.

I probably should put it in the Backmatter as additional reading. That would make a lot of sense.


Looks great, but form infusions like Cyclone run off DEX for DCs, not CON.

Sovereign Court

Pathfinder Starfinder Adventure Path Subscriber

Really? Ugh. That's dumb. I'll fix that after I'm done writing this test. Thanks for the heads up.

Dark Archive

That is dumb correct.But what can you do :D

Sovereign Court

I like this as a "getting to know the kineticist" guide, but if you're also going to write "how does the GM cope with a kineticist PC", that would be at least as interesting.

Sovereign Court

Pathfinder Starfinder Adventure Path Subscriber

I would also like to write that in the future (hopefully near future). I have some other projects I would like to work on first, and this I wrote in a burst of energy the other day.


Melkiador wrote:
Iammars wrote:
I definitely missed the word blast in gather power
Don't feel too bad. That's a pretty common mistake.

I thought this too but then reread the wording in the so it does not work for the burn abilities improving defense wild talents so I cannot gahter power and get DR equal to my level as an earth kineticist with gather power.

Dark Archive

Ascalaphus wrote:
I like this as a "getting to know the kineticist" guide, but if you're also going to write "how does the GM cope with a kineticist PC", that would be at least as interesting.

Cope?İt is easiet class to cope with.Only thing easier to cope with more than a kineticist is a medium.The 2 most underpowered classes in game.What did your players did with kineticist?Maybe we can help?(ps:I think they are the most underpowered but they are still fun to play.Well ı could do better with my friends calling kineticist not a class but other than that it is fine)


Lausth wrote:
Cope?İt is easiet class to cope with.Only thing easier to cope with more than a kineticist is a medium.The 2 most underpowered classes in game.

Did the core monk and the chained rogue stop existing overnight?

But regardless, for the GM to "cope" with a class they have to have an understanding of how it works, as a check on a player potentially misunderstanding how the class works in an advantageous way.

Like the whole "you can't gather power to fund utility talents" thing is important, because otherwise Kinetic Healer is too good. The Swashbuckler is a weak class (weaker than the Kineticist certainly) but it gets a whole lot stronger when nobody remembers how immediate actions are limited.

Dark Archive

PossibleCabbage wrote:
Lausth wrote:
Cope?İt is easiet class to cope with.Only thing easier to cope with more than a kineticist is a medium.The 2 most underpowered classes in game.

Did the core monk and the chained rogue stop existing overnight?

But regardless, for the GM to "cope" with a class they have to have an understanding of how it works, as a check on a player potentially misunderstanding how the class works in an advantageous way.

Like the whole "you can't gather power to fund utility talents" thing is important, because otherwise Kinetic Healer is too good. The Swashbuckler is a weak class (weaker than the Kineticist certainly) but it gets a whole lot stronger when nobody remembers how immediate actions are limited.

Well.....They are still easy to cope with :D

Now you cant gather power for reducing the burn cost of a utility wild talent.
You cant except burn more than 1 in 1 turn until level 6.
Form infusion's dc is based on dex while substance infusions dc are based on con.
They have little to no item sport(No those kineticist items other then diadem doesnt count)
You have one swift-immediate action slot.They share the same slot regardless.(For defansive talents)
Well am ı missing something?These are the things comes to my mind to make it more easy to handle kineticist.
BTW Monk's are okay.I thought they were controllers rather than main damage dealers.And why would anyone use chained rogue instead of unchained if you are not going for something very specific?Why swashbuckler is underpowered?İmmune to precision?That shuts down unchained rogue aswell.


One thing. There are actually some wild talents which affect a kineticists' blast. Fire's Fury affects blasts including fire, Merciful Foliage can affect blasts containing wood, and Kinetic Form can make you bigger giving the usual attack penalty/CMB bonus. There might possibly be others but those I know of for sure.

Sovereign Court

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I'm not having trouble currently - not many people play kineticists around here. But a "what to expect" guide could still be useful.

Like, when a player starts playing a new class, he may be aware of its limitations and play around them/avoid certain dangers. But all the GM sees is the new class' powers, because the player isn't shouting out about his weaknesses, he's quietly trying not to expose them. Then the GM thinks the class is OP.

If a kineticist has to carefully measure out when to spend burn during a workday, but the player doesn't share his deliberations out loud, all the GM sees is that the PC occasionally does huge bursts of damage. The player knows he can only do that a couple of times, but the GM doesn't know that and can overreact.

This is why it can be good for a GM to understand a class better.

Dark Archive

You wont see kineticists eat burn until level 8.İf you do it.Than there must be something wrong with the encounter.They cant enhance their blast's until level 5.Well there is a wild talent for it.But that talent is a waste on base kineticist.Due to 2 burns per +1 enhancment thingy.


At level 7 a kineticts can nova pretty hard and randomly if they have a point in their buffer to use they could gather power and empower a composite blast, take 7 none lethal damage and go from their usual 4D6+14 to 12D6+27 which I could imagine being a pretty jarring opening to a boss fight for a DM xD.

Sovereign Court

Pathfinder Starfinder Adventure Path Subscriber
Lausth wrote:
You wont see kineticists eat burn until level 8.İf you do it.Than there must be something wrong with the encounter.They cant enhance their blast's until level 5.Well there is a wild talent for it.But that talent is a waste on base kineticist.Due to 2 burns per +1 enhancment thingy.

Wait what?

Fan of flames is a perfectly reasonable infusion even from level 1, and a 15ft. cone usually requires to step into position first. I've played the lvl 1 version of Yoon through a couple of PFS quests, and I've spent burn on a couple of fights with that talent.

I mean, I agree that you're not spending a ton of burn before level 7, when composite blast + metakinesis really starts to push your burn usage, but there's still some reasons to spend burn before that, especially on defense and utility talents.

Dark Archive

Iammars wrote:
Lausth wrote:
You wont see kineticists eat burn until level 8.İf you do it.Than there must be something wrong with the encounter.They cant enhance their blast's until level 5.Well there is a wild talent for it.But that talent is a waste on base kineticist.Due to 2 burns per +1 enhancment thingy.

Wait what?

Fan of flames is a perfectly reasonable infusion even from level 1, and a 15ft. cone usually requires to step into position first. I've played the lvl 1 version of Yoon through a couple of PFS quests, and I've spent burn on a couple of fights with that talent.

I mean, I agree that you're not spending a ton of burn before level 7, when composite blast + metakinesis really starts to push your burn usage, but there's still some reasons to spend burn before that, especially on defense and utility talents.

Well ı have never used fan of flames.Never played yoon in PFS either.Well ı didnt even play pyrokineticist.Never accepted burn until level 8 as a telekineticist.Full attack + haste + Empowered kinetic blade(simple blast) İs a nice one.But other than that.I never needed to accept burn.I think ı just accepted burn twice.One of them was on a Goblin.I needed to prevent his escape and needed extended range for it at level 2.And one time when ı unlocked telekinetic haul.Accepted burn just because ı wanted to use that talent to its fullest and it was fun.

Sovereign Court

I've played Yoon7 through Red Harvest and enjoyed it immensely. I think by the end I was at 5 or 6 burn?

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