A monster that is staggered at 0hp with fast healing...


Rules Questions

Sovereign Court

The Big Bad starts its turn staggered at zero hit points then fast healing brings it up to 5 hit points.

Does the Big Bad get a full attack because it is no longer staggered, or is it limited to one attack because it started its turn staggered?

Thanks!

Sczarni

When you are at 0-hp you gain the disabled condition.

As soon as the fast healing ticks, you remove the disabled condition. They will have their full compliment of actions.

Disabled:
Disabled: A character with 0 hit points, or one who has negative hit points but has become stable and conscious, is disabled. A disabled character may take a single move action or standard action each round (but not both, nor can he take full-round actions, but he can still take swift, immediate, and free actions). He moves at half speed. Taking move actions doesn't risk further injury, but performing any standard action (or any other action the GM deems strenuous, including some free actions such as casting a quickened spell) deals 1 point of damage after the completion of the act. Unless the action increased the disabled character's hit points, he is now in negative hit points and dying.
A disabled character with negative hit points recovers hit points naturally if he is being helped. Otherwise, each day he can attempt a DC 10 Constitution check after resting for 8 hours, to begin recovering hit points naturally. The character takes a penalty on this roll equal to his negative hit point total. Failing this check causes the character to lose 1 hit point, but this does not cause the character to become unconscious. Once a character makes this check, he continues to heal naturally and is no longer in danger of losing hit points naturally.

Shadow Lodge

When exactly fast healing happens in the round is not specified.

As long as it is consistent in its timing I do not think there will be a problem.

It does seem perhaps a little bit more simple if this happens first in the creature's round as it easily deals with constant damage over time, such as from environmental hazards.

Shadow Lodge RPG Superstar Season 9 Top 8

As Eric said, start of the creature's turn makes sense to me. I've always treated creatures with fast healing as auto-stabilizing when negative, so thought would gel with the idea that it ticks at the start of the creature's turn.

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