Drunken Blaster Master.


Advice


Hello! I'm thinking of making a Monk for PFS that attacks with scorching ray and sneak attacks. Any input would be appreciated. This is my build layout so far

Halfling Farstrike Qinggong Drunken Master Monk 9, Ninja 2, Oracle 1

Str: 13
Dex: 18
Con: 13
Int: 10
Wis: 14
Cha: 11

Traits - Magical Knack (Monk), Reactionary

1) Monk 1 - Feat: Weapon Finesse, Bonus Feat: Precise Shot, Bonus Feat: Quickdraw
2) Ninja 1 - Sneak Attack
3) Monk 2 - Feat: Accomplished Sneak Attacker (2d6), Bonus Feat: Deadly Aim
4) Monk 3 - (Get Drunken Ki Pool)
5) Monk 4 - Feat: Accomplished Sneak Attacker (3d6), (Replace Slow Fall with Scorching Ray)
6) Ninja 2 - Vanishing Trick
7) Monk 5 - Feat: Accomplished Sneak Attacker (4d6)
8) Monk 6 - Bonus Feat: Two-Weapon Fighting (add Agile to short swords at this point)
9) Oracle 1 - Apocalypse Mystery - Revelation: Spell Blast, Feat: Accomplished Sneak Attacker (5d6), Withered Curse (immune to sickened condition at this level, can abuse alcohol nonstop for unlimited drunken ki)
10) Monk 7
11) Monk 8 - Feat: Accomplished Sneak Attacker (6d6)
12) Monk 9

This is a quick overview of what I have planned. Basically you can use drunken ki to fuel the powers. Magical Knack will make the Scorching Ray be treated as 11th level at level 12 and it will give three rays. 6d6 on a sneak attack on top. Vanishing Trick will always leave enemies flat-footed, can rely on thrown weapons when low on ki and can quick draw agile weapons for dex damage in melee. if you snipe as a far strike monk, you only take a -10 on stealth instead of a -20 as normal. I can edit this when I get home from work to make it a bit cleaner.


Since this is for PFS, flagged for wrong forum assuming you're not wanting 3rd party stuff that wouldn't be allowed in PFS.


Accomplished Sneak Attacker feat doesn't have any text saying it can be picked up more than once for its effects to stack, so your current build only has like +2d6 worth of legal sneak attack.


Well, whoops, that answers that, thanks!


Remember that sneak attack would only apply to one ray from Scorching Ray and deadly aim doesn't apply to touch attacks such as rays.

What are you gaining out of the oracle dip? an occasional bull rush from Spell Blast? What is the Withered Curse, i am not seeing it as an Oracle Curse?


Seiryu wrote:

Hello! I'm thinking of making a Monk for PFS that attacks with scorching ray and sneak attacks. Any input would be appreciated. This is my build layout so far

Halfling Farstrike Qinggong Drunken Master Monk 9, Ninja 2, Oracle 1

Str: 13
Dex: 18
Con: 13
Int: 10
Wis: 14
Cha: 11

So, what point-buy are you using? I'm counting up to 24 on that stat array.

Also, your Con is really lacking for a Drunken Master (3 drinks per fight up til lv 9? that won't do), while your Str score is really high for someone with a str penalty.

===========================

Seiryu wrote:

1) Monk 1 - Feat: Weapon Finesse, Bonus Feat: Precise Shot, Bonus Feat: Quickdraw

2) Ninja 1 - Sneak Attack
3) Monk 2 - Feat: Accomplished Sneak Attacker (2d6), Bonus Feat: Deadly Aim
4) Monk 3 - (Get Drunken Ki Pool)
5) Monk 4 - Feat: Accomplished Sneak Attacker (3d6), (Replace Slow Fall with Scorching Ray)
6) Ninja 2 - Vanishing Trick
7) Monk 5 - Feat: Accomplished Sneak Attacker (4d6)
8) Monk 6 - Bonus Feat: Two-Weapon Fighting (add Agile to short swords at this point)
9) Oracle 1 - Apocalypse Mystery - Revelation: Spell Blast, Feat: Accomplished Sneak Attacker (5d6), Withered Curse (immune to sickened condition at this level, can abuse alcohol nonstop for unlimited drunken ki)
10) Monk 7
11) Monk 8 - Feat: Accomplished Sneak Attacker (6d6)
12) Monk 9

2) & 6)

Instead of Ninja, you could go Unchained Rogue for Weapon Finesse as a bonus feat, and then take Ninja Trick as your Rogue Talent.
Since you have a poor Cha score you're only losing 1 Ki point on the trade, while freeing up a feat slot (and getting Trapfinding).
*

Two-Weapon-Fighting)
How are you getting this feat as a bonus feat? Neither Far-Strike or vanilla Monk grants you the TWF feat. Also, it won't do you any good to TWF with shortswords. (See the end of my post)
*

9)
Investing a whole level to be able to drink alcohol unhindered is pretty inefficient, since you won't ever use the Revelation unless on a Nat 20. And the immunity to Sickened at level 5 (Infested Curse) refers to your Oracle level, not character level. So it won't work.
*

If you really want to cheese yourself out of the limitation set upon the Drunken Master, you could just buy an Ioun Stone for 1,500 instead. Make yourself immune to alcohol and drink away. There's even a trait for this, but then you'd have to worship some NE halfling god.

===========================

Seiryu wrote:
Vanishing Trick will always leave enemies flat-footed, can rely on thrown weapons when low on ki and can quick draw agile weapons for dex damage in melee.

Vanishing Trick will make enemies lose their Dex-to-AC, not make them Flat-Footed (that is a real difference if you're using Sap Master). And you seem to have become a switch-hitter instead of a Drunken Blaster Master IMO.

Flurry of Blows (Ex) wrote:
A far strike monk can make a flurry of blows as a full-attack action as long as he's attacking with thrown weapons. He can't make a flurry of blows with his unarmed attacks or any other weapons.

You don't need to make your Flurry with ranged attacks, you simply need to made it with thrown weapons. This means you could Flurry with a Dagger in melee, or any other thrown weapon. The benefit here is that you don't need to take TWF to get extra attacks in melee, and only need to enchant one single dagger with Agile.


"9)
Investing a whole level to be able to drink alcohol unhindered is pretty inefficient, since you won't ever use the Revelation unless on a Nat 20. And the immunity to Sickened at level 5 (Infested Curse) refers to your Oracle level, not character level. So it won't work. "

Oracle levels count non-oracle levels towards curses, just at half the rate. 1 level of oracle + 8/2 levels of non-oracle = effective level 5. Immunity, or whatever.

Too sleepy for much more analysis of what's going on, though.


I am kinda confused as to why, if you can drink unlimitedly, you would have a back up plan in case you ran out of ki.

Hold a gallon jug of alcohol in one hand, and use the Accelerated Drinker trait, or the Fast Drinker feat every single round.

But even then, since you can't stack Accomplished Sneak Attacker, the build just seems to kinda fall apart.

Also, I think he meant the Wasting Curse, not Withered.

Heh, the Wasted Curse.

Liberty's Edge

I don't think being immune to the Sickened condition is sufficient to allow unlimited alcohol consumption. You would need something like Neutralize Poison to purge the alcohol from your system or Remove Disease to periodically deal with addiction.

That said, you can get either of those as Qinggong powers.


CBDunkerson wrote:

I don't think being immune to the Sickened condition is sufficient to allow unlimited alcohol consumption. You would need something like Neutralize Poison to purge the alcohol from your system or Remove Disease to periodically deal with addiction.

That said, you can get either of those as Qinggong powers.

..? "I drink to fuel my ability to cleanse the alcohol from my body." yup, sounds legit.

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