Wilderness Swashbuckler Build?


Advice


So I'm about to start a new campaign, and after a bunch of hassling the GM he agreed to let some of the ACG classes in, largely because I've been wanting to play a swashbuckler.

He then proceeded to describe a game that's going to have a ton of wilderness travel and mostly small villages and one or two minor cities, which doesn't precisely fit the theme of the Swashbuckler.

Anyone know of any archetypes, alternate traits, or possibly feats that would give a swashbuckler more of a wilderness spin? I'm picturing something a little like Errol Flynn era Robin Hood-ish (though without the bows...otherwise a ranger is an easy adaption <grin>). A multiclass build would also potentially work...but a lot of the swashbuckler stuff is a little level dependent.

Obviously I could just build a standard swashbuckler, but the theme element to it just bugs me a bit for some reason.


I think you are best off either taking a 1 level dip in ranger for class skills or looking at what skills you want as class skills and look at traits that could give you those as class skills.

If you want stealth, the daring infiltrator archtype can give you that, but in my opinion is slightly worse than a standard swashbuckler.


The corsair archetype is a little more wilderness-oriented in its abilities and background. But really, take any trait which makes survival a class skill (there are many), say that you're the son of minor nobility out on the edge of civilisation and you're done in terms of theme.


Standard swashbuckler doesn't really get anything that benefits being in a city. You will do fine.

If you really want survival, just put some points into it and grab a trait that makes it a class skill.


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The Great Lord Furbledonker once counted you among his loyal courtiers, as skilled with words as with a blade, always on the edge of court fashion and with your ears in the right places. Sadly, you were a creature of base appetites as well, and alas, the Lord's daughter is quite a lass! Disgraced, stripped of rank and title, you were thrown from the court, with dire threats about how parts of your body would become property of the lord should you ever return.

Since then you've found solace among those you once dismissed, the smallfolk of the land. You're rougher around the edges; small beers fill your liver more than fine brandy these days, and your clothing has more frayed hems than cutting edges. But you have become something of a champion. No, you're no great knight in gleaming armor smashign dragons. But you did best that bandit Rupert Half-Hand in a personal duel, forcing his men to return all their filthy lucre to the town of Kornsburg. You did the same to the tax collector as well. Word has it you're pretty handy with that rapier when it coems to the local goblin problem, too!

You can't entirely shake your past though; Lord Furbledonker has learned who "liberated" his tax money, and now you have to lay low, further afield. By now you're rather used to living rough, but with these companions at your back, at least hte road is a little less lonely.

(i.e, a combination of ronin, goodly rogue, and folk hero archetypes. it works with the Vigilante and Cavalier classes, too! Basically Robin Hood with a rapier rather than a bow. For the crunch, any trait that gives you Survival as a class skill is a must-have. Besides that, there's really nothing to hold the swashbuckler back)


If you really want an archetype, you could go with Mysterious Avenger. It fits the robin-hood 'hero to the downtrodden' theme, and it gives you a half-as-effective Studied target. Since slayer's are already half ranger, that would make you like a quarter ranger.


scootalol wrote:

The Great Lord Furbledonker once counted you among his loyal courtiers, as skilled with words as with a blade, always on the edge of court fashion and with your ears in the right places. Sadly, you were a creature of base appetites as well, and alas, the Lord's daughter is quite a lass! Disgraced, stripped of rank and title, you were thrown from the court, with dire threats about how parts of your body would become property of the lord should you ever return.

Since then you've found solace among those you once dismissed, the smallfolk of the land. You're rougher around the edges; small beers fill your liver more than fine brandy these days, and your clothing has more frayed hems than cutting edges. But you have become something of a champion. No, you're no great knight in gleaming armor smashign dragons. But you did best that bandit Rupert Half-Hand in a personal duel, forcing his men to return all their filthy lucre to the town of Kornsburg. You did the same to the tax collector as well. Word has it you're pretty handy with that rapier when it coems to the local goblin problem, too!

You can't entirely shake your past though; Lord Furbledonker has learned who "liberated" his tax money, and now you have to lay low, further afield. By now you're rather used to living rough, but with these companions at your back, at least hte road is a little less lonely.

(i.e, a combination of ronin, goodly rogue, and folk hero archetypes. it works with the Vigilante and Cavalier classes, too! Basically Robin Hood with a rapier rather than a bow. For the crunch, any trait that gives you Survival as a class skill is a must-have. Besides that, there's really nothing to hold the swashbuckler back)

Love this entire story. :D

But yeah I'd pretty much come to the conclusion that I just needed to add Survival. Was hoping someone had seen an archetype I'd never noticed before that was a potential gamechanger. :D

Thanks for all the help.


I agree there isn't much that says you can't play a swashbuckler in this kind of setting, at least nothing build wise.

Personally I'd play a ronderlo swashbuckler and play him like a traveling knight, not your typical full plate horse and chivery but an agile fighter from talador who was close to joining the military when he was drawn to his small town birth home because of the death of his (parent figure) who tells him on his death bed of the injustices that take place out in the country

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