DM Caleth's Multitude: Doom of the Old World (Inactive)

Game Master Saint Caleth


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That sounds like a great racial language for them. I was thinking the exact same thing.

The one language that I left off the list is Planar Standard, the Common language of interplanar travel and commerce. Since most common languages of worlds in the Multitude are not mutually comprehensible, Planar Standard lets people from different planes talk to each other. In the Old World, only people from Ashar and a few high-level spellcasters are likely to need to know it.


@arioch

reworked feats, didn't realize how feat-hungry gunslingers are.

as for the traits, quick eyes is just one of the perception ones so i can get it as a class skill and get +1 on it. ambidextrous means i don't take penalties for hitting stuff with my left hand, but more importantly reduces two weapon fighting penalties by two (and since pistols don't count as light that puts me on bar with most two weapon fighters)


Where are they from, though? Ambidextrous sounds really powerful, and I only know of one or two perception traits, none of which are quick eyes.


The gunslinger build looks alright. Just remember that advanced firearms are essentially Imperial military secrets, issued only to elite troops at this point, so think about how you got your hands onto them.

Also, you will need to set aside time to make your own ammunition, since metal cartridges for the revolvers are going to be pretty hard (virtually impossible) to find outside of the army.

I am also thinking about changing the second misfire of an advanced firearm to a jam, requiring a move action to clear, just to balance the sheer amount of hot lead a gunslinger with revolvers can put into the air.


I think i got quick eyes messed up, that's from old d&d.
yes i enjoy ambidextrous lol. not sure where it's from, asked my friend about traits (he plays gunslingers a lot) and he recommended it. i can't find it either, so i'll find something else


Saint Caleth wrote:

The gunslinger build looks alright. Just remember that advanced firearms are essentially Imperial military secrets, issued only to elite troops at this point, so think about how you got your hands onto them.

Also, you will need to set aside time to make your own ammunition, since metal cartridges for the revolvers are going to be pretty hard (virtually impossible) to find outside of the army.

I am also thinking about changing the second misfire of an advanced firearm to a jam, requiring a move action to clear, just to balance the sheer amount of hot lead a gunslinger with revolvers can put into the air.

rare firearms: hmm i'll think about how i got my hands on em. and don't worry i maxed slight of hand to keep em out of sight lol

i also maxed out craft to make sure i can make my own stuff.

Totally understandable about the jam thing. also just know i've never played a gunslinger before, so i probably won't be that optimized


Ambidextrous was a feat in 3.0 D&D that did exactly the same thing you've dexcribed, which threw me off. I don't particularly think that's an actual trait.


I dunno about the traits but I would put forward that both quick draw and rapid reload are largely wasted feats for Curden. My reasoning being that even two weapon fighting you are only getting off two shots a round, unless you rapid shot too, then 2 from one gun and 1 from the other.

That means you can fight for six rounds (or three if RSing) before needing to reload. Most fights are over in three rounds, hardly any last six. Since it's already a move action to reload an advanced firearm it would make more sense to put them on weapon cords. Then you could reload them both fully in one round without rapid reload.

You could replace rapid reload with weapon focus (revolver) and quick draw with Deadly Aim or gunslinger. Without deadly aim your only bonus to damage will be from point blank shot and gun training, and without gunslinger your gonna be dancing around a lot to avoid attacks of opportunity.

I would take deadly aim over gunslinger and save gunslinger for 7th level.

Edit:Just wanna point out that a gunslinger with revolvers can't put out any more lead than a gunslinger with pistols. It's simply more accurate and needs to reload less often. At least at our level, this may not be true later on.


I just looked in the SRD, and I couldn't find anything called Ambidextrous, so I think that Arioch is right about it being a 3.0 feat. While I am quite lenient about 3.5 stuff, lets keep 3.0 out of the picture please. Since you are attacking touch AC at basically any range, I don't think that the TWF penalties will be a huge deal.

Deadly Aim is textbook for a gunslinger since you are attacking touch AC with a full BAB you want to convert that extra to-hit into damage. I agree that rapid reload will not be useful right now, but it will be in a few levels when you get iterative attacks and start getting hasted in combat. At that point, you can easily empty a revolver in one round.


I'm not entirely sure how Rapid shot works with multiple ranged weapons, but it looks like you only get one extra attack, not two. It's not particularly important at this point, however, as Curden does not yet have Rapid Shot.

Quick draw isn't bad, but rapid reload is indeed largely wasted.

Gunslinger isn't technically a pathfinder feat. It's a fan conversion of a 3.5 feat from a Golarion campaign setting book, which has not been reintroduced in that state.


haha oh man did i derp! ya i'll replace that broken-ass trait. @dm jelani hmm i thought that i did need rapid reload to make it so reloading both is a full-round action. and actually at 5th level gunslinger i get to add my dex bonus to damage. however the gunslinger feat looks pretty sweet, thanks for bringing it up. gimme another minute to re-work lol

this all solidifies my anti-munchkin build i'm gonna have


Two weapon fighting and Ambidexterity were combined going from 3.0 -> 3.5. In 3.0, when you would have taken Ambidexterity, you've already got TWF, but TWF only brought penalties down to -4/-4 for light weapons. Ambidexterity got that last -2 down.


Hehehe edited above post a bit, but mostly the same. Fixed the rapid shot comment and mentioned gun training right before I read your most recent post Curden :P


The only feat similar to gunslinger in Pathfinder that I know of is Point Blank Master, which is a bit more intensive to take.


@DM Jelani, if you take the same feats, that is indeed correct. However, a revolver Gunslinger jumps in DPR at 6th level over a pistol build, as they don't have to reload after every attack, and they only have to reload every few rounds. rapid reload isn't as necessary, so they can put feats in other places, possibly upping damage whereas the pistol GS is trying to keep his actions down.


edited feats and traits.

btw, http://www.d20pfsrd.com/feats/general-feats/deft-shootist-deed-grit

even better :) AND the reason i need doge and mobility. will also allow me to get shot on the run later


Again you ninja'd my edit Arioch. I'd wait to see if you are allowed to take gunslinger before springing for dodge, mobility, deft shootist.


I have seen the carnage that dual pistols can cause, and I am letting the dual revolvers in anyway with the one houserule about misfires. Please try to take it easy though, because I know that it can go overboard quickly.


as i said, plan on taking deft shootist feat later. not only will i not provoke attacking, neither will i provoke reloading. gravy


I am the ninja of the party, Jelani.

And I see where you're going now, Curden. Not a bad decision, and one that I should have thought of.


oh ya this guy won't be optimized at all, i don't plan on making a broken DPS character. i want this guy to be FUN in combat. as in sprinting in-between ranks of enemies and firing pistols EREYWHERE. he's gonna b freakin' nuts


Curden, question. Do you have a jungle that you use to qualify for Valashmai Veteran? there isn't technically a requirement, but it doesn't make much sense to be a veteran of a jungle without having set foot in one.


check out backstory. raised in one :P

edit: did not specify jungle, but ya that's where i was raised


Oh, wilderness? That didn't register in my mind as jungle, sorry.


oh don't worry, my first thought if reading wilderness wouldn't be jungle either. it's too vague. basically the cabin was in a clearing next to the farmground and some mountains, and the surrounding was jungle. hence the fire that killed my father ;(


I agree with you, Caleth. Some really, really nasty DPR can come outta the front of a well built dual-wielding gunslinger. The biggest problem is that it's mostly on touch attacks, especially with Advanced firearms. With early firearms, there's only one range increment that can resolve as a touch attack. With advanced, that goes all the way out to five.


I gotcha, Curden. I'm on the same page, now.


Arioch Kennett wrote:
I agree with you, Caleth. Some really, really nasty DPR can come outta the front of a well built dual-wielding gunslinger. The biggest problem is that it's mostly on touch attacks, especially with Advanced firearms. With early firearms, there's only one range increment that can resolve as a touch attack. With advanced, that goes all the way out to five.

oh don't you worry, i'll be all up in their business. might commonly go for a pistol whip lol


It seems like we are ready, so OOC Thread is up here


Saint Caleth wrote:
I have seen the carnage that dual pistols can cause, and I am letting the dual revolvers in anyway with the one houserule about misfires. Please try to take it easy though, because I know that it can go overboard quickly.

i'll do my best. also with the rareness of advanced pistols, i only plan on pulling them out in emergencies (like a legitimate fight, not gonna shoot someone's foot in a bar bcus they gave me lip)


I've already posted in the OOC thread, Caleth. :P


thanks so much for the help building Curden. never got into gunslingers cus of all the different rules


No problem. I've only been playing TTRPGs for ~3 years, and it's taken me a while to get a hang of building all these different things, certainly. I can't tell you how many games I've died in because of a poorly built character.


my worst death was fantastic. the only standing member in our 4 person party was the fighter after a tough fight. i was the cleric and had a potion of clw on my body for this exact problem. however, i also had alchemists fire. fighter couldn't tell the difference...now you'll notice under gear i have potion of cure light wounds (labelled) LOL


Curden, I've noticed something that is a tad problematic concerning your gear. You aren't able to use all those bullets. First off, bullets also need doses of black powder. Second, advanced firearms (of which your revolvers are two,) only take metal cartridges. These are incredibly expensive per shot. Unfortunately, you have invalid ammunition.


...now i rage lol. i'll look up firearms again


On page 139 of Ultimate Combat you can find the excerpt outing Advanced Firearms as only taking metal cartridges.

Also, sorry I didn't catch it sooner. I haven't built all that many gunslingers, advanced firearms or not, so I didn't catch that right off the bat.


Metal cartriges contain both bullet and charge, so don't worry about the black powder required. They are expensive though, even if you make your own.


Saint Caleth wrote:
Metal cartriges contain both bullet and charge, so don't worry about the black powder required. They are expensive though, even if you make your own.

Good clarification. I should have said that, with early firearms firing bullets, you need a dose of black powder. I apologize for any confusion that may have caused.


indeed they are. i've eliminated adamantium bullets from my gear and lowered my silver bullet count, however i am still sporting over 100 shots so i should be good for quite a while (WITH MY AWESOME 11GP LEFT) lol


expanded background to include how i obtained my revolvers, gimme your thoughts


Last Call. There is one spot left if anyone else was still in this thread waiting to post an alias.


I'm still interested, but I have been out of internet for a few days--somebody forgot to pay the bill, and I haven't been able to use it reliably for a few days now. I'll check back tomorrow and if the spot's still available, I'll have an alias. I have the build basically done, working on backstory and flavor, but yeah... I'll check back tomorrow. Thanks for consideration!


This game has started and has six players already, but I have another game which is resuming after being moribund for a while, and that game needs players. I can direct you towards it if you are interested.


That's a word I haven't seen in a while, moribund. in any case, yeah, that game needs players. I'm in that one as well.


Sure, I'd at least take a look at it. As I mentioned earlier (and is probably evident, haha) sometimes my internet capabilities are less than desirable. If you give me a link I'll check it out, and if it seems like you guys are more fast-paced than I could keep up with, I'll step aside without wasting everyone's time :P


Other game is here. Take a look to see if you are interested.

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