Reanimated Medium Mechanics Questions


Rules Questions


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I need some clarification on Channel Self, I believe that the class feature was edited and lost some of the intent of the writer.

I believe the Reanimated Medium was supposed to be able to maintain his influence indefinitely, not requiring a seance every day and rolling over any influence from the previous day that was not spent.

My support for this is that if he loses his channel self after 24 hours, but is not able to channel self until 24 hours have passed (the channel itself requiring 1 hour after the 24 hours have passed), meaning that he would lose all his influence and go into a coma as described by the channel self feature.

My next support is the statement that a Reanimated Medium can have a maximum of 6 influence, but the maximum attainable is 4 (3 from channeling and then 1 from Propitiation).

I think it was intended that the Reanimated Medium would be able to roll over any Influence and Legendary Spirit Potential he had from the previous day and would not have to channel each day except to change his Legendary Spirit Potential or to gain additional influence.

Finally, I think the Influence Penalty should be reversed, ie the Medium suffers the influence penalty for having less than 3 influence. I believe that this portion is correctly written in Occult Adventures but it doesn't make much sense. "A reanimated medium becomes more powerful the more influence it has over its body," if this is the case why is it that the more influence he suffers a penalty? It would make more sense to say that when the Medium has less than 3 influence he devolves and falls sway to the Legendary Spirit Potential he is trying to emulate, and becomes more like the Spirit (suffering the Influence Penalty).

If the current rules are correct then the Reanimated Medium can only have 4 influence max, and can only use spirit surge 3 times, but after using it twice he loses the biggest draw backs from his spirit. Personally I would trade 1-2 rerolls for a +2 Initiative and have Buffs cast upon me, or a +2 Initiative and not take a -2 to intelligence checks and caster level.

Reanimated Mediums are supposed to want to have a lot of Influence (up to 6), but in reality they would seem to want to have 1 or 2 influence, but cannot get more than 4.


bump


I would like to see some extra clarification as well. The archetype also does not state if you get a spirit bonus or not

Silver Crusade

I would also like to know, because it seems odd to me to say they intended to be able to gain more influence, but as the OP said the maximum you're able to attain in a day is 4, and even then only after reaching 9th level.


Would also like to see some clarification.

My take on how it's Intended to work:

- Influence is not 'reset' every 24 hours, hence you don't risk going comatose by not meeting your scheduled seance on the exact same hour every day, and you're capable of achieving the stated maximum of 6 influence.

- Influence penalty from LEGENDS work as written. Biggest tradeoff for having 6 points of influence available; Near constant penalty, until you exhaust the influence.

- Influence penalty from the Spirit(Su) class feature is not applied at all. It doesn't make sense flavor-wise if you rule it to apply either way; Either you'd be getting an initiative penalty from having a stronger bond with 'yourself', or you'd be getting a bonus to saving throws against possession when you lose touch with 'yourself'. Skip both.

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