Colony Building?


General Discussion

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So I've been looking over the Ultimate Campaign Kingdom-Building rules again, and I find that there is a lot to like. The system works great for creating a settlement, and I want to know if it is going to return for Starfinder.

With players exploring new planets, the process of creating new intergalactic states will most certainly come up in many games. I imagine that civic innovations will have occurred alongside technological ones, so the rules from Ultimate Campaign will most likely have to be expanded.

Can we see rules for republics or direct democratic states? How about for socialist or even communist nations? Will there be rules for states having colonies or smaller, dependent states in the style of the Ottoman Empire? Will there be larger networks of trade in place that can be orchestrated between nations? What about anarchic settlements with no leaders or governments whatsoever?

Or, to push things further, will one be able to stat out large corporations in a manner similar to nations? I imagine that if groups like Dune's Federation exist in this universe, people will want some concrete numbers for interacting with them.

If all of these seem too crazy for main rules, might I advise some sort of sourcebook dedicated to galactic economics? I envision some statecraft-heavy campaigns could benefit from systems like those listed.


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I hope so. Might not be in the core rules but I could see a colonization AP similar to Kingmaker adding this.

The Exchange

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And, if Paizo doesn't do this, it wouldn't surprise me if some 3rd party hopped aboard this idea.


This would be an awesome idea and a good excuse to use the icosohedron maps you see in Traveler and Mindjammer. Some little bits for terraforming whole planets or just pieces of one would be really cool too.


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It would be an awesome companion product for an AP about establishing a new colony somewhere. Considering the magic-tech nature of the setting I would love to see ways to build civilizations with different balances of the two.


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Kingmaker in space? Yes please!


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Put the players in charge of a decaying old world ship, built into a hallowed out asteroid, and add in a desperate need to attract settlers and repair the decrepit drive engines to keep the colony alive. I'd play it.


CoeusFreeze wrote:

So I've been looking over the Ultimate Campaign Kingdom-Building rules again, and I find that there is a lot to like. The system works great for creating a settlement, and I want to know if it is going to return for Starfinder.

With players exploring new planets, the process of creating new intergalactic states will most certainly come up in many games. I imagine that civic innovations will have occurred alongside technological ones, so the rules from Ultimate Campaign will most likely have to be expanded.

Can we see rules for republics or direct democratic states? How about for socialist or even communist nations? Will there be rules for states having colonies or smaller, dependent states in the style of the Ottoman Empire? Will there be larger networks of trade in place that can be orchestrated between nations? What about anarchic settlements with no leaders or governments whatsoever?

Or, to push things further, will one be able to stat out large corporations in a manner similar to nations? I imagine that if groups like Dune's Federation exist in this universe, people will want some concrete numbers for interacting with them.

If all of these seem too crazy for main rules, might I advise some sort of sourcebook dedicated to galactic economics? I envision some statecraft-heavy campaigns could benefit from systems like those listed.

That's really far out of the scope for a game that's dedicated to individual fantasy heroes. Galactic Empires aren't things you manage on a 4 person party level. It sounds what you're looking for is D20 Simms and I'm not sure that's a pratical way to go.


Drahliana Moonrunner wrote:
CoeusFreeze wrote:

So I've been looking over the Ultimate Campaign Kingdom-Building rules again, and I find that there is a lot to like. The system works great for creating a settlement, and I want to know if it is going to return for Starfinder.

With players exploring new planets, the process of creating new intergalactic states will most certainly come up in many games. I imagine that civic innovations will have occurred alongside technological ones, so the rules from Ultimate Campaign will most likely have to be expanded.

Can we see rules for republics or direct democratic states? How about for socialist or even communist nations? Will there be rules for states having colonies or smaller, dependent states in the style of the Ottoman Empire? Will there be larger networks of trade in place that can be orchestrated between nations? What about anarchic settlements with no leaders or governments whatsoever?

Or, to push things further, will one be able to stat out large corporations in a manner similar to nations? I imagine that if groups like Dune's Federation exist in this universe, people will want some concrete numbers for interacting with them.

If all of these seem too crazy for main rules, might I advise some sort of sourcebook dedicated to galactic economics? I envision some statecraft-heavy campaigns could benefit from systems like those listed.

That's really far out of the scope for a game that's dedicated to individual fantasy heroes. Galactic Empires aren't things you manage on a 4 person party level. It sounds what you're looking for is D20 Simms and I'm not sure that's a pratical way to go.

Other games have managed it - Traveller, Runequest, Exalted for example - and there have been D20 books like the Magical Medieval Society series that have approached the problem. I don't really see why it would be a significant problem.


And honestly, one can make it abstract enough where it doesn't get in the way of the main gmme. In my games of Kingmaker and ACKS, the kingdom building generally happens over email or before the game. It's simple and easy. I think it could work.


Pax Rafkin wrote:
Kingmaker in space? Yes please!

Kingmaker? Pshhh. You think too small, Earthling.

Federationmaker.


+1, me likey


The game, Mass Effect: Andromeda, was basically the PCs were Pathfinders working aboard a Colony ship trying to find a new homeworld for their people. A similar storyline can easily be adapted for Starfinder Adventure Path. Just beware of players naming their planets, "Planet Bob."

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