CoeusFreeze |
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So I've been looking over the Ultimate Campaign Kingdom-Building rules again, and I find that there is a lot to like. The system works great for creating a settlement, and I want to know if it is going to return for Starfinder.
With players exploring new planets, the process of creating new intergalactic states will most certainly come up in many games. I imagine that civic innovations will have occurred alongside technological ones, so the rules from Ultimate Campaign will most likely have to be expanded.
Can we see rules for republics or direct democratic states? How about for socialist or even communist nations? Will there be rules for states having colonies or smaller, dependent states in the style of the Ottoman Empire? Will there be larger networks of trade in place that can be orchestrated between nations? What about anarchic settlements with no leaders or governments whatsoever?
Or, to push things further, will one be able to stat out large corporations in a manner similar to nations? I imagine that if groups like Dune's Federation exist in this universe, people will want some concrete numbers for interacting with them.
If all of these seem too crazy for main rules, might I advise some sort of sourcebook dedicated to galactic economics? I envision some statecraft-heavy campaigns could benefit from systems like those listed.
Drahliana Moonrunner |
So I've been looking over the Ultimate Campaign Kingdom-Building rules again, and I find that there is a lot to like. The system works great for creating a settlement, and I want to know if it is going to return for Starfinder.
With players exploring new planets, the process of creating new intergalactic states will most certainly come up in many games. I imagine that civic innovations will have occurred alongside technological ones, so the rules from Ultimate Campaign will most likely have to be expanded.
Can we see rules for republics or direct democratic states? How about for socialist or even communist nations? Will there be rules for states having colonies or smaller, dependent states in the style of the Ottoman Empire? Will there be larger networks of trade in place that can be orchestrated between nations? What about anarchic settlements with no leaders or governments whatsoever?
Or, to push things further, will one be able to stat out large corporations in a manner similar to nations? I imagine that if groups like Dune's Federation exist in this universe, people will want some concrete numbers for interacting with them.
If all of these seem too crazy for main rules, might I advise some sort of sourcebook dedicated to galactic economics? I envision some statecraft-heavy campaigns could benefit from systems like those listed.
That's really far out of the scope for a game that's dedicated to individual fantasy heroes. Galactic Empires aren't things you manage on a 4 person party level. It sounds what you're looking for is D20 Simms and I'm not sure that's a pratical way to go.
Bluenose |
CoeusFreeze wrote:That's really far out of the scope for a game that's dedicated to individual fantasy heroes. Galactic Empires aren't things you manage on a 4 person party level. It sounds what you're looking for is D20 Simms and I'm not sure that's a pratical way to go.So I've been looking over the Ultimate Campaign Kingdom-Building rules again, and I find that there is a lot to like. The system works great for creating a settlement, and I want to know if it is going to return for Starfinder.
With players exploring new planets, the process of creating new intergalactic states will most certainly come up in many games. I imagine that civic innovations will have occurred alongside technological ones, so the rules from Ultimate Campaign will most likely have to be expanded.
Can we see rules for republics or direct democratic states? How about for socialist or even communist nations? Will there be rules for states having colonies or smaller, dependent states in the style of the Ottoman Empire? Will there be larger networks of trade in place that can be orchestrated between nations? What about anarchic settlements with no leaders or governments whatsoever?
Or, to push things further, will one be able to stat out large corporations in a manner similar to nations? I imagine that if groups like Dune's Federation exist in this universe, people will want some concrete numbers for interacting with them.
If all of these seem too crazy for main rules, might I advise some sort of sourcebook dedicated to galactic economics? I envision some statecraft-heavy campaigns could benefit from systems like those listed.
Other games have managed it - Traveller, Runequest, Exalted for example - and there have been D20 books like the Magical Medieval Society series that have approached the problem. I don't really see why it would be a significant problem.