Playtesting Paizo Adventure Paths in an Exciting New Game on Roll20


Recruitment


Flashy Sweeping Overview Of Cosmos Eclipse:
Welcome one and all, to a journey of epic proportions. A tale of trials in which man surpasses himself, eclipsing not only his own limitations but those of the cosmos entirely.

Or at least, that’s the sort of storytelling I’d like to see these rules engender. What lies herein is a set of rules intended to take the breaks off d20 gaming and release a rush of awesome like never seen before.

Complete and total character customization between player and GM, five tiers of play each with their own tone and atmosphere and a game intended for a standard of three players rather than a standard of four.

Cosmos Eclipse is intended to be compatible with adventures published for the Pathfinder Roleplaying Game with a three-member party of the listed level.


Is there an Adventure Path you've always wanted to play, but never got the chance?

Do you hunger for a new experience with enough familiarity to feel at home?

Then this game just might be for you.

I'm looking to put together players interested in playtesting my new Roleplaying Game [intended to be compatible with Paizo AP's] in unmodified games.

Each campaign requires three stable players able to meet online at least once every two weeks. The particular meeting time is open for negotiation, but each session needs to end by 10pm Pacific Time, and if it's running at 7 Pacific there will need to be a 30 minute recess at that time as I have farm animals that need tended to at that time.

Right now I have a Shattered Star playtest going, so that one AP is off-limits for new campaigns [though standby replacement players would be immensely appreciated] but any other Adventure Path written for the Pathfinder Rules [including Anniversary Edition RotL] is available.

WIP Player's Guide Folder (empty at the initial time of posting.)


I'm definitely interested. Can you share any more details on this new system?


I don't have time to go into detail before bed tonight, but I'm providing a link to the Archetypes, three over-arching character types from which each character's custom set of abilities are derived.

Cosmos Eclipse Archetypes


For the curious, I am posting a link to the recruitment thread I used to fill a hole in my Shattered Star Playtest Group.

Shattered star recruitment


I'm presenting Nevael, a Cubii Cleric of Saranrae, redeemed and serving her redeemer in the Material Plane.

This is V3, a revision of the player's most recent revisions with a few changes to better align with this game.

NOTE: under pressure from family to deal with stuff briefly so this is still incomplete, but it provides a point of further conversation.

ALSO! do you really WANT to be a master of shooting people at point blank range, or are you only taking it to pad out prerequisites? I always ask my players to ignore prerequisites when choosing feats they want, if they choose a feat that's powerful enough I don't have to invest time and effort into upgrading it.

Nevael:

Female Cubii Cleric of Sarenrae-2
NG Medium Outsider (Native)
Init +1; Senses Perception +7, Darkvision 60 ft.
Aura: Good
------------------------------------------------
Defense
------------------------------------------------
AC 18 Touch 11 Flat-footed 17
( +1 Dex, +1 Natural, +6 Chainmail )
HP 25 ( 2 HD) [4d4 per level, +5 at level 1]
Fort +2 Ref +5 Will +6
Immune Poison
Resist Fire 10, Electricity 5
SR 12
----------------------------------------------------
Offense
----------------------------------------------------
Speed 30 ft.
Melee Claw +2 melee 1d4 + 1
2 Claws +2 melee 1d4 + 1 per claw
MW Scimitar +3 melee 1d6+1
Ranged Sling +2 ranged 1d4 range 50ft.
Space 5 ft. Reach 5 ft.
Special Attacks Channel Positive 1d6 [Good], DC13, 7/day
Cleric spells prepared CL 1
0-level - Guidance, Purify Food and Drink, Resistance
1st level - Burning Hands, Cure Light Wounds,
Protection from Evil (D)

---------------------------------------------------
Statistics
---------------------------------------------------
Str 12, Dex 12, Con 14, Int 12, Wis 14, Cha 14
Base Attack +1 CMB +2 CMD 13
Class Abilities Orisons, Aura, Channel Energy 1d6
[Good]
Feats Point Blank Shot, Eschew Materials (B)
Succubus Skills Bluff +10, Craft (Calligraphy) +5,
Diplomacy +6, Knowledge (Local) +5,
Knowledge (Planes) +5, Perception +7,
Sense Motive +5, Spellcraft +5
Cleric Skills Heal +6, Knowledge (Religion) +5,
Profession (Scribe) +6
SQ Medium Outsider (Chaos, Evil), Darkvision 60 ft.,
Abyssal Body (Immune poison, Resist Fire 10,
Electricity 5), Tough Skin (+1 Natural),
Keen Senses (+2 racial bonus to Perception checks),
Masterful Manipulator (+4 racial bonus to Bluff checks),
Spell Resistance 12, Spellcasting, Redeemed Soul

Languages Common, Abyssal, Celestial
Gear MW Scimitar, MW Chainmail, Silver Holy Symbol,
Traveler's Outfit, Cleric's Vestments, Backpack,
Bedroll, Winter Blanket, Waterskin, Donkey (Toby),
Pack Saddle, 2 Saddlebags, Gp 329, Sp 4

----------------------------------------------------
Special Qualities
----------------------------------------------------
REDEEMED SOUL (HERITAGE)
Your soul has been redeemed of its evil beginnings.
Prerequisites: Evil subtype, good alignment.
Benefit: You gain a +2 bonus on saving throws against
attacks made and effects created by evil creatures, and
on Constitution checks to stabilize when you are reduced
to negative hit points (but not dead). This bonus stacks
with similar bonuses from spells and abilities, such as
that granted by protection from evil.
In addition, whenever you damage a creature with the
evil subtype (including with attacks, abilities, and spells),
you deal additional points of damage equal to 1/2 your
Hit Dice. You count as having the good subtype for the
purposes of meeting prerequisites.

Spellcasting: Cubii Clerics of the Dawn are Faith-Based Midgrade Casters, drawing their magic from their belief in Saranrae. Their ‘spell list’ contains all spells based on the themes of Saranrae’s domains of Fire, Glory, Good, Healing, Sun [subdomains included.] Unlike most of Saranrae’s faithful, however, Cubii retain traces of their former selves in their access to magic, also having access to highly social spells from the Cleric and Bard lists [no more than 2 per spell level as part of freely acquired spells gifted by levels.]
In addition, the succubus gains Eschew Materials as
a bonus feat at 1st level, and adds the following spells
to her spell list at the given spell levels:
2nd—detect thoughts, suggestion, tongues, vampiric
touch
3rd—charm monster
4th—dominate person
6th—ethereal jaunt, greater teleport

Spells Known
0-level (4) - Detect Magic, Create Water, Light, Stabilize
1st level (2) - Cure Light Wounds, Bless Water

Spells per Day
0-level - unlimited
1st level - 2

Cleric Spells per day
0-level - 3
1st level - 4

Domain Powers
Touch of Good 3 + Wis Mod ( 5 ) / day - Nevael can touch
a creature as a standard action, granting a sacred bonus
on attack rolls, ability checks, and saving throws equal
to half her Cleric level rounded down ( min. +1 ) for
one round. She can use this ability a number of times
equal to 3 plus her Wisdom modifier.

Fire Bolt 30 ft. 1d6 + 1/2 Cleric Level ( min 1 )Fire -
As a standard action, Nevael can unleash a scorching
bolt of divine fire from her outstretched hand. She
can target any single foe within 30 ft. as a ranged
touch attack. If she hits the foe, the fire bolt
does 1d6 points of fire damage + 1 for every two
cleric levels she posesses. She can use this ability
a number of times per day equal to 3 plus her Wisdom
modifier.

-------------------------------------------------------
Personal Details (expanded)
-------------------------------------------------------

Nevael is a non-evil succubus that has voluntarily
exiled herself from the Abyss. The passage was very
traumatic and stripped away most of her Hit Die. In
desperation, she cried out to any diety that would listen.
Sarenrae heard her cry, and made Nevael one of her own.

She appears to be eighteen. She is six feet tall and
weighs 126 pounds. She has pale skin, long red-brown hair
and brown eyes. Also, she has a barbed tail and small
horns coming out of her forehead. She currently resembles
a Tiefling.

She dresses conservatively and likes to be around
others. She has a fondness for infants and children,
due to her time in service to the orphanage run by Sarenrae's
temple. She dislikes unnecessary violence and hates
to see innocent people suffer. Because of this, she
spends a lot of time doing charity work, such as healing
the sick and feeding the hungry, often for nothing in
return. She has a quiet personality and prefers to think
things through rather than act rashly.

Note: I've moved the Redeemed Soul feat into the Special Qualities section, technically making it a "racial feature," and replaced it with Point Blank Shot. I don't think that she will get a first-level Cleric feat until she becomes a Cleric after level 2.


While I'm working on this, a quick question John. Which saves do you want for your two good ones? Typically clerics are Fort and Will, but there are other options. [Reflex is more valuable than in PF in my game because it replaces Touch AC]

EDIT to add more questions...

Is Point Blank Shot a feat you truly desire, or are you just padding prereqs with it? I ask because if you want it, I'll ramp it up. If you don't want it, I'd like you to choose a feat you truly want, something that's truly meaningful to the Character's power.

ALSO! I was thinking you were a Spontaneous Caster [since you chose the variant casting Succubus] but I notice 'prepared spells' in your sheet... but you also list Spells Known...
[If you thought you had Succubus spells AND cleric spell... that's not how it works. With the original variant rule it treats other spellcasting classes as casting increasers, and in my game you only have one Path, the Cubii Cleric of Saranrae, which represents a redeemed Cubii growing into powers as one of Saranrae's servants.

Either Prepared or Spontaneous is fine, but you do have to choose :P [I really don't want to deal with something like an Arcanist at this juncture lol]


Less than half an hour until the start of the Shattered Star playtest's 5th session. Brief overview of the current characters below.

Foress: 2nd level Chi Swordswoman specialized in close combat with an energy blade technique for dealing with groups or distance.

Alinna: 2nd level Crossbow Technician, focusing on ranged support and sniping, seconding in daggers [both thrown and melee.]

Myth: Level 2 Fire Bomber Alchemist.


kyrt-ryder wrote:

While I'm working on this, a quick question John. Which saves do you want for your two good ones? Typically clerics are Fort and Will, but there are other options. [Reflex is more valuable than in PF in my game because it replaces Touch AC]

EDIT to add more questions...

Is Point Blank Shot a feat you truly desire, or are you just padding prereqs with it? I ask because if you want it, I'll ramp it up. If you don't want it, I'd like you to choose a feat you truly want, something that's truly meaningful to the Character's power.

ALSO! I was thinking you were a Spontaneous Caster [since you chose the variant casting Succubus] but I notice 'prepared spells' in your sheet... but you also list Spells Known...
[If you thought you had Succubus spells AND cleric spell... that's not how it works. With the original variant rule it treats other spellcasting classes as casting increasers, and in my game you only have one Path, the Cubii Cleric of Saranrae, which represents a redeemed Cubii growing into powers as one of Saranrae's servants.

Either Prepared or Spontaneous is fine, but you do have to choose :P [I really don't want to deal with something like an Arcanist at this juncture lol]

I think both Far Shot and Precision Shot might suit her. Also, we could go all spontaneous casting for all our Clerical needs. :) Let's go with Reflex and Will for the good saves, but I'll go with whatever you recommend.


So much for focusing on casting support :P There are a great many things you could have done with that feat, but if upping your ranged game is something you want, it is something I shall give.

Master Shot: the shooter no longer takes penalties for firing into melee or anything less than total cover or total concealment within their weapon's first range increment.

Furthermore, the range increment of all ranged attacks [including projectile/ray type special abilities but not spells] is increased by one notch [close to medium, medium to long, long to extreme.]


kyrt-ryder wrote:

So much for focusing on casting support :P There are a great many things you could have done with that feat, but if upping your ranged game is something you want, it is something I shall give.

Master Shot: the shooter no longer takes penalties for firing into melee or anything less than total cover or total concealment within their weapon's first range increment.

Furthermore, the range increment of all ranged attacks [including projectile/ray type special abilities but not spells] is increased by one notch [close to medium, medium to long, long to extreme.]

Hey, I'm flexible. Character design is a process in evolution. Everything is up in the air until the character is finished, when both the DM and player are satisfied with the result.


Indeed. You get a total of 6 spells known btw, so make your selections my friend.

Also it turns out the Shattered Star game is full, did you have your heart set on that AP, or are you open to alternatives?


kyrt-ryder wrote:

Indeed. You get a total of 6 spells known btw, so make your selections my friend.

Also it turns out the Shattered Star game is full, did you have your heart set on that AP, or are you open to alternatives?

Any AP is fine. Will make my selections at work, for which I'll be leaving shortly. When I get home, I'll copy Nevael's current writeup and add the selected spells. Since you raised no objections to the additional spells I've proposed, should I assume that those spells are also available?


Whups haha somehow I overlooked your additional spells. Go with it for now and if anything is too-far out-there it can be adjusted later.


It looks mostly fine John, the only standout that bugs me a bit at thw low levels is Create Water.

Though I've noticed the list seems kind of small, did you work outside the cleric spell list and domains?


I owe you a huge apology for yanking you around like this John, we're moving threads *yet again,* but this time for the last time.

Turns out the board we're in right now is intended exclusively for Play By Post, thus I've made a new recruitment in the proper area.

On the plus side, we have a second player building his character!

New Thread for these games.

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