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I'm looking at a PBP Gestalt recruitment game, and I wanted some forumites to check out my maths/logic behind it, after looking at this poster:

http://vignette2.wikia.nocookie.net/evilbabes/images/c/c9/White-haired-witc h-the-forbidden-kingdom-36231-400x250.jpg/revision/latest?cb=20160302215258

Lv 7, 20 point buy. Elf race.

I was thinking of trying to gestalt a white haired witch("WHW") with an unchained monk.

Str 10, Dex 16, Con 12, Int 18(after +1 from lv 4 ability modifier), Wis 13, Cha 10

Lv 1: Weapon Finesse
Lv 3: Weapon Focus(hair)
Lv 5: Feral Combat Training
Lv 7: Piranha strike/rime spell

Monk bonus feats:
Lv 1: Combat Reflexes
Lv 2: Improved Grapple
Lv 6: Improved Trip.

Traits: Magical lineage (frostbite), Warrior of the Old

Gear:
Agile Amulet of Mighty Fists, assorted things that I don't really want to think about at this point of time.

The idea was to use the WHW long hair to fish for AOOs, then trip. Attack them and attempt to grapple when they try to stand up. Maybe stack rimed frostbite in for some lulz. I would have tried to do bludgeoneer/enforcer route but ran out of feats. Probably devotion patron.

White haired witch hair text:

At 1st level, a white-haired witch gains the ability to use her hair as a weapon. This functions as a primary natural attack with a reach of 5 feet. The hair deals 1d4 points of damage (1d3 for a Small witch) plus the witch’s Intelligence modifier. In addition, whenever the hair strikes a foe, the witch can attempt to grapple that foe with her hair as a free action* without provoking an attack of opportunity, using her Intelligence modifier in place of her Strength modifier when making the combat maneuver check. When a white-haired witch grapples a foe in this way, she does not gain the grappled condition.

Idea workable? Also, what other things to improve on?
Should I use an enlarge person potion, I will get 15 ft reach, no?

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