A City, A Grand Tournament, and the promise of a story


Homebrew and House Rules


This thread is the continuation of A Previous Thread, made to keep that thread from getting to far off topic and becoming click bait.

I promised several of the people who helped me out that I'd tell them all about the results of the tournament I was planning, however that seems to be further in the future and I don't want to leave them hanging forever. While I wait for my group to get together, I may as well post some details about my setting in this thread for your pleasure.

Feel free to use any part of this and make it yours however you wish, I don't mind. Thanks again to all those who helped me fill my tournament roster.

BARNONE
Once a remote Dwarven stronghold within a cliff side cavern, Barnone grew into a massive underground metropolis after the casting of the first wish and the destruction of the Dwarven homeland. It now holds the seat of Dwarven Government and controls trade through saddle pass and the dragons horn mountains.

Locations
The Bridge of Lost Brothers
After the cataclysmic destruction of their homeland, many dwarves eventually found themselves crossing this 2 mile long causeway leading up to the gates of Barnone. The practice of carving the names of the dead into it's smooth stone surface became common. Now covered in names, the span quickly became known as the bridge of lost brothers, a memorial to the dead and a testament to the tenacity of Dwarves everywhere.

Gatehouse/Stalagmite Fortress
200 feet up a sheer basalt cliff lies the yawning opening of barnone cavern, it's mouth just over a half mile wide and 150 feet tall. Extending a mile into the rock, the caverns 50 foot thick basalt roof is supported by a half dozen natural pillars, each thick enough for a stadium to be constructed inside them. The most prominent pillar stands sentinel at the very edge of the cavern opening, the Dwarves having cleverly carved the gatehouse out of it. The choke point this created was extremely defensible and the pillar soon sprouted a dozen ballistae, with countless murderholes dotting the passage into the city.

To Be Posted:
How did setting up this thread take 2 and a half hours?! I only finished 2 locations. Dear lord. Anyway, to be continued tomorrow, I guess.

Locations Left To Post:
Cliff Walk
Grand Arena
Nidalee's Flats
Sky Docks
Cargo Crane
Library
Market Plaza
Raymond's Mansion
Stone Rafters
The Adventurer's Lair
Entrance to Sol Sanctum
Royal Palace
Court House
Electra's Lair
Air Ducts
Sewers
Train Station
Windbreaker Rock

I... yeah, this may take a while xD

The Exchange

*perks ears and sits on haunches*


Locations cont.
Cliff Walk
Barnone's location gives it a unique view of the surrounding countryside, and Cliff Walk is the best spot to enjoy it from. Starting at the gatehouse and extending to the left along the cavern edge, visitors can look out over the glittering lake below and see for nearly 80 miles in perfect weather. The view is highlighted by the thundering of twin waterfalls, an upper and lower, with the upper waterfall gaining a distinctive rainbow each morning, and the lower waterfall crossed by a decorative stone bridge from which couples like to toss gold pieces. Only the richest merchants and nobility can afford the cliff front property.

Finished this just before Lunch Break ended. I'll be back again tonight to post more.


Locations cont.
Grand Arena
The largest most iconic building on Cliff Walk is actually carved out of the second of Barnone's natural pillars. The Grand Arena's mostly hollow interior often echoes with the roars of the crowd and the distinctive clash of blades. The arena's eccentric owner Lady Nidalee recently paid an incredible sum towards upgrading the functional capabilities of the arena complex, and is holding a huge 5 day long event to celebrate its completion. Improvements include magical protections for the crowd, expanding the animal cages to house more exotic creatures, and adding mechanical systems for the manipulation of the arena floor. Rumors persist of several undeclared improvements to the facility.

Nidalee's Flats
Tucked away behind the arena is the home of Lady Nidalee herself, a sprawling 2 story affair surrounding a large courtyard. The Lady often holds lavish garden parties, and an invitation to one is regarded as proof of ones high social standing. Curiously, each of her parties invariably require guests come dressed in fur costumes and this unintentionally drives Barnone nobility's current fashion trends.

The Adventurer's Lair
One of the more intriguing buildings along Cliff Walk, the 4 story lodge known as the Adventurer's Lair makes no special attempt to draw eyes. Rather, it relies on it's obviously oversized front entrance to bring the curious in. Visitor's quickly meet the hotel and taverns owner, a young red dragon by the name of Maar. Proud and Confident, Maar charges 3 gold a night for a room as well as the promise of a totally undisturbed night, knowing the assured safety will appeal highly to his target customers, and banking on the fact that only a few will dare to haggle.

The Exchange

If I were a PC, I'd just sleep outdoors... and extended rope trick. 3 GP a night! Overpriced!

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