Eric Clingenpeel Venture-Captain, Michigan—Mt. Pleasant |
Sebastian Hirsch Venture-Captain, Germany—Bavaria |
Leathert |
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I thought it was about getting the more "traditional" experience of equipping your character with what you find during your adventures, instead of just going to the Everything Store, and getting exactly what you need. Sure you can continue to ignore the chronicle stuff and just go with what is in the Core Rulebook, but for at least (haven't played Core yet), the appeal of the system would be to see what kinds of characters I'd be able to build with what I find.
FLite Venture-Captain, California—Sacramento |
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I think there are multiple different incentives for Core.
1. Limited options means less time needed to research all your choices.
2. Chronicle loot becomes more meaningful, because you cannot buy it any other way, which can be cool for some people.
3. Less pressure to buy all the latest books to stay competitive with other players.
4. You have already played everything standard, so you don't really have a choice.
5. It can be less intimidating to GMs, in that you are less likely to be surprised by what a PC can do.
I'm sure there are more. But given that different people are playing for different reasons, responding to "I want to do X in core" with "then don't play core" is neither helpful nor useful.