KingOfAnything wrote: Check out the Roleplaying Guild Guide, page 18. Thanks to both of you. I didn't think to check faction retirement for my answer. I was reading prestige awards a hundred times. I still wish they would do some kind of free update to the book that makes it more viable and understandable, and removes the typo from the fame purchases section.
A lot of the Society Field Guide has become obsolete, but I wanted to know about the PP rewards under the society resources section of the book. I was hoping someone knew if that was still in play or not, as well as the faction specific PP rewards. If the faction specific rewards are in effect, what current factions can get what rewards? Why has this book not been updated for faction rewards, it is still listed as a core book that you have to have access to, tell me I can use it for something?
I wanted to get opinions about something that I see as a barrier between me and newer editions of the game. Every new edition and expansion moves farther from a gritty dungeon delve game to more flashy action. I am not here to make an edition war so I will be specific. I want to be able to use things like pathfinder or 4th edition but when I try I hit speed bumps and I wanted your input. 1. Environmental hazards trivialized, light? In basic, and first it's a real concern torches weight a pound each, light a small space, burn out quickly and mages on lower levels will usually not wet their 1 spell pick on a light spell. 3.5 pathfinder introduce sunrods, tiny, light, cheap, bright and last for hours, lights no longer a problem. 4th mages can cast light forever. Literally.
The last 2 issues I want to bring up are character power and style. Power. Gritty characters struggle to survive, more than just in combat, but the more modern the system the more the system is on the players side, helping them survive all encounters with almost no risk. I can explainhow it's stacked that way if I need to but it would take a while. Style. Gritty characters rely on swords and skill, not a thousand flashy powers. Some times flashy powers are good, but not in my gritty Conan/lord of the rings/Dragonlance/grey hawk settings. Ideas? No rude answer or fighting. I want honest help, I like certain features of newer editions, character customization and game support being 2 big ones. I appreciate your time on this. Thank you.
ProfessorCirno wrote:
A 4th level druid? Seriously? Entangle stops a 40ft square out of a platoon of 1000 men you stoped 30 people for 4 minutes? that sure did end that war. Sudden loud sounds and flashes of light? Are you sure that a whole night watch would never spot that one druid? So you sneak up within 35 feet of my caravan, cast warp wood, on only 1 of the wagons, only one wheel, which we replace in 5 minutes and get away scott free never being seen even though your within 35 feet? I hope that you have 2 invisibility potions. I see that alot of the "casters are over powered" junk I hear on here is just people who do not read the way the spells actually work.
I know that early fire arms had HUGE reliability problems, and i can't imagine that having to leave an open hole between the air and the pan is going to be good when some pyro happy mage drops in a fireball. I'd have to wonder how magic would affect battlefield tactics. Would it be like ww1 where you have people entrenched and afraid to move, or would you simply have the ww1 solution to that problem.. wave after wave of bodies being thrown at the opposition until the wizards run out of spells?
I wonder why you assume entire units of mages on the battle field. Based on what we see from the origional DMG a town of 2000 people would have one mage of level 2+1d4 so lets go high on this, level 6, then there would be 2 level 4 4 level 2 and 8 level 1. Unless I am doing my math wrong that looks like 3 mages able to cast fire ball and only a couple of times each, compound that with, why would every mage in the town including the shopkeeper join every army that wants to march out of that town.
I do not think that is a table top rpg thing, My group never use such titles and would not appreciate anyone else doing it either.
None of these people fall into categories you named before. Not even remotely, this is a group game and even in combat its not about falling into roles its about being able to work together as a team, listing roles not only restrains role playing but also constrains what they can do in combat. Those limitations are unnecessary. |
