N. Jolly
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Hey all, N. Jolly here again! So in between other projects, I've managed to sneak one in about one of my favorite classes, the gunslinger. Now I know a lot of people don't like guns for a variety of reasons, so here I've done my best to address as many of these reasons as I could, including things like new custom mods for firearms to make them more customizable, new archetypes to make previously terrible weapons actually quite nice, and other awesome things that'll make you rethink your stance on guns.
Right now it's on Drivethru, and hopefully soon it'll be up at Paizo, but here's hoping you'll all cowboy up and check out my attempt at making gunslingers more than a 5 level dip class.
N. Jolly
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I'll need to remember to keep an eye on this. I'm currently playing in a game with a fellow player who has a cowboy themed character. Up until now he's been going with a (Cavalier) Spellscar Drifter. Depending on the options presented in this book, he might make the switch to a Gunslinger.
Well just know that now you can modify your gun to lower misfire, increase range, increased ammo capacity, be able to reload 2 handed weapons without needing musket master, as well as using special materials to actually benefit a ranged weapon.
Also your friend might like the High Roller archetype, which rolls the dice with damage and misfire, something I thought was pretty cowboy.
N. Jolly
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For those of you who are interested but want to get a bit of a sample, Gunslingers of Porphyra has been added to Surpassing the Boss: N. Jolly's guide to the Pathfinder Gunslinger.
| Onyx Tanuki |
I could swear you said this was just meant to be a palate cleanse, and now yet another full-blown book XD To be fair though I doubt I'd have had anything to add to this one, since I'm not 100% the biggest fan of gunslingers (I tend to prefer commonplace guns or guns everywhere settings where you may as well just use a fighter or warpriest with a sixshooter instead). I may check it out if I can scrape some funds to buy it, though.
| Nonalyth |
I had a question about the alternative materials. Should we consider the given rules as being in addition to the standard rules for a material? By which I mean, would an adamantine firearm have more hitpoints, a mithral firearm weigh half as much, and a cold iron firearm cost extra to enhance? Or do firearms made from an alternate material only gain the listed properties?