Re-Genre an Adventure Path!


Pathfinder Adventure Path General Discussion


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Here's a little game I thought of while picking blueberries today, based on my ideas for reskinning Reign of Winter into gothic horror and turning Age of Worms into an Eberron noir (still working on that second one).

Take any adventure path from Paizo, and pick a genre of adventure fiction (basically, any genre that can include a fair bit of violence). How would you adapt it to at least borrow some elements from that genre? Feel free to get as specific as you like—you can go module-by-module, or just a few key features. Remember to use spoilers for spoilery information!

Example Genres:
Noir - Dark, heavy focus on antiheroes, femme fatales and tough detectives.

Gothic Horror - Horror, death, maybe some romance.

Stoner - KC's not here, man!

Dystopian - HAIL FRIEND COMPUTER

Comedy - *Holds up pie*

Romantic Comedy

Romance

Tragedy - Focus on avoidable catastrophes brought about by human failings

Fairy Tale

Dark Fantasy - Like fantasy, but darker.

Urban Fantasy - Like fantasy, but urban.

Science Fiction - Like fantasy, but science.

Musical

Paranormal Romance - The vampire's so bright I gotta wear sunglasses.

Buddy Comedy

Police Procedural

Disaster - Oh, no, not California/New York/Other Places Exist?

Medical Drama - In case you thought the patient dying would finally get the doctors and nurses to shut up about their torrid affairs, here, have a Raise Dead!

Wuxia - Martials being able to Sorry, don't know where that came from.

Swashbuckling - Arr.

Slice of Life (I really want to see someone try this one)

Superhero

Zombie Apocalypse

Bollywood


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The young queen was sold by her family, who had mistreated her horribly, to marry the aging despot of Korvosa.

Spoiler:
But the castle holds many secrets, and in the deep vault, she found him. He had been mighty, a powerful lord, and now he was imprisoned. She sensed the danger from his first word to her... But he set her soul on fire. It would be the deepest treachery to acknowledge her feelings. And yet, he is the first who has ever loved her. Theirs is a love that will shake the pillars of heaven.

Curse of the Crimson Throne is a romantic adventure path, following the growth of a young girl into a woman.


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Rise of the Runelords becomes Gravity Falls with almost no effort at all.

Carrion Crown becomes Harry Potter.

Iron Gods can be converted to Fallout (with admittedly, more effort)

I have no idea if that fits your scheme here, but I'm putting it here anyway.

Protean Card b$~!&es!!!


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Pathfinder Adventure Path, Lost Omens, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

Our original Curse of the Crimson Throne playthrough actually felt pretty noir... well, noir-lite/Sin City style, at least until we left the city.


Then did it feel like The Doors.

Seems like The Cinderlands would be a great place to trip balls for spiritual awakening. :-)


Of course, that would explain a few things.

"Dude! Did you see that! I was totally eaten by a Purple Worm!"

"You mean when you spent four hours on a ledge staring at a worm you found under a rock"

"It was so magical..."


Riddleport's made for noir: crime bosses, casinos, law enforcement entirely in the pocket of the strongest crime lord, Shorafa Pamodae as femme fatale-in-chief, and the only good guy in town the tough-as-nails bartender/cleric of Cayden. I'm running a noirish PbP now based off Shadow in the Sky (book 1 of Second Darkness).


Pathfinder Adventure Path Subscriber

Mummy's Mask: Ancient Aliens.

Spoiler:
The soul fragments are pieces of a derelict iron god (alternatively: Black Pharaoh-esque eldritch abomination) trying to build itself back together. Ruby Prince Khemet III is the CEO of a vast corporate pyramid scheme of harvesting ancient technology while making it look totally fake by hiring mad-scientist-haired conspiracy theorist nutjobs to rant about it.

1) In Wati, the half-machine city, the Bureau of Technology Sanctification holds a lottery allowing junkfinders to delve the time capsules of the city’s vast storage facility in search of the nation’s lost glories. In the course of investigating dusty tombs and fighting their ancient guardians and devious traps, the heroes encounter a rival salvaging group intent on keeping one pod’s treasures for themselves. At the same time, the heroes learn that a potent artifact, potentially capable of animating the dead, has been stolen from the time capsule. Can the junkfinders defeat their rivals, or will they join the cyborg defenders of the city’s storage facility?

2) Following the opening of its storage facility, the protected enclave of Wati is overrun by hordes of the unquiet preserved organ donor bodies. The heroes must once more brave the abandoned streets and dusty time capsules of Wati’s necropolis in search of the powerful app called the Mask of the Forgotten Numbers and the technomancer who is using it to create the cyborg uprising. But a group of mysterious masked cultists also seeks the app to bring a digital consciousness from the ancient past back to life. Can the heroes defeat the evil technomancer and return the preserved bodies to their stasis captures, or will the half-machine city of Wati truly become a city of the machine?

3)To learn more about the ancient Function Hakotep 3.0 and the secretive cult that wants to revive it, the troubleshooters travel to the protected enclave of Tephu to explore its vast digital archives, but they must first contend with those who want such knowledge to remain forgotten. With the clues they gain there, the heroes venture deep into Osirion Persei XIII’s uncharted deserts in search of the tomb of the architect who built Hakotep’s Space Pyramid, facing dangerous denizens of the desert as well as the cult of the Forgotten numbers, who will stop at nothing to ensure their god-computer remains undisturbed.

(In this one, the must somehow amuse the Vice Executive Chair of Marketing Her Most Jaded Muminofrah, or else find another way around the Auditor of Reality and Minister of Propaganda, Deka An-Keret.)

4) Deep in the wasteland desert stands the blank-faced monument known as the Sightless Coeurl. In search of the stolen memory recording of Chisisek, the engineer of the flying space vessel of the Sky Function Hakotep 3.0, the heroes track the cult of the Forgotten Numbers to its secret headquarters inside the coeurl. There they must face mutant mercenaries and servants of the nanobot collective Areshkagal before finally confronting the masked cultists and their leader, the Forgotten Number 1.0, who has been possessed by a fragment of Hakotep’s digital consciousness.

5. The Sky Function Hakotep 2.0 has risen and launched an attack against the protected enclave of Wati! The troubleshooters return to Wati to defend it against this menace, only to discover that the attack is just the preface to a larger invasion of Osirion Persei VIII, controlled from Hakotep’s own flying space vessel. Journeying to the Drone Trenches of Hakotep, the troubleshooterss must learn how to activate an ancient tractor beam to pull Hakotep’s space vessel back to earth. Will the heroes bring down the flying space pyramid of the Sky Function, or will their bones join the thousands of skeletons that lie crumbling within the Drone Trenches of Hakotep?

6) Hakotep’s flying pyramid has been grounded, but the heroes must enter the ancient tomb to deactivate the fleet of smaller flying pyramids poised to attack Osirion. Deep inside the Space Pyramid of the Sky Function, an untouched from the heights of Ancient Osirion Persei 1, the heroes face undying guardians woken from ageless sleep, climaxing in a final battle with the reborn Sky Pharaoh Hakotep itself. Will the heroes defeat Hakotep and reunite the pieces of his sundered digital consciousness to send it into the Blue Screen of Death, or will Osirion Persei XIII enter a new reboot under the rule of a ghost in the machine from the distant past?

Reign of Whointer- The Hut is the TARDIS, the PCs are the companions of the missing timelord, Elvanna is a different incarnation, and you know Who Baba Yaga is.

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