Interest Check: Welcome to the Jungle Homebrew


Recruitment


So i've been throwing around an idea for a while now, Essentially here's the concept

the game still takes place On Golarion although the world is overrun with plants and nature. essentially things have gone back to what one would expect the dinosaur era to look like. Jungle everywhere, Arcane magic, magic weapons and armor has become incredibly rare. more so than even firearms.

For some reason or another Nethys has stopped answering prayers and those follow Gozreh have become more powerful.

There are few pockets of civilizations where people have managed to build cities. Basically things have changed and are different, some races of monster have become good to a degree. Racism has changed for example: elves previously loved by many are now kind of hated and blamed by many for this new world.

I can go into more detail but this is just an interest check to see if people would be interested in playing in this type of world.

Liberty's Edge

I would. I like to play low magic games.

Dark Archive

Dot, would vanara, who live in jungles, be a viable race? I love the concept of them, plus they can use the trees to their advantage.


Yeah this could be fun, I'll keep an eye out for more details.


Corsario wrote:
I would. I like to play low magic games.

Sounded like Divine and Psychic magics are still there.

....

@ Ammon Knight of Ragathiel, what about metals and things made of them? Divine magic? Psychic magic?

Sczarni

Sounds interesting, would like to hear more.


metals still very much exist, i am assuming you mean things like Mithral and the like.

Psychic magic like what is presented in the Occult book exists as it comes from the mind.

Divine magic exists still nothing really has changed unless your a follower of Nethys.

I will post more about character creation later once i finish the Specs, there's enough interest here for me. If you have questions please ask


Ammon Knight of Ragathiel wrote:

metals still very much exist, i am assuming you mean things like Mithral and the like.

Psychic magic like what is presented in the Occult book exists as it comes from the mind.

Divine magic exists still nothing really has changed unless your a follower of Nethys.

You would need to explain the Rarity of Arcane Magic... Arcanist, Magus and Wizard could have some better reasons, Bard, Bloodrager, Sorcerer, Witch and Summoner, and other I am forgetting, would need good explanations.


You"ll need to explain what you mean by reasons and exlpaining.

If it helps i mean that Arcane magic got a lot weaker one day, and it only exists prominently in certain areas. I can't really go into to much detail about this not because i don't have a reason but because no pc's would know. hell the gods don't really even know why it happened. But basically all that is known is outside of these specific pockets, Arcane magic will not work.

Most mages in this world basically hole up in these areas trying to figure out why this happened

I can also say that if one does play a arcane caster i will only accept 1 of any kind of arcane caster into the game.

That also reminds me, the world has been like this for a good 100 years.


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Actually, if arcane magic itself is failing, you could still have all the magic books around, but they just don't do anything.

As for an explanation, I'm personally in favor of having the reasons for it all being a mystery to be discovered in game.


Ammon Knight of Ragathiel wrote:

You"ll need to explain what you mean by reasons and exlpaining.

If it helps i mean that Arcane magic got a lot weaker one day, and it only exists prominently in certain areas. I can't really go into to much detail about this not because i don't have a reason but because no pc's would know. hell the gods don't really even know why it happened. But basically all that is known is outside of these specific pockets, Arcane magic will not work.

Most mages in this world basically hole up in these areas trying to figure out why this happened

I can also say that if one does play a arcane caster i will only accept 1 of any kind of arcane caster into the game.

That also reminds me, the world has been like this for a good 100 years.

Then you need to explain the rarity of Magic Weapons, Armors and other items...

Also, with a lack of Magic Weapons, Magic Armors and Arcane Magic, you might want to consider limiting the amount of Divine and Psychic fullcasters.


It's probably just a misunderstanding but this isn't necessarily a low magic game, just a magic is weird right now game.

players won't be able to just buy magic weapons and armor specifically ones using arcane spells. other magical items have the go ahead.

Personally when selecting pc's i will pick more based off who i think will have interesting interactions and have well designed characters...Please see the min maxed characters aren't always designed well clause. also i will try and pick a somewhat balanced party.

as for roll playing vs Roleplay it will be roughly 50%. equal part's rping and mechanics so plan with that in mind.

there might also be some other homebrew rules but i won't get into that here. mainly involving things like summon monster or spells that have a greater. if you want one you will need to have picked the lesser versions.


@ Ammon Knight of Ragathiel, you don't need to give the players all the explanations, but you might want to have them for consistencies reasons.

100 years sounds around the time Aroden died, it also seriously affected arcane magic and probably the gods and the planes, and contact between the planes... I could see the WorldWound not happening, Razmir not existing, Cheliax being in different kind of troubles, etc.


Nutcase Entertainment wrote:


Then you need to explain the rarity of Magic Weapons, Armors and other items...

Also, with a lack of Magic Weapons, Magic Armors and Arcane Magic, you might want to consider limiting the amount of Divine and Psychic fullcasters.

Why do you think there would be less magic items? That's your idea, not OPs.

Honestly, you sound wierdly confrontative about the whole thing.


This sounds interesting.


Olaf the Holy wrote:
Nutcase Entertainment wrote:


Then you need to explain the rarity of Magic Weapons, Armors and other items...

Also, with a lack of Magic Weapons, Magic Armors and Arcane Magic, you might want to consider limiting the amount of Divine and Psychic fullcasters.

Why do you think there would be less magic items? That's your idea, not OPs.

Honestly, you sound wierdly confrontative about the whole thing.

That was before he reworded things to make them clearer.


This could be fun. Will keep an eye out for creation rules


1 person marked this as a favorite.

Recruitment thread.


I still don't understand the lack of magic items, after all, Divine casters can make them as well.

also...

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