"Good" Crimes for a Good Party


Advice


Hey all, I've been working on a campaign idea that I've had for a little bit. Don't have a group for it, but that's okay. Gives me time to work. Maybe I'll put it up as a play by post if I get it far enough along and still don't have a group.

The premise is a "You were framed" kind of adventure where several good and neutral characters are framed for diffetent crimes and must work together to clear their names. Not sure what level range, but fairly high, high enough for the mystery to go several layers deep.

Anyway, my question to you all is this: What kind of crimes could you frame a good party for? They would need to be serious enough for high or even lethal consequences and get most of their friends to disown them. Really, it's the divine classes giving me trouble. For example, what can you frame a paladin for without them falling, and since they didn't fall, the order realizes that they didn't do it. Same applies for the other divine classes too. And just suggestions in general.

Any ideas?


It's going to depend on the location. This seems very well suited to Galt insofar as regimes change regularly and can declare virtually anything a crime. Perhaps one regime outlaws charitable giving under some rationale. Perhaps it looks like the iconic Vigilante's backstory, where he simply fell out of favor with the current regime and had a bounty put on him.

One place to look for some inspiration is the Hell's Rebels adventure path, specifically book 1 and/or the player's guide. The AP starts with an Asmodean being appointed governor of the city of Kintargo in Cheliax, which is generally CG in demeanor. The governor outlaws several religions and establishes new laws to fix the "backwater legal system" in Kintargo, though many of the laws he establishes are capricious or odd, including the banning of mint in certain foods and the banning of tea consumption at night.

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